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Metagame Sun in RU

feen

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RU Leader
Hey all,

Following the recent survey, there have been a good amount of support to do something about Sun. Considering the amount of options there were in the survey, the most voted categories were "Sun isn't broken" and "Ban Heat Rock". Now obviously banning Heat Rock cripples Sun to a massive degree, but at the moment there aren't enough numbers to justify a Heat Rock suspect - this has been run over by the tiering leaders.

Let's use this thread to gauge what exactly makes Sun broken. Heat Rock is definitely on the table, but please don't use it as the only solution - we are trying to look for ways Sun can be controlled without banning an item / ability. Once we have a clear roadmap we can move it to policy review / expedite that process if it's overwhelming.
 
To my knowledge, the easiest way to nerf sun is moving comfey back to RUBL, as it's the main, if not only, sun abuser in the RU tier.
Actually, it's not the most common sun beneficiary. That would belong to Venusaur with Scovillain and Entei also being very common choices. I have something that I will post about sun soon. That one Swampert build with Comfey I have seen a decent amount in RU seasonal and on the ladder, and it seems decently popular.
 
I'm still not sure on whenever sun is broken or not.
However if we were to decide that sun needs a nerf I think a Venu suspect would be a good candidate.
I could see Scov taking it's place as the mon has shown to be a threat with growth tera fire notably having an ohko on Vern.
My more theorical idea would be to suspect the move Growth as a whole otherwise. It would make Sun worse but not kill it straight up
 
There's no good tiering decision that doesn't have impact on lower tiers. I think venusaur is what pushes RU sun over the edge because of its neutrality to rocks and other defensive utility that something like scovillain lacks. With venusaur gone from sun, it is reasonably stopped by priority and the sun player has to give up too much to get their threats in.
 
There's no good tiering decision that doesn't have impact on lower tiers. I think venusaur is what pushes RU sun over the edge because of its neutrality to rocks and other defensive utility that something like scovillain lacks. With venusaur gone from sun, it is reasonably stopped by priority and the sun player has to give up too much to get their threats in.
0 chance venusaur pushes sun to the edge bro, he needs to setup to be a threat, scov doesnt even need this he just can go specs and nuke a mon. yes venusaur IS GOOD but he is not what makes sun that good
 
:Ninetales: :venusaur: :scovillain: :entei: :maushold: :forretress: :Slowbro: :comfey: :gligar: :espeon: :terrakion: :necrozma::swampert: :shiftry::torkoal:
I have decided to make a post analyzing sun teams by discussing their structures, talking about counterplay, and looking at replays. First, I'll talk about the structure of sun teams. Sun builds all have similarities but they also have a good amount of flexibility in their structure. Typically, you'll see Ninetales + two Chlorophyll Pokemon and then some support Pokemon and possibly Entei and Entei can also replace one of the Chlorophyll Pokemon. Torkoal is also a viable albeit significantly worse setter due to its low speed and lack of Encore and Healing Wish. The main beneficiaries of sun are Venusaur and Scovillain which most sun teams have and Entei is also a good option as it can run a mixed Solar Beam set on sun teams to destroy basically all its typical checks or it could use Choice Band but this is inferior in my opinion. Shiftry has also proven to be a viable Chlorophyll Pokemon seeing a small bit of use too. Some popular options for other Pokemon on sun teams include, Maushold, Forretress, Gligar, Slowbro, Comfey, Espeon, Terrakion, Necrozma, and Swampert and there are certainly other options too. Sun teams have a lot of options to repair the defensive integrity of their team and support their sun sweepers with entry hazard removal, prevention in the case of Espeon, and pivots. Gligar, Swampert, Forretress, and Eject Button Pokemon like Slowbro and Espeon can all help bring in the sun teams dangerous wallbreakers in safely. Maushold is very reliable removal for sun teams being a fast removal option and it's a big threat in of itself especially in tandem with the dangerous sun sweepers. Comfey can function as a dangerous sweeper on sun teams, although it is perhaps less consistent than other options available to sun teams. Terrakion is a fast Pokemon that offensively checks Kleavor and Entei for sun teams and it can provide Stealth Rock. Slowbro is the best option sun teams have for reliably checking opposing Entei and Slowbro can sweep weakened teams with Calm Mind or provide support with Thunder Wave.

:ninetales:
In terms of the sets of Pokemon on sun teams, they can vary. Ninetales if it fully invests in its offense is a big threat in of itself being able to reliably KO Krookodile after Stealth Rock with Overheat or outright OHKO Toxtricity. I personally ran a set EVd to live +1 Tera Ghost Shadow Ball from Yanmega after Stealth Rock and it still was able to be a big threat with Overheat. Ninetales has various different options it can use for different matchups. Every Ninetales set is going to have a Fire move and most will probably have Encore and Healing Wish. Energy Ball is a decent option that pressures Politoed in rain matchups, Wisp can cripple physical attackers, Solar Beam can make Ninetales more of a threat.

