Go ahead, scout me. Team sucks anyway. edit: I used it anyway lolololl
Introduction
So here's an offensive rain team I build recently. To be honest, the only reason I even started to build this team was because I was getting bored of my old ones, and I hadn't used rain in a while. It ended up being pretty decent, so I stuck with it. I didn't really build it around a certain mon, but I definitely had some things in mind (Jolteon, Gyara). Anyway, let's get started with this RMT!
*all pictures drawn by me
Team In-Depth
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Psychic
- Perish Song
- Protect
Well this is a rain team, naturally Politoed would be my first pick. I decided to go with a more defensive set to give my team a bit more bulk. I also enjoy winning weather wars which can be a lot easier if you build your weather starter to live longer. (the best defense is a good offense does not apply to politoed, in my opinion) Psychic is for Toxicroak, which would otherwise wall me. (I don't want to rely on Perish Song). Perish song incase something decides to set up late game or just to force switches, Scald for the burns, and Protect is for scouting/leftys.
Gyarados (M) @ Leftovers
Trait: Moxie
EVs: 60 HP / 248 Atk / 200 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Dragon Dance
- Waterfall
- Bounce
Gyarados would have to be the MVP of this team. Once it finds a time to set up(which isn't hard due to it's excellent typing and bulk), I'm set. I can easily set up on bulky waters laking roar or and electric move. They will try to status me as I set up a sub, and then fail to break my sub with Scald next turn, if they don't switch out. Either way I now have a sub up with +1 atk/spd. And if the team is weakened a bit with hazards that usually all I need. Even if the first poke lives a hit I'll still have my sub and can KO next turn. Thanks to moxie IM now at +2 atk and there isn't much that can take either a +2, or even a +1 waterfall in the rain or a bounce. This mon has gotten me most of my sweeps, or at least severely dented the opposing team.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 80 Def / 176 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip
Ah yes Ferrothorn, I use this mon on so many teams. Probably my favorite hazard support. Obviously it works especially well in the rain where Ferro's biggest weakness, fire attacks, only do half as much damage. Ferrothorn is also my safest switch into opposing Ferrothorn. (yes my team is horribly walled by it) Watch this] and you'll know what I mean. Anyway, SR and Spikes are obviously for hazard support. I like running both Gyro Ball and Power Whip, so that why they're there. I tried Bulldoze for Magnezone, but it didn't really work out so well.
Jolteon (F) @ Leftovers
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunder
- Baton Pass
- Hidden Power [Ice]
Jolteon is great, way too underused in my opinion. Thunder is extremely powerful, and you don't really want to switch into it unless you resist it (or you're a fat pink blob). This paired with top tier speed (literally) and HP Ice can force many switches. This is where my next move comes into play. I can set up a sub on the switch, and then safely pass it to anything on my team (maybe even Gyarados on an EQ to start setting up). This works great with the pseudo Gyaravire I have going on. Jolteon can even sweep late game with Starmie, speaking of which...
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Hydro Pump
- Thunder
I have 2 things that take 25% from SR. Needless to say, I needed a spinner. I tried out Tentacruel at first, but it didn't really seem to fit. Then I tried out Starmie. Perfect. Starmie is a great spinner. With it's great speed I can usually always get off a Rapid Spin before taking a hit. That's not the only thing Starmie is good for though. STAB Hydro Pump in the rain hits like a truck, 2HKOing almost anything that doesn't resist it, sometimes even OHKOing after a little hazard damage. Thunder is obviously there because of the accuracy raise in rain, and so that it can hit things like opposing Gyarados or other water types Starmie might otherwise have trouble with. Recover is there so that Starmie doesn't die as quick and can spin before I decide to pull out Gyara or Dnite.
