Stunky [QC 3/3]

Aaron's Aron

A concussion update in my info tab


Taken over from Kavatika


Overview
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Stunky has a great typing, with only one weakness - Ground. It is also a Dark-type that is not weak to Bug, Fairy or Fighting-types and is a Poison-type that is immune to Psychic-type moves. Stunky has poor abilities, with Aftermath being the only decent option. Even Aftermath is mediocre though, as it is reliant on the opponent's KO move making contact and can only activate one time. It has only average attacking stats, so it can't perform much of an offensive role outside of trapping. It is also let down by a lack of powerful STAB moves, as Stunky fails to get Poison Jab, Gunk Shot, and Knock Off. The lack of good stats continues into Stunky's subpar defenses, and it is almost required to use an Eviolite to be able to perform it's trapping role effectively. Even with the Eviolite, it still does not want to take strong hits though. Stunky's one good stat is Speed, hitting a good 18 Speed tier. This lets Stunky outspeed a large portion of the tier, but it does have to watch out for the few faster Pokemon, as it is weak to most of them. Stunky's main niche as a trapper is taken by Pawniard, and to a lesser extent Houndour. Pawniard has Knock Off and Houndour has Fire Blast for better STAB moves. Pawniard also has better bulk, while Houndour has much better attacking stats. However, Stunky can trap Abra and Gastly easily without worrying about their strong moves doing much damage back. With Defog gaining a buff in Generation VI, Stunky has an entirely new role it can play. Defog now removes entry hazards from both sides of the field in addition to lowering evasion by one stage, so Stunky can now act as a hazard remover. However, it's Defog set faces stiff competition from Vullaby who has much better bulk and reliable recovery in Roost.


Fast Utility
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Name: Fast Utility
Move 1: Pursuit
Move 2: Sucker Punch / Play Rough
Move 3: Taunt / Crunch
Move 4: Defog / Memento
Ability: Aftermath
Item: Eviolite
EVs: 172 HP / 12 Atk / 60 Def / 244 Spe
Nature: Jolly

Moves
========

Pursuit enables you to trap Pokemon that could be a threat to your team. Gastly and Abra in particular are strong offensive threats that can be trapped and taken out by Stunky's Pursuit. With it, there is no way for them to escape, and they can't KO Stunky due to its resistances. It can also be used to finish off weakened threats that aren't direct threats to Stunky, without their escape. Sucker Punch is a strong, albeit risky STAB move which allows Stunky to get some extra damage in on faster foes if it is about to die. It is especially useful against Choice Scarf and Shell Smash users to finish them off. Play Rough can be used over Sucker Punch to give Stunky a means of hitting Fighting-type Pokemon. It prevents it from being totally walled by them, but it is incompatible with Defog, so they both can't be used on the same set. Also, if Play Rough is used, it must be used over Sucker Punch because the two moves are incompatible as well. Another utility option Stunky has is Taunt, allowing it to prevent Pokemon from using their status moves, which can really cripple some defensive Pokemon and allow Stunky time to Defog. With a Speed of 18, the fast Taunt can also outspeed Sticky Web setters like Surskit and prevent them from setting up the entry hazard. Crunch is an option to use in addition to Sucker Punch, since it has the same power but does not rely on the opponent to use an attacking move. It provides more consistency. Defog is a great choice for Stunky since it provides your team with entry hazard removal, but the amount of times it can remove is limited due to its sub-par bulk. Another downside is Defog also removes your own hazards. Also, Stunky fails to threaten most Stealth Rock users like Archen and Drilbur. Memento is another good option for Stunky, as it can weaken the opponent and get a setup sweeper in safely after it has trapped or Defogged what it needed to.

Set Details
========

Jolly allows Stunky to hit 18 Speed. That gives Stunky the ability to outspeed foes and Defog away hazards or Memento to support a teammate before taking a hit and possibly being KOd. It is especially useful for facing Sticky Web setters so it can outspeed and Taunt them. Aftermath is the prefered ability on Stunky. It causes some extra damage to the opponent if Stunky is knocked out by a move that made contact, which at times can be quite helpful. Stunky really enjoys the added bulk of an Eviolite since it is rather frail without it, and this allows it to trap the Pokemon it needs to much better.