:venusaur: :scovillain: :entei:
As for the two main Chlorophyll sweepers and Entei. Venusaur has two main options, it either runs mixed with Earthquake and Tera Ground or fully special with Weather Ball. Weather Ball is probably more consistent in general but Earthquake can help against specially defensive Pokemon like Empoleon, Alolan Muk, and Hisuian Goodra. Venusaur also has variety with its Tera type able to use Tera Fire for more powerful Weather Balls or Tera Dark to stuff Gardevoir revenge killing attempts. Scovillain either runs Charcoal with Growth or Choice Specs. Choice Specs is more immediately powerful being able to outright OHKO Entei with Tera Fire Overheat in sun 75% of the time while Charcoal eliminates playing around the choice lock as counterplay. Entei can run Choice Band or what is my opinion much better a mixed set on sun. Mixed Entei with Solar Beam can basically dunk on all of its normal Water- and Rock-type checks like Slowbro, Rhyperior, and Gastrodon in one move, and for more power it could even throw on Tera Grass and even a Life Orb to really push past the only doubly weak Slowbro. Slowbro, which is normally the best counter to Entei in the metagame, is 2HKOd by Solar Beam 89% of the time and that is a perfectly healthy Slowbro not considering any extra damage. Tera Grass deals 72% minimum and with Life Orb and 60 special attack EVs it outright OHKOs Slowbro. None of the Chlorophyll swepers or Entei really have any hard counters as they are so powerful and versatile they can get past pretty much anything but they does not make them invincible by any means.

:gardevoir: :noivern: :diancie: :klefki: :entei: :bisharp::flygon::Regieleki::ditto:
Now we'll go over counterplay to sun teams. First, let's look at the options for outspeeding the Chlorophyll Pokemon be it with speed, priority, or Trick Room. Gardevoir is very common and it copies the Chlorophyll sweepers' abilities with Trace allowing it to outspeed them. Choice Specs Gardevoir can reliably OHKO Scovillain with Psyshock but it will only speed tie non-mixed Venusaur in that case. Choice Scarf will outspeed both but it doesn't KO Scovillain and if Venusaur terastallizes it also fails to KO Venusaur. Choice Scarf Noivern with Tera Dragon can reliably outspeed and deal with Scovillain but it only speed ties with Timid Venusaur. Ditto outspeeds both and is great against sun teams generally, although Scovillain can leave Ditto less threatening by weakening itself with Overheat. Diancie with Tera Dragon (or it can just use its Fire resist that it already has) and Trick Room can be a huge very difficult to handle threat for sun teams. Prankster Klefki can paralyze the Chlorophyll sweepers save Tera Ground Venusaur and Shiftry which is immune to Prankster. Other strong priority moves like Bisharp's Sucker Punch, Flygon's First Impression, and Entei's Extreme Speed can threaten the Chlorophyll Sweepers if they're weakened, especially Scovillain as it is a very frail Pokemon. Unburden sweepers like Hitmonlee, Grafaiai, and Sceptile can also outspeed the Chlorophyll Pokemon but Terrain strategies are not very good or consistent. Regieleki can outspeed Timid Scovillain and sun teams sometimes have no Volt immunity but Regieleki is not very good in general.

:noivern: :cyclizar::blissey: :entei: :goodra-hisui: :umbreon: (:crawdaunt: & :kleavor: :Focus Sash:) (:bisharp: Tera Fire) :mimikyu::maushold::flygon::gallade::chandelure:
Pokemon that can trade with at least one of the Chlorophyll sweepers or Entei. Noivern, Entei, Cyclizar, Blissey, and Hisuain Goodra are all common Pokemon that can trade with at least one of the Chlorophyll sweepers or Entei if not more than one of them. Noivern and Cycliar can trade with all three, Blissey can Thunder Wave non-Tera Ground Venusaur and Scovillain, and Entei can trade with the Chlorophyll sweepers and itself. Umbreon can trade large Foul Play damage against Venusaur. Mimikyu and Focus Sash Crawdaunt and Kleavor can potentially trade with the Chlorophyll sweepers used on sun. Hisuain Goodra can trade with Venusaur and Scovillain as long as the latter does not tera. Tera Fire Bisharp is a decent soft check to sun and it can potentially deal a lot of damage if it grabs a Swords Dance. Various offensive Pokemon like Maushold, Flygon, Gallade, and Mimikyu can trade with at least one of the Chlorophyll sweepers or Entei. Maushold lives any one non-Tera Fire Weather Ball attack from Venusaur, Flygon lives any hit from Venu and resists Fire, Gallade lives any one hit from Venu and can run Assault Vest to be especially good against sun. Chandelure is basically just a niche Pokemon that exists to check sun teams, although it got URd in the last VR update D: A bunch of other Pokemon can also tera to avoid super effective damage to check the sun sweepers a bit like Jirachi and Krookodile but I don't feel the need to go over every single one. Not everything listed here is a good sun check but the point is that a lot of Pokemon are capable of trading with the threats on sun teams, so it's not such a one-sided interaction, the sun team will have to commit resources such as Tera and take risks.

:registeel: :cresselia: :umbreon: :wo-chien: :empoleon: :goodra-hisui::blissey::rhyperior:
Various bulky Pokemon with Tera Dragon can check sun. Really any bulky Pokemon can slap on Tera Dragon to check sun I just listed a few of the ones I have known to be used. These can be more or less effective measures depending on the Pokemon and what it is checking. Some might do good vs Scovillain but still struggle with Entei and Venusaur. Here's an example with Tera Dragon Empoleon another with Tera Dragon Registeel another with Tera Dragon Umbreon being revealed at the end and a last with Tera Dragon Cresselia even if it didn't work in every game.

