[STEEL] Leader smashlloyd20 vs Challenger Complications

The Rules said:
b6p3v3 singles
3 day DQ
All abilities
Items
One Mega
Challenger sends out first
Switch=OK
cg6.jpg

Crystal Tower

Music:

As you slowly trudge your way up the many, many steps of the tower, you wonder what you did to deserve this. All you wanted was a gym battle, but when you put in an application with the Gym committee, all you got in return was a note telling you to come to the Crystal Tower. After a long journey, you finally made your way to the tower. You had to admire the tower's architecture, if nothing else-how could a structure this size be made entirely of this weird crystalline material? Unfortunately, you had nothing but your feet, your wits, and your Pokemon to traverse this mammoth structure. Maybe you should have just gone and challenged the Electric gym instead. A boat sounds really nice for your aching feet.

After a seemingly interminable trek, you arrive at the summit of the tower...but the gym leader is nowhere to be seen. Just as you're about to punch the crystalline wall in frustration, you hear muttering from the other side of the room, and a small figure wearing a headband arises, rubbing his eyes. Surely this disheveled figure can't be the leader you're here to fight?

Spr_DP_Ninja_Boy.png


"Man, I always forget how long it takes my challengers to get up here," the leader greets you. "I guess this tower is pretty tall, after all. How was your journey up? As you can see, not many amenities up here. We've got some nice magnets and crystals, but nothing much in the way of other toys. Even the magnets were inherited from my predecessor. I prefer less impediment in my battles-we've given special permission for you to switch more or less whenever you want. But enough pleasantries. You came here for a battle, and I'd hate to disappoint you." Suddenly, he drops into a fighting stance and reaches for one of the Pokeballs on his belt...and suddenly you realize why they call him a Gym Leader.

Music:

"Let's do this!"

Summary:

  • Magnets allow Steel-types to manipulate their WC freely (within a range of +-2) when ordering first
  • No external water sources (no Dive at all, no Surf etc. from non-same type mons)
  • No sun or rain without weather rocks
  • Pokemon under partial trapping can switch out
  • Players may choose which mon to send out if they are forced out (ie phazed)
Codifications:
  • Camouflage makes the user Steel Type
  • Nature Power calls Gear Grind
  • Secret Power has a 30% chance to paralyze

smashlloyd20's team:
306.png

Aggron [Cecil] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)

Type: Rock/Steel (Mega Aggron: Steel)

Stats:
HP: 100
Atk: 5 (+)
Def: 8
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 21

(Mega Aggron)
HP: 100
Atk: 6 (+)
Def: 10
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 4
Weight Class: 8 (11 Heavy Metal)
Base Rank Total: 26

EC: 9/9
MC: 0
DC: 5/5

Abilities: Sturdy, Rock Head, Heavy Metal (Mega: Filter)

Attacks:
Aqua Tail
Autotomize
Avalanche
Brick Break
Counter
Dig (*)
Double-Edge
Dragon Claw
Dragon Tail
Earthquake
Endeavor
Endure
Fire Punch
Flash Cannon
Focus Punch
Harden (*)
Headbutt (*)
Head Smash (*)
Heavy Slam
Ice Punch
Iron Defense (*)
Iron Head (*)
Iron Tail
Low Kick
Magnet Rise
Metal Burst
Metal Sound
Metal Claw (*)
Mimic
Mud-Slap (*)
Outrage
Power-Up Punch
Protect
Rest
Rest
Roar (*)
Rock Polish (*)
Rock Slide
Rock Tomb (*)
Sleep Talk
Spite
Stealth Rock
Substitute
Superpower (*)
Tackle (*)
Toxic
Take Down (*)
Thunderbolt
Thunder Punch
Thunder Wave
bronzong.png

Bronzong [Josef] (Male)
Nature: Brave (+Attack, -Speed)

Type: Psychic/Steel

Abilities: Levitate, Heatproof, Heavy Metal

Stats:
HP: 100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg) (8 HM)
Base Rank Total: 19

EC: 6/6
MC: 4
DC: 5/5

Moves:
Ancientpower
Bulldoze
Confuse Ray
Confusion
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Flash Cannon
Grass Knot
Gyro Ball
Heal Block
Heal Block
Heavy Slam
Heavy Slam
Hidden Power [Ice] 7
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Payback
Psych Up
Rain Dance
Rain Dance
Reflect
Rest
Safeguard
Safeguard
Signal Beam
Skill Swap
Stealth Rock
Sunny Day
Sunny Day
Tackle
Toxic
Trick
Trick Room
Zen Headbutt
530.png

