I haven't played OU in a long time now, but I felt like getting into the game again, sporting a VoltTurn team with a load of switching going on:
NES Zapper (Manectric) (F) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
- Thunderbolt
Landoge (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Stealth Rock
- Earthquake
- Knock Off
The core that inspired the team, allowing me to switch back and forth to lower the opponent's Attack every time. Manectric's coverage moves deal with Excadrill (I can't 2HKO specially defensive ones reliably >_>) as well as Garchomp and other Landorus-T who can absorb my Volt Switch. Landorus packs the typical utility around its STAB, with Stealth Rock supporting the switches I force when holding momentum.
Woshua (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
The other Volt Switch user, sporting TrickScarf in order to cripple walls as well as Will-O-Wisp. I was considering Toxic instead, since I already got plenty of attack drops with an Intimidate duo, but I didn't want to be too helpless against Metagross (both mega and non-mega).
Cookie Cutter (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Roost
Builds a solid defense along with Wash-Rotom, helping Landorus with knocking off things and threatening Fairy-Types. Leftovers seems like a good idea for a tank, but I consider running Rocky Helmet instead.
Jet Fuel (Latias) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Latias has quite a few roles to fulfill - it can hit hard with Draco Meteor, Defog lets me clear out Stealth Rocks, which a switch-heavy team obviously dislikes and it can Healing Wish onto one of my teammates both to preserve momentum a bit and possibly enable a sweep. I might want to run a defensive set so I can handle Volcanion better, but I kind of need the offensive pressure as well.
Brave Bird (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing
Strong priority to deal with scarfers who could possibly break my team once a few members are gone. STABs are STABs, U-Turn allows me to continue switching in what I need and Steel Wing is the best option I could find for the last moveslot as it harms Rock-Types reasonably well. Most likely candidate to go away since I wasn't sure what to put in this last slot.
NES Zapper (Manectric) (F) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
- Thunderbolt
Landoge (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Stealth Rock
- Earthquake
- Knock Off
The core that inspired the team, allowing me to switch back and forth to lower the opponent's Attack every time. Manectric's coverage moves deal with Excadrill (I can't 2HKO specially defensive ones reliably >_>) as well as Garchomp and other Landorus-T who can absorb my Volt Switch. Landorus packs the typical utility around its STAB, with Stealth Rock supporting the switches I force when holding momentum.
Woshua (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
The other Volt Switch user, sporting TrickScarf in order to cripple walls as well as Will-O-Wisp. I was considering Toxic instead, since I already got plenty of attack drops with an Intimidate duo, but I didn't want to be too helpless against Metagross (both mega and non-mega).
Cookie Cutter (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Roost
Builds a solid defense along with Wash-Rotom, helping Landorus with knocking off things and threatening Fairy-Types. Leftovers seems like a good idea for a tank, but I consider running Rocky Helmet instead.
Jet Fuel (Latias) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Latias has quite a few roles to fulfill - it can hit hard with Draco Meteor, Defog lets me clear out Stealth Rocks, which a switch-heavy team obviously dislikes and it can Healing Wish onto one of my teammates both to preserve momentum a bit and possibly enable a sweep. I might want to run a defensive set so I can handle Volcanion better, but I kind of need the offensive pressure as well.
Brave Bird (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing
Strong priority to deal with scarfers who could possibly break my team once a few members are gone. STABs are STABs, U-Turn allows me to continue switching in what I need and Steel Wing is the best option I could find for the last moveslot as it harms Rock-Types reasonably well. Most likely candidate to go away since I wasn't sure what to put in this last slot.