:politoed:
Alternative weather
Snow is not good sun counterplay at all. Politoed can more reasonably be effective against sun. However, as Ninetales is the faster weather setter it has the upper hand in using moves like Energy Ball or if you really wanted to but it's not necessary, Sunny Day to get the advantage.

Below I shared an image of each unique six that I saw in a game from the games I gathered, mostly the teams are similar as you would expect with a decent amount of variety and certain sixes were used by more than one person, I think I saw the Necrozma and Espeon builds the most overall.
1786566674313.png
Now, onto the replays. First, I will note that the RULT replays are somewhat old and are from a time when sun was just picking up, so people may not have been as well prepared for it. I think in the majority of the replays that the person using sun was favored over the one not using sun even if they did not end up winning. Some examples where sun was very dominant are in the following RULT playoffs games Txunt vs Zugubu Royale, Al-Misri vs Sagazinha, and GoldCat vs Brick, and you can just look at most of the other replays. There could be different reasons for this. Some people may not be adequately prepared for sun or even other than sun because they were running frail Fire resists leaving them weak to Entei or they were simply not prepared at all to deal with sun like the first and second games. Had they been prepared for sun like having Ditto on stall or having Tera Dragon on Registeel it could have been a different matchup in those games. Here are two (1) (2) other games with sun dominating against teams lacking Fire resists that are actually prepared to deal with it in any way.

As for matchups where sun teams struggled Showl vs Brick (RULT) and Al-Misri vs Feen (ssnl) are good examples. In the first matchup the sun team had a very hard time dealing with Hisuian Goodra and eventually lost to Entei once Terrakion and Slowbro got weakened. In the second matchup, the bulky stall team with Ditto was a very difficult matchup for the sun team to deal with. Another game with Tera Dragon Registeel and Cyclizar has the sun team with a difficult time positioning their sweepers. Sun teams can also struggle if they fail to keep entry hazards off which may be rather difficult especially for sun teams lacking Maushold and even then Maushold is not full proof.

Overall, while Sun is very strong I think it is possible to reasonably adapt to it while maintaining a generally solid team in this meta. Running teams that are not prepared to deal with sun in any way is blameworthy for the one who is seeking to win. Sun is a whole strategy and I don't think it's unreasonable to use a few Pokemon or change a few Tera types on Pokemon that you would already be using to ensure that sun is checked, especially because it's not one Pokemon but a whole type of team. Most Pokemon in the metagame are capable of doing something to threaten the Chlorophyll sweepers and Entei, not giving them free turns, and teams that cannot afford to give them free turns must adapt properly. The Chlorophyll sweepers and Entei also have counterplay. Venusaur is not that immediately strong without a Growth boost and can struggle against offensive teams that do not give it an opportunity to set up. Scovillain is more immediately powerful but it has to choose between being choice locked with greater immediate power or not being choice locked but less immediately powerful and both have trade offs. Specs is able to OHKO Entei immediately 75% of the time with Tera Fire but Charcoal cannot achieve this and has less immediately powerful Grass STAB too. Scovillain oftentimes also needs Tera to muscle past resists, and responding to a Tera with your own like Tera Dragon on some bulky Pokemon is not unreasonable counterplay. Entei is really difficult to wall on sun but various faster Pokemon can threaten it like Maushold, Noivern, Scarf Krook and other bulky Pokemon can take a hit and hit it back.

