SubNight WTF?

!!Team Dragonite!!
149_dragonite2.jpg


Changes in Yellow!!!
<<Introduction>>

Hey guys, this is my second RMT here on smogon and I will be totally honest with you, after my last team, I have been expirementing with many different pokemon and different strategies and could not come up with even a half-way decent team. Then, one day I was eating dinner and I realized that what I needed to do was go back to the basics and stop trying to be too flashy or rely too much on prediction. So with the help of all the tools at my disposal including the Marriland Team Builder and Serebii's type chart, I set out to create a team that was somewhat generic, with pokemon that worked well together, I had experience with, and still packed a little bit of surprise factor while keeping the offensive pressure on the opposing team, here it is... ENJOY

P.S. This is by far the single most successfull team I have ever built, winning 186/200 (yes I kept track) matches, mainly due to either hax or dumb luck.


- - Team Building - -

Okay I have rated a few teams already, so I know how long and boring this can get so i'll try to keep it as short and sweet as possible.


Well I wanted to start from the basics remember? So I thought, "Who easier to use and more basic and destructive then Salamence?" But I remembered his horrible defenses and I have always been a fan of bulk rather than frailness, so I decided to go with Salamences half-brother, DRAGONITE.
Now, from my previous usage of Salamence, I knew Dragonite's weaknesses and most common counters, so I needed somebody who could counter all of these pokemon as consistently as possible, my immediate thought was obviously magnezone, but to be honest, I never really liked the steel frisbee, so I went with my favorite steel type who can also walk all over the ever common scizor, HEATRAN.

Now I looked over the team using Marriland's Team Builder and decided that I needed another Ground resist to cover Heatran's gaping weakness, and who also didnt add any weaknesses that already werent covered since im kind of a stickler when it comes to synergy since before all else, your pokemon half to work good together to have any success IMO, so I thought for a while and decided on my favorite pokemon ever, none other than GENGAR.
Well I had already established that I was going to use Gengar as my lead as opposed to my favorite LO set, because night is weak to rocks and Gengar can get a fast taunt off and come out on top against almost all of the OU leads, But since this team is built around Dragonite, I fealt i needed someone to rid my team of stealth rocks just for those select few leads that can get stealth rock up against Gengar (**cough Aero cough Metagross**), so I looked through the list of OU spinners and nobody appealed to me so I dug a little deaper and found the long forgotten Gen 1 starter, BLASTOISE.

Okay now I had my core, so I looked around trying to find a good solid sweeper that could compliment most of the members at my team and add to the team's synergy and immediately though Celebi, and even though it shared an ice weakness, it sounded good, but it also shared weaknesses with gengar, and just couldnt cut it, so I was stumped. For a couple of days I literally could not come up with ANYTHING, until I was hangin on Shoddy and decided to watch someone's UBER Battle...forgot who it was...and saw Shaymin-S set up and do considerable damage, so I thought, why not try something similar in OU, and with great success, in went SHAYMIN.
Now I was stumped once again since I wanted another Electric resist, but I didnt want to add any weaknesses to my team. The first pokemon that came to my mind when I though Electric resist was the one and only flying scorpion, but he shared another Ice weakness which, along with Shaymin and Dragonite, I simply could not have so I bid farewell to Gliscor, and proceeded back to the drawing boards. I went back a little bit and thought Jolteon from my previous teams, but he is just to frail for a team that relies on strategy so I settled on Electivire, and though he shares a weakness with Heatran, works well with Blastoise and I boast three ground resists so he has worked adequately, but is admittedly the weakest link.
- - Final Look - -





<<Weakness Chart>>

mail


<<Meet The Stars>>



LEAD:

Swampert@Leftovers
Relaxed Nature
Ability: Torrent
252 Hp / 252 Def/ 4 Atk
Moves:
-Stealth Rock
-Earthquake
-Ice Beam
-Roar


Why?