Excadrill [Odin] (M)
Adamant Nature (+Atk, -SpA)

Type: Ground/Steel

Abilities: Sand Force, Sand Rush, Mold Breaker

Stats:
HP: 110
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Sandstorm
Horn Drill
Sandstorm
Fissure
Slash

Iron Defense
Skull Bash
Metal Sound
Crush Claw
Earth Power

Earthquake
Rock Slide
Swords Dance
Toxic
Rest
Shadow Claw
Double Team
Protect
Brick Break
X-Scissor
Substitute
Shadow Claw
Facade
Rapid Spin
Magnet Rise
Stealth Rock
Bulldoze
Poison Jab
Rock Tomb
Sleep Talk
Rock Climb
Submission
462.png

Magnezone [Ramuh] (-)
NATURE: Modest (+Sp. Attack, -Attack)

TYPE: Electric / Steel

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Analyctic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

ATTACKS
Barrier
Bide
Charge Beam
Double Team
Electric Terrain
Electroweb
Endure
Flash Cannon
Gravity
Hidden Power Ice
Iron Defense
Iron Head
Light Screen
Lock-On
Magic Coat
Magnet Bomb
Magnet Rise
Magnetic Flux
Metal Sound
Mimic
Mirror Coat
Mirror Shot
Protect
Psych Up
Rain Dance
Reflect
Rest
Shock Wave
Signal Beam
Sleep Talk
Sonicboom
Spark
Substitute
Supersonic
Tackle
Teleport
Thunder
Thunder Wave
Thunderbolt
Thundershock
Tri Attack
Volt Switch
Volt Switch
Wild Charge
Zap Cannon
376.png

Metagross [Ceodore] (M)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel/Psychic

Abilities: Clear Body, Light Metal, Tough Claws (MEGA)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 9 (550 kg) (7 LM)
Base Rank Total: 22

Mega Stats:
Atk: Rank 7 (+)
Def: Rank 6
SpA: Rank 4
SpD: Rank 4
Spe: 95 (-)
Size Class: 4
Weight Class: 11 (9 LM)
Base Rank Total: 27

EC: 9/9
MC: 4
DC: 5/5

Attacks:
Agility
Block
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Team
Earthquake
Endure
Explosion
Flash Cannon
Grass Knot
Gravity
Hammer Arm
Ice Punch
Iron Defense
Iron Head
Light Screen
Magnet Rise
Magnet Rise
Metal Claw
Meteor Mash
Protect
Psychic
Pursuit
Reflect
Rock Slide
Scary Face
Shadow Ball
Signal Beam
Sludge Bomb
Stealth Rock
Stealth Rock
Take Down
Thunderpunch
Toxic
Trick
Zen Headbutt
empoleon.png

Empoleon [F] [Celes]
Nature: Quiet
Type: Water/Steel

[Abilities]: Torrent | Defiant
Torrent (Passive)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Defiant (Passive)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.
[Stats]
HP: 100​
Atk: 3​
Def: 3​
SpA: 5+​
SpD: 4​
Spe: 52-​
-10% Evasion​
Size Class: 3​
Weight Class: 4​
Base Rank Total: 19​

[Counters]
EC: 9/9​
MC: 0​
AC: 5/5​

[Moves]
Agility
Aqua Jet
Bide
Blizzard
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Defog
Dig
Dive
Double Team
Drill Peck
Earthquake
Endure
Flail
Flash Cannon
Fury Attack
Giga Impact
Grass Knot
Growl
Hail
Hidden Power (Fairy)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Mud Sport
Peck
Pound
Protect
Rain Dance
Rest
Roar
Scald
Signal Beam
Sleep Talk
Stealth Rock
Surf
Toxic
Water Pulse
Water Sport
Waterfall
Whirlpool
Yawn

Complications's team:
Colossoil (M) Soul
frontshiny-mcolossoil.png

Nature:
Jolly (+Spe, +14% Acc, -Sp. Atk)

Type: Dark/Ground

Abilities: Rebound/Guts/Unnerve (HA Unlocked)

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+)
Total: 22
Size Class: 5
Weight Class: 10

EC:6/6
MC: 3
AC: 5/5

Attacks
Leer (*)
Tackle (*)
Rapid Spin (*)
BubbleBeam (*)
Pursuit (*)
Bite (*)
Body Slam (*)
Dig
Bounce
Muddy Water
Drill Run
Peck
Rototiller
Horn Attack
Crunch
Mega Horn
Horn Drill
Magnitude
High Horsepower