Usage Tips
========

Be careful about when you bring Stunky into the battle. It can't take many hits, even with an Eviolite, so make sure you can trap what you need to when you bring it in. Stunky's attacking stats are not the greatest too, so make sure the opponent is weakened enough to be KOd if you trying to do something besides just trap them.

Team Options
========

Fighting-types work well as partners for Stunky because they greatly appreciate the removal of Ghost and Psychic-types, particularly Abra and Gastly. Pokemon that can pass Wish like Spritzee really help Stunky, since they allow it to come in and Defog away hazards more than once. Stunky's only weakness is Ground-type, so it can be useful to have a teammate that can take out Pokemon like Drilbur and other Ground-types for Stunky. Bunnelby, and especially Zigzagoon, can sweep much easier with Ghost-types like Gastly out of the way, and they even appreciate Abra's Focus Sash getting broken too. Zigzagoon also appreciates Stunky using Memento, as it gives it an easier time setting up. Teammates that dislike entry hazards appreciate Stunky as a partner, since it can Defog away moves like Stealth Rock. Some examples of teammates that appreciate this are Larvesta, Ponyta, and Fletchling. Gothita is another good teammate, because Aftermath and Pursuit can weaken opponents to the point where Gothita can trap and KO them.

Bulky Pursuit
########
Name: Bulky Pursuit
Move 1: Pursuit
Move 2: Sucker Punch / Play Rough
Move 3: Dark Pulse / Sludge Bomb
Move 4: Defog / Flamethrower
Ability: Aftermath
Item: Eviolite
EVs: 12 HP / 12 Atk / 220 Def / 28 SpA / 188 SpD / 4 Spe
Nature: Serious

Moves
========

Pursuit lets Stunky trap Pokemon that could threat your team. Gastly and Abra are examples of strong offensive threats that can be trapped and taken out by Stunky's Pursuit. It can also be used to finish off weakened threats that aren't direct threats to Stunky as well. Sucker Punch is a strong STAB move that gives Stunky priority, but is risky because the opponent has to be using an attacking move for it to work. On this set it is even more useful than the other since it runs less Speed, and comes in handy much more often. Play Rough can be used over Sucker Punch to give Stunky a way of damaging Fighting-type Pokemon, because without it Stunky is totally walled by them. However, it is again incompatible with Defog and Sucker Punch, so it can't be used on the same set as either of them. Dark Pulse is an option to use in addition to Sucker Punch, since it has the same power but does not rely on the opponent to use an attacking move. Since it is a Special attack it gives Stunky a mixed set, meaning it can break though defensive Pokemon more easily that specialize in one defense. Sludge bomb is another fairly strong STAB, Special move, although it is disappointingly weak at times because of Stunky's average Special Attack. It gets the job done though versus Fairy and Grass-types, and does enough to KO weakened foes. Defog is a good option if your team needs hazard removal, although there are better hazard removers out there. Because of Stunky's poor bulk it can only remove entry hazards a couple times a match at most. It also removes your own hazards, and Stunky fails to threaten most Stealth Rock users, so you have to be wary of that. Memento can allow a teammate to come in and set up easily if Stunky has already served its purpose and can be sacrificed. Flamethrower can be used to give Stunky additional coverage against Ferroseed and Pawniard, who others don't mind the damage they take from Stunky much at all.

Set Details
========

The EVs on this set give Stunky the stats to take hits, especially from the Special side, so it can check and Pursuit trap the Psychic and Ghost-types it needs to better. While it might seem strange at first, a Serious nature s recommended on this set because Stunky utilizes all of its stats. Taking away from even just one of them would leave Stunky quite vulnerable. Aftermath is the prefered ability on Stunky. It causes some extra damage to the opponent if Stunky is knocked out by a move that made contact, which at times can be quite helpful. Stunky really enjoys the added bulk of an Eviolite since it is rather frail without it, and this allows it to trap the Pokemon it needs to much better.

