OU Substitute Landorus-T

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[SET]
name: Substitute
move 1: Substitute
move 2: Earthquake
move 3: Smack Down / Stone Edge
move 4: Grass Knot
item: Leftovers
tera type: Water
ability: Intimidate
nature: Naive
evs: 232 Atk / 24 SpA / 252 Spe

[SET COMMENTS]
This more offensive set allows Landorus-T to take advantage of its varied movepool and high attacking stats to cause headaches to common teambuilding structures in SV OU while still retaining its usefulness as an Intimidate pivot; as such, Substitute is essential mostly to ease prediction, but it can also catch unsuspecting players trying to use a status move on Landorus-T, such as Moltres's Will-O-Wisp or Amoonguss's Spore. Smack Down is important to let Landorus-T threaten a KO on Corviknight, Rotom-W, Zapdos, Moltres, or even Enamorus the next turn with Earthquake, and even if the opponent switches out, Earthquake is likely to strongly dent their team, unless they're running more than one Pokemon immune to Ground. Stone Edge, on top of its great coverage with Earthquake, provides a more immediate hit on Zapdos, which is useful for more offensive variants that outpace Landorus-T, as these force Landorus-T to take damage before being able to KO Zapdos. Stone Edge also OHKOes Moltres and Enamorus, but it comes at the price of being unable to dent Corviknight or Rotom-W, which is undesirable. Grass Knot rounds out Landorus-T's coverage as a way to do massive damage to Great Tusk; Garganacl after Iron Defense, Curse, or Tera Water; and Dondozo. Leftovers is useful to increase Landorus-T's longevity and regain the HP taken away by Substitute. Tera Water allows Landorus-T to turn its Ice and Water weaknesses around and thus better check Baxcalibur, Ice Spinner Great Tusk, and Hisuian Samurott. A Naive nature is best alongside maximum Speed investment to make sure Landorus-T outpaces Great Tusk and most defensive Zapdos variants and Speed ties with other Landorus-T. 24 Special Attack EVs allow Landorus-T to 2HKO Garganacl with Grass Knot if its Leftovers has been removed. Maximum Attack EVs can also be run instead to ensure Landorus-T can do as much damage with Earthquake as possible.

Substitute Landorus-T is commonly found on bulky offense and balance teams, bringing the gap between a wallbreaker and a bulky pivot. To aid its wallbreaking efforts, however, Landorus-T strongly appreciates Spikes support from the likes of Hisuian Samurott and Ting-Lu to help wear down its switch-ins, as Landorus-T commonly causes the opponent to switch around, and, most importantly, put Great Tusk in range of going down to a single Grass Knot. While Landorus-T has great coverage for most of the tier and is a strong wallbreaker against most balance and bulky offense teams, there are still a few Pokemon that it gives free switches to. Iron Defense Zamazenta doesn't take much from Landorus-T's Earthquake, especially with Dauntless Shield activated, and can use Landorus-T as setup fodder with Iron Defense. Physically defensive variants of Galarian Slowking, Moltres, and Zapdos help remedy this, and the former three also help bring Landorus-T for wallbreaking opportunities via Chilly Reception, Volt Switch, and U-turn. Calm Mind Cresselia is another dangerous setup sweeper that Landorus-T allows to come in for free. Kingambit and Encore Tera Dark or Steel Iron Valiant pose great answers to it while also appreciating Landorus-T spreading damage around for them to clean up, especially if an unsuspecting Great Tusk is taken out via Grass Knot. Great Tusk itself is also a great partner, as going with a more offensive set on Landorus-T makes it less reliable of a check to physical attackers, which Great Tusk helps handle; in return Great Tusk appreciates opposing Great Tusk being taken out via Grass Knot, making it easier for defensive variants to win the hazard game and offensive variants to sweep or dent the opposing team.

[CREDITS]
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Last edited:

DKM

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Hello, going to leave some suggestions, let me know what you think.

