PU Stunfisk

DC

Formerly Dreamcatcher
is a Contributor to Smogon
[SET]
name: Physically Defensive
move 1: Stealth Rock
move 2: Discharge
move 3: Earth Power
move 4: Toxic / Rest / Thunder Wave
item: Leftovers / Rocky Helmet
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Stunfisk stands out as a notable physically defensive wall in PU, utilizing its bulk and ability in Static to check and punish prominent threats like physical Galarian Rapidash, Klinklang, and Unfezant and set up Stealth Rock. Toxic allows Stunfisk to punish switch-ins such as Appletun, Gourgeist, and Tangela. Rest provides Stunfisk with a method to remove status such as Klinklang's Toxic and allots a source of recovery on Rocky Helmet sets, while Thunder Wave provides a more reliable way of inflicting paralysis on special attackers such as Lilligant and Mr. Rime on the switch. Leftovers is the preferred item, providing steady recovery, although Rocky Helmet can be utilized to accrue residual damage on physical attackers such as Unfezant and Klinklang.

Stunfisk fits on balance and bulky offense teams that appreciate its ability to set up Stealth Rock and punish physical attackers like Lycanroc with paralysis. Special attackers such as Lilligant, Heatmor, and Beheeyem can exploit Stunfisk's subpar special bulk, so pairing Stunfisk with offensive checks to them such as Unfezant, Golduck, and Dusknoir, respectively, is a good idea. Specially defensive walls like Throh and Klinklang synergize with Stunfisk, checking special attackers such as Nasty Plot Gourgeist and Musharna, respectively, and absorbing Toxic from foes like Type: Null and Lickilicky. Furthermore, Throh provides extra utility with Knock Off and doubles as a check to the aforementioned Normal-types, while Klinklang serves as a check to Ice- and Grass-types like Mr. Rime and Appletun. Grass-types such as Lilligant and Gourgeist serve as Ground-resistant partners and threaten Water- and Ground-types such as Golduck, Drednaw, and Sandslash; in return, they value Stunfisk's ability to weaken their checks such as Klinklang and Unfezant. Slower Pokemon that can take advantage of Stunfisk spreading paralysis like Hex Drifblim, Falinks, and Drednaw complement Stunfisk. Entry hazard removers such as Morpeko, Mr. Rime, and Hitmonchan prevent Stunfisk from being worn down by residual damage.

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[MZ, 202117], [gum, 434150]]
- Grammar checked by: [[deetah, 297659]]
 
Last edited:

MZ

Ban all DLC
is a member of the Site Staffis a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderatoris a Top Team Rater Alumnus
PU Leader
[SET]
name: Physically Defensive
move 1: Stealth Rock
move 2: Discharge
move 3: Earth Power
move 4: Toxic / Rest / Thunder Wave
item: Leftovers / Rocky Helmet
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Stunfisk stands out as one of PU's premier physically defensive walls I sorta hate this as an intro because it is the premier physically defensive wall, but you don't want to say that because it might change. unsure if this has to get fixed but it's kinda unnecessary, utilizing its bulk and ability Static to check prominent threats like Galarian Rapidash, Klinklang, and Unfezant and set up Stealth Rock. Toxic allows Stunfisk to punish switch-ins such as Appletun, Gourgeist, and Sandslash. Rest provides Stunfisk with a method to remove status such as Toxic from Type:Null and allots a source of recovery on Rocky Helmet sets, while Thunder Wave provides a more reliable way of inflicting paralysis on foes such as Dusknoir I have no idea why dusknoir is the example, sure it hits you with non-contact moves but it's really for more reliability to catch things like special/pads galardash, lilligant, rime, etc. on switchins or predicts. Leftovers is the preferred item, providing steady healing, although Rocky Helmet can be utilized to accrue residual damage on physical attackers.

