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Sun in UU

vivalospride

WHAT MANEUVER COULD POSSIBLY BE SMOOVER
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Following the most recent survey, there is support for action regarding sun from council and the broader playerbase. With that said, it is mixed and more complicated than that in multiple areas. For one, the support is borderline, as it’s a near 50/50 split post-manaphy ban and post-shifts in regards to whether sun is unhealthy whatsoever or not. Secondly, there is the matter of WHAT makes it unhealthy? What should be targeted in a suspect test?

Given the lack of prior necessary action on sun up until recent times, Heat Rock is not on the table. Apologies for the confusion leading up until now, but that has been clarified with us. What is on the table and has been discussed the most, are: Ninetales and Slither Wing as targets for a sun test, other options that are on the table and need further discussion are: Drought, Chlorophyll, or some other sun abuser I guess.

-> is sun broken with ninetales but not with torkoal? ban ninetales
-> is it broken with both setters? ban drought not heat rock
-> is sun fine if you ban a specific abuser? ban the abuser

So, what this thread is for (if it isn’t obvious) is to discuss and record our collective thoughts on the matter. Please post whether you feel sun is clearly unhealthy enough for a test immediately upon this being resolved, if the matter needs more time to breathe post manaphy and shifts with data from scl, and if you do feel it should be tested at all… what is the preferred aspect of it to tackle.
 
Speaking as someone who thinks the rocks are probably a big proponent to our ban list getting longer and longer: if that is not on the table, then I would much rather ban ninetales over anything else.

Main abuser ban would probably be Slither, but I think its versatility in the tier is really nice to keep around. The other abusers are less talked about, so I don't see a real reason to go after any of those. Think if ninetales goes that at least makes sun slither have a harder time clicking tera/sun boosted blitz at anything and everything. Healing wish as a psuedo-pivot that can heal abusers back to full to sweep games on top of ninetales also being able to encore opponents for free switches definitely keeps it a step above the rest of the setters available for different weathers right now (politoed can encore but not pivot, ttar can para but not heal, etc etc).

Think banning drought would overall be a pretty bad idea until torkoal is proven to be too much imo. Reason I was in favor of shortening weather turns was at the idea of making those moments to tera spam a move more precise in a match and to hopefully encourage different team ideas to abuse those turns better. Banning drought I feel is the extreme of this idea that would limit the ability to be adaptable even more (but who knows maybe sunny day / memento setters could come back or something)

Think the state of sun is pretty polarizing in general from what I've read, so thank you guys for taking your time with it.
 
since time isn't a factor, i favor going with the least impactful solutions first and moving onwards from there if support remains. with heat rock (which would've been my first solution because the only direct impact is on the actual gameplay of sun rather than team structure) off the table, i think the order of operations should go like this:
  • :slither wing: the action with the least amount of impact on sun teams would be getting rid of slither wing. there are plenty of other mons that can play some of the roles that slither wing does on sun, so it wouldn't fundamentally alter the whole structure of teams like the other options would, and sun teams with slither wing replacements would probably play pretty similar to how they already play but less stupid. i also have misgivings about slither wing on teams outside of sun, most notably screens, so this would address those as well
  • :ninetales: the next move, if slither wing turns out not to be the defining factor, should be to test the tier's main sun setter. being forced to run torkoal would make it a lot harder for sun to keep its weather up and maintain momentum while also not mucking around too much with how sun teams are built
  • :venusaur: if both of the previous bans go through and sun is still a problem (or if they don't go through but people still want some kind of tiering action), the next order of business should be axing chlorophyll. unlike the previous two, this drastically changes how sun teams operate both in builder and on the battlefield, since you're effectively locked out of many speed control options and some of sun's scariest setup wincons. i personally think this could end up being the optimal solution for the current problem, but it's definitely not the first move we should make, both from a tiering-with-caution standpoint and a policy-first standpoint. as a side note, if this ban were to go through and there's widespread agreement that sun is no longer an issue, i would then propose freeing ninetales and slither wing and seeing if things become too spicy or not
  • :torkoal: if all else fails, we take the nuclear option and ban drought. i really hate the idea of directly killing an entire archetype in a modern gen, so this should only be on the table if every other option, including heat rock, has been tried
all this being said, i think the meta needs a little more time to settle post-manaphy before we start talking suspects
 
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I believe that, if we were to take action, the most sensible option would be to look at Drought as a whole or Heat Rock. It is in my understanding that weather extending items are typically only banned if manual weather ends up being too much to bear for the metagame as a whole but I think these two are the only options that would push the needle as far as improving overall player sentiment of the tier goes.

To me, I feel like SV UU is in a very undesirable state and that is because of the amount of threats that I feel that you need to cover to make a team that is relatively good is too high with none of them being targets really for an individual suspect test. We are at a point where this is kind of the identity of SV UU and that single-mon solutions, like the ones that people normally bring up when it comes to what we should test, just have never really felt all that compelling to me. Latios is one of the best Pokemon in the tier but it's presence, in my opinion, is a beneficial one for the tier and something that you don't need to go out of your way to find responses to because of the amount of reliable offensive and defensive counterplay that exist to help limit it, as well as obviously not being too unforgiving to make plays vs. Thundurus, Serperior, Weavile, Lokix, SpDef Heatran, practically any Assault Vest user, most Tera Steel options have ways of dealing with it, Gardevoir, Metagross, and more shakey answers like Excadrill, Scizor and Cresselia exist if you want to use them. Weavile is much the same but you can throw in Fezandipiti, Toxapex, PhysDef Skarmory + others, etc.

The point that I am trying to illustrate here is that the most well regarded offensive pieces in UU all have very respectable and reliable counterplay that can fit on a ton of teams and you can continue to list other generally nuclear Pokemon like Hydreigon, Keldeo and the like and come to a similar conclusion but the issue with that is the fact that... you will not be able to cover all of these to a level that I feel is satisfactory for a healthy metagame. You need to make sure you're able to at least be playable into so many Pokemon with no real centralizing force that limits the options that people have to account for which leads to the kind of metagame that we are in right now.

During WCoP and UUPL, I felt like anything and everything could realistically be loaded from my opponents end which made the process of preparation extremely taxing and I am sure that sentiment is something that a lot of people also have and it just leads me to believing that testing Slither Wing, a Pokemon that by and large isn't the most consistent member of Sun and even Screens offense builds (I think Screens aren't that good now but yeah) isn't the way to go because 1) it wouldn't impact Sun's viability all that much because it could very easily be replaced by other Pokemon since it is not one of the Speed Boosters and those are pretty much the only mandatory inclusions on Sun teams and 2) the state of the tier would very likely not change much at all if it did get banned.

I think as a playstyle Sun can be incredibly skillful; it obviously is not a walk in the park to win with it in every game due to the nature of it being a cheesy archetype. We have seen a dip in its winrate since the Manaphy ban which is a good thing and could point to it not being an issue at all but I think that going down the list of Pokemon we feel are just barely "unhealthy" isn't productive because then we'd have to continue on a string of bans and that won't solve anything but completely change the tier which we do not have the time for & the metagame will never settle. This is the best we can do at this point. I might make another post about Slither Wing individually but I think it's just a matter of watching high profile games with Sun and seeing how Slither Wing generally performs to see whether it's a part of the problem or if it is just simply a good Pokemon.

I think it is the latter and in my opinion Slither Wing is just a good pivot 'Mon that can leverage its defensive typing to be able to act as a soft-check or sequence-opener vs. a lot of the offensive options that would annoy Sun teams without it. Think Latios, Keldeo, sometimes it can even act as a defensive response to Lokix which is another thing Sun has a really tough time dealing with. Normally, it trades 1x1 with something, maybe U-turns once or twice and that is the extent of its contribution in a game. The offensive sets obviously have limitations as well with Choice Band being incredibly hazard weak and prone to having abuseable locks and Life Orb sets, while incredibly potent, also suffer with hazards, Life Orb chip, emergency Teras and more with it's threat potential being massively carried by Healing Wish (mostly because of status and priority).

However, what tends to happen with Life Orb Bulk Up sets is similar to what happens with Assault Vest ones; it just ends up trading 1x1 and opens the door for the more annoying abusers to make headway. Venusaur, Lilligant (underrated in how annoying it actually can be at times with Victory Dance), Choice Scarf Arcanine-Hisui, Heatran and Scovillain (pre-Heatran but it can still do stuff even now) are almost always the bulk of your focus as a person using Sun and endgames are almost entirely dictated by how one of these Pokemon are played and what positions you can get for them.

Obviously, none of these things scream broken or unhealthy to me and Slither Wing's dynamics on Veil/Screens are much the same but way more linear since the Pokemon has absolutely zero experimentation in its sets and Teras and it is understated how important that is in determining the ease of playing against/preparing for a certain 'Mon. Sometimes you have to dedicate your Tera to Slither Wing and that is fine. Keyword being sometimes, and I think this is something that applies to pretty much every good Pokemon in the tier. You will not be horrificially scarred by Slither Wing if you let it slip your mind a bit when building.
 
I think being forced to run torkoal instead of ninetales will send sun like a rank down or two because torkoal is so ass esp with no encore or healing wish and ur just absolutely food esp with how slow u are esp into mons like lokix, exca, donphan, skeledirge.

So without this being a one liner i feel the trend towards ninetales as sun setter has been everywhere and i feel getting rid of it instead of smth more drastic like heat rock or drought is just better. It is also just not doing much.. it is much easier to setup all over it or just try to take advantage of the fact torkoal is doing absolutely fuck all. With heatran, latios, keldeo, slowking torkoal is gonna have a much worse time doing anything.
 
What is on the table and has been discussed the most, are: Ninetales and Slither Wing as targets for a sun test, other options that are on the table and need further discussion are: Drought, Chlorophyll, or some other sun abuser I guess.
Of the options presented:

Ninetales
The most sensible target - Sun losing the ability to play with 7 mons and having fast encore that can deny counter play at times would definitely make it less desirable to play with since it'll become more difficult to play/sequence in game. Relying on Torkoal as your setter who has a significantly worse speed tier, much less utility and generally is a bit of a momentum sink should adequately gut Sun. I think this is a good 'midground' option since it:
1) Does *something* now, which I think is what a lot of the player base want to see at the moment, but...
2) Prevents us from gutting an entire playstyle, which some see as desirable
3) Is *relatively* inoffensive and still leaves other more contestable options on the table for future consideration

Slither Wing / other Sun abusers
Should never be on the table. This has been discussed to no end in the UU server too but Slither Wing to me is genuinely the most unfounded target of them all and I believe Slither even being in the discussion is more to do with people wanting to *also* nerf Veil in one ban (Slithers removal does not move the needle meaningfully there either but that's another discussion). Yes, Slither is a great mon on and off Sun, AV/Scarf sets help glue Sun together and give the player more freedom to pivot around and bring threats in and Slithers removal would definitely make Sun more linear and easier to play against. But it does not address the fact that Sun would still be an issue because people would just... innovate more. Currently, you could see any combination of the following on Sun:

Ninetales + Arcanine-Hisui, Slither Wing, Venusaur, Scovillain, Latios, Heatran, Entei, Cresselia, Mandibuzz, Swampert, Excadrill, Sandy Shocks, etc.

Even with its removal, you still have Chlorophyll/sun abusers, breakers, slow pivots, Ninetales being able to breathe life into one of the abusers - neither Sun or Veil become significantly nerfed with Slithers removal and we'd lose a legitimately good mon just to (imo) inevitably end up testing Sun/Veil later down the line anyway - adamantly against Slither as a target. Similarly, I don't believe the Chloro or other Sun abusers to be a problem for this reason.

Drought
I think this is drastic and should never be considered as the first course of action, if at all. Despite being a proponent of Sun action, it's not completely overwhelming as indicated by its performance in the (relatively small) sample of UULT/Invitational games. I don't know if I think Sun is broken but I do know that I (and a lot of others) feel that *some* action towards Sun should help mitigate the general feeling that UU is currently in an 'undesirable state'.

Tiering policy outlines that if the weather setter is the only viable setter and alternative weather setters balances the archetype, the weather setting mon should be banned. If there are multiple weather setters and all of them render the archetype broken, banning the Ability is preferred.

Given the contention of Suns 'brokenness' / need to be suspected at all, I think suspecting Ninetales is far more preferable as the first step. Torkoal is objectively nowhere near as viable as Ninetales and I don't think it'd render Sun broken for aforementioned reasons. If of course Sun still feels like an 'issue' then we can look at Drought afterwards, but between a potential Ninetales ban, the drop of Tyranitar/Heatran and Manaphys departure, I think the tier will find its footing over the course of SCL / remaining rounds of Invitational / Showtime tour, giving it time to stabilise and adequate data to work with regarding action in the following months.

TLDR: Ninetales should be the target of Sun action.
 
