Stormrage Depths (Normal) - ZhengTann and Matezoide

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
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You slowly procede through the damp tunnel down the depths of the mountain, illuminating your path with enchanted torches you acquired in the New Dawn fortress. Sometimes you hear ominous noises echoing through the stale air, but you think they probably are caused by bats or similar creatures. The ground is coursed by light quakes every now and then, but nothing which makes you worry about. As you make your way down, your torches illuminate a fascinating limestone cave, similar to an ancestral sculpture which lies buried into the earth for ages. A Zubat flies above your head, making you wonder how there could be life even in a place like this.

As you walk carefully between the white stalagmites, the cavern slowly widens in a particularly large vault, with some stalactites scattered on the ceiling. You are unsure whether to going on or not - maybe the cause of the seismic waves Lance was looking for is not even here. All you can see around you are rocks, barren floors with few damp spots here and there. After a while, you decide to come back, but all of a sudden, a horrible shriek echoes through the cavern! You look around frantically, then, as you turn your eyes above your heads, the figure of a menacing winged creature comes out of the shadows! You ready your Poké Balls, in the face of the new threat.



HP 700
Atk 5
Def 4
SpA 3
SpD 4
Spe 150
26% Accuracy boost


Abilities: Rock Head, Unnerve

ZhengTann's Team
Lucario(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:

Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
BRT: 20

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
BRT: 24

EC: 6/6
MC: 2
AC: 5/5

Attacks (102/102 maxxed):
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Bonemerang
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide (*)
Rock Smash
Rock Tomb
Role Play
Round
Screech (*)
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute (*)
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Yuuto Kiba, "Holy Demonic Swordsman" - Gallade (M)

A Ralts whose friends have been swept away by an unnatural rainstorm, Yuuto is the only survivor - saved by Rias. Captured by Tanner, he is originally unwilling to be forced into Rias' peerage, but Erza, Zheng's Stratagem, is the first to give him a channel for his purpose - the art of sword-fighting and the ways to become stronger. He follows after Erza as a pupil after a mentor, learning how to fight with both mind and blade, while staying beside Rias for another shot at a new life. Still, he cannot forget his past - how a Tornadus and a Thundurus had destroyed his friends and home.

He is pretty much the male counterpart to Akeno, a gentlemanly Knight who only draws his blades when provoked. Issei's arrival finally meant he has another male to spar and talk with, and despite their differences, they befriended each other with a common oath to always protect the females in Rias' peerage.


Nature: Impish (+Def, -SpAtk) - sparklingly charming and polite, but devoted inside

Type:
Psychic type: Psychic STAB; Yuuto's determination means he can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fighting type: Fighting STAB: Yuuto's techniques allow him to ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Ability 1: Steadfast
Type: Passive
If Yuuto is out-flinched, he puts on a burst of extra Speed by one (1) stage, maintained at the end of each round.

Ability 2: Justified (Unlocked)
Type: Trigger
Yuuto's holy demonic swords react to dark energy, invigorating their honed edges. When hit by a Dark-type move, Yuuto's attack will increase by one (1) stage, maintained at the end of each round.


Ability 3: Inner Focus (Mega-Evo only)
Type: Passive
When an opponent attempts to flinch Yuuto, he would parry the flinching effects and continue his attacks. If Steadfast is also present, it activates.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80

Size Class: 3
Weight Class: 4
BRT: 21

Stats (Mega-Evo):
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 110

Size Class: 3
Weight Class: 4
BRT: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Ally Switch
Brick Break
Bulldoze
Calm Mind
Close Combat
Confusion
Cut
Destiny Bond
Disable
Double Team
Drain Punch
Dual Chop
Earthquake
Encore
Endure
Facade
Feint
Fire Punch
Focus Punch
Frustration
Fury Cutter
Grass Knot
Growl
Heal Pulse
Helping Hand
Ice Punch
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Mimic
Night Slash
Pain Split
Poison Jab
Power-up Punch
Protect
Psycho Cut
Psyshock
Quick Guard
Reflect
Retaliate
Rock Slide
Rock Smash
Rock Tomb
Return
Safeguard
Shadow Sneak
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Substitute
Taunt
Telekinesis
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-o-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Matezoide's Team


<Throh> [Ernie] (Male)
Nature: Adamant (+ Attack, - Sp.Attack)

Type: Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

About: While meditating, Throh was approached by the team and instantly felt Steve's strength. During their battle, Ernie showed a lot of inteligence and cunning, used Steve's own strength against him and got an early lead, but Steve managed to recover and quickly turn the tables around. After being burned by his Fire Punch, Ernie activated his Guts ability and had little trouble beating down Steve, until his Anger Point activated and a single Close Combat was enough to fall the Judo Pokemon.