Fake Out (*)
Fire Fang (*)
Encore (*)
Sucker Punch
Thunder Fang
Flail
Sand Tomb
Fissure

Earthquake (*)
Substitute (*)
U-Turn (*)
Protect
Rock Slide
Sludge Wave
Dragon Tail
Taunt
Toxic
Smack Down
Brick Break
Sleep Talk
Rest
Facade
Thief
Endure
Brutal Swing
Payback
Smart Strike
Giga Impact
Bulldoze
Stone Edge
Poison Jab
Roar
Embargo

Dark Pulse
Knock Off
Aqua Tail
Dive
Iron Tail
Snatch
Superpower
Foul Play
Volkraken (F) Scylla
VolkrakenFront_zps2e599d39.png

Nature: Timid (+Spe, +14% Acc, -Atk)

Abilities: Analytic/Infiltrator/Pressure (HA Unlocked)

Type: Water/Fire

Stats:
HP: 110
Atk: 1 (-)
Def: 3
Sp. Atk: 5
Sp. Def: 4
Spe: 110 (+)
Total: 21
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 1
AC: 5/5

Moves:
Constrict (*)
Bite (*)
Flash (*)
Leech Life (*)
Reflect (*)
Ember (*)
Water Gun (*)
Whirlpool (*)
Fire Spin (*)
Flame Burst (*)
Hydro Pump
Dive
Destiny Bond
Power Gem
Lava Plume
Heat Wave

Aqua Jet (*)
Clear Smog (*)
Scary Face (*)
Water Pulse (*)
Assurance (*)
Reflect Type

Protect (*)
Substitute (*)
Flamethrower (*)
Surf (*)
Scald (*)
Fire Blast
U-Turn
Will-O-Wisp
Incinerate
Hyper Beam
Overheat
Flash Cannon
Hidden Power Ice
Infestation
Rest
Sleep Talk

Covet
Bind
Pain Split
Snatch
Blaziken (F) Lady Harmony
blaziken.gif
blaziken-mega.gif
nSGDoTl.gif
eyJ1cmwiOiJodHRwOi8vaS5pbWd1ci5jb20vaHQxY3JjdS5naWYifQ.m29EUd4X5HN1CT4QH4E_6tf3W80

Nature: Naive (+Spe, +10% Acc, +15% Acc (Mega), -Sp. Def)

Abilities: Blaze/Speed Boost (HA Unlocked)

Type: Fire/Fighting

Stats:
HP: 100
Atk: 5
Def: 3
Sp. Atk: 4
Sp. Def: 2 (-)
Spe: 92 (+)
Total: 21
Size Class: 3
Weight Class: 4

Bio: For a long time, Complications' feelings towards fire types were as cold as steel. They were the enemy to him, and often times the most difficult and threatening Pokemon to take down at the Steel gym. However, in conjunction with his return from self-imposed exile, Complications found room in his heart to appreciate even those Pokemon he considered his enemies, so when he stumbled across a weak, defenseless Torchic, abandoned by its flock and left alone in the wilderness, Comp was quick to bring her in and take her under his wing. After a hard life at the cruel hands of her flock, Torchic was imbued with a deep desire for justice; not just for her, but for all those around her. After training with Complications to become one of the finest specimens of Blaziken in all of Smogon, Complications named her Lady Harmony, the defender of justice, and together, the duo search the land for those who are cruel, and with fire and fury, bring them swift reckoning.

Mega Stats:
HP: 100
Atk: 7
Def: 3
Sp. Atk: 5
Sp. Def: 2 (-)
Spe: 115 (+)
Total: 25
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 1
AC: 5/5

Moves:
Scratch (*)
Growl (*)
Ember (*)
Sand-Attack (*)
Peck (*)
Fire Spin (*)
Quick Attack (*)
Double Kick
Flame Charge
Flamethrower
Mirror Move
Sky Uppercut
Blaze Kick
Flare Blitz
Fire Punch
Hi Jump Kick
Brave Bird
Focus Energy
Bulk Up

Counter (*)
Flame Burst (*)
Low Kick (*)
Endure (*)
Feint (*)
Night Slash
Baton Pass

Fire Blast (*)
Rock Slide (*)
Protect (*)
Substitute (*)
Toxic (*)
Dig
Overheat
Brick Break
Focus Blast
Earthquake
Stone Edge
Solarbeam
Bulldoze
Hyper Beam
Giga Impact
Rest
Sleep Talk

