Torkoal @ Heat Rock
Ability: Drought
Tera Type: Grass
EVs: 216 HP / 252 Def / 40 SpA
Bold Nature
- Stealth Rock
- Overheat
- Yawn
- Earthquake
torkoal is bulky enough to withstand hits and set up sun and stealth rock. Yawn is great for messing up with set up opposing threats like Careludge or dragonite while also giving you the oportunity to swich freely into your teamates that like sun like Walking Wake or Heatran. Overheat is great for hitting hard pokemons like Amungas, Alola Ninetales or even Gliscor lower enougth it's health for you sweeper to do the job. Eathquake is great move to hit pokemon like Glimmora.
Walking Wake @ Life Orb
Ability: Protosynthesis
Tera Type: Fairy
EVs: 248 HP / 8 SpA / 252 Spe
Modest Nature
- Flamethrower
- Hydro Steam
- Dragon Pulse
- Flip Turn
Walking Wake in sun teams is a beast. It's higth speed and spA make it a great wallbreaker and sweeper. Having +8 spA Modest and +252 spe make it very fast in sun outspeeding even no scarf Dragapult full speed invested and while having great damage with life ord. Life orb is great beacuse it allows you to not being lock in one move in comparison to choise specs and that is great with the great coverage moves it has. Flamethrower in sun is great move to even 1HKO uninvested spD Corviknight and Amungas making it hard to switch in. Flip turn allows you to freely leave the field before sun ends and bring it back again when time needs.
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 206 HP / 252 SpD / 50 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Will-O-Wisp
- Earth Power
Heatran i a great pokemon since it's depute. It great typing and bulk allows it to swich in opposing enemy pokemon like Toxapex or Galar Slowking. Terra grass allows it to withstand water and earth attack. Magma storm and taunt is great for break annoying opposing pokemon that would otherwise would be very annoying to deal with like trick room Hatterene or Gliscor with Toxapex or Alomomola with terra grass.
Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Water
EVs: 252 Def / 252 SpD / 4 Spe
Bold Nature
- Rapid Spin
- Body Press
- Ice Spinner
- Knock Off
Assualt vest Great Tusk has insane bulk for both Atk and spD withstanding even Dragonite spe invested 2 time dragon dance Terra normal Extremespeed while full health. The great coverage move allows it break break opposing team slow but steady. Knock of is great both for coverage and knockiing annoying items like leftoverse or boots while also can check Gholdengo if you predict correctly and hit knock off before rapid spin.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Thunderbolt
- Shadow Ball
Terra Electric Dragapult is sure unexpected but is there for dealing with annoying watter pokemon like manaphy, the STAB Electric moves can 1HKO manaphy after a stealth rock damage. The reason for being into the team is to revenge kill pokemons that would be hard to deal otherwise and block spins from opposing Great Tusk due to its ghost typing.
Kingambit @ Air Balloon
Ability: Supreme Overlord
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Low Kick
- Iron Head
- Swords Dance
- Sucker Punch
Balloon Kingambit is great for late game cleaning. Has great coverage with moves and it's great Atk stat. Terra fire is ther for avoiding Will-O-Wisp and fire type moves. Sucker Punch is great priority move but you need to be carefull ue to it's miss potential if opponent plays right. Low kick is there for handling pokemons like terra Normal Dragonite with minimum sword set up or opposing Kingambit.
Ability: Drought
Tera Type: Grass
EVs: 216 HP / 252 Def / 40 SpA
Bold Nature
- Stealth Rock
- Overheat
- Yawn
- Earthquake
torkoal is bulky enough to withstand hits and set up sun and stealth rock. Yawn is great for messing up with set up opposing threats like Careludge or dragonite while also giving you the oportunity to swich freely into your teamates that like sun like Walking Wake or Heatran. Overheat is great for hitting hard pokemons like Amungas, Alola Ninetales or even Gliscor lower enougth it's health for you sweeper to do the job. Eathquake is great move to hit pokemon like Glimmora.
Walking Wake @ Life Orb
Ability: Protosynthesis
Tera Type: Fairy
EVs: 248 HP / 8 SpA / 252 Spe
Modest Nature
- Flamethrower
- Hydro Steam
- Dragon Pulse
- Flip Turn
Walking Wake in sun teams is a beast. It's higth speed and spA make it a great wallbreaker and sweeper. Having +8 spA Modest and +252 spe make it very fast in sun outspeeding even no scarf Dragapult full speed invested and while having great damage with life ord. Life orb is great beacuse it allows you to not being lock in one move in comparison to choise specs and that is great with the great coverage moves it has. Flamethrower in sun is great move to even 1HKO uninvested spD Corviknight and Amungas making it hard to switch in. Flip turn allows you to freely leave the field before sun ends and bring it back again when time needs.
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 206 HP / 252 SpD / 50 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Will-O-Wisp
- Earth Power
Heatran i a great pokemon since it's depute. It great typing and bulk allows it to swich in opposing enemy pokemon like Toxapex or Galar Slowking. Terra grass allows it to withstand water and earth attack. Magma storm and taunt is great for break annoying opposing pokemon that would otherwise would be very annoying to deal with like trick room Hatterene or Gliscor with Toxapex or Alomomola with terra grass.
Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Water
EVs: 252 Def / 252 SpD / 4 Spe
Bold Nature
- Rapid Spin
- Body Press
- Ice Spinner
- Knock Off
Assualt vest Great Tusk has insane bulk for both Atk and spD withstanding even Dragonite spe invested 2 time dragon dance Terra normal Extremespeed while full health. The great coverage move allows it break break opposing team slow but steady. Knock of is great both for coverage and knockiing annoying items like leftoverse or boots while also can check Gholdengo if you predict correctly and hit knock off before rapid spin.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Thunderbolt
- Shadow Ball
Terra Electric Dragapult is sure unexpected but is there for dealing with annoying watter pokemon like manaphy, the STAB Electric moves can 1HKO manaphy after a stealth rock damage. The reason for being into the team is to revenge kill pokemons that would be hard to deal otherwise and block spins from opposing Great Tusk due to its ghost typing.
Kingambit @ Air Balloon
Ability: Supreme Overlord
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Low Kick
- Iron Head
- Swords Dance
- Sucker Punch
Balloon Kingambit is great for late game cleaning. Has great coverage with moves and it's great Atk stat. Terra fire is ther for avoiding Will-O-Wisp and fire type moves. Sucker Punch is great priority move but you need to be carefull ue to it's miss potential if opponent plays right. Low kick is there for handling pokemons like terra Normal Dragonite with minimum sword set up or opposing Kingambit.