Usage Tips
========

Be aware of the situation when you bring Stunky into battle, as you don't want it to be taking any extra hits, especially strong ones. Its bulk leaves a little to be desired, even with an Eviolite. Stunky's is fairly weak offensively, so make sure anything you want to take out without the use of Pursuit is weak enough to be KOd because Stunky doesn't want to be taking any extra hits. Stunky's Speed is much lower on this set than the others, so the proper use of Sucker Punch and proper prediction is much more important.

Team Options
========

Fighting-types greatly appreciate the removal of Ghost and Psychic-types, so Pokemon like Timbur and Mienfoo like Stunky as a partner. Stunky has no healing, so Pokemon that can pass Wish like Spritzee are good partners for Stunky. This allows it to come in and defog away hazards more than once. Stunky's only weakness is Ground-type, so Pokemon such as Drilbur and Hippopotas pose serious threats. Foongus and Pumpkaboo make good teammates because they can deal with the threats safely. Bunnelby and Zigzagoon have their sweep threatened by Ghost-types, and Stunky helps them out by taking out Ghost-types with Pursuit. Memento also gives Zigzagoon a much easier time to set up and sweep. Stunky is a good partner for Pokemon that dislike entry hazards. It can Defog them away for Pokemon like Larvesta and Fletchling.


Other Options
########

Fire Blast is useful to cause decent damage to Steel-types that are immune to Sludge Bomb and don't need to be trapped by Pursuit or outsped with Sucker Punch. Some good examples of this would be Pawniard, who resists Stunky's Dark-type moves and Ferroseed, who uses status moves most of the time, forcing Stunky to rely on the weak Pursuit. It fails to gain any notable KOs over Flamethrower though and can miss at times as well. Explosion can be used since Stunky is relatively fast, and if close to fainting it can go out with a bang. Stench is another ability that can be used if you want some free flinches, and it even works with Sucker Punch for priority flinches! However, Stench is really unreliable, only activating 10% of the time. Toxic can be used to wear down bulky Pokemon with recovery like Porygon since Stunky can't break through them with its poor offensive stats.


Checks & Counters
########

**Dark-types**: Dark-types are troublesome for Stunky, because while they don't particularly damage it with super-effective moves, they do take very little from Stunky's Dark STABs.

**Fairy-types**: Fairy-types are not always a good check at the start of the battle, but if you manage to figure out Stunky's moveset and find that it lacks Poison STAB in Sludge Bomb then Pokemon like Spritzee can totally wall Stunky.

**Fighting-types**: Pokemon like Mienfoo and Timburr are good checks to Stunky since they don't mind Stunky's Dark STAB and they can outlast it with Drain Punch.

**Ground-types**: Ground-type is the one weakness that Stunky has, so Pokemon like Drilbur and Diglett can make quick work of it with their STAB Earthquake.

**Pawniard**: While most of the time using Defog would be a great thing, using it as Pawniard switches in could be the start of a sweep against your team. Its Defiant will activate and its Attack will raise by two stages. It does fear Flamethrower though.

**Walls**: Stunky has subpar attacking stats, so anything with enough bulk, and especially recover, can take hits from Stunky and wear it down. Eventually the walls will KO, without Stunky being able to do much about it.
 
