RU Steelix [QC 2/2] [GP 2/2]

Oathkeeper

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[OVERVIEW]
Steelix's natural bulk, defensive typing, and multiple utility options make it an excellent Stealth Rock setter for balanced or bulky offensive teams. Its solid typing blocks Volt Switch from common Electric-types while also packing a Toxic immunity, something no other Stealth Rock user can offer. Additionally, it serves as a check to common threats like Sylveon, Xurkitree, Toxtricity, Registeel, and Metagross. However, some Electric- and Fairy-types, such as Raikou, Gardevoir, and Togekiss, commonly carry coverage moves that Steelix is vulnerable to. Steelix also struggles with common Water-types like Seismitoad, Milotic, and Volcanion, and its Grass neutrality makes it a Steel-type that cannot reliably check threats like Zarude and Roserade.

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: Heavy Slam
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Heavy Slam reliably beats Sylveon, OHKOes Gardevoir, and 2HKOes Togekiss. Toxic puts common switch-ins to Steelix, like Milotic and Seismitoad, under pressure. The last moveslot is fairly flexible. Body Press, for example, allows Steelix to 2HKO Zarude and OHKO Obstagoon. Head Smash coupled with Rock Head can catch Crobat and Noivern off guard and force them to use Roost.

Since this set focuses on checking foes, setting up Stealth Rock, and providing Toxic support for balanced or bulky offensive teams, Steelix is forced out by numerous threats, including Ground-types like Zygarde-10%, Rhyperior, and Gastrodon. Because of this, teammates like Zarude, Togekiss, and Milotic are appreciated. Togekiss can come in on Zygarde-10%'s Thousand Arrows, while Milotic can switch into any of the Ground-types. Common Water-types like Milotic, Seismitoad, and Suicune force Steelix out or cripple it. Xurkitree, Raikou, Roserade, and the aforementioned Zarude work as answers to them. Zarude is notable because it can pivot on Fairy-types as well as check Zygarde-10%, while Roserade can provide Spikes support, put more pressure on Togekiss, and check Raikou. Xurkitree can pick off Zygarde-10% with Dazzling Gleam and threaten other Ground-types with Energy Ball. Fire-types like Chandelure and Volcanion also offensively pressure Steelix, so partners like Incineroar and Noivern are greatly appreciated. Fighting-types like Heracross and Mienshao appreciate Steelix checking Fairy-types that they struggle with. Fairy-type partners like Sylveon and Galarian Weezing are appreciated, since Sylveon can provide Wish support as well as check threats like Toxtricity if need be, while Galarian Weezing works well as a switch-in to Fighting-types as well as Zarude and can provide Defog support. A teammate like Crobat or Darmanitan can scare off Grass-types like Zarude and Roserade, which Steelix is not a reliable switch-in or check to.

[STRATEGY COMMENTS]
Other Options
=============

Iron Defense + Body Press can handle threats like Curse Snorlax reliably. However, another move must be sacrificed for Iron Defense, and dropping Earthquake leaves Steelix susceptible to Electric-types. Dragon Tail or Roar could be thrown in for setup sweepers like Calm Mind Galarian Slowbro, Reuniclus, and Suicune. Unfortunately, the moves force Steelix to move last, so it can end up getting KOed by Scald or Focus Blast.

Checks and Counters
===================

**Water-types**: Milotic, Seismitoad, and Suicune barely take any damage from Steelix's moves and only worry about Toxic, which Suicune can cure with Rest.

**Ground-types**: Zygarde-10%, Rhyperior, and Gastrodon offensively pressure Steelix. They don't want to be hit with Toxic, however.

**Fighting-types**: Mienshao and Heracross can pick off weakened Steelix with Close Combat.

**Bulky Setup Sweepers**: Galarian Slowbro, Magic Guard Reuniclus, Suicune, and Snorlax don't mind switching into Toxic and freely set up on Steelix.

**Fire-types**: Chandelure, Volcanion, and Darmanitan force Steelix out with ease. They need to beware of Earthquake from Sturdy variants, however.