Ah good ol' Gengar. The EV's allow for Shadow Ball to do max damage and for max speed.Gengar is an amazing lead. partially because of its speed and access to many moves great for a lead, partially because of his surprise factor. He is able to take down the majority of leads in OU, anything slower than him can basically just roll over and die, and he also provides the ever valuable Ground Immunity.

Moves

Taunt:Taunt is a great move on any lead, especially one as fast as Gengar, especially with his surprise factor. Most people dont know what to do or expect from Gengar as a lead so they just SR on the first turn, being shut down by Taunt.
Shadow Ball: Shadow Ball coupled with a 130 base SpAtk is something to be feared by anything that doesnt resist it, and works wonders at getting the offensive pressure going. Also.
Destiny Bond: Destiny Bond is another one of those great moves that makes Gengar so succesfull as a lead. After Being Taunted, many pokemon begin to attack thinking to crush my frail little Gengar, and once the Focus Sash activates, they eat a Destiny Bond.
Hypnosis: Hypnosis is great for providing both team support in late game if Gengar survives, and to catch the switch in off guard and cripple them, but is fairly useless afterwards.
Magic Guard: HAHAH Magic Guard. Whats not to love? This is the single best move there is for countering status leads such as Roserade and Smeargle. I usually run Hypnosis, but Magic Guard is more fun and more reliable than Hypnosis, but again, is fairly useless once used because the opponent learns to expect it.


Synergy


Ghost: Heatran
Dark: Heatran
Psychic: Heatran

Yeah Yeah, I know, synergy for this guy kinda sucks, but he really doesnt need it that much because Heatran takes all attacks directed at him, and Focus Sash is really his synergy because its always follo wed by a Destiny Bond, en
ding him then and there.

SPINNNER:
19018-otaku-otokage-albums-mis-lendos-pokemons-1246-imagen-blastoise-19827.jpg


Starmie@Leftovers
Timid Nature
Ability: Natural Cure
136 Hp / 156 Def / 216 Spe
Moves:
-Hydro Pump
-Ice Beam
-Rapid Spin
-Recover


Why?

I have alway had a soft spot for blastoise, but was never able to use him succesfully in OU for lack of a good moveset and spread. So when I saw i needed a spinner, I set out to create one. He is a reliable Physical Wall, and the EV's give him the most physical bulk possible. He also functions as a Spinner, and provides sleep support.

Moves

Hydro Pump: When I began making this moveset, I knew he was going to be a wall/spinner so he wouldnt boast much attack and needed a powerful STAB move to make up for it, hence, Hydro Pump. It does a suprising amount of neutral damage and destroys anything weak to it.
Ice Beam: This was actually the last move to join the set, and has proved itself over and over...and over again. This is really my only answer to Salamence since any Mence I have seen hasn't been able to KO this beast with a +1 Outrage.
Rapid Spin: Obvious I hope. Gives me away to rid myself of the late game Stealth Rocks that Dragonite hates o so much, as well as spikes.
Yawn: This is what pulls this set together, and allows it not to be walled by the likes of CroCune and other bulky waters. It provides Sleep support that is extremely helpful to this team since both Electivire, Heatran, and Dragonite(Before A DD) are lacking in the speed factor.

Synergy

Grass: Heatran, Dragonite, Shaymin
Electric: Electivire, Shaymin

As well as spinning the likes of rocks and spikes away, Blastoise works as an EXCELLENT lure for Electric attacks for Electivire, since for some reason people only expect Electivire with a Gyarados, which I use to my advantage as much as possible.

SWEEPER #1:

Shaymin@Life Orb
Timid Nature
Ability: Natural Cure
4 Hp / 252 Spe / 252 SpAtk
Moves:
-Growth
-Seed Flare
-Hidden Power(Ice/Fire)
-Earth Power

Why?

Shaymin o poor little underestimated Shaymin. Ever since she made her appearance on this team, she has become one of my favorite and most succesfull pokemon I have ever used. The EV's allow for maximum speed and SpAtk which surprises people becuase if Shaymin is seen at all, it is a wall. As well as being a devastating sweeper, Shaymin provides a crucial Ground, Electric, and grass resist.

