This is my first Uber team and i decided to try make an Uber Monotype SS team. Dracozolt running bolt beak would pair perfectly with a suicide lead Galvantula to slowdown foes along with a electric terrain from Pincurchin to further boost the damage output from Bolt Beak. Toxtricity is used as a wall breaker and Zekrom is used as a secondary sweeper after Dracozolt. This duo both works well with the Pincurchin set ups wearing down swap ins. Rotom-wash is a dedicated defogger and special tank who is my swap in for any ground based attacks which my team is mostly weak to. I'm not to keen on how Uber works but was wondering if this team comp would be viable. Thanks in advance for anyone who takes time to criticize my team.
Zekrom @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 HP / 252 Spe
Adamant Nature
- Dragon Dance
- Bolt Strike
- Dragon Claw
- Substitute
Zekrom is the teams physical wallbreaker and with the aid of dragon dance it can take down physical walls with easy, substitute is best used against walls who dont have enough damage to break the substitute after one hit. Substitute allows for a safeguard for any swap ins wh might be a threat for zekrom. If zekrom has dd set up and a substitute in most cases will sweep. Bolt Strike is his strongest stab move and deals massive damage, Dragon claw OHKOS most threats to the team such as groudon especially after a ddance setup. Life orb to increase damage output.
Toxtricity @ Choice Specs
Ability: Punk Rock
Gigantamax: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overdrive
- Boomburst
- Sludge Wave
- Volt Switch
Toxtricity is the teams special wallbreaker. Overdrive and boomburst are both sound based move which can deal a lot of damage thanks to punk rock. Sludge wave is stab used against fairy and grass pokemon. Volt switch allows toxtricity to act as a pivot to swap out against a predicted swap in who poses a threat to toxtricity. 252 speed with a timid nature with the help of sticky web allow it to outspeed the majority of pokemon. Choice specs increases the damage output. Gigamantax toxtricity can decrease the speed of all opponents (max strike) and makes sure that dracovolt can sweep.
Pincurchin @ Terrain Extender
Ability: Electric Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Spikes
- Discharge
- Recover
Pincurchin is a support for the team as it sets up electric terrain when it comes in. I run toxic spikes and spikes to be able to wear down the other team allowing team mates to kill opponents with ease. Discharge is a stab move that has a chance to paralyze the opponent. Pincurchin is running recovery to increase survivability. Terrain extender is to enhance electric surge, and i run a bold nature with 252 hp and 252 def because the team lacks a physical defence but i still try to avoid losing pincurchin early due to the ability and the whole team benefitting from it.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Thunder
- Bug Buzz
- String Shot
Galvantula is the suicide lead of the team, after i get a sticky web in, I damage the opponent as much as possible, or if i see that the enemy pokemon is setting up, i use string shot to make sure that it is slower then my next swap in, usually dracozolt to force a swap out or maybe get a kill. Timid, 252 speed evs and focus sash are to make sure galvantula does its job the best it can. Thunder can OHKO a charizard and is in general a very strong stab move for galvantula to run, bug buzz is used for pokemon who can tank thunder, also the 10% to reduce sp def is nice aswell.
Dracozolt @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Beak
- Dragon Claw
- Earth Quake
- Fire Fang
Dracozolt is the teams physical sweeper. Scarfed Dracozolt is faster then most unboosted pokemon if sticky webs are present and is able to do massive damage using bolt beak, especially if electric terrain is present. Dragon claw is used to hit pokemon who are resistant/immune to bolt beak such as seismitoad. Earthquake is to deal with pokemon steel pokemon like aegislash. Fire fang is to kill ferrothorn. A jolly nature and 252 speed is to make sure that dracozolt moves first with bolt beak.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain-Split
- Will-O-Wisp
Rotom-wash was a fill pokemon for my team as it lacked good ground coverage and good special defence. Levitate makes it immune to ground attacks. Hydropump is to be able to deal with ground. Volt switch allows rotom to be able to slow pivot and safely bring in a teammate.
Will-o-wisp is used against pokemon that rotom struggles against. Pain split is a way to regain hp and keep rotom alive longer. I found that i prefer to run pain split over defog because i have never needed to use it as i barely came across any hazard setters who posed a threat to me.
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This team excels against teams who cant handle the sticky web debuff or cant get rid of it. Trick room users are a major treat to this team as most of the key pokemon are speed based especially when sticky web is present. Toxic/burn stats effects are major threats to my team especially to my Rotom and Pincurchin who i rely on to safely swap into. If Dracozolt gets hit by knock off it loses a lot of its use as it is then slower then most pokemon i need it to kill. If i fail to set up sticky web at the start i have a hard match especially if lose Galvantula early without setting up sticky web. Zacian is a very fast pokemon that i cant kill very easily without setting up and considering that his typing fairy/steel i cant sludge wave to kill or my Toxtricity dies i have to rely on my dragon types who are 2x weak to fairy to kill it. Without sticky web support Zacian beats both Zekrom and Dracozolt fairly easily.