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[EonX, 91480], [Jmash, 363823]]
- Grammar checked by: [[CryoGyro, 331519], [Milak, 262594]]
 
Last edited:

EonX

Battle Soul
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Ah, full analysis. I can do my preferred checking method:

[OVERVIEW]

- Note that it fares very well against most of the tier's Defog users. Even Volcanion, its worst Defog user matchup, doesn't exactly care to switch in raw. This gives it a huge edge over Seismitoad and Cobalion, both of whom work on bulky offensive teams as Stealth Rockers.
- Add in Toxtricity under Electric-types. I'd honestly replace Raikou with it seeing as Steelix is by far the best Ground-type at handling Toxtricity and Raikou always has coverage for Steelix.

[Defensive]

- Zarude is super good as a teammate. Handles Water-types and can check Zydog. Also has U-turn to get Steelix in on Fairy-types, particularly useful for keeping Togekiss on the backfoot.
- Note Roserade's access to Spikes and ability to keep up the pressure on Togekiss, perfect for bulky offensive teams or Spikes balance teams. It also kinda takes a dump on Raikou, the worst Electric for Lix to face.
- Wish support from Sylveon definitely feels nice. Especially considering Toxtricity tends to use Sylveon as a point of entry and Lix handles it so well. Umbreon can work too, but 2 defensive mons weak to Fighting doesn't seem fun.
- Galarian Weezing is a nice Fairy-type on balance builds. Handles a lot of the physical attackers that give Steelix grief (Zarude, Mienshao, Goon, Hera) and can clear hazards or set TSpikes.

[Other Options]

- I really feel like this section should be empty altogether, but ig ID is fine if something has to be here *shrugs*

[Checks and Counters]

- Galarian Slowbro and Reuniclus are very problematic setup sweepers Steelix cannot deter with Toxic. Bro dodges the EQ 2HKO even after Shuca and just turns Lix into complete bait if it Scald burns at any point. Reuni is lol; you're ded. Definitely add these two in.
- Zydog definitely doesn't take hits for days. Both of Steelix's STABs 2HKO it and TArrows doesn't come close to an OHKO (doesn't even do 70%)
- Note that most Fighting-types need Steelix to be weakened due to its naturally high Defense stat.

Let me know once these changes are added and I'll make sure it all looks good before approving so you can write it up :)
 

EonX

Battle Soul
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Remove Head Smash and Rock Head slashes to update with Thundurus's ban. W/o Thundy, Head Smash is probably OO only since Sturdy gives emergency utility if Steelix is still at 100%. Good otherwise.

[QC 1/2]
 
move order should be rocks / eq / slam / tox, also you wouldnt use bpress over eq. please write this up soon cuz jmash was checking it
 
[OVERVIEW]
Steelix's natural bulk, defensive typing, and multiple utility options make it an excellent choice as a Stealth Rock teammate for balanced or bulky offensive teams. It's solid typing allows Steelix to block Volt Switch from common Electric-types while also packing a Toxic immunity, something no other Stealth Rock user can accomplish in the tier. Additionally, thanks to its said typing, it serves as a check to common threats like Sylveon, Xurkitree, Toxtricity, Registeel, and Metagross. However, some Electric- and Fairy-types, such as Raikou, Gardevoir, and Togekiss, commonly carry coverage moves that Steelix is vulnerable to. (mention it struggling against waters like toad/milo/volcanion/all of them) Plus, given the fact that Steelix is also a Steel-type that doesn't resist Grass, this can constrain teambuilding since it doesn't reliably check threats like Zarude and Roserade.

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: Heavy Slam
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Steelix will want to use this set for its heavy emphasis on bulk and defense as well as set up Stealth Rock to wear down opposing teams. (can cut this sentence, the set explains itself) Heavy Slam prevents Sylveon from winning in the long-term game and OHKOs Gardevoir for when Steelix is weakened. (useful against Togekiss as well) In addition, Toxic furthers this cause by putting common switch-ins to Steelix like Milotic and Seismitoad, on a timer and pressure them to preserve their longevity. (minor but idt this is how you use “longevity,” it’s not something you preserve) The last moveslot can be switched around. Body Press, for example, allows Steelix to 2HKO Zarude and OHKO Obstagoon. On the other hand, Head Smash, coupled with Rock Head, can catch unsuspecting Crobat and Noivern off-guard and force them to Roost the damage done to them.