Moves

Growth: Growth is a great move on any Shaymin, and boosts its SpAtk into sweeping range and once I get one in, which is easy due to the unpredictability causing switches, only something faster than her not named Scizor can take her down.
Seed Flare: This move is so good its almost unfair. It is the staple of this Shaymin set, and for good reason. Once she gets in one Growth, Seed Flare destroys practically anything that doesnt resist it, for example every Gyara I have come across has been KO'd by a +1 Seed Flare.
Hidden Power (Ice/Fire): Hidden Power provides great coverage on this set, and I am constantly switching between Ice and Fire. Both of them have their clear advantages, both allow Shaymin to combat other Grass types, but each also offers it own coverage on one poke in particular. Hidden Power Fire provides me away to deal with Scizor so long as I havent taken more than 30% Life Orb Damage, and Ice Gives me a way to deal with Mence's that constantly try to set up on me, and is usually my choice of preference because I have another answer to Scizor, but not Mence once it DDs is dangerous.
Earth Power: Once of the major problems most Shaymin have in OU is being completely walled and KO'd by Heatran, which was a major problem when testing this set. Then, I added Earth Power and all my problems were solved. It is my attack of preference if I see a switch coming, for more than half of the time it is to Heatran.

Synergy

Ice: Heatran, Blastoise
Fire: Heatran, Blastoise, Dragonite
Bug: Heatran, Gengar

This guy not only provides excellent resistances to the team, but fits perfectly into it with all her major weaknesses covered by the teams core members. Not much to say here.

SWEEPER/SUPPORT


Heatran@Leftovers
Timid Nature
Ability: Flash Fire
4 Hp / 252 Spe / 252 SpAtk
Moves:
-Substitute
-Lava Plume
-Earth Power
-Toxic

Why?

Does Heatran really need a reason to be on any team? HAHA alright um he provides a great and reliable counter to Scizor, a GREAT fire switch in...obviously...and resistances and immunities to many moves that my team would otherwise be weak to. I know the set is a little wierd, I saw it somewhere, cant remember where, tell me if it was you and il give you credit for it, but it performs wonderfully, and the EV's give it max speed and SpAtk, because he doesnt need much bulk behind a sub now does he?

Moves

Substitute: I guess when you look at it this set is similar to the SubTran set actually. Substitute is a move to use on the switch and give you a free turn to either paralyze, burn(maybe) or decide whether or not to combat the switch-in.
Lava Plume: Lava Plume is here as a reliable STAB, and is my preference over flamethrower with this set because it can burn Heatran's switch in which is EXTREMELY helpful and has literally won games for me.
Earth Power: Earth Power is pretty much standard on every Heatran nowadays. It works very well with Lava Plume and provides good coverage on many of Heatran's switch-in's.
Toxic: Toxic is just one of those moves that this team would have problems with out, and is the ONLY thing stopping this set from being completely walled by the dreaded pink blob, as well as bulky waters such as Suicune and Vaporeon once behind a sub.

Synergy

Ground: Dragonite, Gengar, Shaymin
Fighting: Gengar, Dragonite
Water, Shaymin, Dragonite, Blastoise

The switch to a reliable counter is really the staple of this pokemon, because it allows me to bring in another pokemon such as the one and only Dragonite or Shaymin to come in and set up.

***CREDIT TO Dummy007 FOR THIS SET***

EARLY GAMER:


Gengar@Expert Belt
Timid Nature
Ability: Levitate
4 Hp / 252 Spe / 252 SpAtk
Moves:
-Thunderbolt
-Shadow Ball
-Hidden Power [Fire]
-Focus Blast


WHY?

Well to start off, I was in need of another Electric resist, and when I looked at my team I knoticed it was mainly Special Sweepers so I needed a Physically based Electric resist, and couldnt afford another Ice weakness, so I *settled* on Electivire. The EV's allow for Max attack and enough speed to sweep without a Motor Drive boost, and give him some bulk. He has performed adequately and is probably one of the only members of my team I havent been impressed with and would consider replacing.