Stone Edge provides a more immediate hit on Zapdos, which is useful for more offensive variants that outpace Landorus-T, and thus, only give you one turn as opposed to the two you'd get against defensive Zapdos. Stone Edge also OHKOs Moltres and Enamorus, but it comes at the price of being unable to dent Corviknight or Rotom-W, which is undesirable.
I would start this paragraph by mentioning how edge provides perfect neutral coverage alongside EQ, especially useful for a subsitute set.

Grass Knot rounds out Landorus-T's coverage, as a way to do massive damage to Great Tusk, Tera Water Garganacl, and even Dondozo.
Would also try to mention it's good to hit garg after it's used curse/iron defense.

A Water-type tera can come in handy allowing Landorus-T to turn its Ice weakness around, and thus better check Baxcalibur and Ice Spinner Great Tusk
I'd add being able to check Samurott here.


Hisuian Samurott and Ting Lu are good spikers for the types of teams Landorus-T resides in.
You could specify what you mean by types of teams (e.g. bulky offense/balance).


Iron Defense Zamazenta doesn't take much from Landorus-T's Earthquake, especially with Dauntless Shield activated, and can use Landorus-T as set up fodder with Iron Defense. Physically defensive variants of Galarian Slowking, Zapdos, and Gholdengo help remedy this
Ghold can struggle to win 1v1 if zama has crunch, I might mention moltres instead.


Calm Mind Cresselia is another dangerous set up sweeper that Landorus-T allows to come in for free. As such, Kingambit and Encore Tera Dark Iron Valiant pose great answers to it
Don't think you need to mention specifically tera dark encore here. If you can encore them into cm then you dont need to tera. Regardless i dont know if val is a "great" answer to cress.
 
Hello, going to leave some suggestions, let me know what you think.


I would start this paragraph by mentioning how edge provides perfect neutral coverage alongside EQ, especially useful for a subsitute set.


Would also try to mention it's good to hit garg after it's used curse/iron defense.


I'd add being able to check Samurott here.



You could specify what you mean by types of teams (e.g. bulky offense/balance).



Ghold can struggle to win 1v1 if zama has crunch, I might mention moltres instead.



Don't think you need to mention specifically tera dark encore here. If you can encore them into cm then you dont need to tera. Regardless i dont know if val is a "great" answer to cress.
ty for the suggestions, implemented! for the last one i was thinking you can encore it into stored power with tera dark and that should always force it out, unless cresselia grabs a kill with moonblast. but yeah it requires either a sack or some good positioning, so maybe its not the best answer...
 
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DKM

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[SET]
name: Substitute
move 1: Substitute
move 2: Earthquake
move 3: Smack Down / Stone Edge
move 4: Grass Knot
item: Leftovers
tera type: Water
ability: Intimidate
nature: Naive
evs: 232 Atk / 24 SpA / 252 Spe

[SET COMMENTS]
This more offensive set allows Landorus-T to take advantage of its varied movepool and high attacking stats to cause headaches to common teambuilding structures in SV OU, while still retaining its usefulness as an Intimidate pivot; as such, Substitute is essential to make this set work, mostly to ease prediction, but it can also catch unsuspecting players trying to use a status effect on Landorus-T, such as Moltres's Will-o-Wisp or Amoonguss's Spore. Smack Down is important to let Landorus threaten a KO on Corviknight, Rotom-W, Zapdos, Moltres, or even Enamorus the next turn with Earthquake, and even if the opponent switches out, Earthquake is likely to strongly dent their team, unless they're running more than one ground immunity. Stone Edge, on top of its great coverage with Earthquake, provides a more immediate hit on Zapdos, which is useful for more offensive variants that outpace Landorus-T, and thus, only give you one turn as opposed to the two you'd get against slower defensive Zapdos. Just to be clear as some bulky Zapdos occassionaly creep Landorus Stone Edge also OHKOs Moltres and Enamorus, but it comes at the price of being unable to dent Corviknight or Rotom-W, which is undesirable. Grass Knot rounds out Landorus-T's coverage, as a way to do massive damage to Great Tusk, Garganacl after Iron Defense, Curse, or Tera Water, and even Dondozo. Leftovers are useful to increase Landorus-T's longevity, and regain the HP taken away by Substitute. A Water-type tera can come in handy allowing Landorus-T to turn its Ice and Water weaknesses (since we're mentioning sam now) around, and thus better check Baxcalibur, Ice Spinner Great Tusk, and Hisuian Samurott while not leaving you vulnerable to Earthquake or Headlong Rush from them like Steel would. A Naive nature is best alongside maximum Speed investment to make sure Landorus-T outpaces Great Tusk, most defensive Zapdos variants, and ties with other Landorus-T. If your team has Knock Off support, 24 SpA EVs enables Landorus-T to 2HKO physically defensive Tera Water Garganacl with Grass Knot after its Leftovers have been removed, with the remaining EVs in Attack to maximize the power of Landorus-T's physical moves, if your team lacks Knock Off support, you can go with 4 SpA and 252 Atk EVs instead.