Since this set focuses on defense, setting up hazards, and providing Toxic support for balanced or bulky offensive teams, Steelix does face several issues. (worded oddly, Steelix is good at what it does, and its weaknesses aren’t directly related to performing those jobs) Ground-types like Zygarde-10%, Rhyperior, and Gastrodon are all such issues. Because of this, teammates like Zarude, Togekiss, and Milotic are appreciated. Togekiss can come in on Zygarde-10%'s Thousand Arrows and recover its damage right back to preserve its longevity. (read above) Milotic, on the other hand, can come in on any of these threats and offensively pressure them, but also recover lost HP as well. Common Water-types like Milotic, Seismitoad, and Suicune all force Steelix out or just outright decimate it. Xurkitree, Raikou, Roserade, and the aforementioned Zarude all work as partners for Steelix to take the pressure off of it. Zarude is notable since it can pivot on Fairy-types as well as check Zygarde-10%, while Roserade can provide Spikes support to put more pressure on Togekiss and check Raikou for Steelix. Xurkitree can pick off Zygarde-10% with a well-placed Dazzling Gleam and the aforementioned Ground-types with an Energy Ball. Raikou, on the other hand, can wear down opposing Steelix with its coverage moves. Similarly, Fire-types like Chandelure and Volcanion also give Steelix headaches and offensively pressure it. Because of this, partners like Incineroar and Zarude Noivern (zarude’s only offensively checking chandy, kinda just mediocre against volc in general) are greatly appreciated to handle these threats. Incineroar can eat up any move Chandelure throws at it and pivot on Fairy-types while Zarude performs similar duties. (noivern instead) Fighting-types like Heracross and Mienshao appreciate Steelix switching into and offensively pressuring Fairy-types that they struggle with. Since Steelix can be worn down over time, Fairy-type partners like Sylveon and Galarian Weezing are appreciated since Sylveon can provide Wish support as well as draw in threats like Toxtricity, (I wouldn’t say baiting in Toxtricity is ever a good thing, just mention that lix does check tox if needed) while Galarian Weezing works well as a switch-in to said Fighting-types as well as Zarude, and can provide Defog support. Lastly, a teammate like Crobat or Darmanitan scare off Grass-types that hit Steelix neutrally for heavy damage (usually the individual hits aren’t “heavy damage,” lix just usually isn’t a good long term check to these grasses) like Zarude and Roserade.

[STRATEGY COMMENTS]
Other Options
=============
(spacing)
Iron Defense, combined with Body Press, could work well together. (mention how this lets you beat snorlax reliably) However, this means another move must be sacrificed for Iron Defense and it still leaves Steelix susceptible to Electric-types since Earthquake won't be in its moveslots. (mention of dragon tail/roar for galarbro/reuni/greedy suicune)

Checks and Counters
===================

**Water-types**: Milotic, Seismitoad, and Suicune are problems for Steelix since they barely take any damage from Steelix's moves and need only worry about Toxic, of which the latter can just Rest off.

**Fire-types**: Chandelure, Volcanion, and Darmanitan all force Steelix out with ease and thus, are a problem for it. They all need to be aware of receiving the sacrificial Earthquake from Sturdy variants, however. (minor, I’d move fires to the bottom since they are at the most risk if they try to switch in)

**Ground-types**: Zygarde-10%, Rhyperior, and Gastrodon all offensively pressure Steelix while the latter can recover any lost HP. They all don't want to be hit with a Toxic, however.

**Fighting-types**: Mienshao and Heracross are just a couple of threats that can pick off Steelix if it's within range of a STAB Close Combat.