Moves

Thunderpunch: Sigh, this is probably the only set on my team that predictable...Ayway Thunderpunch is here to serve as mainly a powerful STAB that is my main choice for neutral damage.
Earthquake: Have no fear, EARTHQUAKE IS HERE! Haha, alright EQ is here mainly to serve as a way to deal with the Electric type pokes I am always switching in on, and also has a great BP and when coupled with 123 base Atk is something to fear.
Ice Punch:Ice Punch is a great attack because it allows me to deal with Dragons and Grounds in one slot. It actually catches some players off guard...somehow...and worked wonders.
Cross Chop: Besides Electric pokes, this beast also comes in on Blissey's predicted Thunderwave and can easily deal with here with this last slot, and it also provides a way to counter Ttar, and even ScarfTar after a motor drive boost.

Synergy

Ground: Dragonite, Shaymin, Gengar

Besides sweeping, Electivire also helps lure in pokemon for Dragonite to set up on, and when the Ground type comes in, I can either chose to Ice Punch it, or switch to Dragonite, which does give up a hard earned Motor Drive boost but whatever.

THE All STAR!!!:



Dragonite@Leftovers
Jolly Nature
Ability: Inner Focus
76 Hp
/ 252 Atk / 180 Spe
Moves:
-Substitute
-Dragon Claw
-Earthquake
-Dragon Dance

Why?

Ah Dragonite. Okay well first of all, as you know, I liked Salamence but in my opinion he is WAY to fragile to ever be of good use to me. So I went with Dragonite, and have been blown away by his success. This is another set that I came up with and The EV's are meant to make him fast and bulky, and his large Hp allows his Subs to have enough bulk to get up more than one DD against many neutral attacks.

Moves

Substitute: Substitute is the Staple of this set, and works wonders paired with maxed Hp. I would say that if the opponent switches on the sub, I can get in at least 2 DDs.
Dragon Claw: Dragon Claw is another move necessary to this sets success. While most people prefer Outrage, especially on Dragonite, Dragon Claw works much better for this set not to be walled, and once I get in a DD or two, it has more than enough power to muscle through the opponent.
Earthquake:
Okay, so Fire Blast was originally here, before I learned how well this set fairs against Scizor, and after that, I switched it to Earthquake because I knew I could easily combat Scizor and Earthquake provides better coverage with him out of the picture.
Dragon Dance: Um haha what can I say here? Dragon Dance is necessary to Dragonite and Salamence sweeps alike. It boosts both Dragonite's massive attack to insane levels, and his speed enough to outspeed even base 130's after one Dance.

Synergy

Ice: Blastoise, Heatran
Dragon: Heatran

The reason I dont have another Dragon resist is because first, I dont like having too many of the same type on one team...I know Stupid...but the second, and more logical, is by time they can switch a Dragon in, I have Danced and can outspeed it, and with Latias, I get in another DD on the first Draco Meteor, and then ouspeed it and ko with Dragon Claw





Whew...Okay that was longer than I expected...Thanks in advance for any and all rates.

 
his large Hp allows his Subs to withstand two of Scizor's Bullet Punch's so no, He is NOT walled by Scizor...he actually sets up on him HAAHAHA
CB Scizor's Bullet Punch is doing 43.8% - 51.6% (Bulky SD Scizor's Bullet Punch is doing 29% - 34.5% >_>) and last time I checked, Substitutes break after sustaining 25% of the users HP. I'd love to see Dragonite set up on that with SR and sandstorm flying around. Futhermore, you're not explaining how the set itself works; Why is Substitute a better choice than Heal Bell?; Why isn't Dragonite using Roost when it has a Stealth Rock weakness?

Just nitpicking... I'll post a full rate later

Also, that Heatran isn't "original", it's in the analysis lol...
 
First of all your team should be named SubNite (assuming you were going after the Dragonite aspect, but w/e).