He decided to join the team and train harder than ever, due to his old age, he also feels responsable to the others and greatly enjoys Tara's company, due to her maturity.


Guts (Passive):

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus (Passive):

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (HIDDEN ABILITY UNLOCKED, Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
Stats

HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: None
MC: 1
AC: 5/5

Attacks

Bind (*)
Leer (*)
Bide (*)
Focus Energy (*)
Seismic Toss (*)
Vital Throw (*)
Revenge (*)
Storm Throw (*)
Bulk-Up
Superpower
Body Slam
Endure
Wide Guard
Reversal
Circle Throw


Block
Bulldoze
Dig
Double Team
Earthquake (*)
Facade (*)
Fire Punch
Giga Impact
Helping Hand
Ice Punch (*)
Knock Off
Low Kick
Low Sweep
Pain Split
Payback
Posion Jab
Protect
Rest (*)
Retaliate
Return
Rock-Slide
Rock Smash
Rock Tomb
Sleep-Talk (*)
Stone Edge
Substitute
Sunny Day
Swagger
Taunt
Thunder Punch (*)
Toxic
Zen Headbutt

<Marill> [Natara] (F)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Water/Fairy

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation (1/3 of each FEMALE Azurill become MALE upon evolving, not the oppositive), Natara is just as happy.
Natara is generaly seen as the team's little brother sister (alongside Mordecai) and is sure to bring joy and happiness wherever she goes.

Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.

Huge Power (Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats

HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]


EC: 9/9
MC: 0
AC: 5/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Bounce (*)
Helping Hand (*)
Bubblebeam (*)
Water Sport (*)
Rollout
Tackle
Defense Curl
Aqua Ring
Aqua Tail
Superpower
Ice Punch
Double-Edge
Play Rough

Attract
Bounce
Brick-Break
Bulldoze
Covet
Dig
Dive
Double Team (*)
Endure
Facade
Fling
Focus Punch
Giga Impact
Knock Off
Light Screen
Protect
Rain Dance
Return
Frustaton
Rest
Sleep Talk
Substitute (*)
Toxic
Waterfall (*)

Encore (*)
Refresh (*)
Body Slam (*)
Aqua Jet
Perish Song
Scary Face
Foresight
Soak
Supersonic
Amnesia


ZhengTann | Matezoide
Make sure to equip any unequipped Pokemon now.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Sword Birth: Time Reverser."

"Good job. This should keep the Aerodactyl distracted."

Gray (Lucario w/ Lucarionite): [Mega-Evolve] Brick Break > Ice Punch, both @ Aerodactyl
IF Aerodactyl is untargettable, THEN replace that action with Work Up instead, pushing remaining queue back.

Kiba (Gallade w/ Expert Belt): Trick Room > Reflect (Natara-Azumarill | Gray-Lucario | Kiba-Gallade)
 
Azumarill:

Aqua Jet -> Aqua Tail (All Aero)


If Aero is untargetable, Rain Dance that action, but only once

Throh:

Ice Punch -> Thunder Punch



If Aero is untargetable, Focus Energy that action, but only once
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
All rolls are d10000 unless stated otherwise.