https://replay.pokemonshowdown.com/smogtours-gen9ru-949321 RULT playoffs Round 1
https://replay.pokemonshowdown.com/smogtours-gen9ru-949358 RULT playoffs Round 1
https://replay.pokemonshowdown.com/smogtours-gen9ru-948741 RULT playoffs Round 1
https://replay.pokemonshowdown.com/smogtours-gen9ru-950698?p2 RULT playoffs Round 2
https://replay.pokemonshowdown.com/gen9ru-2640337565-6b6c3egk7ifhnjo7cp0fo33thydar5hpw RULT playoffs Round 2
https://replay.pokemonshowdown.com/smogtours-gen9ru-951430 RULT playoffs Round 2
https://replay.pokemonshowdown.com/smogtours-gen9ru-951585 RULT playoffs Round 2
https://replay.pokemonshowdown.com/smogtours-gen9ru-951777 RULT playoffs Round 2
https://replay.pokemonshowdown.com/smogtours-gen9ru-962699 Round Seven RU Seasonal
https://replay.pokemonshowdown.com/gen9ru-2660256998-l8r0oua6bhrqi95r7gr2191hct154c2pw?p2 Round Seven Seasonal
https://replay.pokemonshowdown.com/gen9ru-2660532332-j48v18k0n5q8qvjib5up9miic52pdmbpw Round Seven Seasonal
https://replay.pokemonshowdown.com/smogtours-gen9ru-962171 Round Seven Seasonal
https://replay.pokemonshowdown.com/gen9ru-2656978454-wc54plohlb570fesilvsp00xtr0fgkjpw Round Six Seasonal
https://replay.pokemonshowdown.com/smogtours-gen9ru-960515?p2 Round Six Seasonal
https://replay.pokemonshowdown.com/smogtours-gen9ru-960447 Round Six Seasonal
https://replay.pokemonshowdown.com/gen9ru-2658268528-paf0vvqg9hj5q9ecs4nmu6cpowgtj9gpw Round Six Seasonal
https://replay.pokemonshowdown.com/gen9ru-2658732235-wqnwk1ns0hym80jkr67hiau4vuqwbofpw Round Six Seasonal
https://replay.pokemonshowdown.com/smogtours-gen9ru-961655 Round Six Seasonal
https://replay.pokemonshowdown.com/gen9ru-2654813808-12ilp01wwvhbw262nthfw12r7asitpbpw?p2 Round Five Seasonal
https://replay.pokemonshowdown.com/gen9ru-2655113786-6t1dy4wbrw4pvuan2jwmrdwbmxicok5pw Round Five Seasonal
https://replay.pokemonshowdown.com/gen9ru-2655109901-ickwbjum59g2r1obw53ehnuk4pq6405pw Round Five Seasonal
https://replay.pokemonshowdown.com/gen9ru-2654759456-u0fgjeyhqnnowjrl2toturhk0rh9kitpw Round Five Seasonal
https://replay.pokemonshowdown.com/gen9ru-2654323259-33c1otx25kim2i3ntjposp13poy7m7spw Round Five Seasonal
https://replay.pokemonshowdown.com/smogtours-gen9ru-958237 Round 5 Seasonal
https://replay.pokemonshowdown.com/smogtours-gen9ru-958333 Round 5 Seasonal
https://replay.pokemonshowdown.com/smogtours-gen9ru-958338 Round 5 Seasonal
https://replay.pokemonshowdown.com/smogtours-gen9ru-956136 Round 4 Seasonal
https://replay.pokemonshowdown.com/smogtours-gen9ru-956475 Round 4 Seasonal
https://replay.pokemonshowdown.com/smogtours-gen9ru-956660 Round 4 Seasonal
https://replay.pokemonshowdown.com/gen9ru-2649828748-6t90j7tw6o06yonnrdelt4m9v7i1vp1pw Round 4 Seasonal
 
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Ok let me do a more detailed post rq.
After thinking about it for 5 min as a council member I'm more on the side of not doing any tiering action. Sun hasn't shown dominance in tournament games nor has it felt overwhelming all the time. It's a fish, a good fish but it has flaws like hazard control, defensive backbone and a weakness to priority which is huge.
I would wait a few weeks into SCL to see if I'm wrong and sun is abused and finds success but I doubt it.
I would vote to not change anything atm
 
Alright. So we can have an actual meaty post on the subject, let's take a crack at it. Personally, I think prepping for sun is fine in a vacuum. The problem comes with how much we actually have to prep for in this tier. Rain, Cetitan Veil and Sun are usable powerful archetypes, though the latter two are significantly better. Combine this with prepping stall, standard HO with Diancie Yanmega stuff, specs yanmega, and even things like Krookodile it becomes a nightmare in the builder to consistently have options even somewhat covered without your team looking like the same Gardevoir Entei Build But I'm Trying Something New This Time I Promise. I think sun in particular is the thing to target of these because for the first time nothing is like, that egregious in the tier right now. Bisharp is obnoxious but it mostly ends there, same for Mew. Until UU maybe someday coughs Talonflame and Hippowdon back up after being nigh worthless in the tier we are stuck in a position where our universal anti cheese options are really limited, which makes it that much easier for cheese to build around them. With that in mind, the builder needs some breathing room in my eyes.

Normal.png

Contrary to the above takes, Venusaur helps a fuck ton with sun and I think it's the biggest problem. There's a couple reasons.
  1. Bulk
  2. Tspikes Immunity
  3. Set Variety
Bulk is the main thing with Venu. Unlike Scovillain, Shiftry and whatever other dogshit some people will try to prop up like Lilligant, Venusaur actually has good bulk. It doesn't crumple to priority that badly at all, and it makes it so getting Growth isnt too unreasable a task. Registeel, Chesnaught, Cyclizar, and even Noivern are easy. Hell you can just facetank a Krookodile and walk out fine. Yeah, you'll be knocked into range of priority users if you dont claim kills with Giga Drain, but need I remind you that sun almost always has resusicators online? Ninetales, Cresselia and even Jirachi. It's not an unreasonable line to say, Growth on a piece and take 60, claim a kill at minimum, and switch out on the priority user. This isnt a horrible way to hold Venu back, but there's pre-requisites. This piece needs to A; not be crucial to stopping another mon and also not be prone to being treated like jumbo juice for Giga Drain. This means you can't sack shit like Krook who don't really help defensively. Naw you gotta sack guys like your steels or Noivern.