And Dragonite is owned by Scizor. Dragon Claw does next to nothing. Its CB set or any of its SD Boosted attacks are enough to break subs, bar maybe Bug Bite. Bullet Punch wrecks it as mentioned above.

I'm not crazy about the Gengar move set. Mono attackers in my experience tend to be a hindrence over a helper. If you want an Anti-Lead i would suggest the standard Weavile Set, because it counters just about every lead, except for Bronzong, but its Bronzong.

Weavile @ Focus Sash
4hp/252Atk/252spe
Hasty Nature
Trait: Pressure
-Fake Out
-Taunt
-Counter
-Ice Shard

Pretty straight forward, Fake Out first turn, Taunt, then use counter, Ice Shard is for Priority for the switch in, so it does a little bit of damage.

Personally I'm not a fan of Electivire, because it kinda sucks imo. Why not swap it for a Swampert? Swampert has pretty good synergy with your team, immune to Electric attacks, provides you with something better than Blastoise for damage, and its grass weakness is easily covered by Tran, Nite, and Shaymin. Also, Swampert can run SR and Roar, making it an invaluable asset.
 
Alright well all I know is that whenever I go up against a Scizor it takes two Bullet Punches to break my sub, idk, but whatever.(Did you use an online calc or do it manually?) I might try the Swampert over Electivire because admittedly he is the weak link. I will test the Weavile lead, but that adds another ground weakness, which isnt terrible cause Dragonite benefits off it, but idk, il see how it goes. Thanks for the rates!! Keep em coming
 
Also, that Heatran isn't "original", it's in the analysis lol...

Actually, it's not. There is a similar set in the analysis, but this set works differently.

Anyway, yeah, I don't think Dragonite will fare well against Scizor without one or two DDs under its belt. And Weavile isn't Ground-weak.
 
Alright idk what gay scizor's ive been facing, but i can lure them out and kill them with Heatran before I send Dragonite out

And about weavile, its like past midnight here and im tired and cant think...obviously

And @ Oxymentes, I dont use Roost for the single reason that I dont bring Dragonite out if SR is on the field, I simply spin them away with Blastoise then proceed to Dragonite. and furthermore, the Subs are so bulky that I can get in at least one DD, and once i get a couple DDs up, there is no need to heal anymore than what Leftovers provides because I will be KOing or 2HKOing anything in OU bar Skarmory and Bronzong
 
Alright well all I know is that whenever I go up against a Scizor it takes two Bullet Punches to break my sub, idk, but whatever.(Did you use an online calc or do it manually?) I might try the Swampert over Electivire because admittedly he is the weak link. I will test the Weavile lead, but that adds another ground weakness, which isnt terrible cause Dragonite benefits off it, but idk, il see how it goes. Thanks for the rates!! Keep em coming

Yeah, you're either lying about Scizor or it had no EVs, no Item, and a -Atk nature as stated above. And Weavile isn't weak to Ground. lol

Note: Scizor is doing 19.7% - 23.6% to your Dragonite with zero EVs in attack, no item and Modest nature.
 
hahaha, yeah idk what kinda scizor's i faced but i just ran the calcs and you guys are right, thanks but heatran deals with him anyway so no worries il just change that, thanks guys.

So any comments on anything now that that's cleared up?
 
Actually, it's not. There is a similar set in the analysis, but this set works differently.
This guy actually functions as my main sweeper most of the time, simply because of his coverage and ability. Substitute is the key to the set, as it eases prediction and blocks paralysis and sleep moves. Toxic allows Heatran to cripple bulky waters *cough*Vaporeon*cough* that would otherwise ruin him.

Heatran Analysis said:
Heatran should be sent out against something that will likely switch out, such as Celebi or a Steel-type. It is often useful to send Heatran out for the first time after your opponent KOs one of your Pokemon; most players assume it has a Choice Scarf and will switch out. This, along with Heatran's powerful offense and great resistances, allows Heatran to easily get up a Substitute. Then Heatran can stall with Toxic, using Fire Blast and Earth Power for the Poison and Steel Pokemon that are immune to it. Most of Heatran's switch-ins, like Salamence, Tyranitar, and Water-types, hate being poisoned.