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I'm not QC and I know you're not done but here's a few things I think you should add/remove:
-Remove mention of a bunch of banned mons like Murkrow and Meditite lol
-Remove Misdreavus mention from Overview
-In Moves, I find it odd you mention Chinchou as something to pursuit trap, considering a scarfed Chinchou can just volt switch and if its BJ all you'll do is activate it. Instead, you should mention how it traps Gastly (and again, remove misdreavus lol)
-It's contradictory how in the Overview you stated it's frail without investments or Eviolite but on the LO set you mention how its bulky (and its not using Eviolite, so) so that line should be gone imo
-Team Options for LO set should list how Fighting types as a whole are good partners because they like the removal or Abra/Gastly from the opposing team. Bunnelby and even Zigzagoon should also be listed as partner as well. (remove sash from abra/remove gastly, easier ziggy sweep. Bunnelby can U-turn away from Gastly and into Gastly)

-Toxic seems like a bad option for Defog Stunky, I think Memento/Fire Blast would go better there. (Defog hazards away then memento into your setup sweeper or memento after eliminating abra/gastly)
-Defog Stunky mentions how Pursuit helps against Taunted opponents but it has no taunt and the real reason for pursuit is to specifically trap Abra and Gastly (can't think of anything else relevant to trap)
-On Other Options for Defog Stunky, Lum Berry should not be listed
-Night Slash shouldn't be mentioned on Other Options imo (crunch is better)
-Add Dark-Types to C&C section since they don't care about Stunky's Dark STAB

-Mention somewhere how Gastly can get around Stunky using the SubDisable

btw if you ever lose hype of doing this analysis, let me know, I'd be happy to take over the skunk. I hope my tips are useful :)
 
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Aaron's Aron

A concussion update in my info tab
I'm not QC and I know you're not done but here's a few things I think you should add/remove:
-Remove mention of a bunch of banned mons like Murkrow and Meditite lol
-Remove Misdreavus mention from Overview
-Mention on Set Details how a spread of 12 HP / 12 Atk / 188 SpA / 28 SpD / 244 Spe can be used to OHkO Ferroseed (Max HP w/18 SpDef stat) with 1 Fire Blast (It still traps abra and sucker punch from stunky isn't that much of a hard-hitter so you don't lose much)
-In Moves, I find it odd you mention Chinchou as something to pursuit trap, considering a scarfed Chinchou can just volt switch and if its BJ all you'll do is activate it. Instead, you should mention how it traps Gastly (and again, remove misdreavus lol)
-It's contradictory how in the Overview you stated it's frail without investments or Eviolite but on the LO set you mention how its bulky (and its not using Eviolite, so) so that line should be gone imo
-Team Options for LO set should list how Fighting types as a whole are good partners because they like the removal or Abra/Gastly from the opposing team. Bunnelby and even Zigzagoon should also be listed as partner as well. (remove sash from abra/remove gastly, easier ziggy sweep. Bunnelby can U-turn away from Gastly and into Gastly)

-Toxic seems like a bad option for Defog Stunky, I think Memento/Fire Blast would go better there. (Defog hazards away then memento into your setup sweeper or memento after eliminating abra/gastly)
-Defog Stunky mentions how Pursuit helps against Taunted opponents but it has no taunt and the real reason for pursuit is to specifically trap Abra and Gastly (can't think of anything else relevant to trap)
-On Other Options for Defog Stunky, Lum Berry should not be listed
-Night Slash shouldn't be mentioned on Other Options imo (crunch is better)
-Add Dark-Types to C&C section since they don't care about Stunky's Dark STAB

-Mention somewhere how Gastly can get around Stunky using the SubDisable

btw if you ever lose hype of doing this analysis, let me know, I'd be happy to take over the skunk. I hope my tips are useful :)
Yeah, I just copied this all from Kavatika's old thread and I have only edited like three things so far. So changes will definitely be made. Thank you for the input though, I really appreciate it and will definitely use it. :)
 

The Avalanches

pokemon tcg
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Hey, Aaron, just thought I'd point a few things out here :)

I'd argue that Stunky faces less competition from the likes of Pawniard and Houndour, as neither of those can afford to catch a HP Fighting from Abra or Gastly, whereas Stunky with the right amount of Special Defense EVs can come in and trap them quite comfortable. I'd also argue that Pursuit Pawniard is a bit less viable since Misdreavus's ejection from the tier.

When Sucker Punch and Defog aren't needed (considering Stunky's high Speed stat and that Defog can be used on a teammate), Play Rough is a viable method of hitting Fighting-types and should get a mention in Other Options.

