Hey guys,
I would be greatly appreciated if you can review my team and suggest any improvements that I could make. I win a solid percentage of my battles in the OU tier, but I am wanting to take my team to the next level. Trying to get the right team in place before I really start to focus on the elitism of strategy.
Azelf - Lead
@ Life Orb - Jolly - Levitate
252 Atk, 4 SpD, 252 Sp
1. Explosion
2. U-Turn
3. Stealth Rocks
4. Fire Punch
Solid lead here, not really looking to really make many changes; works like a charm. I will judge the situation to see if I can get off stealth rocks otherwise I go to the next step. If people lead off with an important pokemon with frail defense, I will either lead off with explosion for the OHKO, or get my rocks up, then explode. If explosion won't OHKO, then I will opt for a U-Turn and switch usually into my Tentacruel to Toxic Spikes (2x). Fire Punch is a pretty effective move with the max attack and life orb. Does serious damage to Forretress, Scizor, Lucario, Jirachi - some of the more popular leads. U-Turn usually can damage some of the other more popular ones such as the Latis or Tyranitar.
Tentacruel - Bulky Spikes/Spinner/MagicCoat
@ Leftovers - Calm - Clear Body
252 HP, 252 SpD, 4 Sp
1. Toxic Spikes
2. Rapid Spin
3. Surf
4. Magic Coat
The next pokemon I would usually U-turn to, or switch into post-explosion. I am really liking the bulkiness of the set, plus the addition to set up Toxic Spikes, plus I now have a Rapid Spinner on my team; always a plus. Using Magic Coat on the Tentacruel also allows for me to use Espeon's Magic Bounce in a way, which I formerly had in this slot, just by predicting. Usually in OU it is fairly easy to predict a taunt or spike move - so I am completely fine with this set.
Dragonite - Atk Sweeper
@ Life Orb - Jolly - Multiscale
4 HP, 252 Atk, 252 Sp
1. Extremespeed
2. Outrage
3. Roost
4. Thunderpunch
Dragonite - Bulky Atk Oriented
@ Leftovers - Careful - Multiscale
252 HP, 4 SpA, 252 Sp
1. Extremespeed
2. Dragon Claw
3. Dragon Dance
4. Roost
Dragon is an absolute beast in the first set. He immediately is highpowered and can strike at anytime for huge damage with the Life Orb bonus and max Atk, usually with outrage. Extremespeed is basically a must have for me on a Dragonite as I can always switch it in to knock off any pokemon with a nub of health left. Thunderpunch helps as it is my only pokemon with an electric move - and saying that it is pretty powerful on Dragonite.
On the other hand, I always seem to be lacking a pokemon that can "set up" while facing a stall pokemon. I would love to have a pokemon that could set up and wipe an entire team if the opponent isnt careful. This is particularly the case when having my Tentacruel in as there is no Espeon to set up for itself or for Baton Pass. No sense in having Outrage if Dragonite is boosted - so in this set I have opted for Dragon Claw.
Chandelure - Scarfed SpA Sweeper
@ Choice Scarf - Modest - Flame Body
252 SpA, 4 SpD, 252 Sp
1. Flamethrower
2. Energy Ball
3. Shadow Ball
4. Curse
Powerful as hell and plus it usually has priority. When Espeon is in my team I usually try to usually Baton Pass to this beast as it is virutally unstoppable with boosted SpA and SpD. Flamethrower over FireBlast because its SpA is high enough to usually OHKO and fire weaknesses - accuracy is preferred. Energy ball is super effective when switching into a Water or Ground pokemon as it is rarely seen coming from a Chandelure. I am expected to be a noob and take them for surprise with the scarf priority. Shadow Ball wrecks havoc into the Latis, Alakazam or other Psychics/Ghosts. A good neutral move because it hits for significant damage on most pokemon as I cannot change moves due to the scarf. Curse, I dont really know.. I struggled finding a final move for this set, and it doesnt seem like a bad choice. Can cause significant damage if Chandelure has low health, I'll just play off a curse to kill or force a switch.
Skarmory - Physical Wall
@ Leftovers - Impish - Sturdy
252 HP, 252 Def, 4 SpD
1. Roost
2. Whirlwind
3 & 4. Spikes/Toxic/Brave Bird
Can never really decide between Spikies, Toxic and Brave Bird. I tend to lean towards the unorthodox Toxic & Brave Bird. Not really a huge Spikes fan. Whirlwind to halt stat boosters is a basic necessity as I do not have it or Roar equipped on anything else. Effective in the stall game, and is usually good for at least one KO. Roost is self explanitory.
Gliscor - Toxic Stall
@ Toxic Orb - Impish - Poison Heal
252 HP, 184 Def, 72 Sp
1. Substitute
2. Protect
3. Earthquake
4. Toxic
I prefer to run the Gliscor with the newly implemented Tentacruel. Gliscor can be a really effective staller with the Toxic Orb recovery and Sub/Protect combo - when Toxic is in play or the Toxic Spikes (results in the same effect). Earthquake is a solid STAB move that can do some damage to fires/ground alike, but the true main focus of this set is to Poision stall multiple pokemon with Sub/Protect. Can honestly go through about 2-3 pokemon with 2 Toxic Spikes set up.
I really appreciate the help, thanks guys.