My opinion on Sun hasn't really changed from this or this post and I agree with Spell that UU right now (and for a while) has caused an extremely unpleasant dynamic when preparing for games, where reasonably covering most of the possible extremely strong playstyles and threats is simply not possible. It incentivizes using extreme playstyles yourself and creates a fishing dynamic which I don't believe to be healthy. It's this "unhealthy" nature of Sun that I think means it should have action taken on it, rather than the traditional "broken" or "uncompetitive" definitions from the the tiering framework.

Ninetales feels like the most obvious target to me as a) it's in line with tiering policy and b) leaves the door open for a balanced version of Sun with Torkoal.

As an aside, I take issue with the statement "support is borderline, as it’s a near 50/50 split" when the survey results in favor of action on Sun were:

Qualified - 52% support
Everyone - 64% support

The statement is either basically ignoring unqualified opinions or attempting to play down what is still a majority in 52%. The consistent feedback from multiple wider community polls has been that action is needed, and I think we should accept that as fact rather than looking to downplay it.

Interested to read any posts from people who do not support action as well!
 
So after playing with Sun for a bit to fully organize my thoughts about this, I think Ninetales is probably the best thing to suspect test about Sun. But first, i'll address the others:

:heat rock: - Technically the best solution if you want to make sure Sun is nerfed but I don't like it personally, as I feel like it makes a playstyle significantly worse and I feel like there's other threats who still nerf Sun to the point where it's not broken but also not bad.

:slither wing: - I will admit when I was submitting my answers for the survey I put Slither Wing as the main thing to suspect when it comes to Sun teams, but I actually changed my mind a little bit. It's broken, it nerfs Sun and Veil a bit which is always going to be good with how good those 2 are, but it won't get them out of broken territory. Sun still has many different options from Chlorophyll Pokemon, to Fire types and other paradoxes, and Veil still has many different sweepers it could run.

Anyway, as for why I think Ninetales is the best thing to suspect test. It's a great enabler of offensive Sun teams with it's naturally fast speed with good firepower along with Encore and Healing Wish which are very good for a playstyle as offensive as Sun. I do think Torkoal would still be a good Pokemon thanks to access to Stealth Rock, great physical bulk along with Rapid Spin (though it's not a good spinner thanks to it's Rock-type weakness and should only be the one who remove hazards in an emergency) and it can even threaten Tyranitar and Heatran with Body press which goes well with it's high defence. But the problem with Torkoal is that it's MUCH slower, the utility it does bring can easily be done by other Pokemon and its often a momentum sink, and that's why I think Ninetales is much better especially since Encore + H-Wish makes it an even better enabler (especially H-Wish since it can heal up a teammate and grant even more chances for it's teammates to take advantage of Sun).

And that's why I think a Ninetales suspect test is best. If Ninetales gets banned and Sun is still a problem? We can look at Heat Rock or Drought, but personally I think that would be best especially since Torkoal has some pretty big problems compared to Ninetales.
 
In the games I played in UU this year, I haven,t seen Sun as broken. I do agree though in that Ninetales would be the best target (even though I personally think Torkoal is the better setter). If its not Ninetales, then it would have to be the abussers, though none of them looks broken for me either. Well, except one: Weather Ball Latios, not because of Weather Ball, but because its Latios, the only currently broken Mon in the tier. In any case, Heat Rock and especially Drought would be the last targets for me personally, I don,t want the style killed, especially since I don,t think its broken or unhealthy in first place.
 
So I will start by saying the question I keep asking myself - Is sun unbalanced/broken/uncompetitive? Not is it fishy or is it another playstyle that I don't want to account for. I think the latter two questions are irrelevant when it comes to tiering policy because there are plenty of styles that are fishy but healthy in our metagame and many others across different tiers and generations. If we start attacking something because its fishy and not because its unbalanced I think we are headed down a slippery slope with no real end not to mention I find that ideology a very dangerous philosophy to have in general with regards to tiering. While i do agree with spells sentiment that there is a lot to account for I don't believe that getting rid of a playstyle just because its one less thing to account has any place in our tiering philosophy. (Spell didn't say that we should I just wanted to make my opinion clear). When it comes to tiering the only question I will ask myself is this style broken/uncompetitive. To that my answer is no and here is why I feel that way.

Firstly with the current drops of Tyranitar & Heatran two tools on top of the ones we already had now exist to deter sun. Tyranitar can freely come in on ninetales to reset sun and heatran with flash fire creates prediction mindgames and can burn sun turns. Heatrans coverage is also extremely dangerous for sun teams. On top of those two drops i believe that counterplay exists in the metagame and you dont have to look for hard for it. Below are examples.

The first one that comes to mind is Slowking. While it is not used as much in the current metagame its access to chilly reception and essentially free entry on Ninetales allows it to remove sun pretty easily and forces the sun player to be much more aggressive having to double in a threat to heavily punish it every time Ninetales comes in.

The second one is Keldeo. While the standard specs Keldeo obviously isnt much of anything into sun I have found that rocky helmet Keldeo serves as a pretty good check into Arcanine-H to whittle it down if nothing else.

252 Atk Choice Band Tera Fire Arcanine-Hisui Flare Blitz vs. 104 HP / 0 Def Keldeo in Sun: 295-348 (84.5 - 99.7%) -- guaranteed 2HKO

While this calc seems pretty crazy at first Keldeos access to pain split allows you to recover health albeit not all but enough to come in a second time and get a second helmet check to the point that Arcanine is on a very limited timer between the fact that its been chipped down and its 25% weakness to stealth rock.

The third option that is even better than Tyranitar into sun teams is Hippowdon. While being slower and getting the weather priority it also serves as a check to Arcanine and slither wing.

252 Atk Choice Band Arcanine-Hisui Flare Blitz vs. 248 HP / 252+ Def Hippowdon: 174-205 (41.5 - 48.9%) -- guaranteed 3HKO after Leftovers recovery

While it cant safely switch in to adamant choice band slither wing it can tera into a fighting resist and can check all other variants of slither wing.

I have mentioned mainly the defensive checks to sun i also want to point the offensive options that sun can severely struggle with. That first one being latios. I know i am making a generalization here as sets on sun teams can vary and check Latios better than others but i have found that cm Latios is the most dangerous into sun especially when you aren't running scarf on slither or Harc. The replay below illustrates that pretty well I think. Tera electric also makes it impossible for sandy shocks to T-Wave Latios. In the replay I didn't consider T-wave tbh which is why I didnt tera electric until i was forced to vs mandibuzz.

https://replay.pokemonshowdown.com/smogtours-gen9uu-956918?p2

Some of the other options good into sun are opposing arcanine H, Lokix and opposing slither wing. The latter two having access to priority decent speed tiers into sun and also stop venu/hill from really having prolonged sweeps while also gaining momentum. As for Harc The main fire resist on sun teams are usually Heatran or your own Harc so i have found a lot of the time you are picking your sack vs opposing Harc. Not to mention it also priority access.

Some other deterrents to sun are prankster t wave from Thundurus as well as weavile being hard to switch into for offensive sun teams.

All of the above Pokemon are pretty common in our metagame now and help vs sun on top of whatever you choose to build around them.

The big issue I have seen discussed about sun that at least has merit as an argument compared to some of in bad faith bullshit is the physical breaking from Harc and Slither under sun. That's where i struggle to know if it is unbalanced. I think yes its hard to switch into band Harc under sun but it has clear drawbacks with its rock weakness its speed tier and the fact that head smash is unreliable not to mention you have to sacrifice sun turns to keep hazards off the field. For slither wing the same can be said about its speed tier and tera fire flare blitz has recoil damage unlike Harc. It also has access to priority which is extremely strong under sun. Slither wing in general seems a little more problematic in that it can use a few more sets than Harc, stronger priority and a ability that boosts its already high attack stat even higher under sun. In a vacuum I do not think slither wing is unbalanced but under sun i could see why people think it is unbalanced but I am not in favor of targeting it with any sort of suspect.

I have found there's significant skill expression in using sun. Its not nearly as simple as just clicking flare blitz or overheat under sun and just winning games without having to think. It requires planning and at certain times surgical precision to dismantle an opponents team especially when they have the tools to outlast you in a long term game.

Right now if the community really wants action I think the best target at first would be ninetales. Its access to healing wish and encore really help sun abuse harc and slither wing to the max. I would personally prefer to let the metagame settle further post manaphy ban especially consider suns usage has since come down in recent weeks and its win rate is also significantly down in tournaments (about 50% or slightly under).

Also this is something I am not sure if it comes down to the current sun team I have been using (see below) but I dont know that I consider sun a fish these days. When I use sun I load it with the mindset that I have the tools to beat balance and bulky offense, my super fat/stall will be pretty average or below and my offense and ho mu will be advantageous to me. That doesn't really sound any more fishy to me than other styles of teams but I don't know if that is because I am using double grasses and no 25% Steal rock weak Pokémon. Either way like I said early Id prefer no action now but if something HAD to be done my first choice would be ninetales.

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Initially I came into this discussion thinking I would most like a Slither Wing ban but I have let myself be convinced by the discussion above. I think if any action is to be taken on sun then I would most identify with a Ninetales ban.

The points raised by Sabella are all fair and reasonable enough to me though I do think the sheer customizability of sun plays a big part in making it feel incredibly difficult to deal with in the builder. As he demonstrated you can build a sun that isn't rock weak at all, has strong reliable removal, does not feature either Arc or Slither, and still see plenty success. This sun evades all the traditional counterplay people raise towards it and would add more to consider in the builder. This is where I see Sun as being unhealthy. I don't think it is reasonable for a builder to have to accommodate numerous checks to different sun structures alongside all of the other extreme playstyles in the meta at present.

I personally do not consider Slowking to be a good counter to sun at present. Every piece on these sun teams usually has a tool to nuke it or resist it and harding it in on Ninetales can lead to you catching an opposing double into Slither or Venu or whoever. I think Slowking in general is not a common pick in the metagame due to its passivity and weakness to a lot of the major threats and I don't really view it as a suitable plug and play counter tool.

Helmet Keldeo is pretty cool for opposing Arc but is still prone to exploding to Slither and can quickly get overwhelmed by the Arcanine it resists also.

Hippowdon feels like the only 'true' counter option to me. Granted, it's a very good one. Hippowdon teams generally appear to give sun the single toughest time and having played both sides of the matchup it's very favoured for the Hippo user. That being said I don't really feel like it is enough to say that we have one Pokemon and everyone needs to use it.

Heatran and Tyranitar dropping were a big part in people hedging caution on action but having seen how games look with both of them I don't think either have particularly nerfed Sun, Heatran is actually a beneficiary of it. Tyranitar cannot keep up with consistently laying Sand into an opposing structure of Pokemon that all threaten it. It does not like switching into potential Wisp or Scorching Sands nor does it like facing down a Slither Wing who can pivot for free off of it.

I most agree with the points raised by Paysa earlier in that I think Ninetales would be my preferred area to target first. Ninetales isn't a dominant Pokemon on its own nor is it particularly threatening but its access to fast Encore negates beating Sun via setup and access to Healing Wish mean you can trade defensive pieces to weaken one of the hardest to answer breakers only for it to come back unscathed later. Switching to Torkoal as a primary setter would allow the playstyle to survive, while providing a bit more honesty in developing lines to both play as and around Sun. Banning Slither Wing removes a key component of not just sun but the metagame in general. I recently looked at usage rates for the invitational and while Sun only has 5 usages across the whole tour Slither Wing was sitting at 30 (these numbers are outdated now). Wanting to ban Slither would primarily come for most people in favour of looking to tag Veil with another nerf also however at present I think Veil is fine. I view this as the cleanest approach to dulling the blade of Sun while also providing room to then suspect a polarising abuser down the line should it not impact Sun's viability enough.

Drought is a nonstarter to me. I fundamentally do not believe in nuking an entire playstyle out of the game, especially not when people seem completely split as to what exactly is wrong about the playstyle and the tier in general.

Overall the truth is that the tier is not fun to approach at the moment. This is evidenced by the startlingly low turnout for the Manaphy suspect and the high survey results looking for action on Sun. In particular the unqualified vote on the survey gives voice to people who normally cannot and should not be ignored. From a personal standpoint I've watched as ladder queues get longer and longer over the last year and the games I'm watching are for the most part not entertaining. SCL is right around the corner and a fun and exciting metagame is a great opportunity to get new eyes and fresh life into the tier. I think change is urgently needed and waiting could cause lasting damage.
 