That's all I have for now :)
 

Aaron's Aron

A concussion update in my info tab
Hey, Aaron, just thought I'd point a few things out here :)

I'd argue that Stunky faces less competition from the likes of Pawniard and Houndour, as neither of those can afford to catch a HP Fighting from Abra or Gastly, whereas Stunky with the right amount of Special Defense EVs can come in and trap them quite comfortable. I'd also argue that Pursuit Pawniard is a bit less viable since Misdreavus's ejection from the tier.

When Sucker Punch and Defog aren't needed (considering Stunky's high Speed stat and that Defog can be used on a teammate), Play Rough is a viable method of hitting Fighting-types and should get a mention in Other Options.

That's all I have for now :)
Okay, I will definitely add those things. Thanks!

Aslo, I see you got a badge. Congrats!!!! It has been a long time, hopefully I'll see you on PS soon. :D
 

doomsday doink

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Moveset:
Discussed the moveset with Rowan and we decided on the following:

Name: Pursuit Support
Move 1: Pursuit
Move 2: Sucker Punch / Play Rough
Move 3: Crunch / Sludge Bomb
Move 4: Defog / Memento
Ability: Aftermath
Item: Eviolite
EVs: 252 HP / 12 Atk / 244 Spe
Nature: Jolly / Hasty

- Play Rough definitely deserves a slash, as it gives Stunky a great means of hitting Fighting-types. It's slashed with Sucker Punch because the two are incompatible with one another.
- Crunch should be slashed over Sludge Bomb so that Stunky has a reliable STAB move without spreading its EVs around too much to be a mixed attacker. Also, if you're using Crunch, Jolly is the preferred nature; if you're using Sludge Bomb, Hasty is the preferred nature.
- Defog should be the first slash because it's a fantastic support move and Memento should be slashed afterwards, as it allows Stunky to severely cripple the foe and support allies such as Ziggy and Shell Smashers. Fire Blast should be moves to OO.

Team Options:
Mention how Stunky is a great teammate for Pokemon that are weak to hazards (e.g. Larvesta, Fletchling)

Checks and Counters:
Talk about how Pawniard also gets a huge boost from Memento

QC 1/3
 

Aaron's Aron

A concussion update in my info tab
Moveset:
Discussed the moveset with Rowan and we decided on the following:

Name: Pursuit Support
Move 1: Pursuit
Move 2: Sucker Punch / Play Rough
Move 3: Crunch / Sludge Bomb
Move 4: Defog / Memento
Ability: Aftermath
Item: Eviolite
EVs: 252 HP / 12 Atk / 244 Spe
Nature: Jolly / Hasty

- Play Rough definitely deserves a slash, as it gives Stunky a great means of hitting Fighting-types. It's slashed with Sucker Punch because the two are incompatible with one another.
- Crunch should be slashed over Sludge Bomb so that Stunky has a reliable STAB move without spreading its EVs around too much to be a mixed attacker. Also, if you're using Crunch, Jolly is the preferred nature; if you're using Sludge Bomb, Hasty is the preferred nature.
- Defog should be the first slash because it's a fantastic support move and Memento should be slashed afterwards, as it allows Stunky to severely cripple the foe and support allies such as Ziggy and Shell Smashers. Fire Blast should be moves to OO.

Team Options:
Mention how Stunky is a great teammate for Pokemon that are weak to hazards (e.g. Larvesta, Fletchling)

Checks and Counters:
Talk about how Pawniard also gets a huge boost from Memento

QC 1/3
^ make sure you mention Play Rough is also illegal with Defog.
Thank you both very much for the input, I'll definitely add the info! :D
 

Aaron's Aron

A concussion update in my info tab
I have updated the analysis with the Quality Control check, and it is now ready for the second one. Thanks for the input guys. :)
 

Corporal Levi

ninjadog of the decade
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Pursuit Trapper:
A spread of 172 HP / 12 Atk / 60 Def / 244 Spe will allow Stunky to hit an Eviolite number in its Defense.

