Welcome back. Now I bring my ultimate team, with more leads and combos.
(Last Battle VS KillianVGC ft. 50 shades of Whey one of my favourite players)
http://replay.pokemonshowdown.com/doublesou-231925263
11th Dimension (Cresselia)
@ Mental Herb
Ability: Levitate
Shiny: Yes
EVs: 236 HP / 200 Def / 16 SpA / 56 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Psychic
- Ice Beam
- Sunny Day
Why sunny day? When the opponent have a climate team, all of his team is based on that. Like Politoed/Ludicolo/M-Swampert/Kingdra or Tyranitar/Excadrill. So, if the opposing team lose their boost, get a little useless, then I can choose if I want to f*ck a drizzlie or get some extra power for Heatran whitout depending for an ability. With the EV spread it survives: Bisharp Admt 252 atk life orb knock Off, Hydreigon Modest 252 sp atk life orb Dark pulse. Mental Herb let me put a 90% safe TR and a free turn if my opponent goes for Encore. Ice Beam give me a coverage from Salamence, Garchomp, Landorus Therian or not. Psychic is a good STAB move with a little chance to low the SP DEF of any pokemon.
@ Mental Herb
Ability: Levitate
Shiny: Yes
EVs: 236 HP / 200 Def / 16 SpA / 56 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Psychic
- Ice Beam
- Sunny Day
Why sunny day? When the opponent have a climate team, all of his team is based on that. Like Politoed/Ludicolo/M-Swampert/Kingdra or Tyranitar/Excadrill. So, if the opposing team lose their boost, get a little useless, then I can choose if I want to f*ck a drizzlie or get some extra power for Heatran whitout depending for an ability. With the EV spread it survives: Bisharp Admt 252 atk life orb knock Off, Hydreigon Modest 252 sp atk life orb Dark pulse. Mental Herb let me put a 90% safe TR and a free turn if my opponent goes for Encore. Ice Beam give me a coverage from Salamence, Garchomp, Landorus Therian or not. Psychic is a good STAB move with a little chance to low the SP DEF of any pokemon.
PistolsAtDown (Heatran)
@ Shuca Berry/Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 20 Spe
- Heat Wave
- Solar Beam/substitude/Flash Cannon
- Earth Power
- Protect
The 20 iv speed let the Cresselia moves first on TR. Then I can set the sun and hit everything. Solarbeam works better than Sub 'cause you can surprise a Drizzlie user, or hit Rotom-W and Suicune. It works for Tyranitar too lol. The Flash fire is another ace of the team, you can deal with talonflame, charizard Y, another heatran etc. Shuca Berry is the key for survive when your opponent has things like HP ground, if you don't predict some Ground move, the berry will let you stay and hit, it works A LOT for me.
@ Shuca Berry/Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 20 Spe
- Heat Wave
- Solar Beam/substitude/Flash Cannon
- Earth Power
- Protect
The 20 iv speed let the Cresselia moves first on TR. Then I can set the sun and hit everything. Solarbeam works better than Sub 'cause you can surprise a Drizzlie user, or hit Rotom-W and Suicune. It works for Tyranitar too lol. The Flash fire is another ace of the team, you can deal with talonflame, charizard Y, another heatran etc. Shuca Berry is the key for survive when your opponent has things like HP ground, if you don't predict some Ground move, the berry will let you stay and hit, it works A LOT for me.
FuckForever (Scrafty)
@ Assault Vest
Ability: Moxie
EVs: 252 HP / 244 Atk / 12 Def
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Knock Off
- Super Fang
This little annoying thing is my ace. With my powerful steel types behind him, Scrafty has nothing to fear to the Fairy types. With the fake out and Super fang support, it gives to me a lot of chances to defeat stall pokemon, like Calm mind suicune. If Scrafty get burn, it can still lowering a lot of Hit Points with that fang. The EV spread and the Item gives me a lot of bulky, it survives a -1 Brave Bird, and like 3 OHKO from M-Kang Double Edge. I chose Moxie instead Intimidate because everyone is using Defiant Bisharp and Competitive Milotic.
