Yeah, this is the team I have decided to use to get on the leaderboard. I have made it my goal to make it to at least #40 by the end of summer. Since I never made it to the leaderboard during school times, and since it's summer there will be even more people on shoddy, so it will be tougher than ever. So here's your summer homework: Help me great teamraters!
My best team was easily my stall team. However, I found that my life was too fast paced, and with pokemon like mixmence appearing, stall was becoming harder to play. Plus each of my matches took about 15-25 minutes, I swear. My teams were so stally that I'm talking the opponet died from pressure damage usually. Anyway, to deal with the platinum threats, I eventually noticed my "stall team" was becoming more and more offensive, i.e., changing my defensive latias to life orb latias, making my hippodown a rest-talk offensive t-tar, etc. So I decided, what the hell, I'd make a full out offensive teams. I'd always been really bad at offensive teams, but I realized that a good offensive team could use resistences and immunities to switch, and punish switches. So I constructed this team, and found that it was my best team, but there is a lot of room for improvement. Well, here goes.
Mamoswine (M) @ Focus Sash
Ability: Snow Cloak
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Ice Shard
- Earthquake
- Endeavor
This is so godamn beast it's not even funny. Sets up stealth rock, endeavors opponets, ice shards for revenge, and earthquake to kick ass. Since I wanted a hyper offensive team, I wanted a good lead. The first option was leadape-overdone, overated, and it couldn't support the team. In fact, few of these leads could support the team much. One thing I learned from playing stall is that all six pokemon are needed to minimize threats. So I needed a lead that, if it survived after setting up stealth rock, it could do something besides being death fodder. Then I found Mamoswine. Although, he usually doesn't get stealth rock up until mid-game, he makes up for it because his ice shard can hit flying types hard. Salamence will never sweep my team. Let's see how he deals with these leads:
Metagross---he can stealth rock on his stealth rock, endeavor on the meteor mash, then ice shard, however, I uasually go to gyrados for setup, since metagross can't touch gyra, especielly if it lacks explosion.
Azelf---Ice Shard off the bat incase of taunt, then they usually stealth rock as I shard again. Shard once more for the KO.
Swampert---Gyrados set up fodder.
Jirachi---annoying cause of flinch. try to set up gyrados or suicune, I guess. Flygon can attemt a speed tie.
Areodactyl---Since they usually open with taunt, just double ice shard. Hopefully, I can stop stealth rock.
Infernape---Do you really need to ask? Earthquake + ice shard. The new vacuum wave sets are gaining popularity though, and they are quite annoying.
Hippodown---Go to suicune as they stealth rock. Hydro Pump death.
Ninjask---Ice shard.
Brongzong---haven't seen any, but I bet they could be trouble. I have no sleep absorber, and if mamo doesn't get off an endeavor + ice shard, I guess I'd have to resort to t-tar's flamethrower or beating it down with gengar's shadow ball.
Tyranitar---Can set up stealth rock, since everyone except my own t-tar can beat him one-on-one.
Heatran---Earthquake ko'es right through the shuca.
Basically, anything mamo can't beat is setup fodder for gyrados. And guess what-mamo is great at revenging whats left after a life orb gyra sweep.
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Naive nature (+Spe, -SDef)
- U-turn
- Outrage
- Earthquake
- Draco Meteor
My revenge killer. U-turn is an excellent scout. Outrage because it's great when steels are gone, and earthquake is good for when flyers/levitators are gone. Draco Meteor is the main revenge move. U-turn doesn't have enough power, outrage and earthquake give setup to steels/flyers. Draco Meteor is left. Power, reliability, etc. And flygons base 80 speciel attack is respectable.