I would be greatly appreciated if you can review my team and suggest any improvements that I could make. I win a solid percentage of my battles in the OU tier, but I am wanting to take my team to the next level. Trying to get the right team in place before I really start to focus on the elitism of strategy.
Azelf - Lead
@ Life Orb - Jolly - Levitate
252 Atk, 4 SpD, 252 Sp
1. Explosion
2. U-Turn
3. Stealth Rocks
4. Fire Punch
Solid lead here, not really looking to really make many changes; works like a charm. I will judge the situation to see if I can get off stealth rocks otherwise I go to the next step. If people lead off with an important pokemon with frail defense, I will either lead off with explosion for the OHKO, or get my rocks up, then explode. If explosion won't OHKO, then I will opt for a U-Turn and switch usually into my Tentacruel to Toxic Spikes (2x). Fire Punch is a pretty effective move with the max attack and life orb. Does serious damage to Forretress, Scizor, Lucario, Jirachi - some of the more popular leads. U-Turn usually can damage some of the other more popular ones such as the Latis or Tyranitar.
Tentacruel - Bulky Spikes/Spinner/MagicCoat
@ Leftovers - Calm - Clear Body
252 HP, 252 SpD, 4 Sp
1. Toxic Spikes
2. Rapid Spin
3. Surf
4. Magic Coat
The next pokemon I would usually U-turn to, or switch into post-explosion. I am really liking the bulkiness of the set, plus the addition to set up Toxic Spikes, plus I now have a Rapid Spinner on my team; always a plus. Using Magic Coat on the Tentacruel also allows for me to use Espeon's Magic Bounce in a way, which I formerly had in this slot, just by predicting. Usually in OU it is fairly easy to predict a taunt or spike move - so I am completely fine with this set.
Dragonite - Atk Sweeper
@ Life Orb - Jolly - Multiscale
4 HP, 252 Atk, 252 Sp
1. Extremespeed
2. Outrage
3. Roost
4. Thunderpunch
Dragonite - Bulky Atk Oriented
@ Leftovers - Careful - Multiscale
252 HP, 4 SpA, 252 Sp
1. Extremespeed
2. Dragon Claw
3. Dragon Dance
4. Roost
Dragon is an absolute beast in the first set. He immediately is highpowered and can strike at anytime for huge damage with the Life Orb bonus and max Atk, usually with outrage. Extremespeed is basically a must have for me on a Dragonite as I can always switch it in to knock off any pokemon with a nub of health left. Thunderpunch helps as it is my only pokemon with an electric move - and saying that it is pretty powerful on Dragonite.
On the other hand, I always seem to be lacking a pokemon that can "set up" while facing a stall pokemon. I would love to have a pokemon that could set up and wipe an entire team if the opponent isnt careful. This is particularly the case when having my Tentacruel in as there is no Espeon to set up for itself or for Baton Pass. No sense in having Outrage if Dragonite is boosted - so in this set I have opted for Dragon Claw.
Chandelure - Scarfed SpA Sweeper
@ Choice Scarf - Modest - Flame Body
252 SpA, 4 SpD, 252 Sp
1. Flamethrower
2. Energy Ball
3. Shadow Ball
4. Curse
Powerful as hell and plus it usually has priority. When Espeon is in my team I usually try to usually Baton Pass to this beast as it is virutally unstoppable with boosted SpA and SpD. Flamethrower over FireBlast because its SpA is high enough to usually OHKO and fire weaknesses - accuracy is preferred. Energy ball is super effective when switching into a Water or Ground pokemon as it is rarely seen coming from a Chandelure. I am expected to be a noob and take them for surprise with the scarf priority. Shadow Ball wrecks havoc into the Latis, Alakazam or other Psychics/Ghosts. A good neutral move because it hits for significant damage on most pokemon as I cannot change moves due to the scarf. Curse, I dont really know.. I struggled finding a final move for this set, and it doesnt seem like a bad choice. Can cause significant damage if Chandelure has low health, I'll just play off a curse to kill or force a switch.
Skarmory - Physical Wall
@ Leftovers - Impish - Sturdy
252 HP, 252 Def, 4 SpD
1. Roost
2. Whirlwind
3 & 4. Spikes/Toxic/Brave Bird
Can never really decide between Spikies, Toxic and Brave Bird. I tend to lean towards the unorthodox Toxic & Brave Bird. Not really a huge Spikes fan. Whirlwind to halt stat boosters is a basic necessity as I do not have it or Roar equipped on anything else. Effective in the stall game, and is usually good for at least one KO. Roost is self explanitory.
Gliscor - Toxic Stall
@ Toxic Orb - Impish - Poison Heal
252 HP, 184 Def, 72 Sp
1. Substitute
2. Protect
3. Earthquake
4. Toxic
I prefer to run the Gliscor with the newly implemented Tentacruel. Gliscor can be a really effective staller with the Toxic Orb recovery and Sub/Protect combo - when Toxic is in play or the Toxic Spikes (results in the same effect). Earthquake is a solid STAB move that can do some damage to fires/ground alike, but the true main focus of this set is to Poision stall multiple pokemon with Sub/Protect. Can honestly go through about 2-3 pokemon with 2 Toxic Spikes set up.
I really appreciate the help, thanks guys.