**Toxic Deterrents**:(wouldn’t call these toxic deterrents, they don’t exactly punish toxic, would probably go with bulky set-up sweepers) Galarian Slowbro and Magic Guard Reuniclus both don't mind switching into a Toxic and can then use Steelix as set up bait. (add suicune and lax here as well, most lix variants do not handle these)

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[EonX, 91480], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

I’ll peep again after this gets implemented
 
[OVERVIEW]
Steelix's natural bulk, defensive typing, and multiple utility options make it an excellent choice as a Stealth Rock teammate for balanced or bulky offensive teams. It's solid typing allows Steelix to block Volt Switch from common Electric-types while also packing a Toxic immunity, something no other Stealth Rock user can accomplish in the tier. Additionally, thanks to its said typing, it serves as a check to common threats like Sylveon, Xurkitree, Toxtricity, Registeel, and Metagross. However, some Electric- and Fairy-types, such as Raikou, Gardevoir, and Togekiss, commonly carry coverage moves that Steelix is vulnerable to. Similarly, Steelix also struggles with common Water-types like Seismitoad, Milotic, and Volcanion. Plus, given the fact that Steelix is also a Steel-type that doesn't resist Grass, this can constrain teambuilding since it doesn't reliably check threats like Zarude and Roserade.

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: Heavy Slam
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Heavy Slam prevents Sylveon from winning in the long-term and OHKOs Gardevoir and Togekiss (dawg run that calc on Togekiss real quick) for when Steelix is weakened. In addition, Toxic furthers this cause (furthering what, reword) by putting common switch-ins to Steelix like Milotic and Seismitoad, (RC) on a timer and pressures them to preserve their HP. The last moveslot can be switched around. Body Press, for example, allows Steelix to 2HKO Zarude and OHKO Obstagoon. On the other hand, Head Smash, coupled with Rock Head, can catch unsuspecting Crobat and Noivern off-guard and force them to Roost the damage done to them.

Since this set focuses on defense, setting up hazards, and providing Toxic support for balanced or bulky offensive teams, Steelix is forced out by numerous threats. Ground-types like Zygarde-10%, Rhyperior, and Gastrodon are included. Because of this, teammates like Zarude, Togekiss, and Milotic are appreciated. Togekiss can come in on Zygarde-10%'s Thousand Arrows and recover its damage right back to preserve its HP. (idt you need to mention how these teammates can recover, it doesn’t affect how lix plays) Milotic, on the other hand, can come in on any of these threats and offensively pressure them (milo’s not really known for offensive pressure, maybe reword), but also recover lost HP as well. Common Water-types like Milotic, Seismitoad, and Suicune all force Steelix out or just outright decimate it. Xurkitree, Raikou, Roserade, and the aforementioned Zarude all work as partners for Steelix to take the pressure off of it. Zarude is notable since it can pivot on Fairy-types as well as check Zygarde-10%, while Roserade can provide Spikes support to and put more pressure on Togekiss and check Raikou for Steelix. Xurkitree can pick off Zygarde-10% with a well-placed Dazzling Gleam and the aforementioned Ground-types with an Energy Ball. Raikou, on the other hand, can wear down opposing Steelix with its coverage moves. Similarly, Fire-types like Chandelure and Volcanion also give Steelix headaches and offensively pressure it. Because of this, partners like Incineroar and Noivern are greatly appreciated to handle these threats. Incineroar can eat up any move Chandelure throws at it and pivot on Fairy-types while Noivern can provide Defog support and Roost off any damage dealt to it. (read above) Fighting-types like Heracross and Mienshao appreciate Steelix switching into and offensively pressuring Fairy-types that they struggle with. Since Steelix can be worn down over time, Fairy-type partners like Sylveon and Galarian Weezing are appreciated since Sylveon can provide Wish support as well as check threats like Toxtricity if need be, while Galarian Weezing works well as a switch-in to said Fighting-types as well as Zarude, and can provide Defog support. Lastly, a teammate like Crobat or Darmanitan that can scare off Grass-types like Zarude and Roserade is appreciated since they hit Steelix neutrally and it's (not clear what it’s is referring to, reword) not a good long-term check for Grass-types as a whole.

[STRATEGY COMMENTS]
Other Options
=============

Iron Defense, combined with Body Press, could work well together to handle threats like Curse Snorlax reliably. However, this means another move must be sacrificed for Iron Defense and it still leaves Steelix susceptible to Electric-types since Earthquake won't be in its moveslots. Dragon Tail or Roar could be thrown in as a potential move for setup sweepers like Calm Mind Galarian Slowbro, Reuniclus, and Suicune. Unfortunately, the move does guarantee Steelix to move last and can end up getting hurt by a Scald or Focus Blast from such threats.