Flygon was chosen because of his speciel immunity to electric, plus immunity to earthquake and resistence to stone edge. He makes sure dragon dance kingdra isn't to much of a problem, and is my last line of defense to dragon dance salamence if mamoswine is dead and suicune is weakened. Naughty was chosen becuase he is also my last hope against scizor.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Substitute
- Thunderbolt
Subgengar is amazing. Shadow Ball and focus blast for perfect coverage. Thunderbolt was chosen over hidden power fire because water types are more dangerous to me then scizor, since scizor takes about 70% from focus blast anyway. Gengar provides valuble immunity to fighting, normal, and ground. Substitute gengar was chosen becuas ebehind a sub, he can hit a lot of threats to my team hard.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Explosion
- Hidden Power [Fire]
- Flash Cannon
My steel and steel revenger. Stops leadjirachi from getting stealth rock up (they always trick or iron head off the bat), revenges lucario thanks to a handy steel resist, patches up my scizor weakness, checks waters (not named swampert, gastrodon, quagsire or wishcashe), and can explode on a threat. Can also revenge t-tar and any other poke weak to steel. Magnezone was chosen becuase he can revenge troublesome steels, is himself a steel, can explode on a threat, can take psychic attack just like tyranitar, and is my teams only resistence to dragon. He also combos well with flygon, both type wise, and the fact that they can both revenge each other's walls, since flygon tends to attract steel types, which he can u-turn to magnezone from.
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 90 HP/252 Atk/168 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake
My main switchin to things like scizor, and an excellent late game sweeper. The EV's may seem a little wierd. Max attack is obvious, and if you look at the table analasys, jolly with 252 speed evs acomplish nothing. 168 speed evs is all it takes to outspeed base 130s (jolteon you bitch!) after a dragon dance, so I can put some evs in hp. I chose jolly over adamant becuase I felt like the extra speed and hp I got with jolly and 168 speed evs was worth the small amount of attack I gave up with adamant 252 speed evs.
Gyrados was chosen becuase of its power, ground immunity, fighting resistence and amazing sweeping ability.
Suicune @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Life orb offensive suicune is a BEAST! It can't sweep, because it's slow and can beeasily revenge killed, but it's amazing at breaking the game wide open. bring it in on something water weak (hopefully revenge kill, he doesn't like taking any damage on the switch at all.) and Hydro pump away. I have not gone a single battle where suicune has not taken down an opponet with it. He is so important to my team. Wether revenge killing gyrados, who doesn't take much even from a dragon danced earthquake and outspeeds them without the dragon dance. He also surprises breloom who think they can spore me. Seriously people, don't switch breloom into this! Ice beam ownage. He also helps take out scizor, who switch in thinking they can u-turn for free damage-guess what, hydro pump ohko's with stealth rock.
Threats:
Scizor: A somewhat minor threat. Gyrados has trouble, since with sandstorm up, he takes about 51% just switching into scizors bullet punch. Usually I can lure him with suicune or gengar, but when the opponet doesn't fall for it, it usually come sdown to keeping my flygon above 55% to earthquake him.
Jirachi: Can cause trouble if it's scarved with four moves. Expert belt versions have been croppin gup though, which require more prediction on both sides. Flygon is the only one who outspeeds, and even there it may be a speed tie.
Lucario: provided mamo has lost it's sash and flygon is weakened, then only gengar can stop it, and it may have to rely on 70% accurate focus blast. Although extremely rare, bullet punch versions rampage through me. Luckily, it can only set up on flygon's outrage, and that usually does enough in two blows to weaken it for gengar to ko with 100% accurate thunderbolt. Luckily, it usually tries to set up on tyranitar thinking choice, so I flamethrower it.
Salamence: The reason I keep mamo alive until I see all the opponets pokemon. If it's jolly and dragon dances up and wins the speed tie against flygon, my only hope is to have gyra get the intimadate so suicune or tyranitar can ice beam it.
As seen, it looks as though a lot of my current threats could be solved by making gyra rest talk. However, I fear that many other pokemon could set up on gyra sweeping with it's only attack move being waterfall. Thoughts/comments on this?
