Styles Stall (rated around 1550)

gec

pharos
is a Forum Moderator Alumnus
Hey guys.

This is a stall team I made yesterday and it got a new account of mine to like 1550. I just about missed the leaderboard when I started losing a bit with this team so that's kinda unfortunate. Anyways, I'm looking for some good rates please since I believe this team has potential. I don't mind replacing Pokemon, whatever works best. Anyways, onto the team:

Team Styles Stall

227.png
447.png
31.png
251.png
242.png
245.png



227.png
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/96 Atk/156 Def/4 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind

Skarmory leads the team off in place of Bronzong. Dual Screen Bronzong was great and all, but Skarmory provides the amazing Spikes, which helps a lot with grounded foes. I also needed a phazer so Skarmory was good too. Leading since I need to get the spikes down early. Considering Shed Shell > Leftovers for Magnezone but Leftovers is just too good.


447.png

Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/60 SAtk/196 SDef
Calm nature (+SDef, -Atk)
- Dark Pulse
- Hidden Power [Fighting]
- Rest
- Sleep Talk

My Spin Blocker and status absorber. This is a great Pokemon to use on a stall team as it can beat almost all Rapid Spinners 1v1. This is meant to counter those SubHypnosis Gengars that are going round as well as Deoxys obviously. I chose HP fighting > Calm mind because that means im not completely walled by Lucario which was a problem when I had Calm mind.

31.png

Nidoqueen (F) @ Leftovers
Ability: Poison Point
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Fire Blast
- Stealth Rock
- Toxic Spikes

I wanted have a Gliscor and Tentacruel in this team but I also wanted a late game sweeper, so I had to combine those two to make Nidoqueen. Gliscor was to stop Heracross and Lucario whereas Tentacruel was for Toxic Spiking and the like. Nidoqueen is sheerly underrated. The only bad thing about this is its lack of reliable recovery, but Blissey has wish so yeah. EQ and Fire Blast hit Lucario and Heracross respectively, Stealth Rocks and TSpikes just add to the essential residual damage.

251.png

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Grass Knot
- Leech Seed
- Heal Bell
- Recover

Celebi is a great Pokemon no doubt. It's basically what stops me from getting raped by Gyarados and IMO Leech Seed is essential for a Stall Team (12% damage per turn and if they switch, residual damage builds up). I was thinking of putting Thunder Wave on this somewhere but I just put it > Toxic on Blissey for Heatran. Heal Bell stops my team getting statused (especially Deoxys).

242.png

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/80 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Flamethrower
- Softboiled
- Hidden Power [Ground]
- Wish

Blissey is almost essential too. Heatran runs this team rampant so Blissey helps with that. Wish helps Bronzong and Nidoqueen and Softboiled > Protect when I need that healing right now (although I do wish I had Protect sometimes). Sp.Defence investment is a must for Blissey because D/P/P got guys like Azelf/Heatran/Togekiss as well as Nasty Plot. HP Ground > Thunder wave so I can do something to Heatran and predicted Infernape switches.

245.png

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/4 Spd/252 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Sleep Talk
- Rest

Crocune comes over Deoxys to pick up the pieces of whats left. Crocune works amazing on a stall team and it really helps with Heatran and the like. It can beat Blissey 1v1 which gave me troubles when Deoxys was on this team. It also takes on Infernape fairly well. Pressure is great for stalling too :).


Past members

442.png

Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Explosion
- Gyro Ball
- Light Screen
- Reflect

Pretty standard Bronzong lead. I used Dual Screen because it's essential to this teams success. It allows me to "mispredict" a bit so hits are softened. It's great at doing it's job on my team. Gyro ball for Mamoswine and Weavile while Explosion is there for some sort of last Pokemon I CBA to stall. That and to just explode on anything troubling me.
389.png

Deoxys-e @ Expert Belt
Ability: Pressure
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Ice Beam
- Psychic
- Superpower
- Thunderbolt

Late game sweeper. And the best one really. This is saved me from a lot of 1 DD Gyarados/Salamence Early-Mid Game and still manages to rape late game, where it is still alive somehow. Expert Belt > Life Orb for suviveability. The whole not being able to OHKO Blissey thing even with 252 Attack sucks so I just invested it all into Sp.attack. Max speed because I get paranoid about other Deoxys, even if I don't have Shadow Ball and Spiritomb/Bronzong kill it anyways.
***

And that's the team. It's done pretty well (about 25W 2 or 3L). It does have a few holes though but tbh what team doesnt?