Checks and Counters
===================

**Water-types**: Milotic, Seismitoad, and Suicune are problems for Steelix since they barely take any damage from Steelix's moves and need only worry about Toxic, of which the latter can just Rest off.

**Ground-types**: Zygarde-10%, Rhyperior, and Gastrodon all offensively pressure Steelix while the latter can recover any lost HP. They all don't want to be hit with a Toxic, however.

**Fighting-types**: Mienshao and Heracross are just a couple of threats that can pick off Steelix if it's within range of a STAB Close Combat.

**Bulky Setup Sweepers**: Galarian Slowbro, Magic Guard Reuniclus, Suicune, and Snorlax all don't mind switching into a Toxic and can then use Steelix as set up bait.

**Fire-types**: Chandelure, Volcanion, and Darmanitan all force Steelix out with ease and thus, are a problem for it. They all need to be aware of receiving the sacrificial Earthquake from Sturdy variants, however.

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[EonX, 91480], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

QC 2/2
 
This is an amcheck and so it does not have to be implemented unless stamped by a GPer.
Add Remove Comments
(AC) Add Comma (RC) Remove Comma (AH) Add Hyphen (RH) Remove Hyphen

[OVERVIEW]
Steelix's natural bulk, defensive typing, and multiple utility options make it an excellent choice as a Stealth Rock teammate setter for balanced or bulky offensive teams. It's Its solid typing allows Steelix to block Volt Switch from common Electric-types while also packing a Toxic immunity, something no other Stealth Rock user can accomplish in the tier. Additionally, thanks to its said typing, it serves as a check to common threats like Sylveon, Xurkitree, Toxtricity, Registeel, and Metagross. However, some Electric- and Fairy-types, such as Raikou, Gardevoir, and Togekiss, commonly carry coverage moves that Steelix is vulnerable to. Similarly, Steelix also struggles with common Water-types like Seismitoad, Milotic, and Volcanion. Plus, given the fact that Steelix is also a Steel-type that doesn't resist Grass, this can constrain teambuilding since it doesn't reliably check threats like Zarude and Roserade.

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: Heavy Slam
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Heavy Slam prevents Sylveon from winning in the long-term long term, and it OHKOes Gardevoir and 2HKOes Togekiss. In addition, Toxic puts common switch-ins to Steelix, (AC) like Milotic and Seismitoad, (AC) on a timer and pressures them to preserve their HP. The last moveslot can be switched around. Body Press, for example, allows Steelix to 2HKO Zarude and OHKO Obstagoon. On the other hand, Head Smash, coupled with Rock Head, can catch unsuspecting Crobat and Noivern off guard (RH) and force them to Roost off the damage done to them.

Since this set focuses on defense, setting up hazards, and providing Toxic support for balanced or bulky offensive teams, Steelix is forced out by numerous threats. Ground-types like Zygarde-10%, Rhyperior, and Gastrodon are included. (Try rewording it to something like "Steelix is forced out by numerous threats, including Ground-types such as Zygarde-10%, Rhyperior, and Gastrodon.")Because of this, teammates like Zarude, Togekiss, and Milotic are appreciated. Togekiss can come in on Zygarde-10%'s Thousand Arrows. Milotic, on the other hand, can come in on any of these threats and either provide its own Toxic support or pivot with Flip Turn. Common Water-types like Milotic, Seismitoad, and Suicune all force Steelix out or just outright decimate cripple it. Xurkitree, Raikou, Roserade, and the aforementioned Zarude all work as partners for Steelix to take the pressure off of it. Zarude is notable since it can pivot on Fairy-types as well as check Zygarde-10%, while Roserade can provide Spikes, (AC) and put more pressure on Togekiss, (AC) and check Raikou for Steelix. Xurkitree can pick off Zygarde-10% with a well-placed Dazzling Gleam and threaten the aforementioned Ground-types with an Energy Ball. Raikou, on the other hand, can wear down opposing Steelix with its coverage moves. Similarly, Fire-types like Chandelure and Volcanion also give Steelix headaches and offensively pressure it Steelix. Because of this, partners like Incineroar and Noivern are greatly appreciated to handle these threats. Incineroar can eat up any move Chandelure throws at it and pivot on Fairy-types, (AC) while Noivern can provide Defog support. Fighting-types like Heracross and Mienshao appreciate Steelix switching into and offensively pressuring Fairy-types that they struggle with. Since Steelix can be worn down over time, Fairy-type partners like Sylveon and Galarian Weezing are appreciated, (AC) since Sylveon can provide Wish support as well as check threats like Toxtricity if need be, while Galarian Weezing works well as a switch-in to said Fighting-types as well as Zarude, and can provide Defog support. Lastly, a teammate like Crobat or Darmanitan that can scare off Grass-types like Zarude and Roserade is appreciated, since Steelix is not a reliable switch-in or a check to such threats.