So thats the team. Credits to Arkeis for the pics. This is also my second RMT, my first was up to par, so this should be okay. Thanks to Friar and his warstory that introduced me to lif eorb offensive cune, and thanks to all the noobs who switch breloom, scizor, gyrados, etc. into suicune.:naughty:
Edits in bold
My best team was easily my stall team. However, I found that my life was too fast paced, and with pokemon like mixmence appearing, stall was becoming harder to play. Plus each of my matches took about 15-25 minutes, I swear. My teams were so stally that I'm talking the opponet died from pressure damage usually. Anyway, to deal with the platinum threats, I eventually noticed my "stall team" was becoming more and more offensive, i.e., changing my defensive latias to life orb latias, making my hippodown a rest-talk offensive t-tar, etc. So I decided, what the hell, I'd make a full out offensive teams. I'd always been really bad at offensive teams, but I realized that a good offensive team could use resistences and immunities to switch, and punish switches. So I constructed this team, and found that it was my best team, but there is a lot of room for improvement. Well, here goes.

Mamoswine (M) @ Focus Sash
Ability: Snow Cloak
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Ice Shard
- Earthquake
- Endeavor
This is so godamn beast it's not even funny. Sets up stealth rock, endeavors opponets, ice shards for revenge, and earthquake to kick ass. Since I wanted a hyper offensive team, I wanted a good lead. The first option was leadape-overdone, overated, and it couldn't support the team. In fact, few of these leads could support the team much. One thing I learned from playing stall is that all six pokemon are needed to minimize threats. So I needed a lead that, if it survived after setting up stealth rock, it could do something besides being death fodder. Then I found Mamoswine. Although, he usually doesn't get stealth rock up until mid-game, he makes up for it because his ice shard can hit flying types hard. Salamence will never sweep my team. Let's see how he deals with these leads:
Metagross---he can stealth rock on his stealth rock, endeavor on the meteor mash, then ice shard, however, I uasually go to gyrados for setup, since metagross can't touch gyra, especielly if it lacks explosion.
Azelf---Ice Shard off the bat incase of taunt, then they usually stealth rock as I shard again. Shard once more for the KO.
Swampert---Gyrados set up fodder.
Jirachi---annoying cause of flinch. try to set up gyrados or suicune, I guess. Flygon can attemt a speed tie.
Areodactyl---Since they usually open with taunt, just double ice shard. Hopefully, I can stop stealth rock.
Infernape---Do you really need to ask? Earthquake + ice shard. The new vacuum wave sets are gaining popularity though, and they are quite annoying.
Hippodown---Go to suicune as they stealth rock. Hydro Pump death.
Ninjask---Ice shard.
Brongzong---haven't seen any, but I bet they could be trouble. I have no sleep absorber, and if mamo doesn't get off an endeavor + ice shard, I guess I'd have to resort to t-tar's flamethrower or beating it down with gengar's shadow ball.
Tyranitar---Can set up stealth rock, since everyone except my own t-tar can beat him one-on-one.
Heatran---Earthquake ko'es right through the shuca.
Basically, anything mamo can't beat is setup fodder for gyrados. And guess what-mamo is great at revenging whats left after a life orb gyra sweep.

Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Naive nature (+Spe, -SDef)
- U-turn
- Outrage
- Earthquake
- Draco Meteor
My revenge killer. U-turn is an excellent scout. Outrage because it's great when steels are gone, and earthquake is good for when flyers/levitators are gone. Draco Meteor is the main revenge move. U-turn doesn't have enough power, outrage and earthquake give setup to steels/flyers. Draco Meteor is left. Power, reliability, etc. And flygons base 80 speciel attack is respectable.
Flygon was chosen because of his speciel immunity to electric, plus immunity to earthquake and resistence to stone edge. He makes sure dragon dance kingdra isn't to much of a problem, and is my last line of defense to dragon dance salamence if mamoswine is dead and suicune is weakened. Naughty was chosen becuase he is also my last hope against scizor.