The Tspikes immunity is also something I think is criminally undersold. You guys remember my Webs HO right? That Tera Blast Torterra Sub Metronome Legion-F? Yeah that one. There actually used to be a Porygon-Z over the Toxtricity on there. But I put Toxt on there over it, primarily because of just how much it fixed any issues with Toxic Spikes by existing. Having it built into the team is a godsend. Sure, you can expend stuff like Espeon, Maushold Forretress of Torkoal as removal. But these have opportunity costs and I generally don't think they are end-all be all solutions to stuff like Gengar or more niche setters like Tentacruel or Quagsire. What, you wanna use Victreebel? The shit slower than Scarf Gengar no matter what and is only a smidgen bulkier than Scovillain? Be my guest, but that's cope.

The other thing is the Weather Ball / Earth Power conundrum. I've had games where I'm forced into a position where I have to guess whether or not its tera fire weather ball or tera ground EP/EQ. And there really is no real way to tell which it is until the button gets clicked. If you guess it wrong, odds are you are down a Pokemon. Stuff like Bronzong can handle EP, but explode to Weather Ball. Blissey can Twave to check tera fire, but basically thuds into Tera Ground. Klefki is similar, the twave immunity rugpull is very obnoxious, and its the only one of the sun sweepers capable of pulling it off. EQ is a bit worse than EP, but it lands you a superior hit on Hoodra/Blissey/A-Muk with the same Twave immunity, so I personally vouch its effectiveness.

Normal.png

This is another option. By far the best sun setter with the fast encore and hwish utility. Torkoal sun isn't bad mind you, and I'd say its underexplored. But a lot of times a good weather setter truly will do wonders for a team. Nuking Ninetales would significantly dent Sun's variety and options to brute force itself through bad matchups. Stuff like SD Bisharp, being unable to Hwish Venu with your setter etc. I personally prefer the Venusaur option, but this would also be a significant blow. Not a ton to really elaborate on for Ninetales.

Normal.png

Not a fan of this route, personally. Scovillain does do a metric fuckton of damage with fire moves. It's the unga bunga mon. Does big boy meme damage and not much else. But while our fire resists that aren't a tera creation are undeniably garbage, I think its far easier to replace Scovillain than it is to replace Venusaur. Alongside the terrible bulk. Like it straight dies to Bisharp Sucker Punch after Rocks. Unboosted. As for replacements, Shiftry exists and has equally shitty defensive stats, but has the bonus of no SR weakness and being more proficient at killing specific tera dragon Pokemon like Umbreon and Cresselia. It'd hardly change Sun's position in the meta I feel. Not a fan.


Over all I do understand why people dont want to strike on sun. I think sun is a very beatable team comp. But you do have to make concessions to be safe and sometimes even thats not enough. Sun has a ton of variety and versality, and our counter measures tend to be anything but. It wouldn't be the end of the world if no action happens, but I think the tier would be much better to build and play with some type of restriction, and I think Venusaur is the one to go.
 
There's no good tiering decision that doesn't have impact on lower tiers. I think venusaur is what pushes RU sun over the edge because of its neutrality to rocks and other defensive utility that something like scovillain lacks. With venusaur gone from sun, it is reasonably stopped by priority and the sun player has to give up too much to get their threats in.
Drought as an ability is banned in NU, so I think tiering action should target that ability rather than something like Heat Rock or specific Pokemon (as Venusaur, Ninetales, and Torkoal are all ZU by usage).
While I haven't played much in a while, I will point out that Sun teams seem to be a big concern in UU as well, as the tier's latest tiering survey almost entirely centers around it. From what I can gather, I think the best option would be if the UU and RU councils cooperated with each other on tiering action against Drought, as banning the ability would have the least amount of impact on the tiers below.
 
Echoing a lot of the general sentiment above, sun is not broken in the slightest and is incredibly beatable in the builder. A lot of the issues people have with sun feel like they are issues that are just because they don't prep for it at all in the builder and then get farmed.


:gardevoir: :noivern: :diancie: :klefki: :entei: :bisharp::flygon::Regieleki::ditto:
Now we'll go over counterplay to sun teams. First, let's look at the options for outspeeding the Chlorophyll Pokemon be it with speed, priority, or Trick Room. Gardevoir is very common and it copies the Chlorophyll sweepers' abilities with Trace allowing it to outspeed them. Choice Specs Gardevoir can reliably OHKO Scovillain with Psyshock but it will only speed tie non-mixed Venusaur in that case. Choice Scarf will outspeed both but it doesn't KO Scovillain and if Venusaur terastallizes it also fails to KO Venusaur. Choice Scarf Noivern with Tera Dragon can reliably outspeed and deal with Scovillain but it only speed ties with Timid Venusaur. Ditto outspeeds both and is great against sun teams generally, although Scovillain can leave Ditto less threatening by weakening itself with Overheat. Diancie with Tera Dragon (or it can just use its Fire resist that it already has) and Trick Room can be a huge very difficult to handle threat for sun teams. Prankster Klefki can paralyze the Chlorophyll sweepers save Tera Ground Venusaur and Shiftry which is immune to Prankster. Other strong priority moves like Bisharp's Sucker Punch, Flygon's First Impression, and Entei's Extreme Speed can threaten the Chlorophyll Sweepers if they're weakened, especially Scovillain as it is a very frail Pokemon. Unburden sweepers like Hitmonlee, Grafaiai, and Sceptile can also outspeed the Chlorophyll Pokemon but Terrain strategies are not very good or consistent. Regieleki can outspeed Timid Scovillain and sun teams sometimes have no Volt immunity but Regieleki is not very good in general.