Round 1
The raid gets off to a quick start as Natara jets to draw Aerodactyl's attention, who just full body rams her. Ernie and Throh land calculated blows on the exoskeleton of the pterodactyl, and Kiba alters the reality that the team fights in. Now the team is faster, and they launch off more damage, including a critically hitting Aqua Tail from Natara. Kiba puts up a screen to protect most of the team, but Aerodactyl chooses its target carefully, and a lands a brutal attack, definitely warning Ernie what he dealing with.
Party Stats
HP: 100 | EN: 89 | Spe: 112 | Other: Reflect (5a)
Mega Lucario @ Lucarionite
Type: Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified/Adaptability
Stats: 6/2/6/3
Item: Mega Stone
Glyph: None

HP: 100 | EN: 82 | Spe: 80 | Other: Reflect (5a)
Gallade @ Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Justified
Stats: 5/4/2/4
Item: +2 Supereffective BAP
Glyph: None

HP: 95 | EN: 91 | Spe: 50 | Other: Reflect (5a)
Azumarill @ Sea Incense
Type: Water/Fairy
Abilities: Huge Power/Thick Fat/Sap Sipper
Stats: 6/4/1/4
Item:
+1 SpD, +1 Def, Other lengthy affects that won't matter
Glyph: None

HP: 85 | EN: 88 | Spe: 45 | Other: -
Throh @ Everstone
Type: Fighting
Abilities: Guts/Inner Focus/Mold Breaker
Stats: 6/3/1/3
Glyph: None

Enemy Stats
HP: 593 / 700 [85%] | Other: -
Aerodactyl
Type:
Rock/Flying
Abilities: Rock Head/Unnerve
Stats: 5/4/3/4/150 (+26% Accuracy)
Specials: Float Defense

Arena + Field
Restrictions: No weather (bar Sandstorm), no water source, no grass source
Affected moves: Nature Power (Rock Slide), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Trick Room (3r)

Calculations
Lucario mega evolved!

Action 1
Crit [<=625]: 4486
Aqua Jet (Aerodactyl): (4 [BAP] + 3 [STAB] + 3 [Stats]) × 1.5 = 15 DMG, -3 EN

Crit [<=625]: 3936
Double-Edge (Azumarill): 13 [BAP] + 1.5 [Stats] = 15 DMG

Crit [<=625]: 6039
Brick Break (Aerodactyl): 8 [BAP] + 3 [STAB] + 2 [Adaptability] + 3 [Stats] = 16 DMG, -5 EN

Crit [<=625]: 3511
Ice Punch (Aerodactyl): (8 [BAP] + 3 [Stats]) × 1.5 = 17 DMG, -6 EN

Trick Room: Dimensions were twisted!, -9 EN

Action 2
Crit [<=625]: 3511
Paralyze [<=1000] 6031

Thunder Punch (Aerodactyl): (8 [BAP] + 3 [Stats]) × 1.5 = 17 DMG, -6 EN

Hit [<=9000]: 8689
Crit [<=625]: 81

Aqua Tail (Aerodactyl, Crit): (9 [BAP] + 3 [STAB] + 3 [Crit] + 3 [Stats]) × 1.5 = 27 DMG, -6 EN

Reflect (Mega Lucario, Azumarill, Gallade): Team was protected!, -9 EN

Ice Punch (Aerodactyl): (8 [BAP] + 3 [Stats]) × 1.5 = 17 DMG, -6 EN

Cloaked in a white light!
Crit [<=1250]: 341
Sky Attack (Throh, Crit): (14 [BAP] + 3 [STAB] + 3 [Crit] + 3 Stats]) × 1.5 = 35 DMG

Threat Tables
Threshold: 44.2
42
34
33
0

ZhengTann | Matezoide
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Now it we can further cripple it, our odds should be further solidified."

"On it."

Gray (Lucario w/ Lucarionite): Bullet Punch > Ice Punch, both @ Aerodactyl

Kiba (Gallade w/ Expert Belt): Will-o-Wisp > Ice Punch, both @ Aerodactyl
 
What the fuck happened to my orders

Azu

Aqua Jet (Aero) -> Aqua Tail (Aero)


Throh

Helping Hand (Azu) -> Thunder Punch (Aero)
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
All rolls are d10000 unless stated otherwise.