Sun is a weird topic for me, for those in the know I have been fairly supportive of a suspect test occuring in the last week or so but that is more so my reaction to what felt like a large community push for this to occur, rather than my own personal feelings towards sun. To sorta summarise my position on sun here,

1) Counterplay is natural to fit on teams and plentiful enough that it's not constraining teambuilding particularly

There are 3 obvious first bases here in Tyranitar, Hippowdon, and Slowking as direct weather resetters. Some people in conversation have pointed towards the fact that Slither Wing (one of the best mons on Sun) can punish Tyranitar and Slowking, I honestly feel like the Tyranitar player is still in a really strong position regardless of this because like ninetales is getting chipped down by hazards much more quickly etc and while Slither Wing can maintain momentum, its not some deadly pokemon to switch into without Sun being up to boost it and the sun teams aren't necessarily in the same position of power while its down.

These mons are definitely really fucking good in general in UU, Tyranitar is a top pokemon regardless of Sun's existence as a premier breaker (and sand teams are just a nice bonus if you choose to play them). Slowkings power naturally rises and falls as it becomes more common and people start teching for it more, but at a baseline as mossy comments this mon is really good as a regenerator pivot that can check so many good mons like Latios etc.

Is counterplay limited to just stuff like this? yea definitely not. Air Balloon Heatran is a fantastic Pokemon in general too and is really scary for Sun teams, most Ninetales sets (will talk more about this later in my own thoughts on Sun teams specifically bit) cant actually touch it and giving it a Flash Fire boost makes its attacks under Sun absolutely deadly, Sun boosted its still really threatening regardless. Rotom-Wash maintains momentum on Ninetales really well and helps keep the momentum against the Sun player, its definitely not so threatening to deal with when you can always position the best thing out or deny them even leaving ninetales for a bit. Latios is really scary because multiple Sun mons tend to be fairly weak to it and Sun teams don't necessarily have the same defensive backbone to reliably handle it etc.

My general takeaway here: Sun doesn't sit in the same sort of frame as Veil might have for people, its obviously not constraining the builder in such a way that makes its presence as a playstyle itself a problem to the tier, albeit whether its power level when you aren't prepped for it is a bit too high is a different matter. My response to that I guess in some respects could be this is the same as not being prepared for any other strong thing like Latios etc though?

I also just find Sun teams actually end up being quite awkward defensively, I definitely dont like the just stack endless sun abusers approach because things like Latios and Heatran just keep becoming more scary at a baseline as you do that, and I've gone though quite a pattern of building and throwing away Sun teams because they just dont satisfy me in reality with trying to handle key threats. I think there's a key limitation to them here in practice that you can take advantage of in gameplay by getting quite aggressive with them because in the end most of them do have a level of structural flaw inbuilt into them.


2) Assuming action is taken, is a Ninetales ban sufficient? Where is suns power truly coming from?

Lets just assume for a minute that we are going to be acting on Sun, regardless of any previous points feeling the opposite way from me. Is torkoal really so much worse than Ninetales and is that really what is making or breaking Sun for me?

To an extent I understand why people think Ninetales is better, because yea it kinda is, utility moves like Healing Wish do be big for allowing you to bring things back, the best use case for this from my experience is it lets you actually use those really powerful Sun boosted Flare Blitz on Tera Fire Slither Wing without killing the thing that is probably winning your endgame, but also lets you get more aggressive with things like Venusuar too. It's definitely possible to still fit this move on teammates if you want, my personal experience is that with Hiligant i'd rather just attack everything thats infront of it rather than using turns to click Victory Dance so I actually vibe Healing Wish as a 4th move on it for when the mu aint so fun (eg. SKeledirge: victory dance sets cant touch this either anyway), but its absolutely true that youd rather not put this on a sun abuser than the sun setter themself.

If we work on the baseline that Sun is problematic though, my thoughts really lie that this is more in the matchup strengths etc presented more by its sweepers? Things like Scarf Slither Wing, CB Harcanine, Venusaur etc are where the power level truly lies and to some extent if your matchup isn't stellar then honestly as long as Sun is still being set this might still be a problem regardless for you.

On that end too, while Torkoal is definitely not as synergistic with its own teammates (through stuff like Healing Wish) I don't think its actually just a pure sun setting bot with no benefits. There are 2 key benefits a torkoal is really bringing you, it's access to Body Press provides it with an OHKO against Tyranitar that stops it automatically resetting Sun with Sand imemdiately like it can against Ninetales, and the fact it can compress Stealth Rock onto itself means you can free your other teammates up from that obligation and potentially loosen up your building a little. Definitely *do not* expect the thing to be Rapid Spinning reliably if it does that though, its definitely not going to be.

Something I did build along this end was this Sun team, https://pokepast.es/699732768548ff3b, the fact stealth rock was taken by Torkoal allowed me to play an SD excadrill set instead, which can still compress that second Rapid Spin role but also act as a nice secondary sweeper/ breaker too.

My general takeaway here: If we were to take action, I would rather it was either banning Drought as a whole or banning an abuser, I don't believe Ninetales actually shifts the goal posts a huge amount for me realistically if we actually want to weaken the playstyle (I'm not convinced it needs to be weakened myself but working under the assumption that that is what is desired in this section in the end). I would generally prefer to preserve the playstyle though as I do not believe sun to be that strong right now, so it would more fall to the latter for me.



3) Why would I rather ban Slither Wing if action was taken?

First of all to reiterate, I'm not convinced Sun needs action taken on it because I find the level of counterplay to it quite reasonable. Why is slither wing the most powerful thing on Sun for me though? It's a combination of the following factors,

  • Speed control on Scarf sets (out of sun speed control specifically too unlike eg. shocks/venu), while having CB level power due to protosynthesis, this makes it an incredibly dangerous threat in Sun that can sweep games at the same time.
  • Being able to pivot while doing this through STAB u-turn to keep up momentum, this is what Sun teams absolutely live and die off because they hate giving up momentum, while having fantastic utility as a check to stuff like Mole, Tyranitar, Slowking etc, good doubles into things like the latter 2 become mega rewarding.
  • Being a premier Sun abuser itself, at a baseline Sun is giving it CB level power to make it incredibly dangerous, but with Sun it gets access to something that really rounds out its coverage with Tera Fire Flare Blitz, this is so powerful that its capable of taking out Keldeo from like 75% hp and Latios after stealth rock, but finally means it has the ability to contend with things like Skarmory too.
  • Unlike Harcanine, its doing this all while being immensely fast, things like Keldeo that can check Harc due to just about living its Sun hits and revenging it just don't work in the same way with Slither, and its immense coverage is already providing less swap ins in the first place. On top of this its keeping up momentum at the same time when the mons arent so presently dangerous.
This mon is the bread and butter of Sun teams when it compresses Speed control, great utility, pivoting, and one of the premier sun breakers all in one. Removing it absolutely makes Sun teams in a much worse position and may make Sun teams a lot worse, but is a noteable action that lowers their power level a bunch while preserving the playstyle to an extent. In comparison to a Ninetales ban imo its a much bigger hit but its a more measurable one that can help to resolve some oft he matchup elements more when people are frustrated over preparing for it in builder etc or how it can land good matchups.

---------------------------------

In this part I wanted to talk more about what I'm actually enjoying on Sun teams after playing around with them more.

4) :ninetales: Ninetales :ninetales:

I'm a bit of an odd one out here but I actually really rate the more offensive Ninetales sets. Solar Beam specifically is a tool I really enjoy because it enables quite a few things, it can pop air balloon heatran and allow you to actually hit it with Scorching Sands, it can hurt rotom-wash a lot to stop it having free real estate into you and keeping up momentum, and more importantly it puts a bunch of pressure on Slowking. In this regard something I do appreciate is playing Nasty Plot especially, as it allows you more freedom around what you do against Slowking, even if Slowking can live a +2 Solar Beam and Chilly Reception its gonna be so chipped down that it won't reliably be doing this again. I do also quite like just playing Healing Wish + 3 attacks though with SpA investment so I can take a bit of both worlds.

5) :venusaur: Venusaur :venusaur:

This thing is great on Sun, but something I've discussed at length is how I find there's a bit of 4mss going on. Someone derided me a bit back for playing a no Weather Ball venusaur into them but honestly there's actually a bit of a backside for everything you drop,

  • Sludge Bomb gives you such a nice middle ground but is also your way of hurting Latios without committing to a Tera Fire, and other dragons. Its ur nice high power middle ground move in general though if you are trying to force out eg. a Keldeo and are a bit worried they might just stay in and try to punish a set up if they don't value the mon very much.
  • Soemthing really important about Sludge Bomb too is that it aids you massively in the matchups where yuo cant keep Sun up (eg. tyranitar/hippowdon), its then by far your best spamming move with real power that acutally can let you threaten things like Latios, and makes Venusaur actually still a reasonable threatening Pokemon
  • Dropping Weather Ball kinda leaves u stumped against skarmory among other things, dodgy play in general but something I was mu fishing before.
  • Dropping Earth Power is a clear no go unless you somehow forgot Heatran is in the tier.
  • Dropping Giga Drain removes one of ur nice punish moves and way to help upkeep LO drain, it also removes the only move that can pop heatran's air balloon and again makes u worse in those sand mus as ur now not being punishing.
What has been my go to resolution for this? honestly it might sound crazy but dropping Growth. You get the best of all moves when doing that, and you just get to click powerful buttons with Chlorophyll speed and LO power that can just pepper so much of the tier, and break holes in teams. Yes this leaves you unable to necessarily hurt things like SpDef mandi beyond a sludge psn but I actually find its quite a vibe to just click whats infront of you and use it really hyper aggressively instead, it also makes it quite nice in the situations where Sun is down due to having that Giga/EP/Sludge combo that is really powerful.

6) My favourite Sun team atm?

Probably this one.

:ninetales: :slither-wing: :excadrill: :venusaur: :heatran: :latios:
https://pokepast.es/9f3e59ed89558036

Features that Solar Beam ninetals set I talk about. Air Balloon Heatran is cool for opposing Sun matchups and because my Excadrill takes Stealth Rock it can actually fit Dark Pulse, this gives it nice synergy with Venusaur by attempting to trap Latios and then take it out, therefore Growth-less Venu is now not concerned with Latios coming out to revenge it aftewards. Weather Ball Latios is honestly really fun, it gives me that pivot into things like opposing Heatran etc but absolutely smokes things like Tinkaton and Metagross that are being spammed as traditional counterplay to it, I just really value Latios for the ability to compress useful defensive+offensive utility here and have some useful resistances. SpDef excadrill lets me be less concerned by things like Latios too and helps balance hazards a bit, definitely wouldn't ever wanna rely on it as solo Latios answer but Heatran also exists around this anyway, but Excadrill helps take that pressure off and preserve balloon etc.

----------------

This post honestly got absurdly long but my general opinion really to tl-dr it is like,

Is sun broken? definitely not warping the tier in a way where its really hard to handle.
Is it unhealthy? honestly I don't think so, natural counterplay options are both easy to fit good pokemon and relatively abundant.
Is it perhaps a bit punishing of matchups? yes but imo when the amount of counterplay that exists exists then its just another thing you have to bear in mind.

Therefore my gut reaction is right now I dont think it actually deserves action. If it came down to it I still don't feel like I'd stand in the way of a suspect test if that was the overall community desire, but I don't think right now that its a position I agree with.

I do think its noteable that Sun is worse on ladder, and we may see it popping up more in SCL in the first few weeks, but that extra data might be the evidence needed to push for action more. Its worth noting that its usage in invitational has been very low and without very good win rate at all, so the idea that it performs much better in tours still might not be that substantiated.

If we did do action on it though I do believe that Ninetales is perhaps just too subtle a change that doesn't necessarily change the core problem that people feel with Sun? Maybe thats all Sun needs to be weakened a little bit by that but imo that might suggest its not truly a problem, and that if we actually want to weaken Sun and change some of the core gameplay issues people feel then its definitely better to just either remove Sun entirely (drought) or target a setter.
 