:noivern: :cyclizar::blissey: :entei: :goodra-hisui: :umbreon: (:crawdaunt: & :kleavor: :Focus Sash:) (:bisharp: Tera Fire) :mimikyu::maushold::flygon::gallade::chandelure:
Pokemon that can trade with at least one of the Chlorophyll sweepers or Entei. Noivern, Entei, Cyclizar, Blissey, and Hisuain Goodra are all common Pokemon that can trade with at least one of the Chlorophyll sweepers or Entei if not more than one of them. Noivern and Cycliar can trade with all three, Blissey can Thunder Wave non-Tera Ground Venusaur and Scovillain, and Entei can trade with the Chlorophyll sweepers and itself. Umbreon can trade large Foul Play damage against Venusaur. Mimikyu and Focus Sash Crawdaunt and Kleavor can potentially trade with the Chlorophyll sweepers used on sun. Hisuain Goodra can trade with Venusaur and Scovillain as long as the latter does not tera. Tera Fire Bisharp is a decent soft check to sun and it can potentially deal a lot of damage if it grabs a Swords Dance. Various offensive Pokemon like Maushold, Flygon, Gallade, and Mimikyu can trade with at least one of the Chlorophyll sweepers or Entei. Maushold lives any one non-Tera Fire Weather Ball attack from Venusaur, Flygon lives any hit from Venu and resists Fire, Gallade lives any one hit from Venu and can run Assault Vest to be especially good against sun. Chandelure is basically just a niche Pokemon that exists to check sun teams, although it got URd in the last VR update D: A bunch of other Pokemon can also tera to avoid super effective damage to check the sun sweepers a bit like Jirachi and Krookodile but I don't feel the need to go over every single one. Not everything listed here is a good sun check but the point is that a lot of Pokemon are capable of trading with the threats on sun teams, so it's not such a one-sided interaction, the sun team will have to commit resources such as Tera and take risks.

:registeel: :cresselia: :umbreon: :wo-chien: :empoleon: :goodra-hisui::blissey::rhyperior:
Various bulky Pokemon with Tera Dragon can check sun. Really any bulky Pokemon can slap on Tera Dragon to check sun I just listed a few of the ones I have known to be used. These can be more or less effective measures depending on the Pokemon and what it is checking. Some might do good vs Scovillain but still struggle with Entei and Venusaur. Here's an example with Tera Dragon Empoleon another with Tera Dragon Registeel another with Tera Dragon Umbreon being revealed at the end and a last with Tera Dragon Cresselia even if it didn't work in every game.
I think wallys list is pretty comprehensive (I would have done the same if I didn't sleep in) but I'd like to add a few more.

:chesnaught: :breloom: :muk alola: :porygon z: :yanmega: :reuniclus:
Chesnaught completely walls venu and while yes, venu can click growth to get to +6 and giga drain its way through, chesnaught can not only knock off its life orb (effectively neutering venu since now it struggles a lot more with damage) but stall out sun turns with 75% synthesis and maybe get up a spike or two, which really hurts sun. Breloom can pp stall sun if needed, which is fine enough, while mach punch variants are pretty effective at revenge killing stuff like scov and shiftry (banded tech loom has been popping up more). Amuk can usually tank a hit from a special attacker or can just lead into sun and put immense pressure on a lot of sun builds that lack terrakion. Pz can use agility to outspeed scovillain under sun, while also being able to easily tank a hit from venu at full hp (if it goes timid it can just outspeed, but that makes its rolls worse against it). Specifically speed boost yan murders sun, they don't really have a lot for a pokemon who not only can easily outspeed them, but can also click protect to burn sun turns. OTR Reun is a niche set, but one that also completely wrecks sun. It can pretty easily take a hit from something, setup tr, and then just go ham on it. The fun thing is that it the abusers can't outspeed it, and comfey also can't heal due to psynoise, so it gets one opportunity to try and stop reun lol.
Also disagree with hail being bad into sun, I think honestly its more favoured for the hail user. +6 cetitan can very much easily clean up a weakened team (only needs rocks chip and a tiny amount of chip on scov/ninetales, which isn't hard at all) while being able to threaten out the sweepers. Alolaslash is very easily able to threaten taxel if it gets in safely and knock off isn't something sun likes taking on, while spikes from it ofc chip down sun threats. Other threats like sash craw that feature on hail are also incredible into sun, and even just resetting the weather with stuff like atales (and personally, snowscape) means that sun abusers can't abuse their turns nearly as much.

