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Stoutland (Analysis)

With Blaziken being banned to Ubers, I feel like the 252 Spe should be bumped down. The 228 for DeoS is fine with me, just the other 24 EVs might be dropped in HP to, you know, actually survive an unboosted 30 BP attack (yes, slightly over the top).
 
Not part of the GP Team but eh,

yes
no

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He's a Yorkshire Terrier and therefore the most British Pokemon ever. He's even from Northern England for crying out loud, did you really think I'd let anybody else do this?

Stoutland

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[OVERVIEW]

In spite of Despite its poor movepool and only average attack Attack stat, Stoutland stands unabashed amidst the powerhouses of OU. like a shaggy terrier in the company of foxhounds. A well-distributed stat spread and access to the excellent Sand Throw ability allow it to function as an incredibly fast and reasonably bulky revenge killer. Unfortunately, it doesn't have access to any powerful Fighting- or Ground-type attacks and as such, will often struggle to break through bulky Steel- and Rock-type Pokemon. but, thankfully, Fortunately, that will these shortcomings rarely hinder it's its admirable revenge killing capabilities.

[SET]
name: Choice Band
move 1: Return
move 2: Crunch / Pursuit
move 3: Fire Fang
move 4: Ice Fang / Wild Charge
ability: Sand Rush
nature: Adamant
item: Choice Band
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p> In a sandstorm Sandstorm, Stoutland has an impressive 492 Attack and 518 Speed. STAB Return is your main attack here. - it is not only Not only is it useful for revenge killing threats such as Dragon Dance Salamence and Butterfly Dance Volcarona, but it also serves as a powerful, reliable attack for late-game cleaning purposes. Crunch lands a hard hit on Ghost-types, but should your team be in dire need of a Pursuit user, Stoutland's combination of blistering Speed and immunity to Ghost-type attacks make it a respectable candidate. Fire Fang, although reasonably weak, is your best option against Steel-types. Fire Fang most notably harms Ferrothorn, who loses up to 90.91% of its health, assuming the standard spread. Ice Fang deals heavy damage to Gliscor and OHKOs Garchomp, whilst Wild Bolt provides the 2HKO on Skarmory and allows you to reliably revenge kill bulky variants of Dragon Dance Gyarados.<p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs allow Stoutland to outspeed Jolly Choice Scarf Garchomp and max Speed Deoxys-S, and an Adamant nature is chosen to get the most out of Stoutland's average Attack stat. A Jolly nature won't provide too many benefits as most Pokemon who can get to more than 518 Speed will often be looking to outspeed max Speed Sand Rush Excadrill in the process meaning that, even with a Jolly nature, they will be out of Stoutland's reach. A Jolly nature is unfavorable because Pokemon who get more than 518 Speed look to outspeed max Speed Sand Rush Excadrill. This means that even with a Jolly nature, Stoutland will not be able outspeed them. Life Orb can be used in place of Choice Band, if you're not a huge fan of Choice items but that 20% drop in power is really noticeable and the 10% recoil from the Life Orb compromises Stoutland's decent defenses. <p>

<p> Since Sand Rush is the only thing saving Stoutland from mediocrity, Sandstorm support is absolutely essential. Hippowdon and Tyranitar can both provide this, but be careful if you choose Tyranitar as you'll be doubling up on Fighting weaknesses. Like most attackers, Stoutland also appreciates entry hazard support, especially in the form of Stealth Rock. Without Stealth Rock, Return falls agonisingly short of an outright OHKO on Dragon Dance Salamence, maxing out at 98%[Sandstorm should be able to take away the last 2% of HP]. Sandstorm teams usually have no trouble finding room for Stealth Rock, especially if they choose to use Hippowdon. Other options include Skarmory, Ferrothorn, Forretress, and Swampert.<p>

<p>Should you be looking for Stoutland to secure a late game sweep with Return, it's important to eliminate enemy Ghost-, Rock-, and Steel-types. Stoutland can use Pursuit to eliminate frail Ghost-types itself, but he will need team support to deal with the bulkier variants. Conkeldurr makes an ideal partner in this regard as, between it's Fighting STAB and Payback, because it can deal hefty damage to Rocks, Steels and Ghosts Rock-, Steel- and Ghost-types with Payback and STAB Fighting-type attacks. Whilst few things will outspeed Stoutland, its Normal-typing leaves it vulnerable to Mach Punch users such as Conkeldurr, Breloom, and Hitmontop. A physical wall such as Hippowdon or Skarmory will have no problems dealing with these but a more offensive team might prefer to use a Choice Specs Latios or a mixed Salamence. However, when using Stoutland in more offensive team, it is more preferable to use Choice Specs Latios or a mixed Salamence.<p>

[Other Options]