I don't usually make posts like this, but thought I might as well say my opinion this time. I have never thought sun was broken, not even during wcop meta when a lot of people were complaining about it, but at the time I got why people could see it as toxic given it had lots of free/great matchups in that specific meta. Admittedly, I haven't been playing as of late, so I expected sun to still be good but not broken like I've always believed. So initially I wanted to build a sun team with torkoal to make the argument that ninetales ban would barely change anything, given that while hwish+encore+speed are great tools to have they don't come up as often as you'd expect. However, while building and playing some ladder, I actually completely changed my mind on sun. I strongly believe that, right now, sun is one of the worst playstyles in the tier. I find it to be extremely unreliable for multiple reasons that other people already have stated above (see sabella and estarossa's posts), mainly bc of tyranitar and heatran that make building a good sun structure as well as playing some matchups a lot more complicated than before. One thing I want to add that I don't think has been discussed a lot is that the options you have while making a good sun teams are very limited. I've tried a good amount of versions yday/today and on my 3rd/4th attempt i started asking myself "is there a reason to want to run sun over anything else?" I think the answer to that question is no. The sun abusers are extremely unreliable: scovillain is not usable bc it cannot touch heatran, venusaur is fine but still dogshit into balloon tran matchups and even tyranitar as you cannot growth freely and kill the defensive sets, or even cb sets if you take tera into account, hlilli imo is the best abuser but it still doesn't have many oppurtunities to hit the field and cannot effectively get past stuff like skarmory or skeledirge and given its rly frail theres also the threat of priorities like espeed harc/FI lokix which are annoying as hell. This alone speaks a lot about how good sun is right now, but i'll keep analyzing the options you have for other slots. Obviously, once you have your sun setter and chlorophyll user you would like to have good breakers that can abuse the sun turns, but do we even have good options for that? H-arc has a great damage output with head smash and sun boosted flare blitzes, however the former is not as accurate as youd like it to be making harc unreliable. You could try some weather ball mon like latios, but even that i think is just so fishy given that ttar and tran exist now meaning you ideally want aura sphere in the set too which doesn't let you run tbolt for slowking/mandibuzz without having to give up one of your STAB moves. Also the issue with latios is that it doesn't really come in on anything relevant that isn't keldeo (technically you could use it to check heatran but you would lose that 1v1 bc of no recover and if you run recover you give up coverage options which I think is unideal with a team that wants to do as much damage as possible in the lowest amount of turns). Heatran I believe to be a great mon to have on sun as magma storm gets boosted and it lets you deal with fatter teams decently well, also balloon means you can check opp heatran which would be a problem w.o sun up. Still, magma storm has to hit, ttar still deals with you unless you run body press which isn't a great move on heatran imo and not having lefties recovery makes the fat mu still hard. Slither wing is definitely the best sun abuser out there, and probably the only reason you'd want to use sun ever. I think slither is rly good under sun and its been the reason I won most of my games, but it was mostly due to my opponent being ladder players, meaning I faced suboptimal teams with relatively poor play most of the time. Even in this case, slither has definitely not felt broken to me.

This part ended up being pretty long so tldr: sun does not have strong abusers as of now, meaning you'd get a suboptimal matchups more often that a free one, which leads me to say that sun is not an archetype id consider to be particularly good in the current metagame.

That apart, I want to vouch what sabella said earlier, we do not have to ban things just because there is too much to consider while building, we should ban things only if they're broken/unhealthy, which sun definitely isn't.

In conclusion, I don't think any action should be taken to nerf/make sun completely unviable.
 
While i do agree with spells sentiment that there is a lot to account for I don't believe that getting rid of a playstyle just because its one less thing to account has any place in our tiering philosophy. (Spell didn't say that we should I just wanted to make my opinion clear). When it comes to tiering the only question I will ask myself is this style broken/uncompetitive.

Just want to point out that there is a part of the tiering policy which has exactly this stipulation:

Unhealthy - elements that are neither uncompetitive nor broken, yet are deemed undesirable for the metagame, such that they inhibit "skillful play" to a large extent
...
This can also be a state of the metagame. If the metagame has too much diversity wherein team building ability is greatly hampered and battling skill is drastically reduced, we may seek to reduce the number of good-to-great threats.

Broken and Uncompetitive are the more common reasons for something being banned, but they are not the only reasons and Unhealthy is perfectly valid (albeit less common). I'd also say "good-to-great" is a key term here and there is no requirement to remove "the most broken" style or anything like that when tiering under the Unhealthy clause (which I think is the correct one in the case of Sun).

Of course, it's subjective what everyones threshold for what Unhealthy looks like and what course of action should be taken in that situation, which is why we see strong variance in opinions like this one. But yeah - the approach here is perfectly valid under the tiering policy.
 
I strongly believe that action is required on sun and would like drought banned. The main issue with the tier right now (not just in my opinion but others’ as well) is the wide variety of threats, which makes it much harder to build consistent teams. I am not asking for a meta where a team can have a decent matchup into every single threat possible. I understand that it’s not possible to account for every team to handle random off-meta mons (by which I mean stuff like blastoise) in any tier. What I believe we should work towards is allowing teams to have decent outs vs most meta threats such as veil, sun, latios etc. This is just not feasible right now in my opinion, and I believe something should be done about this

“Why sun?”
After some thinking, I do not believe sun is a skill-less archetype; while you get easy matchups more often than standard archetypes, it’s also harder to handle other offensive threats. However, unless you get an extremely unfavorable matchup as a sun user, there are often ways out. It is very easy for a sun user to keep up momentum with pivoting moves or eject button. Additionally, they can use this momentum to heavily punish the opposing team with harc/entei or chloro sweepers. Doubling to pivot slither wing is often a very rewarding move, as not many mons that outspeed it (eg latios/weav) can risk fimp, plus the opposing player needs to guess slither’s set in case it’s scarf or flame charge. Even if the opponent chooses to stay in and attack (and possibly tera) they run the risk of slither being scarf and simply uturning out. When facing sun, there’s often not enough time to scout for sets. More often than not slither simply uturns out to another mon and keeps the momentum going, while also dealing considerable damage. Doubling isn’t gonna save you from uturn.

Slither isn’t the only pivot sun has; slow pivots like mandi and even swampert can switch into attacks and pivot out into breakers to obtain a favorable position. Any damage you land on them is offset by having to switch into venusaur or harc. These slow pivots are also not easy to ohko, meaning that even if you manage to double on the turn they switch in, they might still get a chance to pivot out. Eject button is another tool that sun frequently uses; it’s able to reverse momentum back in the sun user’s favor even if the opponent clicks a pivoting move. This allows them to keep up their pressure while not giving the opponent much room. Sun’s offensive capabilities make it very difficult for the opposing player to make risky plays, as getting the play wrong can have disastrous effects. The point i’m coming to is that sun limits skill expression, not because it takes little skill to play, but because it takes away so much agency from the opposing player, making it so difficult for them to make plays. Unless the opposing player has a very good matchup, making plays against sun will often be harder and less rewarding than for the sun user. I believe that being able to force this dynamic by loading sun is uncompetitive.

“There are sufficient tools in the tier to reliably deal with sun”
I disagree with this. The defensive counters to sun are few and far between, and often require tera to handle sun threats. Even tera water mandi and skarm get 2hko’d by band harc’s head smash. While head smash is not an accurate move, the odds are still in the sun user’s favor. Keldeo is another mon often brought up as being able to handle band harc, but it can’t switch into scarf flare blitz or tera fire band flare blitz. Additionally, keldeo can even lose the 1v1 vs tera fire harc under sun. https://replay.pokemonshowdown.com/smogtours-gen9uu-962489 Here, tera fire harc is able to make huge progress, and sun would’ve won if sandy shocks landed twave (i’m not trying to be salty, mons is mons) or if i had hilligant (which i should have brought, that’s on me)
252 Atk Choice Band Tera Fire Arcanine-Hisui Flare Blitz vs. 0 HP / 0 Def Keldeo in Sun: 295-348 (91.3 - 107.7%) -- 50% chance to OHKO

Resetting weather is a good option on paper, but there are limitations to that as well. Ttar is the most common way to reset weather, but it’s not too difficult to punish a ttar switch with a double to band harc or slither wing, after which the sun user can make a lot of progress. Hippo is not as susceptible to such plays, but it’s not as good as ttar, plus it’s still not great vs balloon tran or giga drain venu. It’s less favorable for the sun user than ttar but sun still has decent ways out. Hippo is also not something most teams would want to use with ttar around anyway. While slowking can double into a ninetales switch and reset weather with chilly reception, it can’t switch into most sun threats safely; pert and mandi can just slow pivot out while harc hilli and venu can ohko or 2hko. Slowking has also just not been that amazing recently. https://replay.pokemonshowdown.com/smogtours-gen9uu-962598
https://replay.pokemonshowdown.com/smogtours-gen9uu-955079
while neither of these was played optimally, they still showcase how ttar doesn't really help that much vs sun.

Stealth rock often brought up as a good way to limit sun teams, and while it helps, getting rocks up means giving the opponent a free switch to a breaker/sweeper, which comes with big risks. Some sun teams have removal, which makes it challenging to keep rocks up. Sun is also very fast paced, which limits the effectiveness of rocks even if you do manage to keep them up.


This leaves us with the offensive options to deal with sun. While sun is frailer than most archetypes, it usually has enough flex slots to fit defensive and utility options such as ebutton mons, cress which can function as a defensive sponge as well as a sweeper, and the slow pivots mentioned above. This means that it’s not that easy to break sun. Lokix is great at revenge killing most sweepers but it takes a while for it to break down sun’s defensive mons. It’s pretty easy for the sun user to switch out of their breaker and into mandi while it’s much harder for the lokix user to click uturn instead of fimp due to potentially losing one of their best mons in the mu. Even they do click uturn, there’s still the problem of ebutton as mentioned above. Breakers like hydreigon and latios are good, but if they aren’t scoring kos fast enough, they’ll get out-offensed by sun, which has sufficient options to force them out. Ninetales is able to stop setup attempts from sinis and hydrei too, meaning immediate offensive power is required. It’s very difficult for sun to switch into specs dracos, but it’s also very difficult to switch into sun breakers. Sun also has more hard hitters than many specs latios teams. This makes it extremely difficult to be good into sun, and you risk sacrificing other matchups to do so.

“The meta has changed enough with tran and ttar dropping”
While the meta has obviously changed, I don’t think this has impacted sun that heavily. As mentioned above, ttar isn’t that great into sun, and while ttar is difficult to switch into, it’s often harder for ttar teams to switch into band harc (which is also faster). Heatran has made scovillain much less common, but sun teams have just used the other chlorophyll sweepers. Heatran stops harc from clicking flare blitz mindlessly but it still gets nuked by head smash (plus it means heatran can’t use flame body which helps vs weav and kix). Balloon tran lets you wall non-giga drain venu and opposing heatran (provided they don’t pulse you on the switch), but you give up the longevity that lefties gives, which makes you worse into bulkier teams. You’re also still struggling vs other sun threats. Not to mention, tran is also a good breaker on sun teams with boosted magma storms and solar beam.

You need many tools to deal with sun due to each of them having considerable limitations, which restricts building. This results in players just ignoring some threats (sun or non-sun) hoping they don’t show up, which makes the game more fishy and less skill based since you’re more likely to face something that destroys your team. The matchup fishiness of sun does not make it inherently unhealthy. Trick room is matchup fishy but i haven’t seen anyone clamoring for it to be banned. It just adds on to the unhealthiness of our metagame due to how much mileage one can get from it and how disastrous it can be to face while not well prepared.

Some would say that action against sun would not be in line with tiering policy, but as django has pointed out, this just isn’t true. The tiering policy framework mentions this:

“With optimal team building skills, the pool of options (Pokemon, moves, items) present in the tier should allow you to build teams addressing the different team archetypes at least decently and offer a solution in-battle to a large majority of the principal threats of the metagame.”

“Even though some of these assumptions limit us, we will, within those limitations, work to maximize the concept of "player skill" determining the result of a match the majority of the time.”

“Unhealthy - elements that are neither uncompetitive nor broken, yet are deemed undesirable for the metagame, such that they inhibit "skillful play" to a large extent.”

“These are elements that may not limit either team building or battling skill enough individually, but combine to cause an effect that is undesirable for the metagame.”

“This can also be a state of the metagame. If the metagame has too much diversity wherein team building ability is greatly hampered and battling skill is drastically reduced, we may seek to reduce the number of good-to-great threats. This can also work in reverse; if the metagame is too centralized around a particular set of Pokemon, none of which are broken on their own, we may seek to add Pokemon to increase diversity.”

“This is the most controversial and subjective one and will therefore be used the most sparingly. The Tiering Councils will only use this amidst drastic community outcry and a conviction that the move will noticeably result in the better player winning over the lesser player.”

Can we deny that there has been drastic community outcry with what we’ve seen from 2 the survey results? Can we deny that the meta is too diverse to the point where building and playing is limited? I’m not proposing drastic action, what i’m pushing for with banning drought is in line with tiering policy. Some say that sun is just a random target that’s been chosen for no good reason, yet it has been on people’s radars for months now. I also don’t think we have any better ways to improve our tier than doing something about sun as it stands. Another point i’d like to make is that dealing with sun would come with very little risk to the stability of the tier; it’s not important for keeping any strong threats like latios/keldeo at bay

Now that i’ve established why we should take action against sun, i’ll address why I believe we should ban drought instead of the other options on the table.

Slither wing: While on paper this seems good for hitting two birds with one stone, nerfing both sun and veil, i doubt this will have too much an impact on either archetype. Sun is able to substitute slither for another pivot or sun sweeper. Something like hilligant>lorb slither would be more of a sidegrade rather than a downgrade. Veil doesn’t really care that much either, it’ll just use sweepers like salamence or gyarados more, which while not as good in general, have their own merits over slither. This is why I believe we risk achieving very little by banning slither, which makes it less preferable.