Round 1
The raid gets off to a quick start as Natara jets to draw Aerodactyl's attention, who just full body rams her. Ernie and Throh land calculated blows on the exoskeleton of the pterodactyl, and Kiba alters the reality that the team fights in. Now the team is faster, and they launch off more damage, including a critically hitting Aqua Tail from Natara. Kiba puts up a screen to protect most of the team, but Aerodactyl chooses its target carefully, and a lands a brutal attack, definitely warning Ernie what he dealing with.
Party Stats
HP: 100 | EN: 80 | Spe: 112 | Other: Reflect (3a)
Mega Lucario @ Lucarionite
Type: Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified/Adaptability
Stats: 6/2/6/3
Item: Mega Stone
Glyph: None

HP: 100 | EN: 69 | Spe: 80 | Other: Reflect (3a), Deafened (6a)
Gallade @ Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Justified
Stats: 5/4/2/4
Item: +2 Supereffective BAP
Glyph: None

HP: 76 | EN: 82 | Spe: 50 | Other: Reflect (3a), Deafened (6a)
Azumarill @ Sea Incense
Type: Water/Fairy
Abilities: Huge Power/Thick Fat/Sap Sipper
Stats: 6/4/1/4
Item:
+1 Rank SpD, +1 Rank Def, +10% Physical Accuracy, Other lengthy affects that won't matter
Glyph: None

HP: 85 | EN: 73 | Spe: 45 | Other: -
Throh @ Everstone
Type: Fighting
Abilities: Guts/Inner Focus/Mold Breaker
Stats: 6/3/1/3
Item: +1 Rank Atk, +2 Fighting BAP
Glyph: None

Enemy Stats
HP: 468 / 700 [67%] | Other: Burned (4a)
Aerodactyl
Type:
Rock/Flying
Abilities: Rock Head/Unnerve
Stats: 5/4/3/4/150 (+26% Accuracy)
Specials: Float Defense

Arena + Field
Restrictions: No weather (bar Sandstorm), no water source, no grass source
Affected moves: Nature Power (Rock Slide), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Trick Room (2r)

Calculations
Action 1
Helping Hand (Azumarill): Azumarill's Aqua Jet is boosted to 10 BAP, -9 EN
Crit [<=625] 9550; NO
Aqua Jet (Aerodactyl): (10 [BAP] + 3 [STAB] + 3 [Stats]) × 1.5 = 24 DMG, -3 EN
Crit [<=625] 7431; NO
Bullet Punch (Aerodactyl): (4 [BAP] + 3 [STAB] + 2 [Adaptability] + 3 [Stats]) × 1.5 = 18 DMG, -3 EN
Hit [<=9000] 5286; YES
Will-o-Wisp (Aerodactyl): Aerodactyl was burned!, -7 EN

Cloaked in a white light!

Crit [<=1250] 679; YES
Sky Attack (Azumarill, Critical Hit): 14 [BAP] + 3 [STAB] + 3 [Crit] + 1.5 [Stats] - 3 [Burn] = 19 DMG

Aerodactyl took 2 damage from the burn!


Action 2
Crit [<=625] 3269; NO
Paralyze [<=1000] 3303; NO

Thunder Punch (Aerodactyl): (8 [BAP] + 3 [Stats]) × 1.5 = 17 DMG, -6 EN

Crit [<=625] 1612; NO
Aqua Tail (Aerodactyl): (9 [BAP] + 3 [STAB] + 3 [Stats]) × 1.5 = 23 DMG, -6 EN

Crit [<=625] 479; YES
Ice Punch (Aerodactyl, Critical Hit): (8 [BAP] + 3 [Crit] + 2 [Expert Belt] + 1.5 [Stats]) × 1.5 = 22 DMG, -6 EN

Crit [<=625] 3021; NO
Ice Punch (Aerodactyl): (8 [BAP] + 3 [Stats]) × 1.5 = 17 DMG, -6 EN

Targets: 3/4, 2/3
Deafening Screech (Azumarill, Gallade): Targets gain the condition Deafened for 6a, which prevents them from using any move with a Base EN Cost higher than 5.


Aerodactyl took 2 damage from the burn!

Threat Tables
Threshold: 115.7
89
68
51
26

ZhengTann | Matezoide
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Dangit, it can shatter my swords with that roar alone."