[STRATEGY COMMENTS]
Other Options
=============

Iron Defense, combined with Body Press, could work well together to handle threats like Curse Snorlax reliably. However, this means another move must be sacrificed for Iron Defense, (AC) and it still leaves Steelix susceptible to Electric-types since Earthquake won't be in its moveslots moveset. Dragon Tail or Roar could be thrown in as a potential move for setup sweepers like Calm Mind Galarian Slowbro, Reuniclus, and Suicune. Unfortunately, the move does guarantee Steelix to move last and it can end up getting hurt by a Scald or Focus Blast from such threats.

Checks and Counters
===================

**Water-types**: Milotic, Seismitoad, and Suicune are problems for Steelix, (AC) since they barely take any damage from Steelix's moves and need only worry about Toxic, of which the latter can just Rest off.

**Ground-types**: Zygarde-10%, Rhyperior, and Gastrodon all offensively pressure Steelix while the latter can recover any lost HP. They all don't want to be hit with a Toxic, however.

**Fighting-types**: Mienshao and Heracross are just a couple of threats that can pick off Steelix if it's within range of a STAB Close Combat.

**Bulky Setup Sweepers**: Galarian Slowbro, Magic Guard Reuniclus, Suicune, and Snorlax all don't mind switching into a Toxic and can then use Steelix as set up bait.

**Fire-types**: Chandelure, Volcanion, and Darmanitan all force Steelix out with ease, (AC) and thus (RC) are a problem for it. They all need to be aware of receiving the sacrificial Earthquake from Sturdy variants, however.

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[EonX, 91480], [Jmash, 363823]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
:blobthumbsup:
 
GP 1/2
[OVERVIEW]
Steelix's natural bulk, defensive typing, and multiple utility options make it an excellent choice as a Stealth Rock setter for balanced or bulky offensive teams. Its solid typing allows Steelix to blocks Volt Switch from common Electric-types while also packing a Toxic immunity, something no other Stealth Rock user can accomplish in the tier offer. Additionally, it serves as a check to common threats like Sylveon, Xurkitree, Toxtricity, Registeel, and Metagross. However, some Electric- and Fairy-types, such as Raikou, Gardevoir, and Togekiss, commonly carry coverage moves that Steelix is vulnerable to. Similarly, Steelix also struggles with common Water-types like Seismitoad, Milotic, and Volcanion., (comma) and its Grass neutrality makes it a Steel-type that cannot Plus, given the fact that Steelix is also a Steel-type that doesn't resist Grass, this can constrain teambuilding since it doesn't reliably check threats like Zarude and Roserade.

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: Heavy Slam
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Heavy Slam prevents Sylveon from winning long term, and it reliably beats Sylveon, OHKOes Gardevoir, (comma) and 2HKOes Togekiss. In addition, Toxic puts common switch-ins to Steelix, like Milotic and Seismitoad, on a timer and pressures them to preserve their HP under pressure. The last moveslot can be switched around is fairly flexible. Body Press, for example, allows Steelix to 2HKO Zarude and OHKO Obstagoon. On the other hand, Head Smash, (comma) coupled with Rock Head, (comma) can catch unsuspecting Crobat and Noivern off guard and force them to use Roost off the damage done to them.