Moves:
Mention that Stunky struggles to threaten several important Stealth Rock users, such as Drilbur and Archen.

Usage Tips:
Stunky's attacking stats are not the greatest.

Team Options:
Under the offensive normal-type point, mention that Zigzagoon in particular greatly appreciates Memento support to help it set up.

Checks and Counters:
Add a wall section. Mention that extremely bulky Pokemon such as Porygon and Lickitung don't fear anything Stunky has to offer at all and can slowly wear it out.

Good work
QC 2/3
 

Aaron's Aron

A concussion update in my info tab
Pursuit Trapper:
A spread of 172 HP / 12 Atk / 60 Def / 244 Spe will allow Stunky to hit an Eviolite number in its Defense.

Moves:
Mention that Stunky struggles to threaten several important Stealth Rock users, such as Drilbur and Archen.

Usage Tips:
Stunky's attacking stats are not the greatest.

Team Options:
Under the offensive normal-type point, mention that Zigzagoon in particular greatly appreciates Memento support to help it set up.

Checks and Counters:
Add a wall section. Mention that extremely bulky Pokemon such as Porygon and Lickitung don't fear anything Stunky has to offer at all and can slowly wear it out.

Good work
QC 2/3
Okay, thanks. I appreciate the input. Yeah I forgot the word "not" lol, thanks. I am confused on the spread though, as I have now received three different answers. Which one should I do?
 

doomsday doink

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Also, besides the spread, I completed implementing the second check. Ready for number three!
The spread I suggested was one from (iirc) fitzy's team involving Stunky and Rowan and I were both able to agree on it. However, I'm not super knowledgeable on the EVs myself, so Levi's might be the best option.
 

Aaron's Aron

A concussion update in my info tab
The spread I suggested was one from (iirc) fitzy's team involving Stunky and Rowan and I were both able to agree on it. However, I'm not super knowledgeable on the EVs myself, so Levi's might be the best option.
Okay, thanks Mambo. I guess I will go with Levi's and just see what the third QC member says about it.

Ready for number three!
 

Goddess Briyella

Banned deucer.
In other options, mention a specially bulky Stunky set, which helps it eliminate both Abra and Gastly more reliably.
^ This is Stunky's primary function in Little Cup. Switching into Abra or Gastly and using Pursuit is flawless; they can't even save themselves from it (outside of Substitute but it breaks, you can also run a second move for SubDisable variants of Gastly). Everything else it can do is secondary and is just nice to be able to do, and this includes Defog, Play Rough, and something to hit Pawniard with.

Stunky @ Eviolite
Ability: Stench
Level: 5
EVs: 68 Def / 188 SpD / 244 Spe
Careful Nature
- Pursuit
- Sucker Punch
- Defog / Crunch
- Taunt / Memento / Defog

This is the absolute best set Stunky can run in XY Little Cup. Running Hasty nature is absolutely ridiculous. Cutting into Stunky's Defense in exchange for being able to use special moves better is not an ideal trade-off at all. 17 Speed Taunt is wonderful, and Crunch lets it always beat SubDisable Gastly. Memento sets up another teammate after Stunky's usefulness has expired. This set is designed for bulky offense teams or semi-stall teams and is good with Wish support.

A set that is pure bulky offense can maybe go underneath and include Flamethrower and Sludge Bomb if you want.
 

Aaron's Aron

A concussion update in my info tab
^ This is Stunky's primary function in Little Cup. Switching into Abra or Gastly and using Pursuit is flawless; they can't even save themselves from it (outside of Substitute but it breaks, you can also run a second move for SubDisable variants of Gastly). Everything else it can do is secondary and is just nice to be able to do, and this includes Defog, Play Rough, and something to hit Pawniard with.