Stunfisk fits on balance and bulky offense teams that appreciate its ability to get up Stealth Rock and soft check various physical attackers with paralysis. Grass-types such as Appletun, Gourgeist, and Lilligant can exploit Stunfisk's subpar special bulk. Pairing Stunfisk with offensive checks to them such as Unfezant and Mr. Rime are appreciated. The aformentioned Grass-type also make good partners, valuing Stunfisk's ability to weaken their checks such as Klinklang and Unfezant; in return, they can threaten Water- and Ground-types such as Golduck, Drednaw, and Sandslash. Steel-types such as Klinklang and Mawile help check Ice-types such as Mr. Rime and Galarian Mr. Mime while also absorbing Toxic poison. ur gonna need a ground resist mention too

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
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avarice

dynasty
is a Tiering Contributor
[SET]
name: Physically Defensive
move 1: Stealth Rock
move 2: Discharge
move 3: Earth Power
move 4: Toxic / Rest / Thunder Wave
item: Leftovers / Rocky Helmet
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Stunfisk stands out as a notable physically defensive wall in PU, utilizing its bulk and ability Static to check prominent threats like Galarian Rapidash, Klinklang, and Unfezant and set up Stealth Rock should specify physical Rapidash. Toxic allows Stunfisk to punish switch-ins such as Appletun, Gourgeist, and Sandslash Sandslash already takes a decent amount from earth power, something like lilligant or tangela could fit. Rest provides Stunfisk with a method to remove status such as Toxic from Type:Null and allots a source of recovery on Rocky Helmet sets, while Thunder Wave provides a more reliable way of inflicting paralysis on switch-ins from foes such as Special Galarian Rapidash, Lilligant, and Mr. Rime. Leftovers is the preferred item, providing steady healing, although Rocky Helmet can be utilized to accrue residual damage on physical attackers examples like fez could help. maybe draw a comparison to Sandslash since it's the only other defensive ground-type

Stunfisk fits on balance and bulky offense teams that appreciate its ability to get up Stealth Rock and soft check various physical attackers with paralysis. Grass-types such as Appletun, Gourgeist, and Lilligant can exploit Stunfisk's subpar special bulk specify NP/special gourgeist. Pairing Stunfisk with offensive checks to them such as Unfezant and Mr. Rime are appreciated Rime likely doesnt count as a Gourgeist check, albeit it does outspeed super/large. The aformentioned Grass-type also make good partners, valuing Stunfisk's ability to weaken their checks such as Klinklang and Unfezant; in return, they can serve as Ground-resistant partners and threaten Water- and Ground-types such as Golduck, Drednaw, and Sandslash this is kind of awkward since all the grasses mentioned have different speed tiers. Steel-types such as Klinklang and Mawile help check Ice-types such as Mr. Rime and Galarian Mr. Mime while also absorbing Toxic poison maybe put the ground resist bit here or move the steel-types up since grasses can cover steel + fisk cores well. mons that can take advantage of stunfisk spreading status would nice ie hex blim or just slower mons that like para

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[MZ, 202117], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
friendly first ever AM check
 
Last edited:

gum

a sweeter place
is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogon
Moderator
[SET]
name: Physically Defensive
move 1: Stealth Rock
move 2: Discharge
move 3: Earth Power
move 4: Toxic / Rest / Thunder Wave
item: Leftovers / Rocky Helmet
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Stunfisk stands out as a notable physically defensive wall in PU, utilizing its bulk and ability Static to check (and punish) prominent threats like physical Galarian Rapidash, Klinklang, and Unfezant and set up Stealth Rock. Toxic allows Stunfisk to punish switch-ins such as Appletun, Gourgeist, and Tangela. Rest provides Stunfisk with a method to remove status such as Toxic from Type: Null (klink would be a better example considering all klinks are running toxic rn, and it's smth u actually switch into and beat, unlike null) and allots a source of recovery on Rocky Helmet sets, while Thunder Wave provides a more reliable way of inflicting paralysis on switch-ins from foes such as Special (physical too, and galardash should never switch in on fisk) Galarian Rapidash, Lilligant, and Mr. Rime. Leftovers is the preferred item, providing steady recovery, although Rocky Helmet can be utilized to accrue residual damage on physical attackers such as Unfezant and Klinklang.