<p>You may choose to opt for Retaliate on the Choice Band set to assist Stoutland in it's its revenge killing duties. If Stoutland comes in after a teammate has fainted, Retaliate becomes a 140 BP STAB attack. This allows it to OHKO even bulky sweepers such as Garchomp and Mew, as well as dealing up to 93% damage to 252 HP Conkeldurr. Stoutland can boost it's its Attack with Work Up or Howl. However, there are generally better options out there if you want a set-up sweeper, most notably Excadrill who has better Attack and Speed and a wider movepool. If you're not using a Choice item, you may consider Charm, Yawn or Thunder Wave as they all can be quite annoying coming from such a fast Pokemon. Since Sand Rush grants Stoutland an immunity to Sandstorm damage, it may be able to get some mileage out of a Reversal set with a Liechi Berry. Unfortunately, the wild popularity of priority attacks will make it very difficult to sweep with such a set. Intimidate is a good ability, but once again there are better options in that role so it's probably best to stick with Sand Rush.<p>

[Checks and Counters]

Like most Choice Banders, the best counter to Stoutland is an incredibly bulky physical wall or just good ol' fashioned prediction. Skarmory can easily come in on Stoutland and set up entry hazards but needs to be cautious of Wild Charge. Ferrothorn is in an almost identical situation, except Fire Fang is it's its kryptonite. Other physical walls like Hippowdon and Suicune make for good initial switch-ins, but are beaten 1-on-1 by Stoutland they are often 3HKO'd by Return and won't be able to take down Muurando before they themselves are taken down . Tyranitar is a good offensive minded counter as his Rock-typing and excellent physical defense allows him to shrug off anything Stoutland can throw at him. The same can be said of Rhyperior and, to a slightly lesser extent, Terrakion. Like all Choice Banders, he can be used as set-up fodder if he finds himself locked into the wrong attack. An example would be Excadrill setting up on a Stoutland locked into Crunch, Pursuit, or Charge. Just try to make sure that the Pokemon that's setting up won't be vulnerable to a Stoutland revenge kill two turns later.

[Dream World]

Stoutland gets Scrappy in the Dream World. Like Intimidate, Scrappy is a generally sought-after ability that Stoutland can use to good effect but it just isn't worth the loss of Sand Rush. Scrappy Stoutland will likely live in the shadow of Kangaskhan, who is a slightly better user of the ability due to her higher Speed and access to Fighting-type attacks.
 
@ kingdra22 - the changes from my check, which should have been the final check, have not yet been made. Be careful next time.

Also sandstorm is not capitalised.

@Lee - feel free to make any changes from kingdra22's check.
 
A life orb set needs to be stressed if not distinguished from the choice bander. A 252 adamant life orber running retaliate / fire fang / ice fang / Wild Charge has swept teams consistently for me. Not revenge killed, swept. A choice band would just hold him back.
 
Damn that was tedious! One and a half hours.

I think I have implemented the necessary changes. Though just to ensure I haven't made any errors myself. Also just to generally check over it one last time.
 
GP Check [3/3]

REMOVE
ADD

COMMENT

[OVERVIEW]

<p>In spite of its shallow movepool and average Attack stat, Stoutland stands unabashed amidst the powerhouses of OU, like a shaggy terrier in the company of foxhounds. A well-distributed stat spread and access to the excellent ability,(remove) Sand Throw Rush ,(remove) allow it to function as an incredibly fast and reasonably bulky revenge killer. Unfortunately, it doesn't have access to any powerful Fighting- or Ground-type attacks,(comma) and as such,(remove) will often struggle to break through bulky Steel- and Rock-type Pokemon. Thankfully, that will rarely hinder its admirable revenge killing capabilities.</p>

[SET]
name: Choice Band
move 1: Return
move 2: Crunch / Pursuit
move 3: Fire Fang
move 4: Ice Fang / Wild Charge
ability: Sand Rush
nature: Adamant
item: Choice Band
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While under the effects of
a sandstorm, Stoutland hits an impressive 492 Attack and 518 Speed. STAB Return is your main attack here - not only is it useful for revenge killing threats such as Dragon Dance Salamence and Butterfly Dance Quiver Dance Volcarona, but also serves as a powerful, reliable attack for to clean up with late-game. Crunch hits Ghost-types hard, but should your team be in dire need of a Pursuit user, Stoutland's combination of blistering Speed and immunity to Ghost-type attacks makes it a respectable candidate. Fire Fang, although weak, is your best option against Steel-types. Fire Fang most notably harms maims Ferrothorn, who loses up to 90.91% 91% of its health, assuming the standard spread. Ice Fang deals heavy damage to Gliscor and OHKOs OHKOes Garchomp, whilst Wild Bolt provides the 2HKO on Skarmory and allows you to reliably revenge kill bulky variants of Dragon Dance Gyarados.<p></p>

[ADDITIONAL COMMENTS]