Half the metagame checks sun, if you are consistently losing to sun, frankly put, that is a massive builder issue lol. And honestly? I think people are making bad choices in the builder. I might make a post in the metagame thread sometime soon, but the amount of times I've seen people load fastest mon noivern or speed control scarf cress is more times then I frankly think is able to get away with (that amount is zero). Something that I've come to learn about RU is that there are a lot of offensive mons, and that trying to not load at least two speed control options (usually prio+scarfer) is setting yourself up to have to play a lot harder games. But also, said speed control options are plentiful and pretty splashable, to the point where fitting them on teams isn't hard. I am fitting something like entei because it is a great garde answer, can break down certain structures with sacred fire burn and has good bulk. I am fitting scarf gengar because shadow ball is a great cleaner, it can check stuff like yanmega in a pinch, and has lots of utility with trick+whatever move it wants to run (i've used perish song of all things, you can deadass put any fourth move on last and it works). A lot of sun complaints I see are "Oh but it does so much damage" but thats what weather in every tier has done. RU Sun is no different, but our offensive revenge killing options are elite and varied. We also have pokemon who can take one hit like umbreon, entei, hoodra etc, and that can be more then enough. If a scov or something isn't OHKO'ing you, its not getting out of that exchange that well.

One thing I will quickly note, but some people are acting like slapping on tera dragon is such a big deal i feel, but honestly? Tera dragon is an incredibly useful tera in this meta.
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I posted about tera dragon regi back in jan 2025, so I can assure you, shit is really good regardless. Something like tera dragon blissey is also able to softcheck (read, softcheck, it can usually do okay into it but shouldn't be your main answer) entei and answer bascu-f better (specs ice beam does like 35% max and flip does so little now). Tera Dragon Amuk is great into entei as well while resisting water and taking on various volt switchers like mag and such. Tera Dragon Torterra can utilise it to setup on a lot of attackers while resisting aqua jet and can even do some funny stuff with outrage if you so desire (though usually other moves are better). Tera Dragon Quagsire can do much better into Entei while helping into rain more and being able to endgame a lot easier once something like garde is down. Thing is, you want these other tera types for a multitude of reasons.

Now onto the actual elements of sun.

:pmd/venusaur: Venu is literally the only reason why sun is in the discussion. Every other abuser is secondary. Tspikes absorbing+good bulk+versatility is great for it, but it does have its issues. Firstly, it does really need that growth boost. Neutral attacks from venu aren't exactly threatening to teams. Even most offensive mons can take a hit like maushold, off vern, gallade etc and just fire back at it, preventing it from sweeping. This means that it needs to generate said turn, and while it is effective at doing so, it isn't flawless and thus can simply just trade. Secondly, it can't really flex its tera types often. It really, really needs that boost from either tera fire or tera ground, as otherwise venu can struggle to really muscle through bulky pokemon. Without either, you aren't ever breaking umbreon without taking massive damage in return. Without tera ground for eq, blissey and shuca empo can check you. Point being, a lot of venus power comes from that tera boost. Something like tera dark or tera fairy sounds nice defensively, but it comes at a major cost that venu doesn't really wanna afford. Sure, venu is by far the best sun mon, but it has enough limiting traits to keep it tame. Also as a personal aside, while we don't usually care about tiers lower then us, nuking venu would mean PU/ZU lose a great defensive pokemon, and that would prob feel shit.

:pmd/ninetales: While losing hwish+encore would be annoying for sun, torkoal is also more then enough for sun to do well at a similar level. Rapid spin+rocks is def great role compression for these squads, and its natural physical bulk would help into mons like bisharp and mimikyu. But both of these mons have a crippling rocks weakness, which can be very awkward considering hazard removal for sun isn't exactly the greatest. They also lack pivoting, yes hwish technically can be counted as a pivot move, but you want to hold back on that move for a bit, so they do drain momentum a bit. Not like, undealable, but something to note.

:pmd/scovillain: I think this pokemon personally is complete ass. List all the calcs you want for this mon, that doesn't change the fact that it provides nothing else to the table. Sun is filled with things that blow up shit both immediately and after one turn of setup. I don't need something that does 90% to all its switchins when I have other things that do 70%. All it does is drive home the fact that fat teams without appropriate defensive teras or prio will get farmed. Theres overkill, and then theres scovillain.

The problem comes with how much we actually have to prep for in this tier. Rain, Cetitan Veil and Sun are usable powerful archetypes, though the latter two are significantly better. Combine this with prepping stall, standard HO with Diancie Yanmega stuff, specs yanmega, and even things like Krookodile it becomes a nightmare in the builder to consistently have options even somewhat covered without your team looking like the same Gardevoir Entei Build But I'm Trying Something New This Time I Promise.

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Took a look at my own builder, and uh, sure there is a good amount of mons that are shared across them (noivern, krook and gengar mainly) but also none of them are really that same in structure. The mew empo team is completely different from the bascu mowtom team or the regi blissey team or the mag slowbro team. They do share some other mons between them (the last two have 4 same mons) but also if you look at them more closely, they actually are quite different.
https://pokepast.es/4561e920f3e43ba8
https://pokepast.es/095035d470aaec25
The first one has Lorb 3A Blissey (a set I was trying out, but it could easily be switched out for normal blissey if you wanted) alongside poison heal BU loom with scarf krook. The second has banded loom with rocks helm krook and eject slowbro. The first one plays a lot slower then the second one. Point being, I think there is a ton of ability to make different teamstyles even if they share the same mons, and you can still absolutely cover everything in the meta mostly. Its a bit difficult to do so, but I think thats more then fine, you can make standard structures that work, but the real reward is when you either dip your toes into niche mons and support them, or come up with unique comps/sets that solve issues a standard comp might have. Its approachable to newcomers but rewarding to veterans, and thats honestly one of the best things a meta can do.