Ninetales: Ninetales has great utility with decently fast encore, hwish and wisp, which helps sun teams avoid getting swept too easily and gives them more longevity. Torkoal, while not as good, has its own upsides. It has spin for hazard removal, rocks for chip and breaking sturdy, is way way more physically bulky. It also has strong body press and clear smog if you really want to deny setup. Additionally while it’s a different meta, torkoal was used over ninetales in sv ou for quite some time. It’s a very different situation from pelipper and politoed on rain; idt politoed is often seriously considered over peli. This leads me to believe that torkoal would not be a sufficient downgrade from ninetales.

Chlorophyll: This is my second most preferred option as sun definitely becomes way worse without having good speed control. However there are many shitty chlorophyll mons which are never used on sun, which makes this less direct than drought imo. Still, I think it would be much more impactful than banning ninetales/slither. I just think it’s a less direct way to nuke sun than drought.

The positives to banning drought:
Doing so would guarantee that we solve the issue with sun. It’s also a direct solution to our problem as our issues stem from having 2 decent sun setters. Some people might take issue with nuking an entire playstyle, which i get, but i feel that a more competitive metagame is more important. Banning drought is a guaranteed step in that direction. I also do not believe in keeping playstyles around for the sake of it if they are unhealthy for the tier (which i think sun is). Reducing the number of threats in the builder will also lead more innovation in building which will help make up for losing sun.

I hope i wasn’t too abrasive, feel free to share your thoughts. It’d be great to hear what the rest of the playerbase thinks about this!
 
Personally I think sun is fine in uu. In general, it beats unprepared teams but struggles more against teams with defined counterplay. I think the most important aspect of prep is preventing ninetales from going straight to Slither Wing or Venusaur, therefore burning turns and/or forcing sacrifices. Air Slash Keldeo and Latios are both good options that can do this, most Fire Types and some Dragon, Ground, and Water types can also do this. Sun's broken strategies are most often enabled when Slither Wing gets entry for too cheap of a cost. Playing around bulk up, cb, scarf, and av at the same time is difficult. However, even if Slither Wing entry cannot be disrupted, UU has tools such as Lokix, Garde, and opposing weather that can compete offensively and fight to outlast the threatening pokemon on sun. I think sun is good, but its a lot easier to disrupt than traditional HO or standalone broken threats, because it is more complicated to execute.
 
i'm not the best writer but Sabella told me to still write down my 2 cents on that topic so here we go

I think i've been fairly vocal already on my stances and some of the posts in this thread already summarizes a lot of my opinions on Sun (Paysas, Sabellas and Punnys for the most part), being that I don't think sun is particularly a problem on a personal level and if we were to take any kind of action then we should definitely hit Ninetales first, mostly because i believe that hitting Slither with the premise that it'd be a hit for both Sun and Veil is not the ideal when in reality it won't really be an effective hit on neither, and it doesn't exactly solve the potential Sun problem which sure, it's gonna lose a powerful component, but i'd not say Slither is essential for Sun to make it strong.

Heat Rock would be the next option in line for me, it would make sense to look at it if after a potential Ninetales suspect (and ban) Sun still proves to be a problem for most players, but if we go the other way around (suspecting Heat Rock first) it'd mostly point out that people just don't wanna deal with Sun at all, not really try to balance it out, since limiting it to 5 turns would very likely turn it into a not totally unviable playstyle, but a very fringe one that will be very likely on par with truly cheesy playstyles that also aren't able to play that well without those extended turns (Trick Room, Tailwind, Screens in lower tiers where Light Clay is banned).

The other aspect that while i've seen people talking a bit on that topic, mostly Etern, Django and Sabella, it still wasn't debated that much on the whole Sun discussion we saw in tournament discussion, is what exactly is our tiering philosophy when discussing bans?

If we look through a simplist dualism of ''Do we have the tools to deal with Sun in our current metagame?'' i think even most of the pro ban people would say yes, we do have tools to deal with Sun, and we could just easily follow up with an easy ''No action is needed on Sun'' and everyone would be happy. But we know that's not exactly how things work in reality.

It'd then lead to my next line of thought regarding tiering philosophy: Should we not consider only the suspect element brokeness, but also the whole context within the current meta that makes Sun the primer target to satisfy a discontent with the meta?

If we look at the conjunct of factors, I would still be inclined to say that Sun isn't an issue and hasn't felt that hard to cover while still having some freedom to play out vs most of other styles in the current meta, and I say this mostly looking at higher quality games and teams in general (and also covered in Sabellas and Punnys post for the most part), not just my own games and teams. However, I think this second way of looking would be fairly reasonable to make more people be favored to want action in some capacity on Sun, since people could find it limiting, specially on teambuilder if they do think that those solutions would still not be sufficient to fit on teams that are able to play vs the overall meta.

Another possible way to see it, now taking into account a Council Member point of view is:
Should I favor tiering decisions that are more aligned within my own personal experiences/thoughts or should I take into account the whole playerbase sentiments on my tiering decisions?

This is where i follow a different path and sort of disagree with some of the people that might not want action on Sun. I feel like while it's true that the Council do exist because they're theorically qualified to make better decisions, the tier and the game as a whole is played by everyone, at different levels, with different amount of experience/knowledge and with different ''stakes''. While it's obvious that i won't go on a crusade to make Council believe that Greninja is suspect worthy because CharizardFan67 and TheGreatJumpluff are claiming it's uncompetitive and unfair, but when a fair amount of the playerbase, be your tour players, your uu mainer or even your casual ladder player tend to converge into the same thinking that something needs to be done, I don't think I can ignore that sentiment.

I firmly believe that Council members should use their own experience and personal views to have a starting point on the matter, but if different parts of the UU community (reinforcing the different parts of the community aspect is important, we did have some cases of opinions bandwagonning on some topics before because of people within a same group, and i'm very skeptical about suspecting or not suspecting something when that's the case) feels strong about a opinion, while I don't think it should 100% overwrite your conclusions, they definitely should have some weighting in your decisions, its a matter of how much weight you're gonna put into other people experiences and not limit yourself to your own view of things.


That third case is what justified my council vote in taking action specifically on Ninetales in the survey we had in Council Chat, even if at a personal level I don't think Sun is an issue for the current metagame.

Hope I could at least make my stance clear on that matter. I've talked a good amount about it in tours discussion and on Council Chat, so if I added anything it'd be very likely just parroting what I and others have already said.
 
This isn't gonna be the priority of my post, but I'd prioritize Ninetales>Slither Wing>Drought in terms of action. I'm pretty against suspecting sun in the first place, let alone banning it, so hitting Slither which sees use on a variety of styles or nuking the playstyle entirely both seem not super great to me.

Anyway, I wanted to take a look at usage stats, because this meta has changed a lot from Wcop where Sun saw a lot of play, to see what kind of presence Sun had in the tier in recent tours. I gathered this at the start of the week so this doesn't include any games in Invitational R3.

Code:
+ ---- + --------------------- + ---- + ------- + ------- +
| Rank | Pokemon               | Use  | Usage % |  Win %  |
+ ---- + --------------------- + ---- + ------- + ------- +
| 1    | Mandibuzz             |   84 |  35.29% |  52.38% |
| 2    | Excadrill             |   77 |  32.35% |  51.95% |
| 3    | Latios                |   74 |  31.09% |  50.00% |
| 4    | Lokix                 |   65 |  27.31% |  49.23% |
| 5    | Heatran               |   56 |  23.53% |  42.86% |
| 6    | Donphan               |   48 |  20.17% |  45.83% |
| 7    | Skarmory              |   46 |  19.33% |  50.00% |
| 8    | Slowking              |   45 |  18.91% |  53.33% |
| 9    | Tyranitar             |   39 |  16.39% |  46.15% |
| 10   | Manaphy               |   37 |  15.55% |  51.35% |
| 11   | Keldeo-Resolute       |   36 |  15.13% |  44.44% |
| 12   | Slither Wing          |   34 |  14.29% |  52.94% |
| 13   | Arcanine-Hisui        |   32 |  13.45% |  53.13% |
| 14   | Thundurus             |   30 |  12.61% |  56.67% |
| 15   | Sinistcha             |   28 |  11.76% |  42.86% |
| 16   | Toxapex               |   27 |  11.34% |  40.74% |
| 17   | Weavile               |   27 |  11.34% |  37.04% |
| 18   | Gardevoir             |   26 |  10.92% |  34.62% |
| 19   | Fezandipiti           |   24 |  10.08% |  58.33% |
| 20   | Conkeldurr            |   23 |   9.66% |  52.17% |
| 21   | Clodsire              |   22 |   9.24% |  63.64% |
| 22   | Serperior             |   21 |   8.82% |  33.33% |
| 23   | Hydrapple             |   21 |   8.82% |  61.90% |
| 24   | Hippowdon             |   20 |   8.40% |  35.00% |
| 25   | Tinkaton              |   19 |   7.98% |  42.11% |
| 26   | Scizor                |   19 |   7.98% |  52.63% |
--> | 27   | Ninetales             |   19 |   7.98% |  57.89% | <--
| 28   | Skeledirge            |   18 |   7.56% |  50.00% |
| 29   | Talonflame            |   18 |   7.56% |  55.56% |
| 30   | Sandy Shocks          |   17 |   7.14% |  58.82% |
| 31   | Hydreigon             |   17 |   7.14% |  41.18% |
| 32   | Venusaur              |   17 |   7.14% |  58.82% |
| 33   | Hawlucha              |   16 |   6.72% |  43.75% |
| 34   | Metagross             |   15 |   6.30% |  53.33% |
| 35   | Rotom-Wash            |   14 |   5.88% |  42.86% |
| 36   | Iron Jugulis          |   13 |   5.46% |  30.77% |
| 37   | Thundurus-Therian     |   13 |   5.46% |  38.46% |
| 38   | Keldeo                |   13 |   5.46% |  61.54% |
| 39   | Greninja              |   12 |   5.04% |  50.00% |
| 40   | Zapdos-Galar          |   12 |   5.04% |  50.00% |
| 41   | Swampert              |   11 |   4.62% |  54.55% |
| 42   | Blissey               |   11 |   4.62% |  45.45% |
| 43   | Revavroom             |   11 |   4.62% |  72.73% |
| 44   | Cobalion              |   11 |   4.62% |  54.55% |
| 45   | Lilligant-Hisui       |   11 |   4.62% |  72.73% |
| 46   | Jirachi               |   10 |   4.20% |  60.00% |
| 47   | Azumarill             |   10 |   4.20% |  60.00% |
| 48   | Ninetales-Alola       |   10 |   4.20% |  50.00% |
| 49   | Cresselia             |   10 |   4.20% |  50.00% |
| 50   | Mamoswine             |    8 |   3.36% |  62.50% |
| 51   | Grimmsnarl            |    8 |   3.36% |  62.50% |
| 52   | Thwackey              |    7 |   2.94% |  14.29% |
| 53   | Sinistcha-Masterpiece |    5 |   2.10% |  60.00% |
| 54   | Indeedee              |    5 |   2.10% |  80.00% |
| 55   | Bisharp               |    5 |   2.10% |  20.00% |
| 56   | Gyarados              |    5 |   2.10% | 100.00% |
| 57   | Houndstone            |    4 |   1.68% |  25.00% |
| 58   | Gengar                |    4 |   1.68% |  75.00% |
| 59   | Armarouge             |    4 |   1.68% |  50.00% |
| 60   | Basculegion-F         |    4 |   1.68% |  75.00% |
| 61   | Volcanion             |    4 |   1.68% |  25.00% |
| 62   | Araquanid             |    3 |   1.26% |  66.67% |
| 63   | Pincurchin            |    3 |   1.26% |  33.33% |
| 64   | Iron Leaves           |    3 |   1.26% |  33.33% |
| 65   | Scream Tail           |    3 |   1.26% |  66.67% |
| 66   | Salamence             |    3 |   1.26% |  66.67% |
| 67   | Politoed              |    3 |   1.26% |  33.33% |
| 68   | Magnezone             |    3 |   1.26% |  33.33% |
| 69   | Ribombee              |    3 |   1.26% |  66.67% |
| 70   | Rhyperior             |    3 |   1.26% |  33.33% |
| 71   | Krookodile            |    3 |   1.26% |  66.67% |
| 72   | Iron Thorns           |    3 |   1.26% | 100.00% |
| 73   | Reuniclus             |    2 |   0.84% | 100.00% |
| 74   | Mew                   |    2 |   0.84% |  50.00% |
| 75   | Tornadus              |    2 |   0.84% | 100.00% |
| 76   | Gastrodon             |    2 |   0.84% |   0.00% |
| 77   | Haxorus               |    2 |   0.84% |  50.00% |
| 78   | Oricorio-Sensu        |    2 |   0.84% |  50.00% |
| 79   | Bellibolt             |    2 |   0.84% |  50.00% |
| 80   | Gastrodon-East        |    2 |   0.84% |   0.00% |
| 81   | Enamorus-Therian      |    2 |   0.84% |  50.00% |
| 82   | Suicune               |    2 |   0.84% |  50.00% |
| 83   | Barraskewda           |    2 |   0.84% |  50.00% |
| 84   | Goodra-Hisui          |    1 |   0.42% | 100.00% |
| 85   | Vaporeon              |    1 |   0.42% | 100.00% |
| 86   | Toxicroak             |    1 |   0.42% |   0.00% |
| 87   | Raikou                |    1 |   0.42% | 100.00% |
| 88   | Mimikyu               |    1 |   0.42% | 100.00% |
| 89   | Vikavolt              |    1 |   0.42% | 100.00% |
| 90   | Diancie               |    1 |   0.42% | 100.00% |
| 91   | Regieleki             |    1 |   0.42% | 100.00% |
| 92   | Grafaiai              |    1 |   0.42% | 100.00% |
| 93   | Chesnaught            |    1 |   0.42% | 100.00% |
| 94   | Tauros-Paldea-Aqua    |    1 |   0.42% | 100.00% |
| 95   | Oricorio-Pom-Pom      |    1 |   0.42% |   0.00% |
| 96   | Kleavor               |    1 |   0.42% |   0.00% |
| 97   | Staraptor             |    1 |   0.42% |   0.00% |
| 98   | Infernape             |    1 |   0.42% |   0.00% |
| 99   | Arboliva              |    1 |   0.42% |   0.00% |
| 100  | Kilowattrel           |    1 |   0.42% |   0.00% |
| 101  | Tsareena              |    1 |   0.42% |   0.00% |
| 102  | Empoleon              |    1 |   0.42% | 100.00% |
| 103  | Zoroark-Hisui         |    1 |   0.42% |   0.00% |
| 104  | Torkoal               |    1 |   0.42% |   0.00% |