Stunky @ Eviolite
Ability: Stench
Level: 5
EVs: 68 Def / 188 SpD / 244 Spe
Careful Nature
- Pursuit
- Sucker Punch
- Defog / Crunch
- Defog / Taunt / Memento

This is the absolute best set Stunky can run in XY Little Cup. Running Hasty nature is absolutely ridiculous. Cutting into Stunky's Defense in exchange for being able to use special moves better is not an ideal trade-off at all. 18 Speed Taunt is wonderful, Crunch lets it always beat SubDisable Gastly, and Stunky's Defog is faster than Archen's, which is saying something considering that it also is not weak to Stealth Rock. Memento sets up another teammate after Stunky's usefulness has expired. This set is designed for bulky offense teams or semi-stall teams and is good with Wish support.

A set that is pure bulky offense can maybe go underneath and include Flamethrower and Sludge Bomb if you want.
Okie dokie, thanks Briyella. I'll be sure to add the changes now. :)

EDIT: Why do you think Stench should be the primary ability?
 
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doomsday doink

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Hopefully you enjoy writing about Stunky...

After some reviewing of Stunky and what it does, I think you need to have two separate sets: one being a bulkier, more attack-oriented Pursuit-trapping set and the other being a faster, utility-oriented Pursuit-trapping set. The descriptions following the the sets will probably be really similar so that shouldn't take too long, but the variety of EVs that have been suggested sorta implies that Stunky is too versatile in its role for just one set. Some quick drafts of what the sets should look like:

Name: Fast Utility
Move 1: Pursuit
Move 2: Sucker Punch / Play Rough
Move 3: Taunt / Crunch
Move 4: Defog / Memento
Ability: Aftermath
Item: Eviolite
EVs: 172 HP / 12 Atk / 60 Def / 244 Spe
Nature: Jolly / Hasty

Name: Bulky Pursuit
Move 1: Pursuit
Move 2: Sucker Punch
Move 3: Dark Pulse / Sludge Bomb
Move 4: Defog / Flamethrower / Play Rough
Ability: Aftermath
Item: Eviolite
EVs: 12 HP / 12 Atk / 220 Def / 28 SpA / 188 SpD / 4 Spe
Serious Nature

Pls don't quote me on these, just trying to give the gist of what I'm trying to say here
 

Aaron's Aron

A concussion update in my info tab
Hopefully you enjoy writing about Stunky...

After some reviewing of Stunky and what it does, I think you need to have two separate sets: one being a bulkier, more attack-oriented Pursuit-trapping set and the other being a faster, utility-oriented Pursuit-trapping set. The descriptions following the the sets will probably be really similar so that shouldn't take too long, but the variety of EVs that have been suggested sorta implies that Stunky is too versatile in its role for just one set. Some quick drafts of what the sets should look like:

Name: Fast Utility
Move 1: Pursuit
Move 2: Sucker Punch / Play Rough
Move 3: Taunt / Crunch
Move 4: Defog / Memento
Ability: Aftermath
Item: Eviolite
EVs: 172 HP / 12 Atk / 60 Def / 244 Spe
Nature: Jolly / Hasty

Name: Bulky Pursuit
Move 1: Pursuit
Move 2: Sucker Punch
Move 3: Crunch / Sludge Bomb
Move 4: Defog / Flamethrower / Play Rough
Ability: Aftermath
Item: Eviolite
EVs: 68 Def / 188 SpD / 244 Spe
Careful Nature

Pls don't quote me on these, just trying to give the gist of what I'm trying to say here
Okay, two sets sounds good to me. I would just like to have one other person say that is a good idea too before I write them up though, just to be safe. :)
 

Goddess Briyella

Banned deucer.
Okay, that separates the things Stunky can do a bit better and lets the EV spread breathe a bit.

The second set could probably just run Sassy nature since it doesn't have Taunt or Memento.

Stench can get a mention in Other Options.
 

Aaron's Aron

A concussion update in my info tab
Okay, that separates the things Stunky can do a bit better and lets the EV spread breathe a bit.

The second set could probably just run Sassy nature since it doesn't have Taunt or Memento.

Stench can get a mention in Other Options.
Okay, will do. I'll start on the second set now. I hope it's okay if the explanations for them are really similar though.
 

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