This team doesn't have Celebi baton passing Calm Minds, so I don't see a difference

And @ Oxymentes, I dont use Roost for the single reason that I dont bring Dragonite out if SR is on the field, I simply spin them away with Blastoise then proceed to Dragonite. and furthermore, the Subs are so bulky that I can get in at least one DD, and once i get a couple DDs up, there is no need to heal anymore than what Leftovers provides because I will be KOing or 2HKOing anything in OU bar Skarmory and Bronzong

Leftovers doesn't heal under sandstorm, which is omnipresent in the OU metagame. You can't guarantee that Blastoise won't be facing a spin blocker or that it will have a safe switch in; you can't assume that SR will always be off of the field when you're switching in Dragonite. Also, shouldn't Dragonite's switch in be prepared to Phaze it out or take a boosted hit from it? Urg, I'll stop before I hijack this RMT >_>
 
Thats true, but the majority of the time either Gengar can block it or Blastoise can spin it

But yes, Its impossible to GUARANTEE that its off the field, I just try to as best as I can, and Dragonite isnt hurt terribly from sandstorm though it is a hindrance
 
Hi, I like your team, but it has several things wrong with it.

First off is Gengar, I think your team would benefit so much more from a lead Azelf. It is similar to gengar, but it is better suited for the lead position. It can use Stealth Rocks (which your teams needs) and can still taunt slower leads like Gengar can. It also has explosion instead of destiny bond and has better speed, so it doesn't auto-lose to Azelf leads. Note: you can use more Atk instead of Satk if it floats your boat.

Azelf@Focus Sash
Naive Nature
Ability: Levitate
4 Atk/252 Satk/252 Spd
Psychic
Explosion
Taunt
Stealth Rock

Also, Blastoise is outclassed by Starmie. Starmie has amazing speed so it can revenge stuff like Gyarados and has access to recover, so it can stay around longer. Natural Cure is also great for getting rid of annoying status. You can use one of two sets, an offensive one and a defensive one. An offensive one tears through teams, using the free switches to spin while being a sweeper using a set of Surf, Thunderbolt, Ice Beam, Rapid Spin with an orb and a 252/252 spread. But, it dies pretty fast, so I don't think it is the best set for the team. (It's still an extremely viable option if you don't like the defensice one though.) I recommend using a defensive Starmie.

Starmie@Leftovers
Timid Nature
Natural Cure
136 HP/156 Def/216 Spd
Surf
Thunderbolt/Ice Beam
Recover
Rapid Spin

Your Shaymin is fine, but I would use a Calm Mind celebi there. Same thing but sith Recover and it can boost its Sdef too, but it has more weaknesses and lacks Seed Flare, so its your choice. I have always found Electivire underwhelming, but if it works then keep it. It doesn't look like that Dragonite set is very effective, but again, if it works then keep it. Heatran=<3.

In short:
Change Gengar to azelf.
Change Blastoise to Defensive Starmie.

Consider:
Changing Shaymin to CM Celebi, both have their merits, just do whatever works best.
Changing Elective, but if it works for you, keep it.
Changing Dragonite set, but agian, if it works for you, keep it.

Gl with the team. :toast:
 
I think you may encounter a problem with lead Metagross carrying Meteor Mash. A player who has encountered an anti-lead Gengar before will predict a Taunt, and proceed to Meteor Mash, then Bullet Punch to finish it off. Because of Bullet Punches priority, you will not be able to Destiny Bond, and even if you use Hypnosis first, its shaky 60% accuracy may fail you. The right type-resist berry will also defeat your Shaymin, as a Shuca Berry will stop the 2HKO of Earth Power, and Meteor Mash 2HKOs Shaymin. Meteor Mash 2HKOs Dragonite most of the time, and, again, Shuca Berry will stop the 2HKO of Dragonite's Earthquake. By all this time, Taunt will probably have worn off, and it can go on to set up Stealth Rock. Heatran is probably your best answer to it, but Metagross can always switch out.