Low Kick
Thunder Punch
Knock Off
Bounce
Focus Punch
Blast Burn
Reversal
Vacuum Wave
Heat Wave
Role Play


Complications sends out and equips.
smashlloyd20 sends out, equips, and orders.
Complications orders.
I ref.
 
ugh

latest

Cecil [Aggron] #Aggronite

[Mega Evolve] [Trigger arena effect: -2 WC] Low Kick ~ Aqua Tail ~ Low Kick
IF Damaging Evasive move without suspension AND NOT Encore next action THEN Counter
IF Colossoil is under the effects of a P/E move AND NOT Encore next action THEN Stealth Rock the first instance and Autotomize the second instance [Nonconsecutive]
IF Colossoil has any Double Team clones when you are to act AND NOT Encore next action THEN Earthquake
 
306.png
(smash needs to stop being lazy gdi)
Hp: 100
En: 100
6/10/1/3/50
Other:
Item: Mega Stone

frontshiny-mcolossoil.png

Hp: 120
En: 100
5/3/2/3/110
Other:
Item: Soft Sand​

Round 1!​

DATA:

ACTION 1!


Colossoil used Bounce! (-12.33en)
Crit: 15 (no)
Effect: 1 (yes)
Damage: (11-1-5.5)*0.67= 3hp

FP: 85 (no)
Aggron used Counter! (-7.5en)
Damage: 4.5hp

ACTION 2!

Colossoil used U-Turn! (-5en)
Crit: 15 (no)
Damage: (7-1-5.5)*0.67=1hp

FP: 40 (no)
Aggron used Aqua Tail! (-7en)
Hit: 17 (no)
Crit: 1 (yes)
Damage: (9+3+4.5)*1.5= 24.75hp

ACTION 3!

Colossoil used Fake Out! (-4en)
Crit: doesn't matter
Damage: 1hp, trust me

Aggron flinched!

- - -

306.png
(smash needs to stop being lazy gdi)
Hp: 95
En: 85
6/10/1/3/50
Other:
Item: Mega Stone

frontshiny-mcolossoil.png

Hp: 91
En: 79
5/3/2/3/110
Other:
Item: Soft Sand

Complications
smashlloyd20
etc
 
I suppose we should get this back on a train that's at least moving.

Blaziken @ Blazikenite

[Mega Evolve] Eruption-Blast Burn-Flame Burst
If Aggron uses a successful P/E action, use Focus Energy on that action and push actions down.
If Aggron uses Head Smash, use Counter on the first and third instances and Dig on the Second.
If Aggron uses Metal Burst, use Fire Spin on the first instance and Focus Punch on the second and third, and push actions down.
 
MY EYES

OH GOD MY EYES

HALP ME

306.png
(smash needs to stop being lazy gdi)
Hp: 95
En: 85
6/10/1/3/50
Other:
Item: Mega Stone

blaziken-mega.gif

Hp: 100
En: 100
7/3/5/2/115
Other:
Item: Mega Stone

frontshiny-mcolossoil.png

Hp: 91
En: 79
5/3/2/3/110
Other:
Item: Soft Sand
Round 2!
DATA:

ACTION 1!

Blaziken used Struggle! (-5en)
srsly it doesn't learn eruption -_-
Crit: 19 (no)
Damage: (5-1-3)= 1hp
-1hp

Aggron dug a hole! (-5en)

Aggron stayed underground! (-5en)

ACTION 2!

Blaziken used Blast Burn! (-9en)
miss

Aggron used Dig! (-5en)
Crit: 9 (no)
Damage: (8+4.5)*1.5= 18.75hp

ACTION 3!

Blaziken used Struggle! (-5en)
Fun fact: Flame Burst is one of the few 7BAP moves with an energy cost higher than 5.
Fun fact 2: Counter can't be used while sluggish, so the sub doesn't activate, as it is illegal
Crit: 12 (no)
Damage: 1hp
-1hp

Aggron used Head Smash! (-12en)
Crit: 10 (no)
Damage: (18+4.5)= 22.5hp

- - -

306.png
(smash needs to stop being lazy gdi)
Hp: 93
En: 58
6/10/1/3/50
Other:
Item: Mega Stone

blaziken-mega.gif

Hp: 57
En: 81
7/3/5/2/115
Other:
Item: Mega Stone

frontshiny-mcolossoil.png

Hp: 91
En: 79
5/3/2/3/110
Other:
Item: Soft Sand
smashlloyd20 orders
Complications orders
I Ref

 
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