Code:
+ ---- + --------------------- + ---- + ------- + ------- +
| Rank | Pokemon               | Use  | Usage % |  Win %  |
+ ---- + --------------------- + ---- + ------- + ------- +
| 1    | Excadrill             |   45 |  35.16% |  42.22% |
| 2    | Latios                |   42 |  32.81% |  38.10% |
| 3    | Tyranitar             |   30 |  23.44% |  40.00% |
| 4    | Heatran               |   29 |  22.66% |  55.17% |
| 5    | Mandibuzz             |   27 |  21.09% |  51.85% |
| 6    | Slither Wing          |   27 |  21.09% |  51.85% |
| 7    | Skarmory              |   24 |  18.75% |  41.67% |
| 8    | Donphan               |   23 |  17.97% |  56.52% |
| 9    | Lokix                 |   20 |  15.63% |  30.00% |
| 10   | Keldeo-Resolute       |   20 |  15.63% |  45.00% |
| 11   | Toxapex               |   18 |  14.06% |  44.44% |
| 12   | Hydrapple             |   18 |  14.06% |  38.89% |
| 13   | Conkeldurr            |   17 |  13.28% |  70.59% |
| 14   | Thundurus             |   16 |  12.50% |  56.25% |
| 15   | Serperior             |   16 |  12.50% |  50.00% |
| 16   | Tinkaton              |   14 |  10.94% |  35.71% |
| 17   | Gardevoir             |   14 |  10.94% |  50.00% |
| 18   | Sinistcha             |   13 |  10.16% |  61.54% |
| 19   | Slowking              |   13 |  10.16% |  53.85% |
| 20   | Arcanine-Hisui        |   12 |   9.38% |  50.00% |
| 21   | Azumarill             |   12 |   9.38% |  41.67% |
| 22   | Weavile               |   12 |   9.38% |  58.33% |
| 23   | Talonflame            |   11 |   8.59% |  45.45% |
| 24   | Zapdos-Galar          |   11 |   8.59% |  27.27% |
| 25   | Metagross             |   11 |   8.59% |  27.27% |
| 26   | Scizor                |   10 |   7.81% |  50.00% |
| 27   | Clodsire              |   10 |   7.81% |  60.00% |
| 28   | Manaphy               |   10 |   7.81% |  40.00% |
| 29   | Thundurus-Therian     |    9 |   7.03% |  55.56% |
| 30   | Rotom-Wash            |    9 |   7.03% |  55.56% |
| 31   | Fezandipiti           |    9 |   7.03% |  66.67% |
| 32   | Sandy Shocks          |    8 |   6.25% |  50.00% |
| 33   | Greninja              |    8 |   6.25% |  75.00% |
| 34   | Iron Jugulis          |    8 |   6.25% |  50.00% |
| 35   | Mamoswine             |    8 |   6.25% |  50.00% |
--> | 36   | Ninetales             |    7 |   5.47% |  28.57% | <--
| 37   | Cresselia             |    7 |   5.47% |  57.14% |
| 38   | Keldeo                |    7 |   5.47% |  57.14% |
| 39   | Ninetales-Alola       |    6 |   4.69% |  66.67% |
| 40   | Blissey               |    6 |   4.69% |  83.33% |
| 41   | Skeledirge            |    6 |   4.69% |  33.33% |
| 42   | Krookodile            |    5 |   3.91% |  80.00% |
| 43   | Bisharp               |    5 |   3.91% |  60.00% |
| 44   | Hydreigon             |    5 |   3.91% |  40.00% |
| 45   | Mew                   |    5 |   3.91% |  80.00% |
| 46   | Hippowdon             |    5 |   3.91% |  40.00% |
| 47   | Jirachi               |    5 |   3.91% |  40.00% |
| 48   | Hawlucha              |    5 |   3.91% |  60.00% |
| 49   | Volcanion             |    5 |   3.91% |  40.00% |
| 50   | Magnezone             |    5 |   3.91% |  40.00% |
| 51   | Venusaur              |    4 |   3.13% |  25.00% |
| 52   | Cyclizar              |    4 |   3.13% |  75.00% |
| 53   | Sinistcha-Masterpiece |    4 |   3.13% |  25.00% |
| 54   | Revavroom             |    4 |   3.13% |  75.00% |
| 55   | Gyarados              |    3 |   2.34% |  66.67% |
| 56   | Enamorus-Therian      |    3 |   2.34% |  66.67% |
| 57   | Houndstone            |    3 |   2.34% |  33.33% |
| 58   | Empoleon              |    3 |   2.34% |  66.67% |
| 59   | Politoed              |    3 |   2.34% |  33.33% |
| 60   | Grimmsnarl            |    3 |   2.34% |  66.67% |
| 61   | Ribombee              |    3 |   2.34% |  33.33% |
| 62   | Diancie               |    3 |   2.34% | 100.00% |
| 63   | Mienshao              |    3 |   2.34% |  33.33% |
| 64   | Gastrodon-East        |    3 |   2.34% |  66.67% |
| 65   | Necrozma              |    3 |   2.34% | 100.00% |
| 66   | Suicune               |    2 |   1.56% |  50.00% |
| 67   | Espeon                |    2 |   1.56% | 100.00% |
| 68   | Salamence             |    2 |   1.56% |  50.00% |
| 69   | Barraskewda           |    2 |   1.56% |   0.00% |
| 70   | Scovillain            |    2 |   1.56% |   0.00% |
| 71   | Araquanid             |    2 |   1.56% |  50.00% |
| 72   | Cobalion              |    2 |   1.56% |  50.00% |
| 73   | Umbreon               |    2 |   1.56% | 100.00% |
| 74   | Klawf                 |    2 |   1.56% |  50.00% |
| 75   | Gastrodon             |    2 |   1.56% |  50.00% |
| 76   | Armarouge             |    2 |   1.56% | 100.00% |
| 77   | Gallade               |    2 |   1.56% | 100.00% |
| 78   | Staraptor             |    1 |   0.78% | 100.00% |
| 79   | Veluza                |    1 |   0.78% | 100.00% |
| 80   | Rhyperior             |    1 |   0.78% | 100.00% |
| 81   | Gengar                |    1 |   0.78% | 100.00% |
| 82   | Haxorus               |    1 |   0.78% | 100.00% |
| 83   | Weezing               |    1 |   0.78% |   0.00% |
| 84   | Ditto                 |    1 |   0.78% |   0.00% |
| 85   | Mimikyu               |    1 |   0.78% | 100.00% |
| 86   | Breloom               |    1 |   0.78% |   0.00% |
| 87   | Thwackey              |    1 |   0.78% | 100.00% |
| 88   | Azelf                 |    1 |   0.78% | 100.00% |
| 89   | Sylveon               |    1 |   0.78% |   0.00% |
| 90   | Reuniclus             |    1 |   0.78% | 100.00% |
| 91   | Crawdaunt             |    1 |   0.78% | 100.00% |
| 92   | Basculegion-F         |    1 |   0.78% | 100.00% |
| 93   | Palossand             |    1 |   0.78% | 100.00% |
| 94   | Toedscruel            |    1 |   0.78% | 100.00% |
| 95   | Scream Tail           |    1 |   0.78% | 100.00% |
| 96   | Chesnaught            |    1 |   0.78% | 100.00% |
| 97   | Basculegion           |    1 |   0.78% | 100.00% |
| 98   | Iron Thorns           |    1 |   0.78% | 100.00% |
| 99   | Cloyster              |    1 |   0.78% |   0.00% |
| 100  | Pincurchin            |    1 |   0.78% | 100.00% |
| 101  | Iron Leaves           |    1 |   0.78% | 100.00% |
| 102  | Bellibolt             |    1 |   0.78% |   0.00% |
| 103  | Indeedee              |    1 |   0.78% |   0.00% |
| 104  | Swampert              |    1 |   0.78% |   0.00% |