"Keep your distances. Raise a sword wall to scatter the sound waves if necessary."
Gray (Lucario w/ Lucarionite): Double Team > Bullet Punch (Aerodactyl)

Kiba (Gallade w/ Expert Belt): Power-up Punch > Low Sweep, both @ Aerodactyl
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Round 3
This is beginning to become a bit slow-paced as the team work to stabilize their efforts while under consistent damage threat from Aerodactyl, which also includes a shift in primary target, as Gray steps up and beckons the beast's attention. Slowly but surely the party is making progress on the bird.

Party Stats
HP: 86 | EN: 71 | Spe: 112 | Other: Reflect (1a)
Mega Lucario @ Lucarionite
Type: Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified/Adaptability
Stats: 6/2/6/3
Item: Mega Stone
Glyph: None

HP: 100 | EN: 62 | Spe: 80 | Other: Reflect (1a), Deafened (4a), +1 Atk
Gallade @ Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Justified
Stats: 5/4/2/4
Item: +2 Supereffective BAP
Glyph: None

HP: 68 | EN: 77 | Spe: 50 | Other: Reflect (1a), Deafened (4a)
Azumarill @ Sea Incense
Type: Water/Fairy
Abilities: Huge Power/Thick Fat/Sap Sipper
Stats: 6/4/1/4
Item:
+1 Rank SpD, +1 Rank Def, +10% Physical Accuracy, Other lengthy affects that won't matter
Glyph: None

HP: 85 | EN: 57 | Spe: 45 | Other: -
Throh @ Everstone
Type: Fighting
Abilities: Guts/Inner Focus/Mold Breaker
Stats: 6/3/1/3
Item: +1 Rank Atk, +2 Fighting BAP
Glyph: None

Enemy Stats
HP: 394 / 700 [56%] | Other: Burned (2a), Toxic [2] (5a)
Aerodactyl
Type:
Rock/Flying
Abilities: Rock Head/Unnerve
Stats: 5/4/3/4/150 (+26% Accuracy)
Specials: Float Defense

Arena + Field
Restrictions: No weather (bar Sandstorm), no water source, no grass source
Affected moves: Nature Power (Rock Slide), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Trick Room (1r)

Calculations
Action 1
Helping Hand (Azumarill): Azumarill's Aqua Jet is boosted to 10 BAP, -9 EN

Crit [<=625] 1553; NO
Aqua Jet (Aerodactyl): (10 [BAP] + 3 [STAB] + 3 [Stats]) × 1.5 = 24 DMG, -3 EN

Crit [<=625] 9308; NO
Power-Up Punch (Aerodactyl): 4 [BAP] + 3 [STAB] + 1.5 [Stats] = 9 DMG, +1 Atk, -3 EN
Double Team: Reduced threat by 15%, -6 EN

Crit [<=625] 2464; NO
Wing Buffet (Azumarill): 6 [BAP*0.67] + 3 [STAB] + 1.5 [Stats] - 3 [Burn] = 8 DMG & -50% Threat
Aerodactyl took 2 damage from the burn!

Action 2
Crit [<=625] 8598; NO
Bullet Punch (Aerodactyl): (4 [BAP] + 3 [STAB] + 2 [Adaptability] + 3 [Stats]) × 1.5 = 18 DMG, -3 EN
Hit [<=9000] 2356; YES
Toxic (Aerodactyl): Aerodactyl was badly poisoned!, -7 EN

Crit [<=625] 5617; NO
-1 Spe [<=1000] 7505; NO

Bubble (Azumarill): (4 [BAP + 3 [STAB] - 4.5 [Stats]) × 1.5 = 4 DMG, -2 EN

Crit [<=625] 1769; NO
Low Sweep (Aerodactyl): 7 [BAP] + 3 [STAB] + 1.5 [Stats] + 2 [Boosts] = 14 DMG, -4 EN

Crit [<=625] 6701; NO
-1 SpD [<=1000] 3153; NO

Earth Power (Mega Lucario): (9 [BAP]) × 1.5 = 14 DMG

Aerodactyl took 2 damage from the burn!
Aerodactyl took 1 damage from the poison!

Threat Tables
Threshold: 98.8
76
61
53
52

ZhengTann | Matezoide
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Kuh, that's a strong blast- Natara is blown off!"

"Don't worry, I'll get her back. Don't engage the Aerodactyl until we're all in here."