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 148 Atk / 108 SAtk
Rash Nature (+SAtk, -SDef)
- Hurricane
- ExtremeSpeed
- Earthquake
- Roost
Dragonite is the much needed glue to this team. I knew I need a more bulky set, so I went ahead a slapped max HP on. Hurricane for a powerful STAB, and grass types my team might have trouble with. Earthquake is for steel types and Tyranitar, which might assume I'm the standard rain tank set. I had Thunder in this slot before, but I was tired of getting walled by Tyranitar and Magnezone. Extreme Speed is there so my team has at least one priority user, and definitely comes in handy when finishing off weakened, faster foes. And last but not least, Roost keeps Dragonite healthy and Multiscale intact.
Threatlist
Celebi can pose a big threat to this team. The only things on my team that can outspeed it can barely touch it, and after 1 or 2 NPs, I'm sweeped. Dnite can Hurricane + Espeed, but only if Celebi doesn't have HP ice and/or Multiscale is in tact. I'm considering putting Ice Beam on Starmie over recover.
Sub CM Jirachi can also be hard to deal with. If I let it set up too much it can also potentially sweep my team.
I can play around choiced Terrakion sets, but that won't work for ever. Starmie can check it. (also Jolteon if it's weakened enough) Scarfed sets will outspeed Gyarados if I only have 1 DD up.
Again the only things that can outspeed Virizion can barely tough it, and if it get up a couple CMs and Dnite's Multiscale isn't intact it can easily sweep me.
Salamence is a big threat to any team. Ferro can take one of anything Mence has to offer in the rain, but that's about it. Jolteon can check it.
Other
Ice Beam/Psyshock > Recover
Signal Beam/Volt Switch > Sub/Baton Pass
Life Orb/Expert Belt > Leftovers
Introduction
So here's an offensive rain team I build recently. To be honest, the only reason I even started to build this team was because I was getting bored of my old ones, and I hadn't used rain in a while. It ended up being pretty decent, so I stuck with it. I didn't really build it around a certain mon, but I definitely had some things in mind (Jolteon, Gyara). Anyway, let's get started with this RMT!
*all pictures drawn by me
Team In-Depth
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Psychic
- Perish Song
- Protect
Well this is a rain team, naturally Politoed would be my first pick. I decided to go with a more defensive set to give my team a bit more bulk. I also enjoy winning weather wars which can be a lot easier if you build your weather starter to live longer. (the best defense is a good offense does not apply to politoed, in my opinion) Psychic is for Toxicroak, which would otherwise wall me. (I don't want to rely on Perish Song). Perish song incase something decides to set up late game or just to force switches, Scald for the burns, and Protect is for scouting/leftys.
Gyarados (M) @ Leftovers
Trait: Moxie
EVs: 60 HP / 248 Atk / 200 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Dragon Dance
- Waterfall
- Bounce
Gyarados would have to be the MVP of this team. Once it finds a time to set up(which isn't hard due to it's excellent typing and bulk), I'm set. I can easily set up on bulky waters laking roar or and electric move. They will try to status me as I set up a sub, and then fail to break my sub with Scald next turn, if they don't switch out. Either way I now have a sub up with +1 atk/spd. And if the team is weakened a bit with hazards that usually all I need. Even if the first poke lives a hit I'll still have my sub and can KO next turn. Thanks to moxie IM now at +2 atk and there isn't much that can take either a +2, or even a +1 waterfall in the rain or a bounce. This mon has gotten me most of my sweeps, or at least severely dented the opposing team.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 80 Def / 176 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip
Ah yes Ferrothorn, I use this mon on so many teams. Probably my favorite hazard support. Obviously it works especially well in the rain where Ferro's biggest weakness, fire attacks, only do half as much damage. Ferrothorn is also my safest switch into opposing Ferrothorn. (yes my team is horribly walled by it) Watch this] and you'll know what I mean. Anyway, SR and Spikes are obviously for hazard support. I like running both Gyro Ball and Power Whip, so that why they're there. I tried Bulldoze for Magnezone, but it didn't really work out so well.