Code:
+ ---- + --------------------- + ---- + ------- + ------- +
| Rank | Pokemon               | Use  | Usage % |  Win %  |
+ ---- + --------------------- + ---- + ------- + ------- +
| 1    | Excadrill             |  122 |  33.33% |  48.36% |
| 2    | Latios                |  116 |  31.69% |  45.69% |
| 3    | Mandibuzz             |  111 |  30.33% |  52.25% |
| 4    | Lokix                 |   85 |  23.22% |  44.71% |
| 5    | Heatran               |   85 |  23.22% |  47.06% |
| 6    | Donphan               |   71 |  19.40% |  49.30% |
| 7    | Skarmory              |   70 |  19.13% |  47.14% |
| 8    | Tyranitar             |   69 |  18.85% |  43.48% |
| 9    | Slither Wing          |   61 |  16.67% |  52.46% |
| 10   | Slowking              |   58 |  15.85% |  53.45% |
| 11   | Keldeo-Resolute       |   56 |  15.30% |  44.64% |
| 12   | Manaphy               |   47 |  12.84% |  48.94% |
| 13   | Thundurus             |   46 |  12.57% |  56.52% |
| 14   | Toxapex               |   45 |  12.30% |  42.22% |
| 15   | Arcanine-Hisui        |   44 |  12.02% |  52.27% |
| 16   | Sinistcha             |   41 |  11.20% |  48.78% |
| 17   | Conkeldurr            |   40 |  10.93% |  60.00% |
| 18   | Gardevoir             |   40 |  10.93% |  40.00% |
| 19   | Hydrapple             |   39 |  10.66% |  51.28% |
| 20   | Weavile               |   39 |  10.66% |  43.59% |
| 21   | Serperior             |   37 |  10.11% |  40.54% |
| 22   | Tinkaton              |   33 |   9.02% |  39.39% |
| 23   | Fezandipiti           |   33 |   9.02% |  60.61% |
| 24   | Clodsire              |   32 |   8.74% |  62.50% |
| 25   | Scizor                |   29 |   7.92% |  51.72% |
| 26   | Talonflame            |   29 |   7.92% |  51.72% |
| 27   | Metagross             |   26 |   7.10% |  42.31% |
--> | 28   | Ninetales             |   26 |   7.10% |  50.00% | <--
| 29   | Sandy Shocks          |   25 |   6.83% |  56.00% |
| 30   | Hippowdon             |   25 |   6.83% |  36.00% |
| 31   | Skeledirge            |   24 |   6.56% |  45.83% |
| 32   | Rotom-Wash            |   23 |   6.28% |  47.83% |
| 33   | Zapdos-Galar          |   23 |   6.28% |  39.13% |
| 34   | Hydreigon             |   22 |   6.01% |  40.91% |
| 35   | Azumarill             |   22 |   6.01% |  50.00% |
| 36   | Thundurus-Therian     |   22 |   6.01% |  45.45% |
| 37   | Venusaur              |   21 |   5.74% |  52.38% |
| 38   | Hawlucha              |   21 |   5.74% |  47.62% |
| 39   | Iron Jugulis          |   21 |   5.74% |  38.10% |
| 40   | Greninja              |   20 |   5.46% |  60.00% |
| 41   | Keldeo                |   20 |   5.46% |  60.00% |
| 42   | Cresselia             |   17 |   4.64% |  52.94% |
| 43   | Blissey               |   17 |   4.64% |  58.82% |
| 44   | Ninetales-Alola       |   16 |   4.37% |  56.25% |
| 45   | Mamoswine             |   16 |   4.37% |  56.25% |
| 46   | Revavroom             |   15 |   4.10% |  73.33% |
| 47   | Jirachi               |   15 |   4.10% |  53.33% |
| 48   | Cobalion              |   13 |   3.55% |  53.85% |
| 49   | Swampert              |   12 |   3.28% |  50.00% |
| 50   | Grimmsnarl            |   11 |   3.01% |  63.64% |
| 51   | Lilligant-Hisui       |   11 |   3.01% |  72.73% |
| 52   | Bisharp               |   10 |   2.73% |  40.00% |
| 53   | Sinistcha-Masterpiece |    9 |   2.46% |  44.44% |
| 54   | Volcanion             |    9 |   2.46% |  33.33% |
| 55   | Krookodile            |    8 |   2.19% |  75.00% |
| 56   | Gyarados              |    8 |   2.19% |  87.50% |
| 57   | Thwackey              |    8 |   2.19% |  25.00% |
| 58   | Magnezone             |    8 |   2.19% |  37.50% |
| 59   | Houndstone            |    7 |   1.91% |  28.57% |
| 60   | Mew                   |    7 |   1.91% |  71.43% |
| 61   | Politoed              |    6 |   1.64% |  33.33% |
| 62   | Ribombee              |    6 |   1.64% |  50.00% |
| 63   | Indeedee              |    6 |   1.64% |  66.67% |
| 64   | Armarouge             |    6 |   1.64% |  66.67% |
| 65   | Gastrodon-East        |    5 |   1.37% |  40.00% |
| 66   | Basculegion-F         |    5 |   1.37% |  80.00% |
| 67   | Araquanid             |    5 |   1.37% |  60.00% |
| 68   | Enamorus-Therian      |    5 |   1.37% |  60.00% |
| 69   | Salamence             |    5 |   1.37% |  60.00% |
| 70   | Gengar                |    5 |   1.37% |  80.00% |
| 71   | Barraskewda           |    4 |   1.09% |  25.00% |
| 72   | Rhyperior             |    4 |   1.09% |  50.00% |
| 73   | Cyclizar              |    4 |   1.09% |  75.00% |
| 74   | Suicune               |    4 |   1.09% |  50.00% |
| 75   | Empoleon              |    4 |   1.09% |  75.00% |
| 76   | Pincurchin            |    4 |   1.09% |  50.00% |
| 77   | Iron Leaves           |    4 |   1.09% |  50.00% |
| 78   | Scream Tail           |    4 |   1.09% |  75.00% |
| 79   | Gastrodon             |    4 |   1.09% |  25.00% |
| 80   | Iron Thorns           |    4 |   1.09% | 100.00% |
| 81   | Diancie               |    4 |   1.09% | 100.00% |
| 82   | Haxorus               |    3 |   0.82% |  66.67% |
| 83   | Necrozma              |    3 |   0.82% | 100.00% |
| 84   | Reuniclus             |    3 |   0.82% | 100.00% |
| 85   | Mienshao              |    3 |   0.82% |  33.33% |
| 86   | Bellibolt             |    3 |   0.82% |  33.33% |
| 87   | Tornadus              |    2 |   0.55% | 100.00% |
| 88   | Mimikyu               |    2 |   0.55% | 100.00% |
| 89   | Espeon                |    2 |   0.55% | 100.00% |
| 90   | Staraptor             |    2 |   0.55% |  50.00% |
| 91   | Umbreon               |    2 |   0.55% | 100.00% |
| 92   | Klawf                 |    2 |   0.55% |  50.00% |
| 93   | Oricorio-Sensu        |    2 |   0.55% |  50.00% |
| 94   | Scovillain            |    2 |   0.55% |   0.00% |
| 95   | Chesnaught            |    2 |   0.55% | 100.00% |
| 96   | Gallade               |    2 |   0.55% | 100.00% |
| 97   | Arboliva              |    1 |   0.27% |   0.00% |
| 98   | Kilowattrel           |    1 |   0.27% |   0.00% |
| 99   | Regieleki             |    1 |   0.27% | 100.00% |
| 100  | Grafaiai              |    1 |   0.27% | 100.00% |
| 101  | Weezing               |    1 |   0.27% |   0.00% |
| 102  | Ditto                 |    1 |   0.27% |   0.00% |
| 103  | Veluza                |    1 |   0.27% | 100.00% |
| 104  | Goodra-Hisui          |    1 |   0.27% | 100.00% |
| 105  | Vaporeon              |    1 |   0.27% | 100.00% |
| 106  | Oricorio-Pom-Pom      |    1 |   0.27% |   0.00% |
| 107  | Raikou                |    1 |   0.27% | 100.00% |
| 108  | Infernape             |    1 |   0.27% |   0.00% |
| 109  | Cloyster              |    1 |   0.27% |   0.00% |
| 110  | Basculegion           |    1 |   0.27% | 100.00% |
| 111  | Tauros-Paldea-Aqua    |    1 |   0.27% | 100.00% |
| 112  | Toxicroak             |    1 |   0.27% |   0.00% |
| 113  | Kleavor               |    1 |   0.27% |   0.00% |
| 114  | Vikavolt              |    1 |   0.27% | 100.00% |
| 115  | Tsareena              |    1 |   0.27% |   0.00% |
| 116  | Zoroark-Hisui         |    1 |   0.27% |   0.00% |
| 117  | Torkoal               |    1 |   0.27% |   0.00% |
| 118  | Breloom               |    1 |   0.27% |   0.00% |
| 119  | Azelf                 |    1 |   0.27% | 100.00% |
| 120  | Sylveon               |    1 |   0.27% |   0.00% |
| 121  | Crawdaunt             |    1 |   0.27% | 100.00% |
| 122  | Palossand             |    1 |   0.27% | 100.00% |
| 123  | Toedscruel            |    1 |   0.27% | 100.00% |

It's hard to draw any conclusions from this as Sun in UU Invitational is doing very poorly right now, but it's balanced out by UULT where it's doing quite a bit better. In any case, it's probably decent data to look at either if you want to talk about how Sun affects the builder or how many threats you have to account for in builder.

Anyway Sun feels very manageable both in builder and in-game to me as answers to it fit very naturally. Mons like Heatran, Tyranitar, Latios and Lokix are all high usage and, while you could argue Sun makes those first two a bit more used that they otherwise might be, they're still very good and fit naturally on teams regardless. Beyond that, there are also mons like Slowking and Gardevoir hanging around the top 20 that help into Sun quite a bit as well. Add to that whatever more minor option you might end up fitting on a team like Salamence or something and I feel like Sun is one of the more naturally countered threat in the builder, especially when compared to mons like Latios, Lokix or Thundurus-I. None of those mons auto-win into Sun, but they're all good enough into it that games against Sun feels like they come down to good positioning and knowing when and what to sacrifice. Sun is threatening and can definitely win games, but it's hard for me to call it a major threat to the point it would need action taken against it.

I haven't read every message in this thread (we're all writing novels lol), but from what I understand, most people who want action against Sun don't necessarily think it's broken, but want to do something about it to reduce the amount of threats in the tier. I can understand this point of view, but I think it's a difficult argument to make convincing. For one, this is a subjective matter. While a lot of people think it's difficult to make a team that can consistently beat most mons and teamstyles in the meta, there are also a lot of people, myself included, who don't think that's the case. While teambuilding isn't easy right now, I haven't felt the need to outright give up on any matchups, just accept that some will require better playing on my end. However, I think what I'd put a lot more emphasis on is that, if there are too many threats right now, I think we should be considering action against much more common and flexible threats. The go-to option is Latios which fits on just about any team, can apply a ton of pressure and has ways to break through just about every answer if it tries hard enough. I think it's a much better approach to target it or another high tier threat, because that's a change that will actually have a major impact on the metagame considering their high usage, whereas I think nerfing Sun will barely move the needle. I don't think we should be too worried about the effect that banning such a prominent part of the metagame would cause, we can deal with issues that arise afterwards. The other option would be retesting a UUBL. Currently, the meta is not very centralized, there's no Tornadus-T that you can slot on just about anything to cover large portions of the metagame and that might be part of people's frustration. One interesting retest that I was thinking about was Garchomp as its splashability and ability to cover threats in the builder is astounding. Defensive/Tank Chomp makes slotting a Ground-type and hazards significantly easier, can check a variety of mons including very dangerous ones like Heatran and Thundurus and is incredibly good into offensive teamstyles like Veil and Sun due to its resistance profile, ability to rack up a lot of chip damage and Dragon Tail. Of course, that would mean the metagame has to deal with other Garchomp sets like Scale Shot which is... a pretty scary thought. If Weezing-G were to drop from OU though, I think it might be an option worth considering.

Anyway I guess to sumarize my thoughts, I don't think Sun is all that difficult to deal with in the builder or in-game and, while I don't think any kind of action is currently necessary, if we want to make building a bit easier, I think it's more efficient to look at banning more common threats or to look at retesting UUBLs, as I think nerfing Sun would not change the tier in a significant enough way.
 
very jumbled thoughts and this may change once i ladder some more, hell my opinions on this have been very flip floppy over the past week or two because of how nuanced this topic is...so i guess keep that in mind, opinion is definitely open to be changed, just one of the more complicated discussions ive seen over the years. this will also be quite a short post compared to the other posts council members have made here as i don't really feel like being a parrot

to me sv is probably the most fishy generation we've ever had across the board, due to defensive pieces being somewhat flimsy and tera obviously being the defining progress maker. to this end when it comes to offensive styles like sun and veil, i think it's very important to have the "ball in your court", as in, if you make a misstep or two or get unlucky it feels like you are left scrambling trying to scrounge back together a gameplan. my original position before learning that banning heat rock probably isnt feasible is that nuking heat rock is a fine solution, because i don't think it adds anything of value to the metagame. thinking about it more i'm not sure if it reaches the threshold of being a cancer for the tier, to reach that it has to be very meta warping, and despite a lack of variety, keeps the game in your favor often enough to make it an arduous task to NOT be overwhelmed by just stacking threats - think deo-s hyper offenses from last year with ogerpon-c, or slurpuff ho in oras uu a few years back (obviously oras is a different tier but it reaches that point here for me). i think pre shifts it was quite a bit harder to deal with because tera fire scovillain kinda just bullied everything, but with tar and flash fire heatran it's a lot harder to do that now to the point where i feel like most people just prefer going other routes because they have a similar or higher ceiling but require less work in game.

the juice for sun right now imo is the physical abusers, slither wing and arc-h mainly, i haven't reallyt liked hilli much but i can see it has good merits vs non dirge teams as sabella mentioned in council chat i believe. slither wing has a fuck load of tools, can run a variety of items despite maintaining the proto boost, and sun boosted blitz + uturn + first impression are all great. not a revelation by any means but like punny said it's the main reason you want to run sun right now. honestly if you're not running slither you might as well just not bother because i think its too important in practice. harcs drawbacks obv stem from the unreliability of head smash and not really being able to run boots (you can argue this doesn't matter because it's not going to be coming in enough for it to really matter and lo / cb / scarf's ceilings just blow any other out of the water, but i think it's worth noting at least a little). thjat being said tera fire flare blitz is just really really really strong, kind of similar to how tera fire scov was previously, main difference being that it's outspeeding a decent chunk of the tier as opposed to most of it with chloro scov. solar beam and agility are also decent options that i think i ran from xrn's sun team during open. i think healing wish in conjunction with these two is when sun is at its most frightening, at least on paper. due to that i think a ninetales ban isn't the worst thing in the world...obv sun still has cresselia and hw hilli as well, but that requires you to run torkoal. torkoal is fine due to underspeeding hippo and tar and the spin sr utility, but like i'm not exactly sure if it's even the worst thing in the world in that mu at least in the early g ame for the sand user. also don't really think clicking using a turn or turns to use those utility moves with torkoal is a good feeling, even with the heat rock extension. there's also all the other counterplay / opportunity cost mentioned by other people that doesn't need to be rehashed.

my position about a week ago with the heat rock exclusion in mind probably would've just been to have a ninetales suspect this week and get it out of the way before scl. but with the arguments made in the thread, i'm more willing to give it a bit more time because i could absolutely see it getting exposed as being fraudulent in scl. could very well eat my words here, i wouldn't be upset at suspecting ninetales but also wouldn't be upset if we did nothing right now because i don't feel the same urgency i did before to get rid of sun. i also don't believe effectively nuking a playstyle is always a bad thing but that would be more relevant to the heat rock discussion...sorry this is very jumbled ik i droned on here and this may be edited to be more coherent but it was worth getting at least a little bit of yapping out. happy to see everyone contributing to this thread regardless
 
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Alright, this topic has been kinda murdering my brain the past week or whatever, thank you to shiloh for referencing the RU thread to me bc it made this significantly less annoying as everyone’s opinion posted here (and hopefully more to come) is well thought out and here to stay for record.