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Substitute
- Thunderbolt
Subgengar is amazing. Shadow Ball and focus blast for perfect coverage. Thunderbolt was chosen over hidden power fire because water types are more dangerous to me then scizor, since scizor takes about 70% from focus blast anyway. Gengar provides valuble immunity to fighting, normal, and ground. Substitute gengar was chosen becuas ebehind a sub, he can hit a lot of threats to my team hard.

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Explosion
- Hidden Power [Fire]
- Flash Cannon
My steel and steel revenger. Stops leadjirachi from getting stealth rock up (they always trick or iron head off the bat), revenges lucario thanks to a handy steel resist, patches up my scizor weakness, checks waters (not named swampert, gastrodon, quagsire or wishcashe), and can explode on a threat. Can also revenge t-tar and any other poke weak to steel. Magnezone was chosen becuase he can revenge troublesome steels, is himself a steel, can explode on a threat, can take psychic attack just like tyranitar, and is my teams only resistence to dragon. He also combos well with flygon, both type wise, and the fact that they can both revenge each other's walls, since flygon tends to attract steel types, which he can u-turn to magnezone from.

Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 90 HP/252 Atk/168 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake
My main switchin to things like scizor, and an excellent late game sweeper. The EV's may seem a little wierd. Max attack is obvious, and if you look at the table analasys, jolly with 252 speed evs acomplish nothing. 168 speed evs is all it takes to outspeed base 130s (jolteon you bitch!) after a dragon dance, so I can put some evs in hp. I chose jolly over adamant becuase I felt like the extra speed and hp I got with jolly and 168 speed evs was worth the small amount of attack I gave up with adamant 252 speed evs.
Gyrados was chosen becuase of its power, ground immunity, fighting resistence and amazing sweeping ability.

Suicune @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Life orb offensive suicune is a BEAST! It can't sweep, because it's slow and can beeasily revenge killed, but it's amazing at breaking the game wide open. bring it in on something water weak (hopefully revenge kill, he doesn't like taking any damage on the switch at all.) and Hydro pump away. I have not gone a single battle where suicune has not taken down an opponet with it. He is so important to my team. Wether revenge killing gyrados, who doesn't take much even from a dragon danced earthquake and outspeeds them without the dragon dance. He also surprises breloom who think they can spore me. Seriously people, don't switch breloom into this! Ice beam ownage. He also helps take out scizor, who switch in thinking they can u-turn for free damage-guess what, hydro pump ohko's with stealth rock.
Threats:
Scizor: A somewhat minor threat. Gyrados has trouble, since with sandstorm up, he takes about 51% just switching into scizors bullet punch. Usually I can lure him with suicune or gengar, but when the opponet doesn't fall for it, it usually come sdown to keeping my flygon above 55% to earthquake him.
Jirachi: Can cause trouble if it's scarved with four moves. Expert belt versions have been croppin gup though, which require more prediction on both sides. Flygon is the only one who outspeeds, and even there it may be a speed tie.
Lucario: provided mamo has lost it's sash and flygon is weakened, then only gengar can stop it, and it may have to rely on 70% accurate focus blast. Although extremely rare, bullet punch versions rampage through me. Luckily, it can only set up on flygon's outrage, and that usually does enough in two blows to weaken it for gengar to ko with 100% accurate thunderbolt. Luckily, it usually tries to set up on tyranitar thinking choice, so I flamethrower it.
Salamence: The reason I keep mamo alive until I see all the opponets pokemon. If it's jolly and dragon dances up and wins the speed tie against flygon, my only hope is to have gyra get the intimadate so suicune or tyranitar can ice beam it.
As seen, it looks as though a lot of my current threats could be solved by making gyra rest talk. However, I fear that many other pokemon could set up on gyra sweeping with it's only attack move being waterfall. Thoughts/comments on this?
So thats the team. Credits to Arkeis for the pics. This is also my second RMT, my first was up to par, so this should be okay. Thanks to Friar and his warstory that introduced me to lif eorb offensive cune, and thanks to all the noobs who switch breloom, scizor, gyrados, etc. into suicune.:naughty:
Edits in bold