<p>The given Speed EVs allow Stoutland to outspeed Jolly Choice Scarf Garchomp and max Speed Deoxys-S, while an Adamant nature is used to get the most out of Muurando's Stoutland's average Attack stat. A Jolly nature is not as effective as most Pokemon that can hit 518 Speed will most likely be looking to outspeed max Speed Sand Rush Excadrill, meaning that, even with a Jolly nature, they will be out of Stoutland's reach. Life Orb can be used in place of Choice Band if you're not a huge fan of Choice items; however,(comma) that 20% the drop in power is really noticeable [I know what you mean, but I'm pretty sure it's actually something like a ~13.43% drop in power, strictly speaking] and the 10% recoil from the Life Orb hampers Stoutland's decent defenses.<p></p>


<p>Since Sand Rush is needed for Stoutland to function at all, sandstorm support is absolutely essential. Hippowdon and Tyranitar can both provide an infinite Sandstorm sandstorm, but be careful if you choose Tyranitar as you'll be doubling up on Fighting-type weaknesses. Like most attackers, Stoutland also appreciates entry hazard support, especially in the form of Stealth Rock. Without Stealth Rock, Return falls short of an outright OHKO on Dragon Dance Salamence, maxing out at 98%. Sandstorm teams usually have no trouble finding room for Stealth Rock, especially if they choose to use Hippowdon. Other options include Skarmory, Ferrothorn, Forretress, and Swampert.<p></p>


<p>Should you be looking for Stoutland to secure a late-game sweep with Return, it's important to eliminate the opponent's Ghost-, Rock-, and Steel-types. Stoutland can use Pursuit to eliminate frail Ghost-types itself, but it will need team support to deal with the bulkier variants. Conkeldurr makes an ideal partner in this regard as, between its Fighting-type STAB and Payback, it can deal hefty damage to Rocks, Steels and Ghosts Rock-, Steel-, and Ghost-types. Whilst While few things will outspeed Stoutland, its Normal typing leaves it vulnerable to Mach Punch users such as Conkeldurr, Breloom, and Hitmontop. Physical walls such as Hippowdon and Skarmory will have no problems dealing with these,(comma) but a more offensively inclined team might prefer to use a Choice Specs Latios or a mixed Salamence.<p></p>

[Other Options]


<p>You may choose to opt for Retaliate on the Choice Band set to assist Stoutland in its revenge killing duties. If Stoutland comes in after a teammate has fainted, Retaliate becomes a 140 BP STAB attack. This allows it to OHKO even bulky sweepers such as Garchomp and Mew, as well as dealing up to 93% to 252 HP Conkeldurr. Stoutland can boost its Attack with Work Up or Howl. However, there are generally better options out there if you want a set-up sweeper, most notably Excadrill, who has higher Attack and Speed and a wider movepool. If you're not using a Choice item, you may consider Charm, Yawn,(comma) or Thunder Wave, as they can all be quite annoying to your opponent coming from such a fast Pokemon. Since Sand Rush grants Stoutland immunity to Sandstorm sandstorm damage, it may be able to get some mileage out of a Reversal set with a Liechi Berry [Liechi Berries don't exist at the moment, and Reversal is rubbish, so you may want to delete this]. Unfortunately, the popularity of priority attacks makes it very difficult to sweep with such a set. Intimidate is a good ability, but once again there are better options for that so it's probably best to stick with Sand Rush.<p></p>

[Checks and Counters]

<p>Like most Choice Banders, the best counters to Stoutland are incredibly bulky physical walls or just good ol' fashioned prediction. Skarmory can easily come in on Stoutland and proceed to set up entry hazards but needs to be cautious of Wild Charge. Ferrothorn finds itself in an equally favourable identical a similar situation with Fire Fang ; except Fire Fang instead. Other physical walls like Hippowdon and Suicune make for good initial switch-ins, but they are often 3HKOed by Return and won't be able to take down Muurando Stoutland before they themselves are taken down. Tyranitar is a good offensive minded counter as its Rock-typing and excellent physical defense Defense allow it to shrug off anything Muurando throws at it. The same can be said of Rhyperior and, to a lesser extent, Terrakion. Like all Choice Banders, it can be used as set-up fodder if it finds itself locked into the wrong attack. An example would be Excadrill setting up on a Stoutland locked into Crunch, Pursuit, or Wild Charge. Just try to make sure that the Pokemon that's setting up won't be vulnerable to a Stoutland revenge kill two turns later.</p>

[Dream World]

<p>Stoutland gets Scrappy as its Dream World ability. Like Intimidate, Scrappy is a generally sought-after ability that Stoutland can use to good effect, but it just isn't worth the loss of Sand Rush. Scrappy Stoutland will likely live in the shadow of Kangaskhan, who is a slightly better user of the ability due to her higher Speed and access to Fighting-type attacks.</p>

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Reversal is great for Tyranitar and Heatran--it's his best option against them, anyway. I like running Return/Fire Fang/Ice Fang/Reversal because it allows him to hit everything except Jellicent for at least neutral damage, and offers the most type coverage.
 
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