Latias (F) @ Latiasite
Ability: Levitate
EVs: 152 HP / 220 Def / 20 SpA / 36 SpD / 80 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Roost
- Stored Power
Latias is the team member which this team was built around. 1) It got a significant boost in def and spef, thus making it the ideal mon for the sub-roost-calm mind set. 2) The idea behind this set is to get behind a sub and then gradually set up with calm mind in order to sweep. 3) I like to run enough speed evs to outspeed jolly smeargle in order to set a sub on its face.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 5 Def / 252 SpD
Adamant Nature
- Drain Punch
- Ice Punch
- Knock Off
- Mach Punch
1) I choose the standard bulky conk because its natural bulk combined with AV allows it take a hit. 2) One perfect stop to this latias set is dark types, making a fighting type a necessary. 3) Mach punch is there to ensure some kills and ice punch to KO some Landos on the switch-in while knock off is there to get a kill on some gengars.
Thundurus-Therian (M) @ Life Orb
Ability: Volt Absorb
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Agility
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
1) At this point i realized my team was lacking raw power so i decided on Thundurus-T. This particular set is very interesting. 2) Τhundurus-T role on the team is to either sweep or heavily dent the opposing team in order for another mon to sweep. 3) Get in on something weak against electric, set an Agility and then basically sweep :P. But seriously, this set is extremely powerful with enough speed evs to outspeed excadrill in the sand and of course the common scarfed Lando-T. Fun fact: with this HP investment this Thundurus can take an ice shard from mamoswine and then kill it with focus miss.
Talonflame @ Choice Band
Ability: Gale Wings
Shiny: Yes
EVs: 128 HP / 252 Atk / 4 Def / 124 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
1) Talonflame is great against hyper offense teams that don't allow latias or Thundurus -T to set up. 2) Again, talonflame serves as either a late game sweeper or sth to get rid of some things that annoy my set up sweepers. 3) U turn for momentum and tailwind can sometimes help Thundurus-T sweep without an agility . At last, some speed creep to outspeed the other birds.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
1)Excadrill is there to get rid of the main talonflame checks rotom-w, heatran and tyranitar. 2) Excadrill's natural bulk allows it to take a hit. 3) I decided on scarf because it outspeeds talonflame which can be a problem for my team and KOs it with rock slide. Rapid spin is there to clear the field for talonflame to shine.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Focus Blast
- Taunt
1) Gengars speed and power make it a difficult mon to switch in for offensive teams 2) Also it's a check to fighting types. 3) Life orb to boost your attacks and max speed in order to speed tie with the eon twins and outspeed keldeo. I decided on taunt over psychic just because gengar can be a great counter to lead ferro as it can prevent it from laying hazards and then deal some heavy damage.
Ability: Levitate
EVs: 152 HP / 220 Def / 20 SpA / 36 SpD / 80 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Roost
- Stored Power
Latias is the team member which this team was built around. 1) It got a significant boost in def and spef, thus making it the ideal mon for the sub-roost-calm mind set. 2) The idea behind this set is to get behind a sub and then gradually set up with calm mind in order to sweep. 3) I like to run enough speed evs to outspeed jolly smeargle in order to set a sub on its face.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 5 Def / 252 SpD
Adamant Nature
- Drain Punch
- Ice Punch
- Knock Off
- Mach Punch
1) I choose the standard bulky conk because its natural bulk combined with AV allows it take a hit. 2) One perfect stop to this latias set is dark types, making a fighting type a necessary. 3) Mach punch is there to ensure some kills and ice punch to KO some Landos on the switch-in while knock off is there to get a kill on some gengars.
Thundurus-Therian (M) @ Life Orb
Ability: Volt Absorb
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Agility
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
1) At this point i realized my team was lacking raw power so i decided on Thundurus-T. This particular set is very interesting. 2) Τhundurus-T role on the team is to either sweep or heavily dent the opposing team in order for another mon to sweep. 3) Get in on something weak against electric, set an Agility and then basically sweep :P. But seriously, this set is extremely powerful with enough speed evs to outspeed excadrill in the sand and of course the common scarfed Lando-T. Fun fact: with this HP investment this Thundurus can take an ice shard from mamoswine and then kill it with focus miss.
Talonflame @ Choice Band
Ability: Gale Wings
Shiny: Yes
EVs: 128 HP / 252 Atk / 4 Def / 124 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
1) Talonflame is great against hyper offense teams that don't allow latias or Thundurus -T to set up. 2) Again, talonflame serves as either a late game sweeper or sth to get rid of some things that annoy my set up sweepers. 3) U turn for momentum and tailwind can sometimes help Thundurus-T sweep without an agility . At last, some speed creep to outspeed the other birds.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
1)Excadrill is there to get rid of the main talonflame checks rotom-w, heatran and tyranitar. 2) Excadrill's natural bulk allows it to take a hit. 3) I decided on scarf because it outspeeds talonflame which can be a problem for my team and KOs it with rock slide. Rapid spin is there to clear the field for talonflame to shine.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Focus Blast
- Taunt
1) Gengars speed and power make it a difficult mon to switch in for offensive teams 2) Also it's a check to fighting types. 3) Life orb to boost your attacks and max speed in order to speed tie with the eon twins and outspeed keldeo. I decided on taunt over psychic just because gengar can be a great counter to lead ferro as it can prevent it from laying hazards and then deal some heavy damage.
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