I agree with the post above, Starmie can probably do a better job than Blastoise in that slot. I think you should use a the defensive set to bluff an offensive one and take advantage of switching to Rapid Spin. Lead Metagross comes nowhere near to 2HKOing Starmie, and it always has Recover.

Try changing Cross Chop on Electivire to Low Kick. There are heavier Pokemon in OU, so that might work out better.

Everything else looks all right (I can't see anything wrong any more), so good luck with your team.
 
Hmmm, alright I like the starmie idea, tested it a bit and seems to work very well, people thinking starmie is frail and all, and the Azelf lead idk about, Im still testing that one, thanks for a real rate!

and @Lucario Skywalker, admittedly the Gengar lead requires good predicion on my part, but I have been doing very well at that, but am considering the Azelf that Dark Paladin suggested, But the main reason im hesitating is because then Scizor's U-Turn would tear this team apart
 
Just a quick glance, your team is deathly weak to Starmie. Starmie can basically OHKO or 2HKO everything on your team.

Some quick Damage Calcs:

ExpertStarmie TBolt vs. Max HP, Max Def Blastoise - 55% - 64.9%
SpecsStar TBolt vs. Max HP, Max Def Blastoise - 68.5% - 81.2%
ExpertStarmie Ice Beam vs. 4 HP Shaymin - 60.8% - 72.2%
SpecsStar Ice Beam vs. 4 HP Shaymin - 76% - 89.5%
ExpertStarmie Ice Beam vs. Max HP, Min Sp Def Dragonite - 108% - 128%
SpecsStar Ice Beam vs. Max HP, Min Sp Def Dragonite - 134.7% - 158.5%
ExpertStarmie Psychic vs. 4 HP Gengar - 142.7% - 168.3%
SpecsStar Psychic vs. 4 HP Gengar - 178.6% - 210.7%
ExpertStarmie Surf vs. 4 HP Heatran - 100.6% - 119.8%
SpecsStar Surf vs. 4 HP Heatran - 126.5% - 150%
ExpertStarmie Surf vs. 52 HP Electivire - 54.3% - 64.1%
SpecsStar Surf vs. 52 HP Electivire - 81.3% - 96.1%

As you can see, its not pretty. Starmie, whether Choice or not, will run circles around your team. As such, the solution is first to replace Blastoise with the Starmie suggested by DarkPaladin.

Second, consider implementing a revenge killer of sorts. Replacing your current Heatran with ScarfTran is a good idea.

Heatran @ Choice Scarf
Naive
4 Att / 252 SpAtt / 252 Speed
-Fire Blast/Flamethrower
-Earth Power
-Explosion
-Dragon Pulse / Hidden Power Ice

If I think of anything else to help, I'll let you know.
 
Alright, after some intense consideration and advice from friends on Shoddy, I began to implement the changes that you guys were advising, as well as some others.

First, I took out Electivire who was the weakest link to my team and replaced it with my personal favorite lead, Swampert, which also provides me with the Electric resist Electivire wielded, as well as roaring away the enemy's team in order to scout when to switch in Dragonite

I took the Gengar that I had in my lead slot, which I still feel I need for a Bug resist due to Shaymin and Starmie, and put him as an all out attacker, with Expert Belt over LO to bluff a scarf and kill the Scizor that my Dragonite CANT muscle through...as previously pointed out, as well as boosting the super-effective hits so common with a pokemon that has that good of coverage.

Also, I took out Blastoise [which took a lot of soul searching] and replaced it with a bulky starmie, which has been working wonders at Spinning away the rocks that Swampy lets the opponent get up, and also cleaning up the mess left by my sweepers.

Since implementing these changes, this team has gone 13-0, thanks to all for all the advice, and anything else you feel needs to be changed please inform me, though I know feel this team is VERY solid
 
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