Gray (Lucario w/ Lucarionite): Helping Hand > Heal Pulse, both @ Natara-Azumarill

Kiba (Gallade w/ Expert Belt): Chill > Chill
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
NOTE: I realized I hadn't been updating Trick Room's remaining duration, so that has been corrected.

Round 4
The party continues to work towards stabilizing the run a bit more, while trying to redirect Aerodactyl's attention. However, Aerodactyl has become pissed and let's loose another ear shattering screech, which seemed to really bother Gray and Natara

Party Stats
HP: 69 | EN: 48 | Spe: 112 | Other: Deafened (6a)
Mega Lucario @ Lucarionite
Type: Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified/Adaptability
Stats: 6/2/6/3
Item: Mega Stone
Glyph: None

HP: 100 | EN: 86 | Spe: 80 | Other: Deafened (2a)
Gallade @ Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Justified
Stats: 5/4/2/4
Item: +2 Supereffective BAP
Glyph: None

HP: 88 | EN: 72 | Spe: 50 | Other: Deafened (6a)
Azumarill @ Sea Incense
Type: Water/Fairy
Abilities: Huge Power/Thick Fat/Sap Sipper
Stats: 6/4/1/4
Item:
+1 Rank SpD, +1 Rank Def, +10% Physical Accuracy, Other lengthy affects that won't matter
Glyph: None

HP: 85 | EN: 65 | Spe: 45 | Other: -
Throh @ Everstone
Type: Fighting
Abilities: Guts/Inner Focus/Mold Breaker
Stats: 6/3/1/3
Item: +1 Rank Atk, +2 Fighting BAP
Glyph: None

Enemy Stats
HP: 344 / 700 [49%] | Other: Toxic (3 DPA | 3a)
Aerodactyl
Type:
Rock/Flying
Abilities: Rock Head/Unnerve
Stats: 5/4/3/4/150 (+26% Accuracy)
Specials: Float Defense

Arena + Field
Restrictions: No weather (bar Sandstorm), no water source, no grass source
Affected moves: Nature Power (Rock Slide), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)

Calculations
Action 1
Helping Hand (Azumarill): Azumarill's Aqua Jet is boosted to 10 BAP, -9 EN)
Crit [<=625] 2755; NO
Aqua Jet (Aerodactyl): (10 [BAP] + 3 [STAB] + 3 [Stats]) × 1.5 = 24 DMG, -3 EN

Hit [<=9500] 3416; NO
Crit [<=625] 2281; NO

Rock Tomb (Aerodactyl): (6 [BAP] + 3 [Stats]) × 1.5 = 14 DMG, -4 EN

Chill: +12 EN

Crit [<=625] 6079; NO
Burn [<=1000] 5543; NO

Fire Blast (Mega Lucario): (11 [BAP]) × 1.5 = 17 DMG

Aerodactyl took 2 damage from the burn!
Aerodactyl took 2 damage from the poison!


Action 2
Heal Pulse (Azumarill): Azumarill gained 20 HP, -14 EN

Chill: +12 EN

Crit [<=625] 7090; NO
Bubble (Azumarill): (4 [BAP + 3 [STAB] - 4.5 [Stats]) × 1.5 = 4 DMG, -2 EN

Chill: +12 EN

Targets: 1/4, 2/3
Deafening Screech (Mega Lucario, Azumarill): Targets gain the condition Deafened for 6a, which prevents them from using any move with a Base EN Cost higher than 5.

Aerodactyl took 2 damage from the burn!
Aerodactyl took 2 damage from the poison!
Aerodactyl is no longer burned!

Threat Tables
Threshold: 124.8
96
89
70
57

ZhengTann | Matezoide
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Can't... speak for a bit. Resorting to... telepathy."

"Just don't do it when he.. screams again"

Gray (Lucario w/ Lucarionite): Helping Hand (Natara-Azumarill) > Chill

Kiba (Gallade w/ Expert Belt): Rock Tomb (Aerodactyl) > Chill
IF Aerodactyl is untargettable, THEN replace that action with Chill instead, pushing remaining queue back.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Throh's sub is illegal as it changes the acting priority, forcing it to go back in time.

