This is my first RMT on Smogon, so sorry if there's anything wrong. Sorry, no pretty pictures. Please give as much feedback as possible! (No team building process)
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 40 HP / 4 Atk / 212 Def / 252 Spd
Bold Nature (+Def, -Atk)
- Stealth Rock
- Thunder Wave
- Substitute
- Iron Head
Jirachi is my lead, ready to set up Stealth Rocks at any time. The infamous Thunder Wave/Iron Head paraflinch combo also can be found here. EVs provided make the HP just 1 away from being perfectly divisible by 16, which pairs well with Leftovers/Substitute. The other EVs were just to help its longevity, and just a tiny bit of oomph in the Iron Head.
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 160 HP / 92 Def / 4 SAtk / 252 SDef
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Perish Song
- Hypnosis
Here's the one that sets up the rain. Often I'll start with a Hypnosis, and Perish Song next turn, whether they switch or not. The EVs here provide as much bulk as possible in case of other weather starters, with just a tiny bit of SAtk EVs for Scald to dent something.
Breloom (F) @ Focus Sash
Trait: Technician
EVs: 4 HP / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch
Here's my main physical beast. Spore is the most obvious move to have on here, and I decided to go with the Technician set. Swords Dance when the opponent switches from Spore (or while they're asleep). Unless I'm positive that nothing bad happens, Breloom will come after a fainted partner and Spore (explaining Focus Sash). EVs are put into SDef because Spore and Mach Punch leave me with no need for speed (in addition to Paralysis support from Jirachi).
Vaporeon (F) @ Leftovers
Trait: Hydration
EVs: 252 HP / 160 Def / 96 SDef
Calm Nature (+SDef, -Atk)
- Surf
- Ice Beam
- Toxic
- Rest
The common, but effective Vaporeon. Rain, Rest, and Hydration go together like peanut butter, jelly, and bread. Surf over Scald because I don't need the burn at this point, after all I have Toxic. The EVs in HP were necessary, but I decided to invest more in Def than SDef due to nature.
Toxicroak (M) @ Life Orb
Trait: Dry Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Drain Punch
- Sucker Punch
- Taunt
My secondary physical attacker. It runs Swords Dance over Bulk Up because I prefer the power. Taunt and Sucker Punch are a good pair. I'll only switch in when I see a good Swords Dance opportunity. In addition to being partners with each other, Sucker Punch provides me with my second priority and Taunt stops status, which ruins Toxicroak. The main combo: Use Life Orb to boost power of Drain Punch, boost healing, lose life, restore life with Dry Skin. EVs are self-explanatory.
Tentacruel (M) @ Leftovers
Trait: Rain Dish
EVs: 96 HP / 160 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Surf
- Hidden Power [Electric]
- Toxic Spikes
- Rapid Spin
Tentacruel provides me with Rapid Spin, since Stealth Rock and Spikes somewhat damages my team. (Toxic Spikes only really hurts two members.) Now you may be wondering, why Toxic Spikes when 4 other team members carry status moves? Well, Tentacruel is the Pokemon on my team most in need of an opportunity to come in, and usually comes in after the others. In addition, I'll only set up Toxic Spikes when I know I can set up two layers. Longevity is the reason for the EVs, but Surf and HP Electric still hurt things. This guy is the one I am most open to for replacement, but it would need to be replaced by a non-Ferrothorn Rapid Spinner. (I hate Ferrothorn, and I'll only use it if ABSOLUTELY NECESSARY.)
Well, I hope I provided enough coverage. I've destroyed the common cores with this team, and the only type I don't resist is Ghost, which more than two Pokes take care of most Ghosts. Please give feedback!
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 40 HP / 4 Atk / 212 Def / 252 Spd
Bold Nature (+Def, -Atk)
- Stealth Rock
- Thunder Wave
- Substitute
- Iron Head
Jirachi is my lead, ready to set up Stealth Rocks at any time. The infamous Thunder Wave/Iron Head paraflinch combo also can be found here. EVs provided make the HP just 1 away from being perfectly divisible by 16, which pairs well with Leftovers/Substitute. The other EVs were just to help its longevity, and just a tiny bit of oomph in the Iron Head.
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 160 HP / 92 Def / 4 SAtk / 252 SDef
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Perish Song
- Hypnosis
Here's the one that sets up the rain. Often I'll start with a Hypnosis, and Perish Song next turn, whether they switch or not. The EVs here provide as much bulk as possible in case of other weather starters, with just a tiny bit of SAtk EVs for Scald to dent something.
Breloom (F) @ Focus Sash
Trait: Technician
EVs: 4 HP / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch
Here's my main physical beast. Spore is the most obvious move to have on here, and I decided to go with the Technician set. Swords Dance when the opponent switches from Spore (or while they're asleep). Unless I'm positive that nothing bad happens, Breloom will come after a fainted partner and Spore (explaining Focus Sash). EVs are put into SDef because Spore and Mach Punch leave me with no need for speed (in addition to Paralysis support from Jirachi).
Vaporeon (F) @ Leftovers
Trait: Hydration
EVs: 252 HP / 160 Def / 96 SDef
Calm Nature (+SDef, -Atk)
- Surf
- Ice Beam
- Toxic
- Rest
The common, but effective Vaporeon. Rain, Rest, and Hydration go together like peanut butter, jelly, and bread. Surf over Scald because I don't need the burn at this point, after all I have Toxic. The EVs in HP were necessary, but I decided to invest more in Def than SDef due to nature.
Toxicroak (M) @ Life Orb
Trait: Dry Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Drain Punch
- Sucker Punch
- Taunt
My secondary physical attacker. It runs Swords Dance over Bulk Up because I prefer the power. Taunt and Sucker Punch are a good pair. I'll only switch in when I see a good Swords Dance opportunity. In addition to being partners with each other, Sucker Punch provides me with my second priority and Taunt stops status, which ruins Toxicroak. The main combo: Use Life Orb to boost power of Drain Punch, boost healing, lose life, restore life with Dry Skin. EVs are self-explanatory.
Tentacruel (M) @ Leftovers
Trait: Rain Dish
EVs: 96 HP / 160 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Surf
- Hidden Power [Electric]
- Toxic Spikes
- Rapid Spin
Tentacruel provides me with Rapid Spin, since Stealth Rock and Spikes somewhat damages my team. (Toxic Spikes only really hurts two members.) Now you may be wondering, why Toxic Spikes when 4 other team members carry status moves? Well, Tentacruel is the Pokemon on my team most in need of an opportunity to come in, and usually comes in after the others. In addition, I'll only set up Toxic Spikes when I know I can set up two layers. Longevity is the reason for the EVs, but Surf and HP Electric still hurt things. This guy is the one I am most open to for replacement, but it would need to be replaced by a non-Ferrothorn Rapid Spinner. (I hate Ferrothorn, and I'll only use it if ABSOLUTELY NECESSARY.)
Well, I hope I provided enough coverage. I've destroyed the common cores with this team, and the only type I don't resist is Ghost, which more than two Pokes take care of most Ghosts. Please give feedback!