Stunfisk fits on balance and bulky offense (it also fits on stall teams very well) teams that appreciate its ability to get up Stealth Rock and soft check (punish) various physical attackers (like? try not to mention klink and unfez again. lycanroc would be a good example) with paralysis. Grass-types such as Appletun, Nasy Plot Gourgeist, and Lilligant can exploit Stunfisk's subpar special bulk. (since you're just talking abt stuff that takes advantage of its spdef bulk being meh, i wouldnt just say grass-types but special attackers in general. try to mention a special attacker that doesn't beat fisk due to its typing (like lilli / mr. rime) but one that can rather overwhelm fisk with its sheer power. heatmor would be a good example, and so would be beheeyem) Pairing Stunfisk with offensive checks to them such as Unfezant and Heatmor are appreciated. (change the example accordingly)(also mention defensive answers; fisk pair really well with a lot of spdef mons, u kinda do this in the next sentence but u should expand on it) Steel-types such as Klinklang and Mawile help check Ice-types such as Mr. Rime and Galarian Mr. Mime while also absorbing Toxic poison (from what mons exactly?). Grass-type such as Lilligant and Gourgeist serve as Ground-resistant partners and threaten Water- and Ground-types such as Golduck, Drednaw, and Sandslash; in return, they value Stunfisk's ability to weaken their checks such as Klinklang and Unfezant. Slower wallbreakers that can take advantage of Stunfisk spreading paralysis like Hex Drifblim, (not rlly a wallbreaker) Falinks, and Drednaw complement Stunfisk.

i already kinda mentioned it but u should definitely mention throh and klink here. it can easily be done in the spdef partner part, but put more emphasis on them
mention removers; fisk rlly dislikes switching into spikes repetitively even when running rest


[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[MZ, 202117], [gum, 434150]]
- Grammar checked by: [[username1, userid1]]
qc 2/2

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Finland

I am Ferdinand von Aegir.
is a Battle Simulator Moderator
AM Check :)

Remove Add Comment [BREAK]

[SET]
name: Physically Defensive
move 1: Stealth Rock
move 2: Discharge
move 3: Earth Power
move 4: Toxic / Rest / Thunder Wave
item: Leftovers / Rocky Helmet
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Stunfisk stands out as is a notable physically defensive wall in PU, utilizing (Add Period). It utilizes its bulk and ability Static (Add Comma), decent offensive typing, and ability in Static (I felt mentioning its offensive typing was worthwhile to justify spending two moveslots on attacks for a defender praised for setting rocks and statusing foes. Feel free to use "decent Special Attack", "decent offensive presence", etc. if that is more accurate) [BREAK] to check and punish prominent threats like physical Galarian Rapidash, Klinklang, and Unfezant and set up Stealth Rock to set Stealth Rock, check prominent threats like physical Galarian Rapidash, Klinklang, and Unfezant, and switch into their attacks to paralyze them with Static. Toxic allows Stunfisk to punish switch-ins such as Appletun, Gourgeist, and Tangela. (Unless you mean Grass-type switch-ins in specific, you may want to add a non-Grass type) Rest provides Stunfisk with a method to remove removes status such as Toxic from Klinklang Klinklang's Toxic and allots a is the only source of recovery on Rocky Helmet sets, while Thunder Wave provides a more reliable way of inflicting paralysis on switch-ins from foes such as paralyzes foes more reliably than Static and Discharge, particularly punishing special attackers like Lilligant and Mr. Rime on the switch in. [BREAK] Leftovers is the preferred item, providing steady recovery, although Rocky Helmet can be utilized to accrue residual damage on physical attackers such as Unfezant and Klinklang. Rocky Helmet can be used to add residual damage to the threat of paralysis for physical attackers.

