Team nightblitz42Rules said:1v1 NFE Training Singles
2 Subs
0 recoveries / 0 chills
Items: Training only
1st order determined by coinflip
Prinplup (Faith) (Female)
Type: Water
Ability: Torrent / Defiant (UNLOCKED)
Nature: Modest (+SpA, -Atk)
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 50
Total: 17
Size: 2
Weight: 2
MC: 0
Attacks (38):
Physical (9)
Bide
Brick Break
Covet
Dive
Fury Attack
Metal Claw
Peck
Pound
Tackle
Special (13)
Brine
Bubble
Bubble Beam
Grass Knot
Hydro Pump
Ice Beam
Icy Wind
Mud-Slap
Scald
Signal Beam
Snore
Water Pledge
Whirlpool
Other (16)
Agility
Aqua Ring
Defog
Endure
Feather Dance
Growl
Mist
Protect
Rain Dance
Rest
Sleep Talk
Stealth Rock
Substitute
Toxic
Water Sport
Yawn
Team ZhengTann
Trespasser (Larvitar) (M)
Threat Category unknown. Trespasser's hide was thick enough to withstand any conventional weapon.
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Shed Skin
Type: Passive
Trespasser's regularly sheds its skin and any impurities contained in its body due to mutation. If afflicted with a status condition, it has a 33% chance of removing all status conditions at the end of a round.
Hidden Ability: Shed Skin (LOCKED)
Type: Passive
Trespasser's regularly sheds its skin and any impurities contained in its body due to mutation. If afflicted with a status condition, it has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 3
Weight Class: 5
BRT: 17
MC: 0
Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Assurance
Iron Head
Pursuit
Stealth Rock
Stomp
Smack Down
Snarl
Retaliate
Payback
Bulldoze
Earthquake
Stone Edge
Dragon Dance
Iron Defense
Iron Tail
Body Slam
Endure
Headbutt
Taunt
Protect
Smack Down
Dig
Brick Break
Rock Tomb
Rock Polish
Power-up Punch
Rock Smash
Substitute
Threat Category unknown. Trespasser's hide was thick enough to withstand any conventional weapon.
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Shed Skin
Type: Passive
Trespasser's regularly sheds its skin and any impurities contained in its body due to mutation. If afflicted with a status condition, it has a 33% chance of removing all status conditions at the end of a round.
Hidden Ability: Shed Skin (LOCKED)
Type: Passive
Trespasser's regularly sheds its skin and any impurities contained in its body due to mutation. If afflicted with a status condition, it has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 3
Weight Class: 5
BRT: 17
MC: 0
Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Assurance
Iron Head
Pursuit
Stealth Rock
Stomp
Smack Down
Snarl
Retaliate
Payback
Bulldoze
Earthquake
Stone Edge
Dragon Dance
Iron Defense
Iron Tail
Body Slam
Endure
Headbutt
Taunt
Protect
Smack Down
Dig
Brick Break
Rock Tomb
Rock Polish
Power-up Punch
Rock Smash
Substitute
You know it's really unlike me to be pessimistic, but I feel like this is going to be rather one-sided...
Coinfilp: 1-5000: nightblitz | 5001-10000: ZT
rolled 4753. ==> nightblitz!
nightblitz42 sends out, equips and ordersCoinfilp: 1-5000: nightblitz | 5001-10000: ZT
rolled 4753. ==> nightblitz!
ZhengTann retaliates in kind
I ref