Round 5
The party works to stand strong through the brutal assault of the Aerodactyl, even though they really can't hear well as a team and Aerodactyl has become bored with Gray, and set his sights on Natara!

Party Stats
HP: 52 | EN: 51 | Spe: 112 | Other: Deafened (4a)
Mega Lucario @ Lucarionite
Type: Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified/Adaptability
Stats: 6/2/6/3
Item: Mega Stone
Glyph: None

HP: 100 | EN: 94 | Spe: 80 | Other: -
Gallade @ Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Justified
Stats: 5/4/2/4
Item: +2 Supereffective BAP
Glyph: None

HP: 74 | EN: 67 | Spe: 50 | Other: Deafened (4a)
Azumarill @ Sea Incense
Type: Water/Fairy
Abilities: Huge Power/Thick Fat/Sap Sipper
Stats: 6/4/1/4
Item:
+1 Rank SpD, +1 Rank Def, +10% Physical Accuracy, Other lengthy affects that won't matter
Glyph: None

HP: 85 | EN: 73 | Spe: 45 | Other: -
Throh @ Everstone
Type: Fighting
Abilities: Guts/Inner Focus/Mold Breaker
Stats: 6/3/1/3
Item: +1 Rank Atk, +2 Fighting BAP
Glyph: None

Enemy Stats
HP: 292 / 700 [42%] | Other: Toxic (4 DPA | 1a)
Aerodactyl
Type:
Rock/Flying
Abilities: Rock Head/Unnerve
Stats: 5/4/3/4/150 (+26% Accuracy)
Specials: Float Defense

Arena + Field
Restrictions: No weather (bar Sandstorm), no water source, no grass source
Affected moves: Nature Power (Rock Slide), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)

Calculations
Action 1
Helping Hand (Azumarill): Azumarill's Aqua Jet is boosted to 10 BAP, -9 EN)

Crit (625): 2098 - NO
Aqua Jet (Aerodactyl): (10 [BAP] + 3 [STAB] + 3 [Stats]) * 1.5 = 24 DMG, -3 EN

Crit (625): 1475 - NO
Wing Buffet (Mega Lucario): 9 [BAP] + 3 [STAB] + 4.5 [Stats] = 17 DMG. Mega Lucario: -50% Threat

Hit (9500): 9390 - YES
Crit (625): 992 - NO

Rock Tomb (Aerodactyl): (6 [BAP] + 2 [Expert Belt] + 1.5 [Stats]) * 1.5 = 14 DMG, -4 EN

Hit (9500): 9236 - YES
Crit (625): 4103 - NO

Rock Tomb (Aerodactyl): (6 [BAP] + 3 [Stats]) × 1.5 = 14 DMG, -4 EN

Aerodactyl took 3 damage from the poison!

Action 2
Aerodactyl flew up!

Chill: +12 EN

Chill: +12 EN

Bubble (Aerodactyl): Aerodactyl avoided the attack!, -2 EN

Chill: +12 EN

Crit (625): 5219 - NO
Fly (Azumarill): 9 [BAP] + 3 [STAB] + 1.5 [Stats] = 14 DMG

Aerodactyl took 3 damage from the poison!
Gallade is no longer deafened!

Threat Tables
Threshold: 146.9
113
84
71
48

ZhengTann | Matezoide
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Lucario should not be able to use HH A1 due to being Deafened. My bad. Doesn't change much apart from Aerodactyl having 9 more HP, though.

"Barely- cleared my eardrums. Hah- this is one angry avian."

Gray (Lucario w/ Lucarionite): Bullet Punch (Aerodactyl) > Power-up Punch (Aerodactyl)

Kiba (Gallade w/ Expert Belt): Trick Room > Reflect (Gray-Lucario | Natara Azumarill | Ernie-Throh)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Well, not complaining. Though now I got the urge to ask ITC whether screens and heals are allowed. Not changing orders.
 
Throh: Helping Hand (Azumarill) -> Chill

Azumarill: Aqua Jet (Aero) -> Bubble (Aero)

If Aero is untargetable, use Chill that action and push-back
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Round 6
The team continues to gradually work down Aerodactyl, especially now that Kiba can hear, and finally can restore the support moves he used earlier. Aerodactyl is no slouch though, continually pummeling Azumarill, looking for an edge.