Substitute Landorus-T strongly appreciates Spikes support, to help wear down its switch ins, as this set especially commonly causes the opponent to switch around, and most importantly, put Great Tusk in range of going down to a single Grass Knot. Hisuian Samurott and Ting Lu are good spikers for the bulky offense and balance teams this Landorus-T set resides in. While Landorus-T has great coverage for most of the tier and is a strong breaker against most balance and bulky offense teams, there are still a few Pokemon that it gives free switch-ins to. Iron Defense Zamazenta doesn't take much from Landorus-T's Earthquake, especially with Dauntless Shield activated, and can use Landorus-T as set up fodder with Iron Defense. Physically defensive variants of Galarian Slowking, Moltres, Zapdos, and Gholdengo Ghold is a much worse answer compared to the rest, taking too much from Crunch and not doing enough back especially if a more defensive variant help remedy this, and they former three also provide useful momentum for Landorus-T via Chilly Reception, Volt Switch, and U-turn. Instead of just saying "useful momentum" I might say "help bring in Landorus-T safely" since that's the specific benefit (word it as you see fit) Calm Mind Cresselia is another dangerous set up sweeper that Landorus-T allows to come in for free. As such, Kingambit and Encore Tera Dark or Steel Iron Valiant pose great answers to it, still feel a bit iffy about tera dark but I get that it probably works in 9/10 situations. Tera Steel is more reliable against cress and still common enough for a mention imo while also appreciating Landorus-T spreading damage around for them to clean up, especially if an unsuspecting Great Tusk is taken out via Grass Knot. Great Tusk itself is also a great partner, as going with a more offensive set on Landorus-T makes it less reliable of a check to physical attackers, which Great Tusk helps handle, and Great Tusk is yet another Pokemon that it also appreciates opposing Great Tusk being taken out via Grass Knot, making it easier for defensive variants to win the hazard game, and offensive variants to sweep or dent the opposing team. Might be more of a GP thing but I felt that needed to be reworded (if you can find a better way to do it go ahead)

[CREDITS]
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QC 1/2 when implemented
 

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[SET]
name: Substitute
move 1: Substitute
move 2: Earthquake
move 3: Smack Down / Stone Edge
move 4: Grass Knot
item: Leftovers
tera type: Water
ability: Intimidate
nature: Naive
evs: 232 Atk / 24 SpA / 252 Spe