Since this set focuses on defense checking foes, setting up hazards Stealth Rock, and providing Toxic support for balanced or bulky offensive teams, Steelix is forced out by numerous threats, including Ground-types like Zygarde-10%, Rhyperior, and Gastrodon are included. Because of this, teammates like Zarude, Togekiss, and Milotic are appreciated. Togekiss can come in on Zygarde-10%'s Thousand Arrows., (comma) while Milotic can switch into any of those Ground-types. Milotic, on the other hand, can come in on any of these threats and either provide its own Toxic support or pivot with Flip Turn. (if you don't explain specific synergy, you don't really need to describe what moves teammates have) Common Water-types like Milotic, Seismitoad, and Suicune all force Steelix out or cripple it. Xurkitree, Raikou, Roserade, and the aforementioned Zarude all work as partners for Steelix to take pressure off of it answers to them. Zarude is notable since because it can pivot on Fairy-types as well as check Zygarde-10%, while Roserade can provide Spikes, put more pressure on Togekiss, and check Raikou for Steelix. Xurkitree can pick off Zygarde-10% with Dazzling Gleam and threaten the aforementioned other Ground-types with an Energy Ball. Raikou, on the other hand, can wear down opposing Steelix with its coverage moves. (doesn't sound that realistic to me, and you already mentioned raikou) Similarly, Fire-types like Chandelure and Volcanion also offensively pressure Steelix., (comma) so Because of this, partners like Incineroar and Noivern are greatly appreciated to handle these threats. Incineroar can eat up any move Chandelure throws at it and pivot on Fairy-types, while Noivern can provide Defog support. Fighting-types like Heracross and Mienshao appreciate Steelix switching into and offensively pressuring checking Fairy-types that they struggle with. Since Steelix can be worn down over time, Fairy-type partners like Sylveon and Galarian Weezing are appreciated, since Sylveon can provide Wish support as well as check threats like Toxtricity if need be, while Galarian Weezing works well as a switch-in to Fighting-types as well as Zarude, and can provide Defog support. Lastly, A teammate like Crobat or Darmanitan that can scare off Grass-types like Zarude and Roserade, (comma) which is appreciated, since Steelix is not a reliable switch-in or check to such threats.

(your overreliance on the "x is a problem, so partners y are appreciated because..." sentence format bloated the above paragraph something fierce. you can often get ideas across in a single sentence with forms like "y pokemon switch into x problem." the point of the paragraph is good partners, you don't need to say they're appreciated every time)
[STRATEGY COMMENTS]
Other Options
=============

Iron Defense, (comma) combined with Body Press, could work well together to + Body Press can handle threats like Curse Snorlax reliably. However, this means another move must be sacrificed for Iron Defense, and it still dropping Earthquake leaves Steelix susceptible to Electric-types since Earthquake won't be in its moveset. Dragon Tail or Roar could be thrown in as a potential move for setup sweepers like Calm Mind Galarian Slowbro, Reuniclus, and Suicune. Unfortunately, the moves force does guarantee Steelix to move last, (comma) so and it can end up getting hurt KOed by a Scald or Focus Blast from such threats.

Checks and Counters
===================

**Water-types**: Milotic, Seismitoad, and Suicune are problems for Steelix, since they barely take any damage from Steelix's moves and only worry about Toxic, of which the latter can just Rest off Suicune can cure with Rest.

**Ground-types**: Zygarde-10%, Rhyperior, and Gastrodon all offensively pressure Steelix while the latter can recover any lost HP. They all don't want to be hit with a Toxic, however.

**Fighting-types**: Mienshao and Heracross can pick off weakened Steelix if it's within range of a STAB with Close Combat.

**Bulky Setup Sweepers**: Galarian Slowbro, Magic Guard Reuniclus, Suicune, and Snorlax all don't mind switching into a Toxic and can then use Steelix as set up bait freely set up on Steelix.

**Fire-types**: Chandelure, Volcanion, and Darmanitan all force Steelix out with ease, and thus are a problem for it. They all need to be aware of beware Earthquake from Sturdy variants, however.