Party Stats
HP: 52 | EN: 45 | Spe: 112 | Other: Deafened (2a), Reflect (4a), +1 Atk
Mega Lucario @ Lucarionite
Type: Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified/Adaptability
Stats: 6/2/6/3
Item: Mega Stone
Glyph: None

HP: 100 | EN: 76 | Spe: 80 | Other: -
Gallade @ Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Justified
Stats: 5/4/2/4
Item: +2 Supereffective BAP
Glyph: None

HP: 41 | EN: 62 | Spe: 50 | Other: Deafened (2a), Reflect (4a)
Azumarill @ Sea Incense
Type: Water/Fairy
Abilities: Huge Power/Thick Fat/Sap Sipper
Stats: 6/4/1/4
Item:
+1 Rank SpD, +1 Rank Def, +10% Physical Accuracy, Other lengthy affects that won't matter
Glyph: None

HP: 85 | EN: 76 | Spe: 45 | Other: Reflect (4a)
Throh @ Everstone
Type: Fighting
Abilities: Guts/Inner Focus/Mold Breaker
Stats: 6/3/1/3
Item: +1 Rank Atk, +2 Fighting BAP
Glyph: None

Enemy Stats
HP: 230 / 700 [32%] | Other: -
Aerodactyl
Type:
Rock/Flying
Abilities: Rock Head/Unnerve
Stats: 5/4/3/4/150 (+26% Accuracy)
Specials: Float Defense

Arena + Field
Restrictions: No weather (bar Sandstorm), no water source, no grass source
Affected moves: Nature Power (Rock Slide), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Trick Room (3r)

Calculations
Action 1
Helping Hand (Azumarill): Azumarill's Aqua Jet is boosted to 10 BAP, -9 EN

Crit (625): 9949 - NO
Aqua Jet (Aerodactyl): (10 [BAP] + 3 [STAB] + 3 [Stats]) * 1.5 = 24 DMG, -3 EN

Crit (625): 3424 - NO

Bullet Punch (Aerodactyl): (4 [BAP] + 3 [STAB] + 2 [Adaptability] + 3 [Stats]) * 1.5 = 18 DMG, -2 EN

Crit (625): 6225 - NO

Double-Edge (Azumarill): 13 [BAP] + 1.5 [Stats] = 15 DMG

Trick Room: The dimensions were warped!, -9 EN

Aerodactyl took 4 damage from the poison!
Aerodactyl was cured of the poison!


Action 2
Chill: +12 EN

Crit (625): 549 - YES
Bubble (Aerodactyl, Critical Hit): (4 [BAP] + 3 [STAB] + 3 [Critical Hit] - 4.5 [Stats]) * 1.5 = 8 DMG, -2 EN

Reflect (Mega Lucario, Azumarill, Throh): The allied team was hidden behind a Reflect!, -9 EN

Crit (625): 4993 - NO
Power-Up Punch (Aerodactyl): 4 [BAP] + 3 [STAB] + 2 [Adaptabiility] + 3 [Stats] = 12 DMG, -3 EN, +1 Atk (Mega Lucario)

Crit (1250): 187 - YES
Stone Edge (Azumarill, Critical Hit): 10 [BAP] + 3 [STAB] + 3 [Critical Hit] + 1.5 [Stats] = 18 DMG

Threat Tables
Threshold: 188.5
145
84
78
71

ZhengTann | Matezoide
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"I think my ears are clearing out."

"Natara is getting worn out though - I'll help her while you keep recover."

"I can attack the big bird perfectly fine as is."

Gray (Lucario w/ Lucarionite): Bullet Punch (Aerodactyl) > Chill

Kiba (Gallade w/ Expert Belt): Heal Pulse (Natara-Azumarill) > Ice Punch (Aerodactyl)
 
Throh - Ice Punch, Thunder Punch (Aero)

If Aero is untargetable, use Chill that action and push-back

Azumarill - Aqua Jet -> Bubble (Aero)

If Aero is untargetable, use Chill that action and push-back


I will make flavor for this. Eventually.
 

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