Anyways, I'm sure that's not all my team has trouble with. Please rate my team. I don't mind replacing whatever for whatever as long as it could make this team better. Thanks.

Thanks to Obi for helping me a lot.
 
With Toxic Spikes on your team, you won't find much to Thunder Wave except stuff immune to Toxic Spikes. However, why does Blissey need to Thunder Wave those Pokemon? OK, so you've got them paralyzed. Your offense is Deoxys-S, and the rest of your Pokemon aren't really frail Pokemon that benefit from the Speed decrease (and it actually makes Bronzong weaker because you can't Gyro Ball effectively, which is important with only 8 PP on it). I'd recommend really any move other than Thunder Wave in that slot. Hidden Power Ground would crush Taunt Heatran into small pieces while still covering Infernape, who is probably the only reason you'd want Thunder Wave (since that allows Nidoqueen to take it somewhat). Alternately, anything else works. :toast:

I don't really know what you do against Infernape, actually. It seems like Deoxys-S is your best (only) hope. I would lose Deoxys-S for Starmie. It would let you still take on Gyarados, but it gives you a much better way to stop Infernape. You'll also get some more Heatran defense. Starmie is also cool because it gives an option to Rapid Spin. It does slightly weaken your position against DDMence (Dragon Dance, Dragon Claw, Earthquake, Fire Blast @ Life Orb seems dangerous with Starmie, Celebi, and Bronzong as your prime defense). If you're scared of them (or really hate Pursuit Tyranitar ruining your day), you can always use Vaporeon, Milotic, or Suicune. Since you already have Wish Blissey on your team, I'd go with Milotic or Suicune if you decide Starmie isn't good enough.

I really don't like Bronzong. No Leftovers is kind of dangerous since it lets you get worn down (although Wish Blissey can help with that). Add onto that Gyro Ball only having 8 PP, Explosion ending it, and then you just have the two screens, and it seems really hard! Personally, I'd go with Skarmory. That puts the very helpful Spikes on your team, gives you a phazer, it has its own form of recovery, and its attack isn't so easily stalled (whether you use Brave Bird, Drill Peck, or Steel Wing, or some other strange attack). In other words, you get a Pokemon that does a lot more.

I would use Relaxed on Nidoqueen (+Def, -Spe) over Impish so you don't weaken Fire Blast, although I'll admit I didn't check to see if that lowers you below some important Speed tier.
 
Great suggestion there Obi. I can see starmie benefiting me a lot due to my Fire weakness and as you said, helps with Heatran and Ape (who I do admit gives me problems). I'll definitely go with Skarmory over Bronzong. Those Spikes will certainly help me again Blissey which is kinda hard to break.

About the Starmie suggestion, I really don't like for my main offensive Pokemon to be obliterated once Tar/Vile switch in. But I'll test it. Would Tbolt/Surf/Rapid Spin/Recover be okay?

And lastly, would I use Skarmory as the lead over Bronzong lead?

Thanks very much :)
 
Yeah, the inability to OHKO Tyranitar was the main reason I suggested possibly Milotic or Suicune. I love Suicune's Pressure and higher defenses, but Milotic has the huge advantage of Recover over Rest (and Marvel Scale is nice... you'll mostly find yourself using it thanks to secondary effects more than actual status thanks to Spiritomb being your sleep taker).

Skarmory or Nidoqueen seems to be your best bet for a lead so you can get those entry hazards down ASAP.
 
Actually Obi, do you think that I could go with HP Fighting > Calm mind on my Spiritomb, then go with something like Crocune or SubCM Suicune > Deoxys? I like the idea of Suicune being a CMer more than Spiritomb and Suicune would work better generally as a CMer.

Thanks.
 
If I were you, I would lead with Nidoqueen giving it Resttalk, Earthquake and Toxic Spikes and give Stealth Rock to Celebi. With Suicune, Nidoqueen, Celebi, Spiritomb and Blissey not caring about status you wouldn't need Heal Bell at all, although it would be annoying to have so many Sleep Talkers. Having SR and TS on Nidoqueen who lacks proper healing can cost you a few games. You should definitely try out a phazing Suicune with Roar over Sleep Talk if you do this.