Zekrom @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 HP / 252 Spe
Adamant Nature
- Dragon Dance
- Bolt Strike
- Dragon Claw
- Substitute
Zekrom is the teams physical wallbreaker and with the aid of dragon dance it can take down physical walls with easy, substitute is best used against walls who dont have enough damage to break the substitute after one hit. Substitute allows for a safeguard for any swap ins wh might be a threat for zekrom. If zekrom has dd set up and a substitute in most cases will sweep. Bolt Strike is his strongest stab move and deals massive damage, Dragon claw OHKOS most threats to the team such as groudon especially after a ddance setup. Life orb to increase damage output.
Toxtricity @ Choice Specs
Ability: Punk Rock
Gigantamax: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overdrive
- Boomburst
- Sludge Wave
- Volt Switch
Toxtricity is the teams special wallbreaker. Overdrive and boomburst are both sound based move which can deal a lot of damage thanks to punk rock. Sludge wave is stab used against fairy and grass pokemon. Volt switch allows toxtricity to act as a pivot to swap out against a predicted swap in who poses a threat to toxtricity. 252 speed with a timid nature with the help of sticky web allow it to outspeed the majority of pokemon. Choice specs increases the damage output. Gigamantax toxtricity can decrease the speed of all opponents (max strike) and makes sure that dracovolt can sweep.
Pincurchin @ Terrain Extender
Ability: Electric Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Spikes
- Discharge
- Recover
Pincurchin is a support for the team as it sets up electric terrain when it comes in. I run toxic spikes and spikes to be able to wear down the other team allowing team mates to kill opponents with ease. Discharge is a stab move that has a chance to paralyze the opponent. Pincurchin is running recovery to increase survivability. Terrain extender is to enhance electric surge, and i run a bold nature with 252 hp and 252 def because the team lacks a physical defence but i still try to avoid losing pincurchin early due to the ability and the whole team benefitting from it.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Thunder
- Bug Buzz
- String Shot
Galvantula is the suicide lead of the team, after i get a sticky web in, I damage the opponent as much as possible, or if i see that the enemy pokemon is setting up, i use string shot to make sure that it is slower then my next swap in, usually dracozolt to force a swap out or maybe get a kill. Timid, 252 speed evs and focus sash are to make sure galvantula does its job the best it can. Thunder can OHKO a charizard and is in general a very strong stab move for galvantula to run, bug buzz is used for pokemon who can tank thunder, also the 10% to reduce sp def is nice aswell.
Dracozolt @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Beak
- Dragon Claw
- Earth Quake
- Fire Fang
Dracozolt is the teams physical sweeper. Scarfed Dracozolt is faster then most unboosted pokemon if sticky webs are present and is able to do massive damage using bolt beak, especially if electric terrain is present. Dragon claw is used to hit pokemon who are resistant/immune to bolt beak such as seismitoad. Earthquake is to deal with pokemon steel pokemon like aegislash. Fire fang is to kill ferrothorn. A jolly nature and 252 speed is to make sure that dracozolt moves first with bolt beak.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain-Split
- Will-O-Wisp
Rotom-wash was a fill pokemon for my team as it lacked good ground coverage and good special defence. Levitate makes it immune to ground attacks. Hydropump is to be able to deal with ground. Volt switch allows rotom to be able to slow pivot and safely bring in a teammate.
Will-o-wisp is used against pokemon that rotom struggles against. Pain split is a way to regain hp and keep rotom alive longer. I found that i prefer to run pain split over defog because i have never needed to use it as i barely came across any hazard setters who posed a threat to me.
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This team excels against teams who cant handle the sticky web debuff or cant get rid of it. Trick room users are a major treat to this team as most of the key pokemon are speed based especially when sticky web is present. Toxic/burn stats effects are major threats to my team especially to my Rotom and Pincurchin who i rely on to safely swap into. If Dracozolt gets hit by knock off it loses a lot of its use as it is then slower then most pokemon i need it to kill. If i fail to set up sticky web at the start i have a hard match especially if lose Galvantula early without setting up sticky web. Zacian is a very fast pokemon that i cant kill very easily without setting up and considering that his typing fairy/steel i cant sludge wave to kill or my Toxtricity dies i have to rely on my dragon types who are 2x weak to fairy to kill it. Without sticky web support Zacian beats both Zekrom and Dracozolt fairly easily.
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