Overall, sun is fine af, and does not require much to go out of your way to account for it, and even if you do, said techs are generally useful.
 
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To my knowledge, the easiest way to nerf sun is moving comfey back to RUBL, as it's the main, if not only, sun abuser in the RU tier.
Since I'm being called a larp and what not, just to clarify, I mentioned comfey specifically because venasaur and scovillain are not in the RU tier. You can't move a pokemon that isn't in RU into the RUBL tier. Entei was also mentioned, however, in my opinion entei's usage is too high for it to be banned for its specific niche in sun, let alone the fact that entei doesn't benefit from sun as much as pokemon like comfey or venasaur. The goal of my post was to find a way to NERF sun, not to CRIPPLE sun. And in my opinion, the easiest way to NERF sun is to move comfey back to RUBL. Even if you ban venasaur or scovillain, at that point you might as well just ban the heat rock.
 
Since I'm being called a larp and what not, just to clarify, I mentioned comfey specifically because venasaur and scovillain are not in the RU tier. You can't move a pokemon that isn't in RU into the RUBL tier. Entei was also mentioned, however, in my opinion entei's usage is too high for it to be banned for its specific niche in sun, let alone the fact that entei doesn't benefit from sun as much as pokemon like comfey or venasaur. The goal of my post was to find a way to NERF sun, not to CRIPPLE sun. And in my opinion, the easiest way to NERF sun is to move comfey back to RUBL. Even if you ban venasaur or scovillain, at that point you might as well just ban the heat rock.
Respectfully, the first part of this is just... wrong. There is nothing against banning something from a tier even if it occupies a lower tier. Technically it isn't great, but it can happen if the people desire it. There aren't any examples that I know of that pop up in my head, but theres prob something and tiering policy says nothing against it.
Secondly, if a pokemon is broken because of one playstyle, then that pokemon is broken regardless. Yes, entei is an amazing pokemon outside of sun, but if entei is broken in sun, its broken. It also massively benefits from sun, moreso then comfey I would say. Boosted sacred fires are a pain to switch into for even resists while the few resists that can are melted by solar beam. It is an amazing sun mon and probably the second best abuser of sun.
I also do not understand why bannning venu or scov would mean that we should just ban heat rock? You can argue that banning heat rock would be better due to venu/scov having replacements or something (venu def doesn't, victreebell is a sack of shit) but using the logic of venu/scov ban means heat rock ban better is just nonsense.


Arguing for NERFING sun is fine, which stuff such as banning ninetales does do, but please actually fact check because stating stuff, the reason why people are calling it a larp is because the stuff that you are saying isn't really correct in the slightest.
 
Personally I do not think Sun is broken, and also an essential part of the meta that keeps HO in check

Also, if there is any conversation about action on sun, it should be centered around Ninetales or at most drought. I don't care how tiering policy works, to consider banning venu/scov/heat rock right before / during SCL is insane, and not necessary. Ninetales is obviously vastly superior to Torkoal and a ban to Ninetales would do much in nerfing sun. The utility from encore and hwish are through the roof. Torkoal cannot actually set up rocks or spin long term since 1) its ass and 2) it cannot carry HDB

But that doesn't change my opinion that sun is not gamebreaking
 
Drought as an ability is banned in NU, so I think tiering action should target that ability rather than something like Heat Rock or specific Pokemon (as Venusaur, Ninetales, and Torkoal are all ZU by usage).
While I haven't played much in a while, I will point out that Sun teams seem to be a big concern in UU as well, as the tier's latest tiering survey almost entirely centers around it. From what I can gather, I think the best option would be if the UU and RU councils cooperated with each other on tiering action against Drought, as banning the ability would have the least amount of impact on the tiers below.
if your concern is lower tiers then you should be in favor of doing nothing at all since banning heat rock or drought are both not going to happen
 
If UU suspect test ninetales , torkoal heatrock this thread will be irrelevant soon . Seems to be WAY more prominent there with slither wing , venusaur + Hisui Arcanine to abuse it . It seems to be a lot more meta warping there in general from the post , replay's I've seen .
 
Sun is extremely broken, and the tier's meta is still very toxic especially with terastal fire tera Scovillain wipes out the whole tier (Blissey, Eviolite Chansey, etc.), and nothing but dragon teratype Wo Chien with knock off can fully wall it the most overpowered set imaginable is Charcoal Scovillain with Growth, How do we fix the problem? ban corphish, plz
 
Sun is extremely broken, and the tier's meta is still very toxic especially with terastal fire tera Scovillain wipes out the whole tier (Blissey, Eviolite Chansey, etc.), and nothing but dragon teratype Wo Chien with knock off can fully wall it the most overpowered set imaginable is Charcoal Scovillain with Growth, How do we fix the problem? ban corphish, plz
bro be serious you know how often Heatranator dunks on scov and banning corphish will not help! I think you mean crawdaunt. but I find this funny if you're joking about it. also can someone please explain the relevance of munkidori in this meta?
 
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