Hell you could even try a defensive or special defensive Zapdos which can phaze.

It could definitely be a bad idea but I think it sounds alright on paper.
 
Lost Sharpedo Suicune massacres yourself, Hidden Power Grond seems me a resounding gift to Claydol, Vaporeon it makes your Calmcune useless, Interesting the HP[Fight] it is a good weapon to stop Tauntar.
 
Oh wow I didn't notice Heal Bell on Celebi. I do agree that you'd be best off with another move (Psychic, Hidden Power Ice, U-turn, Calm Mind, and Stealth Rock are all nice options) thanks to 2 Natural Cure Pokemon, 2 Resting Pokemon, and Skarmory being immune to Toxic and not caring too much about paralysis (and you absorb sleep with two Pokemon). If you go with Stealth Rock on Celebi, that would free up a slot on Nidoqueen (and I love to have my entry hazards on three Pokemon to maximize your chances of setting up at least 2 of them quickly).

The main reason I didn't suggest HP Fighting over Calm Mind on Spiritomb is because you have Nidoqueen as your Toxic Spiker, not Tentacruel. Nidoqueen does a decent job at stopping Lucario, which was the prime reason my own stall team used HP Fighting. However, if you've found Lucario to be too big a threat to leave to Nidoqueen alone, I can never argue with more defense against that guy (he's a beast!).

If you can live without Rapid Spin, this team seems about as solid as it can get.
 
By the looks of it, Infernape eats you up and spits you out. The only Pokemon that could sponge hits from it, Spiritomb, can only hit it with an unSTABed neutral Hidden Power. Giving yourself Tentacruel over Nidoqueen, and giving Celebi Stealth Rock over Heal Bell, would help greatly in this regard. Spiritomb is an effective Lucario counter with HP Fighting and Heracross can be beaten with prediction, so Nidoqueen won't be missed too much.
 
Oh wow I didn't notice Heal Bell on Celebi. I do agree that you'd be best off with another move (Psychic, Hidden Power Ice, U-turn, Calm Mind, and Stealth Rock are all nice options) thanks to 2 Natural Cure Pokemon, 2 Resting Pokemon, and Skarmory being immune to Toxic and not caring too much about paralysis (and you absorb sleep with two Pokemon). If you go with Stealth Rock on Celebi, that would free up a slot on Nidoqueen (and I love to have my entry hazards on three Pokemon to maximize your chances of setting up at least 2 of them quickly).

The main reason I didn't suggest HP Fighting over Calm Mind on Spiritomb is because you have Nidoqueen as your Toxic Spiker, not Tentacruel. Nidoqueen does a decent job at stopping Lucario, which was the prime reason my own stall team used HP Fighting. However, if you've found Lucario to be too big a threat to leave to Nidoqueen alone, I can never argue with more defense against that guy (he's a beast!).

If you can live without Rapid Spin, this team seems about as solid as it can get.

While Heal Bell almost seems useless, it has helped me a lot. Especially if something like dusknoir comes in and WoWs my pokemon (which happens a lot). It also awakens my sleeping pokemon if they need to be used without gambling on sleep talk.
But I also do like the idea of having my three TSS on different Pokemon. It's a possiblity I will consider since SR on Celebi sounds so appealing.

Regarding the spiritomb thing, I like HP Fighting > Calm Mind as Nidoqueen as I have found is not nearly enough to fully wall lucario. If I switch into SR, I get 2HKOed by SD Extremespeed. While that would never happen in one go, Nidoqueens lack of recovery besides wish makes it happen too often for my liking. So thats why I have HP Fighting on Spiritomb.

@ umbarsc - Ever since Obi suggested Skarm and Cune, I havent had many problems with Infernape. It usually gets worn down with spikes/sr/tspikes/lo as well as switching into say, Blissey's HP Ground. But thanks for the idea on Tentacruel anyways.
 
Something to consider is HP Ground over HP Fight on Spiritomb. You do lose some coverage, but with HP Ground you can at least hit Infernape and still hit Lucario.
 
Back
Top