I do agree with the Sabella camp mostly at the moment, the more time i’ve spent staring at discussion of sun go in circles, the more thinking i’ve done, the more building and laddering and playing i’ve done, i move further and further away from the idea that sun actually needs or deserves tiering action this second.

Manaphy was banned not long ago, with a huge reason being “tier is too cluttered”. Honestly, I felt this way HELLA during wc, I felt like this tier’s dynamic was giga fucked and there was barely any room for creativity in an honest setting. I 100% do not feel that way anymore, ultimately the tier is similar, but Tyranitar + Heatran + manaphy veil nerf is massive for those classic torn-meta-esque BOs we all have tried a million times over to recreate post-torn. Sand is solid, Heatran is individually a very good pokemon and fits best and most obviously on honest archetypes. To me, this tier feels better right now post Manaphy and shifts than it has in a lil while, and giving this meta time to breathe in a competitive setting like UULT, Invitational, and SCL is something I find to be pretty exciting.

Maybe that’s all besides the point as i’m just here to talk about sun, which, I think is worse than it was during wc. I don’t have to reiterate the same shit as everyone else. Tyranitar, Heatran, Slowking stock rising slightly, Lokix being a very good pokemon, Latios simply existing and being VERY good. This is like the some of the best and most splashable shit we got in the tier and it all helps pretty genuinely against sun as an archetype. ANY pokemon or style can crush you if you’re unprepared, and I think being prepared for sun in the builder is pretty reasonable right now with recent additions and subtractions to the tier.

Another possible way to see it, now taking into account a Council Member point of view is: Should I favor tiering decisions that are more aligned within my own personal experiences/thoughts or should I take into account the whole playerbase sentiments on my tiering decisions?

This is where i follow a different path and sort of disagree with some of the people that might not want action on Sun. I feel like while it's true that the Council do exist because they're theorically qualified to make better decisions, the tier and the game as a whole is played by everyone, at different levels, with different amount of experience/knowledge and with different ''stakes''. While it's obvious that i won't go on a crusade to make Council believe that Greninja is suspect worthy because CharizardFan67 and TheGreatJumpluff are claiming it's uncompetitive and unfair, but when a fair amount of the playerbase, be your tour players, your uu mainer or even your casual ladder player tend to converge into the same thinking that something needs to be done, I don't think I can ignore that sentiment.

I firmly believe that Council members should use their own experience and personal views to have a starting point on the matter, but if different parts of the UU community (reinforcing the different parts of the community aspect is important, we did have some cases of opinions bandwagonning on some topics before because of people within a same group, and i'm very skeptical about suspecting or not suspecting something when that's the case) feels strong about a opinion, while I don't think it should 100% overwrite your conclusions, they definitely should have some weighting in your decisions, its a matter of how much weight you're gonna put into other people experiences and not limit yourself to your own view of things.
what a banger

I’ve time and time again when a suspect or tiering decision is on the table, referred to the greater outlook of “the people”. Especially as someone that is not actively playing in every tournament right now, the happiness of the player base is my goal and true motivation, and UU’s player base is significantly larger than it’s council. Thus, up until this point, I have been pro sun action due to what seemed like (for a while) a conjoined notion from the player base and a smaller portion of council alike to take note of its status as unhealthy for the meta. But as the discussion kept going, in council, in discord, in dms, it became less and less clear if this was actually what “the people” want, at least not in the same way they used to. Which leads to this thread of course. I do want to make one thing clear though:
Can we deny that there has been drastic community outcry with what we’ve seen from 2 the survey results? Can we deny that the meta is too diverse to the point where building and playing is limited? I’m not proposing drastic action, what i’m pushing for with banning drought is in line with tiering policy. Some say that sun is just a random target that’s been chosen for no good reason, yet it has been on people’s radars for months now. I also don’t think we have any better ways to improve our tier than doing something about sun as it stands. Another point i’d like to make is that dealing with sun would come with very little risk to the stability of the tier; it’s not important for keeping any strong threats like latios/keldeo at bay
We can for sure argue that the community outcry has not been drastic at this point. That is why this thread exists, and we can (and like several people already have) argued that building is playing is not limited in the manner you’re saying, and if it is, not because of sun specifically. Going back to the drastic thing, qualified players and council alike were VERY on the fence in the surveys we’ve gathered, roughly 50% of qualified players wanted a suspect at all or saw sun as any sort of problem. Council is more in favor of no action than otherwise, and a solid portion of the people in favor of action want action for how the people allegedly feel and not because they themselves actually see or feel the same issue. Again, to make something clear: If this is what the community and playerbase wants, they WILL have it. But it is the job of council and myself to “QC” in a way and be the final hoop to jump through.

Kind of unrelated but this whole thing reminds of the SM UU Stall debacle. The tldr is: stall was very strong for very long in the tier, would lead to free Ws and people hard tunneling on it in the builder or suffering the consequences. This seems to be how a few people feel about sun right now. There’s also parallels in the fact that for a while, we collectively did not agree on what aspect of stall to target, and some people didn’t even agree that stall deserved action. A primary argument for that camp was that you didn’t have to kys in the builder for stall, build with 1-2 dedicated stall breakers to have a playable matchup. You could have more generalized outs, Taunt, reliable rocks, Trick, etc. This argument is fair and not completely wrong, but regardless stall ended up receiving action in the form of a heavy nerf (stall is still usable today).

The above paragraph isn’t super beneficial to my argument if we’re pretending the situations are identical, but I do feel strongly about a few parallels. 1) As I said, if the community wants action, it will have action. 2) I think the argument I brought up regarding “outs” etc etc holds much more weight here. As 1 single turn in your favor can completely flip a sun matchup, one mistake, one tech, etc.

How often does a sun matchup feel unplayable with a competent team in the tier? i’d argue never. I haven’t seen a matchup be unplayable for the sun opponent since world cup, and i’d more specifically highlight UU Open since in world cup I think people were thinking quite a lot about it, but that’s besides the point. In the SM UU stall example, it was a “we probably won’t see stall from this opponent” thing, which led to an unhealthy guessing game the week leading up to the game. Assuming no stall so you can build like a human into getting stalled by the least likely to stall individual of all time. Was the team bad? maybe, but if so, was every single person that ditched the stall matchup and it worked in their favor also using a horrible team? Maybe this is all up for debate, but the point i’m highlighting is that THIS is the fishy dynamic people are talking about when they talk about sun being unhealthy, and is sun really there? I’d say definitely not.

Edit: Forgot to include one of the whole points of the post but if sun were to be tested i’d target Ninetales. I’ve toyed around a ton with Torkoal and that shit is way worse, I even toyed around with it during wc when sun was overall much stronger and it felt way worse then too. I’m also in favor of preserving archetypes and play styles bc i think variability and room for creativity is what pokemon is all abt.

I feel like I can yap a lot more but I have to end this post or else i’m never gonna post it

much love, if i think of things i wanted to say ill write more in response to things
 
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Stance
I believe the Sun in the current metagame is fine. I don’t feel we need to nerf any archetypes or remove any Pokémon currently in the tier. The current meta rewards innovation, outplaying, and, as always, match-ups within our games. We have threats in our tier that we must account for, but this is fine. I’ve said it before, and I’ll say it once more: it is ok to have good Pokémon/Archetypes in the tier.

Other arguments I agree with.

I agree with what Sabella, Colin, Mossy Sandwich, Vivalospride, etc. have stated regarding counterplay. We do have anti-Sun Pokémon like Tyranitar, Hippodown, Slowking, Arcanine H, Lokix, opposing Slither Wing, Heatran, Gardevoir, Thundurus-I, and most definitely Latios that naturally fit on teams and act to beat Sun (Sinistcha too; somehow no one else mentioned it). Looking at some of the replays above, when these Pokémon are used often, if the player is playing optimally and not getting outplayed, they win. Some plays against Sun may not be easy, but it’s more than likely that is due to the nature of the team being used against it. Balance/BO teams are usually going to revolve around making plays/pivots to make progress, while Sun being conditional HO is more straightforward in its clicks.

If we had to vote.

My decisions as a council member lead me to vote, if we were to act, like Slither Wing First, Ninetales, then Heat Rock. Lots of reiteration from many above, but this is just my logic when only given the three choices.


Slither-Wing would be my first choice as it would remove the pressure that sun can make in terms of pivoting on some of the more threatening mons and breaking potential without killing the archetype. A subtle nerf that it seems members in the community are fond of.

Ninetales is my second choice as it would be significantly more nuclear in nerfing Sun. Torkal, while an ok setter, is so slow that it becomes fodder for many of the threats like Latios, Sinistcha, and Keldeo. It would be a pretty large nerf for Sun, much to the community’s glee.

Heat Rock would be my last resort, as this would imply that our abusers are too large and plentiful to handle, similar to the recent Champions UU drought ban, and I just couldn’t disagree more. We have a select few in Harcanine, Venusaur, Scovillain, Liligant, Slither-Wing, and maybe Heatan. Most of these fall into similar weaknesses, be it to rocks/water mons or being incredibly slow without Choice Scarf, and therefore are broken by common sun answers.


Alternative Action.
I, in all honesty, am ok where the tier is currently. However, I believe that we could see much more progress towards bringing the tier back to its greatness by looking into adding rather than subtracting Pokemon from the tier. I would recommend we take time to consider looking into our UUBL list once again, as many of the threats we struggle with today were created by their removal.
 
I have been feeling quite ambivalent on this topic for a while now, especially because I don't really like how the aspects of Sun can be acted on and I don't like how the currently existing tiering frameworks can affect it. As others have highlighted, there are a few different paths we can take for action, mainly Heat Rock / Ninetales / Slither Wing.

I'm not going to talk about tiering policy or whatever, just really want to throw out my personal opinions with some bias towards my likes/dislikes. I don't support a Heat Rock ban. I think this is only necessary for a tier where sun is truly an autowin or requires some large differences to build for. I think the tools have existed for me in the builder to cover sun fairly, but i can understand the frustration of disliking how the playstyle uses essentially cheese to overload and win. I think Heat Rock is far too extreme. I just don't see a world where Sun is viable without Heat Rock, almost every tier having a Heat Rock ban has no or very very limited Sun structures. This is killing a (imo not-broken) playstyle.

I don't mind taking away some of the more obnoxious aspects of Sun of course. Ninetales is by far my most supported ban and I would actually be fully on board with removing this mon from the tier as is. I think the most annoying part of Sun is having a large number of breakers that have limited positioning and counterplay on the opposing team, and both Rocks / good positioning / Tera can limit these matchups heavily. Sun still throws it down against teams without consistent Fire resists, but without Healing Wish, you have less turns for these situations to occur. Rocks limits Sun heavily, and mons such as Sinistcha / Latios / Talon / Tyranitar / Heatran opposing Harc, Lokix and some others can apply enough pressure to where Sun games can just become 1 for 1 sack wars, without having a Healing Wish in the back to offset momentum. Removing Healing Wish is already a direct nerf to Slither Wing (can't offset Helmet chip), Venusaur (LO recoil puts it into trade range very easily), and the Fire-types (Scovillain/Harc are suspectible to rocks and even if Heatran isn't, it is still slower than the others so has less opportunities).

I think Slither Wing is unnecessary and not really broken. It has some good dynamics with Sun teams, but this mon is one of a few good scarfers in the tier and there is no lack of counterplay to it (not only on Sun, but on every single team it is on). To me the obnoxious parts of Sun currently are:

a. Healing Wish (via Ninetales)
b. Chlorophyll Users


It might be against tiering policy, but I do believe the “best" action to take against Sun is to ban Chlorophyll. Sun is practically banned in all lower tiers already, and Chlorophyll removal would take one of the "unfair" aspects out IMO. My frustration with Sun comes less from the strong physical breakers (which have limited position, tera weaknesses, and issues with good speed tiers and positioning), and more from the limitation on being able to use some variants of BO and HO because Venusaur/Lilligant/Scovillain can autowin with the right set. Lokix is great yes, but I think it is not really stretching it to load into set variants of these Pokemon (Protect, Tera Fire, coverage differences, Sub, Stomping Tantrum, any pick 2 or 3 of these) that blow through standard teams, especially with how prio reliant / slow our scarfers are. Removing Chlorophyll forces Sun users to be very proactive versus these frailer teams, to take good trades and plan out their sequences without being able to eject button/sack-> chloro -> trade war with a speed tier advantage.

tl;dr: as the tier is, i support action on Sun in the form of Ninetales ban.

If Ninetales has no support, and Chlorophyll is not feasible because it is hard to prove Scovillain/Lilligant/Venu are broken, then I support no action at all.
 
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