[SET COMMENTS]
This more offensive set allows Landorus-T to take advantage of its varied movepool and high attacking stats to cause headaches to common teambuilding structures in SV OU, while still retaining its usefulness as an Intimidate pivot; as such, Substitute is essential to make this set work, mostly to ease prediction, but it can also catch unsuspecting players trying to use a status effect on Landorus-T, such as Moltres's Will-o-Wisp or Amoonguss's Spore. (you've mentioned ' this set' once before so cutting repetition + avoiding cross set stuff) Smack Down is important to let Landorus-T threaten a KO on Corviknight, Rotom-W, Zapdos, Moltres, or even Enamorus the next turn with Earthquake, and even if the opponent switches out, Earthquake is likely to strongly dent their team, unless they're running more than one ground immunity. Stone Edge, on top of its great coverage with Earthquake, provides a more immediate hit on Zapdos, which is useful for more offensive variants that outpace Landorus-T, and thus, only give you one turn as opposed to the two you'd get against slower defensive Zapdos. (this point isn't super clear - i get what it means but idk how accessible it'll read for new players. something like "more offensive variants that outpace Landorus-T, which then force Landorus-T to take damage before being able to KO Zapdos" or something like that) Stone Edge also OHKOs Moltres and Enamorus, but it comes at the price of being unable to dent Corviknight or Rotom-W, which is undesirable. Grass Knot rounds out Landorus-T's coverage, as a way to do massive damage to Great Tusk, Garganacl after Iron Defense, Curse, or Tera Water, and even Dondozo. Leftovers are useful to increase Landorus-T's longevity, and regain the HP taken away by Substitute. A Water-type tera (Water Tera type) can come in handy allowing allows (this reads like there's other options for tera and theres none listed) Landorus-T to turn its Ice and Water weaknesses around, and thus better check Baxcalibur, Ice Spinner Great Tusk, and Hisuian Samurott. A Naive nature is best alongside maximum Speed investment to make sure Landorus-T outpaces Great Tusk, most defensive Zapdos variants, and ties with other Landorus-T. If your team has Knock Off support, 24 SpA EVs enables Landorus-T to 2HKO physically defensive Tera Water Garganacl with Grass Knot after its Leftovers have been removed, with the remaining EVs in Attack to maximize the power of Landorus-T's physical moves, if your team lacks Knock Off support, you can go with 4 SpA and 252 Atk EVs instead. Maximum Attack EVs can also be run to ensure Landorus-T can do as much damage with Earthquake as possible.

think the ev explanation part needs to be reworked a bit - having the main spread only viable "if your team has knock" (common but not always) isn't really ideal. just rephrasing to "24 Special Attack EVs allow Landorus-T to 2HKO Garganacl with Grass Knot if its Leftovers have been removed" is probably better more accessible phrasing (and why i reworded last point too). or maybe we could change the spread to a definite calc - not sure how much more we'd need to guarantee this / mabe guarantee tusk ko instead?


Substitute Landorus-T strongly appreciates Spikes support, to help wear down its switch ins, as this set especially Landorus-T commonly causes the opponent to switch around, and most importantly, put Great Tusk in range of going down to a single Grass Knot. Hisuian Samurott and Ting Lu are good spikers for the bulky offense and balance teams this Landorus-T set resides in. (would be better to restructure this paragraph and have the team styles point first and spikes point second bc teamstyles for this set arent rly intuitive) While Landorus-T has great coverage for most of the tier and is a strong breaker against most balance and bulky offense teams, there are still a few Pokemon that it gives free switch-ins to. Iron Defense Zamazenta doesn't take much from Landorus-T's Earthquake, especially with Dauntless Shield activated, and can use Landorus-T as set up fodder with Iron Defense. Physically defensive variants of Galarian Slowking, Moltres, and Zapdos help remedy this, and the former three also help bring Landorus-T for wallbreaking opportunities via Chilly Reception, Volt Switch, and U-turn. Calm Mind Cresselia is another dangerous set up sweeper that Landorus-T allows to come in for free. As such, Kingambit and Encore Tera Dark or Steel Iron Valiant pose great answers to it, while also appreciating Landorus-T spreading damage around for them to clean up, especially if an unsuspecting Great Tusk is taken out via Grass Knot. Great Tusk itself is also a great partner, as going with a more offensive set on Landorus-T makes it less reliable of a check to physical attackers, which Great Tusk helps handle, in return Great Tusk appreciates opposing Great Tusk being taken out via Grass Knot, making it easier for defensive variants to win the hazard game, and offensive variants to sweep or dent the opposing team.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lydian.303291/
Quality checked by:
https://www.smogon.com/forums/members/DKM.402001/
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Grammar checked by:
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[SET]
name: Substitute
move 1: Substitute
move 2: Earthquake
move 3: Smack Down / Stone Edge
move 4: Grass Knot
item: Leftovers
tera type: Water
ability: Intimidate
nature: Naive
evs: 232 Atk / 24 SpA / 252 Spe