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[EonX, 91480], [Jmash, 363823]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Milak

Stoïque fierté
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GP 2/2
[OVERVIEW]
Steelix's natural bulk, defensive typing, and multiple utility options make it an excellent Stealth Rock setter for balanced or bulky offensive teams. Its solid typing blocks Volt Switch from common Electric-types while also packing a Toxic immunity, something no other Stealth Rock user can offer. Additionally, it serves as a check to common threats like Sylveon, Xurkitree, Toxtricity, Registeel, and Metagross. However, some Electric- and Fairy-types, such as Raikou, Gardevoir, and Togekiss, commonly carry coverage moves that Steelix is vulnerable to. Steelix also struggles with common Water-types like Seismitoad, Milotic, and Volcanion, and its Grass neutrality makes it a Steel-type that cannot reliably check threats like Zarude and Roserade.

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: Heavy Slam
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Heavy Slam reliably beats Sylveon, OHKOes Gardevoir, and 2HKOes Togekiss. Toxic puts common switch-ins to Steelix, like Milotic and Seismitoad, under pressure. The last moveslot is fairly flexible. Body Press, for example, allows Steelix to 2HKO Zarude and OHKO Obstagoon. Head Smash coupled with Rock Head can catch Crobat and Noivern off guard and force them to use Roost.

Since this set focuses on checking foes, setting up Stealth Rock, and providing Toxic support for balanced or bulky offensive teams, Steelix is forced out by numerous threats, including Ground-types like Zygarde-10%, Rhyperior, and Gastrodon. Because of this, teammates like Zarude, Togekiss, and Milotic are appreciated. Togekiss can come in on Zygarde-10%'s Thousand Arrows, while Milotic can switch into any of the Ground-types. Common Water-types like Milotic, Seismitoad, and Suicune force Steelix out or cripple it. Xurkitree, Raikou, Roserade, and the aforementioned Zarude work as answers to them. Zarude is notable because it can pivot on Fairy-types as well as check Zygarde-10%, while Roserade can provide Spikes support, put more pressure on Togekiss, and check Raikou. Xurkitree can pick off Zygarde-10% with Dazzling Gleam and threaten other Ground-types with Energy Ball. Fire-types like Chandelure and Volcanion also offensively pressure Steelix, so partners like Incineroar and Noivern are greatly appreciated. Fighting-types like Heracross and Mienshao appreciate Steelix checking Fairy-types that they struggle with. Fairy-type partners like Sylveon and Galarian Weezing are appreciated, since Sylveon can provide Wish support as well as check threats like Toxtricity if need be, while Galarian Weezing works well as a switch-in to Fighting-types as well as Zarude,(RC) and can provide Defog support. A teammate like Crobat or Darmanitan can scare off Grass-types like Zarude and Roserade, which Steelix is not a reliable switch-in or check to.

[STRATEGY COMMENTS]
Other Options
=============

Iron Defense + Body Press can handle threats like Curse Snorlax reliably. However, another move must be sacrificed for Iron Defense, and dropping Earthquake leaves Steelix susceptible to Electric-types. Dragon Tail or Roar could be thrown in for setup sweepers like Calm Mind Galarian Slowbro, Reuniclus, and Suicune. Unfortunately, the moves force Steelix to move last, so it can end up getting KOed by Scald or Focus Blast.

Checks and Counters
===================

**Water-types**: Milotic, Seismitoad, and Suicune barely take any damage from Steelix's moves and only worry about Toxic, which Suicune can cure with Rest.

**Ground-types**: Zygarde-10%, Rhyperior, and Gastrodon offensively pressure Steelix. They don't want to be hit with Toxic, however.

**Fighting-types**: Mienshao and Heracross can pick off weakened Steelix with Close Combat.

**Bulky Setup Sweepers**: Galarian Slowbro, Magic Guard Reuniclus, Suicune, and Snorlax don't mind switching into Toxic and freely set up on Steelix.

**Fire-types**: Chandelure, Volcanion, and Darmanitan force Steelix out with ease. They need to beware of Earthquake from Sturdy variants, however.

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[EonX, 91480], [Jmash, 363823]]
- Grammar checked by: [[CryoGyro, 331519], [Milak, 262594]]
 

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