Stunfisk fits on balance and bulky offense teams that appreciate benefit from (prevents repetitiveness bc later change) its ability to get up Stealth Rock up and punish physical attackers like Lycanroc with paralysis. (Pick whichever of "punish physical attackers like Lycanroc" and "paralyze physical attackers like Lycanroc" is most accurate.) [BREAK] Special It appreciates offensive checks to special attackers such as Lilligant, Heatmor, and Beheeyem that can exploit its subpar special bulk(Remove Period). Pairing Stunfisk with offensive checks to them (Add Comma), such as Unfezant, Golduck, and Dusknoir, respectively, are appreciated. (I want to be most clear that Lilligant, Heatmor, etc. are not the good partners you are talking about.) Specially defensive walls like Throh and Klinklang synergize with Stunfisk, checking special attackers such as Nasty Plot Gourgeist and Musharna, respectively, and absorbing Toxic poison from foes like Type: Null and Lickilicky. Furthermore, Throh provides extra utility with Knock Off and doubles as a check to directly checks the aforementioned Normal-types, and Klinklang serves as a check to Ice- and Grass-types like Mr. Rime and Appletun. Grass-types such as Lilligant and Gourgeist serve as Ground-resistant partners and threaten Water- and Ground-types such as Golduck, Drednaw, and Sandslash; in return, they value Stunfisk's ability to weaken their checks Stunfisk weakens checks of theirs such as Klinklang and Unfezant. Slower Pokemon that can take advantage of Stunfisk spreading paralysis like Hex Drifblim, Falinks, and Drednaw complement Stunfisk it well. Entry hazard removers such as Morpeko, Mr. Rime, and Hitmonchan prevent Stunfisk from being worn down by residual damage(Add Comma), appreciated because of how actively Stunfisk switches into physical attackers. (this seemed to be what the analysis implied and would explain why hazard support helps Stunfisk specifically)
 
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deetah

Grief is the price of love
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Add Remove Comments (AC) = Add Comma (RP) = Remove Period
Hey Finland I implemented a couple changes from your check into mine that I agreed with, but I'd like to give you a gentle reminder to refrain from changing the author's voice with subjective changes as much as possible. Preserving the author's voice as much as you can is important when checking analyses. Other than that, good work and I hope to see more from you!

GP 1/1

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[SET]
name: Physically Defensive
move 1: Stealth Rock
move 2: Discharge
move 3: Earth Power
move 4: Toxic / Rest / Thunder Wave
item: Leftovers / Rocky Helmet
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Stunfisk stands out as a notable physically defensive wall in PU, utilizing its bulk and ability in Static to check and punish prominent threats like physical Galarian Rapidash, Klinklang, and Unfezant and set up Stealth Rock. Toxic allows Stunfisk to punish switch-ins such as Appletun, Gourgeist, and Tangela. Rest provides Stunfisk with a method to remove status such as Toxic from Klinklang's Toxic and allots a source of recovery on Rocky Helmet sets, while Thunder Wave provides a more reliable way of inflicting paralysis on switch-ins from foes special attackers such as Lilligant and Mr. Rime on the switch. Leftovers is the preferred item, providing steady recovery, although Rocky Helmet can be utilized to accrue residual damage on physical attackers such as Unfezant and Klinklang.

Stunfisk fits on balance and bulky offense teams that appreciate its ability to get set up Stealth Rock and punish physical attackers like Lycanroc with paralysis. Special attackers such as Lilligant, Heatmor, and Beheeyem can exploit Stunfisk's subpar special bulk. (RP) (AC), so pairing Stunfisk with offensive checks to them such as Unfezant, Golduck, and Dusknoir, respectively, are appreciated is a good idea. Specially defensive walls like Throh and Klinklang synergize with Stunfisk, checking special attackers such as Nasty Plot Gourgeist and Musharna, respectively, and absorbing Toxic poison from foes like Type: Null and Lickilicky. Furthermore, Throh provides extra utility with Knock Off and doubles as a check to the aforementioned Normal-types, while Klinklang serves as a check to Ice- and Grass-types like Mr. Rime and Appletun. Grass-types (Plural) such as Lilligant and Gourgeist serve as Ground-resistant partners and threaten Water- and Ground-types such as Golduck, Drednaw, and Sandslash; in return, they value Stunfisk's ability to weaken their checks such as Klinklang and Unfezant. Slower Pokemon that can take advantage of Stunfisk spreading paralysis like Hex Drifblim, Falinks, and Drednaw complement Stunfisk. Entry hazard removers such as Morpeko, Mr. Rime, and Hitmonchan prevent Stunfisk from being worn down by residual damage.

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[MZ, 202117], [gum, 434150]]
- Grammar checked by: [[username1, userid1]]
 

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