[SET COMMENTS]
This more offensive set allows Landorus-T to take advantage of its varied movepool and high attacking stats to cause headaches to common teambuilding structures in SV OU (RC) while still retaining its usefulness as an Intimidate pivot; as such, Substitute is essential mostly to ease prediction, but it can also catch unsuspecting players trying to use a status effect move on Landorus-T, such as Moltres's Will-O-Wisp or Amoonguss's Spore. Smack Down is important to let Landorus-T threaten a KO on Corviknight, Rotom-W, Zapdos, Moltres, or even Enamorus the next turn with Earthquake, and even if the opponent switches out, Earthquake is likely to strongly dent their team, unless they're running more than one Pokemon immune to Ground immunity. Stone Edge, on top of its great coverage with Earthquake, provides a more immediate hit on Zapdos, which is useful for more offensive variants that outpace Landorus-T, which then as these force Landorus-T to take damage before being able to KO Zapdos. Stone Edge also OHKOs OHKOes Moltres and Enamorus, but that it comes at the price of being unable to dent Corviknight or Rotom-W, which is undesirable. Grass Knot rounds out Landorus-T's coverage (RC) as a way to do massive damage to Great Tusk; Garganacl after Iron Defense, Curse, or Tera Water; and Dondozo. Leftovers are is useful to increase Landorus-T's longevity (RC) and regain the HP taken away by Substitute. A Water-type tera Tera Water allows Landorus-T to turn its Ice and Water weaknesses around (RC) and thus better check Baxcalibur, Ice Spinner Great Tusk, and Hisuian Samurott. A Naive nature is best alongside maximum Speed investment to make sure Landorus-T outpaces Great Tusk (RC) and most defensive Zapdos variants (RC) and Speed ties with other Landorus-T. 24 Special Attack EVs allow Landorus-T to 2HKO Garganacl with Grass Knot if its Leftovers have has been removed. Maximum Attack EVs can also be run instead to ensure Landorus-T can do as much damage with Earthquake as possible.

Substitute Landorus-T is commonly found in on bulky offense and balance teams, bringing the gap between a wallbreaker and a bulky pivot. To aid its wallbreaking efforts, however, Landorus-T strongly appreciates Spikes support from the likes of Hisuian Samurott and Ting-Lu (RC) to help wear down its switch-ins, (AH) as Landorus-T commonly causes the opponent to switch around, and, (AC) most importantly, put Great Tusk in range of going down to a single Grass Knot. While Landorus-T has great coverage for most of the tier and is a strong wallbreaker against most balance and bulky offense teams, there are still a few Pokemon that it gives free switch-ins switches to. Iron Defense Zamazenta doesn't take much from Landorus-T's Earthquake, especially with Dauntless Shield activated, and can use Landorus-T as set up setup fodder with Iron Defense. Physically defensive variants of Galarian Slowking, Moltres, and Zapdos help remedy this, and the former three also help bring Landorus-T for wallbreaking opportunities via Chilly Reception, Volt Switch, and U-turn. Calm Mind Cresselia is another dangerous set up setup sweeper that Landorus-T allows to come in for free. As such, Kingambit and Encore Tera Dark or Steel Iron Valiant pose great answers to it (RC) while also appreciating Landorus-T spreading damage around for them to clean up, especially if an unsuspecting Great Tusk is taken out via Grass Knot. Great Tusk itself is also a great partner, as going with a more offensive set on Landorus-T makes it less reliable of a check to physical attackers, which Great Tusk helps handle; (SC) in return Great Tusk appreciates opposing Great Tusk being taken out via Grass Knot, making it easier for defensive variants to win the hazard game (RC) and offensive variants to sweep or dent the opposing team.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lydian.303291/
Quality checked by:
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Grammar checked by:
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