Jolteon (F) @ Leftovers
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunder
- Baton Pass
- Hidden Power [Ice]
Jolteon is great, way too underused in my opinion. Thunder is extremely powerful, and you don't really want to switch into it unless you resist it (or you're a fat pink blob). This paired with top tier speed (literally) and HP Ice can force many switches. This is where my next move comes into play. I can set up a sub on the switch, and then safely pass it to anything on my team (maybe even Gyarados on an EQ to start setting up). This works great with the pseudo Gyaravire I have going on. Jolteon can even sweep late game with Starmie, speaking of which...
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Hydro Pump
- Thunder
I have 2 things that take 25% from SR. Needless to say, I needed a spinner. I tried out Tentacruel at first, but it didn't really seem to fit. Then I tried out Starmie. Perfect. Starmie is a great spinner. With it's great speed I can usually always get off a Rapid Spin before taking a hit. That's not the only thing Starmie is good for though. STAB Hydro Pump in the rain hits like a truck, 2HKOing almost anything that doesn't resist it, sometimes even OHKOing after a little hazard damage. Thunder is obviously there because of the accuracy raise in rain, and so that it can hit things like opposing Gyarados or other water types Starmie might otherwise have trouble with. Recover is there so that Starmie doesn't die as quick and can spin before I decide to pull out Gyara or Dnite.
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 148 Atk / 108 SAtk
Rash Nature (+SAtk, -SDef)
- Hurricane
- ExtremeSpeed
- Earthquake
- Roost
Dragonite is the much needed glue to this team. I knew I need a more bulky set, so I went ahead a slapped max HP on. Hurricane for a powerful STAB, and grass types my team might have trouble with. Earthquake is for steel types and Tyranitar, which might assume I'm the standard rain tank set. I had Thunder in this slot before, but I was tired of getting walled by Tyranitar and Magnezone. Extreme Speed is there so my team has at least one priority user, and definitely comes in handy when finishing off weakened, faster foes. And last but not least, Roost keeps Dragonite healthy and Multiscale intact.
Threatlist
Celebi can pose a big threat to this team. The only things on my team that can outspeed it can barely touch it, and after 1 or 2 NPs, I'm sweeped. Dnite can Hurricane + Espeed, but only if Celebi doesn't have HP ice and/or Multiscale is in tact. I'm considering putting Ice Beam on Starmie over recover.
Sub CM Jirachi can also be hard to deal with. If I let it set up too much it can also potentially sweep my team.
I can play around choiced Terrakion sets, but that won't work for ever. Starmie can check it. (also Jolteon if it's weakened enough) Scarfed sets will outspeed Gyarados if I only have 1 DD up.
Again the only things that can outspeed Virizion can barely tough it, and if it get up a couple CMs and Dnite's Multiscale isn't intact it can easily sweep me.
Salamence is a big threat to any team. Ferro can take one of anything Mence has to offer in the rain, but that's about it. Jolteon can check it.
Other
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Psychic
- Perish Song
- Protect
Gyarados (M) @ Leftovers
Trait: Moxie
EVs: 60 HP / 248 Atk / 200 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Dragon Dance
- Waterfall
- Bounce
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 80 Def / 176 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip
Jolteon (F) @ Leftovers
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunder
- Baton Pass
- Hidden Power [Ice]
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Hydro Pump
- Thunder
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 148 Atk / 108 SAtk
Rash Nature (+SAtk, -SDef)
- Hurricane
- Earthquake
- ExtremeSpeed
- Roost
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Psychic
- Perish Song
- Protect
Gyarados (M) @ Leftovers
Trait: Moxie
EVs: 60 HP / 248 Atk / 200 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Dragon Dance
- Waterfall
- Bounce
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 80 Def / 176 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip
Jolteon (F) @ Leftovers
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunder
- Baton Pass
- Hidden Power [Ice]
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Hydro Pump
- Thunder
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 148 Atk / 108 SAtk
Rash Nature (+SAtk, -SDef)
- Hurricane
- Earthquake
- ExtremeSpeed
- Roost
I know it doesn't really prove anything shaddap