@ Assault Vest
Ability: Moxie
EVs: 252 HP / 244 Atk / 12 Def
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Knock Off
- Super Fang
This little annoying thing is my ace. With my powerful steel types behind him, Scrafty has nothing to fear to the Fairy types. With the fake out and Super fang support, it gives to me a lot of chances to defeat stall pokemon, like Calm mind suicune. If Scrafty get burn, it can still lowering a lot of Hit Points with that fang. The EV spread and the Item gives me a lot of bulky, it survives a -1 Brave Bird, and like 3 OHKO from M-Kang Double Edge. I chose Moxie instead Intimidate because everyone is using Defiant Bisharp and Competitive Milotic.
EnglishRose (Metagross)
@ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 180 HP / 244 Atk / 56 Def / 28 Spe
Adamant Nature
- Bullet Punch/Iron Head
- Zen Headbutt
- Earthquake/Substitude
- Protect
This monster can destroy almost everything, with the Clear Body you have nothing to fearLiterally to intimidate. Some people think that M-Metagross would work better with the Jolly 252 spe, but you'll lose a lot of bulk. With the first set you can Outspeed a sucker punch from Bisharp with TR (non mega) with Bullet Punch, and when you mega evolve, you can outspeed the same sucker punch when the TR is over. Also if you T-Wave a kang, you going to outspeed their SP too. With the second you lose the coverage from Heatran, but you can avoid a Sucker Punch if you predict it and put a substitude, then you avoid the WOW, Spore and T-Wave too. The substitude is a lovely thing with M-Metagross, I prefer the second set, but the first works too.
@ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 180 HP / 244 Atk / 56 Def / 28 Spe
Adamant Nature
- Bullet Punch/Iron Head
- Zen Headbutt
- Earthquake/Substitude
- Protect
This monster can destroy almost everything, with the Clear Body you have nothing to fear
IzeOfTheWorld (Thundurus) (M) @ Sitrus Berry
Ability: Prankster
EVs: 236 HP / 116 Def / 136 SpD / 20 Spe
Calm Nature
- Thunderbolt
- Hidden Power [Ice]/Grass Knot
- Thunder Wave
- Protect/Taunt
My thundurus is pretty slow, I would like to left the 252 ev sp atk and speed, but a really like the defensive one. One of the hardest things to deal, is another Thundurus faster than mine or things like Charizard Y and Garchomp. But when I try to use my 252 spe thundurus on TR, the same Pokes that I try to outspeed can do a counter. So I prefer the bulk. And if i'm not using TR I can send T-wave to get down that speed.
Ability: Prankster
EVs: 236 HP / 116 Def / 136 SpD / 20 Spe
Calm Nature
- Thunderbolt
- Hidden Power [Ice]/Grass Knot
- Thunder Wave
- Protect/Taunt
My thundurus is pretty slow, I would like to left the 252 ev sp atk and speed, but a really like the defensive one. One of the hardest things to deal, is another Thundurus faster than mine or things like Charizard Y and Garchomp. But when I try to use my 252 spe thundurus on TR, the same Pokes that I try to outspeed can do a counter. So I prefer the bulk. And if i'm not using TR I can send T-wave to get down that speed.
Scared (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn/Knock Off
Pretty standard moveset, but the same deal like thundurus. More bulk and less speed for TR. The 136 let me outspeed a lot of things,
Ability: Intimidate
Shiny: Yes
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn/Knock Off
Pretty standard moveset, but the same deal like thundurus. More bulk and less speed for TR. The 136 let me outspeed a lot of things,
but in specific out speed Greninja with 1 point. You have to take care from Shaymin-sky, but all of my opponents think that i'm using the 252 spe and they prefer don't send out him.
Replays and Fails:
(The last battle)http://replay.pokemonshowdown.com/smogondoubles-220405099
(Solar surprise)http://replay.pokemonshowdown.com/doublesou-230114254
(Dealing with hax)http://replay.pokemonshowdown.com/doublesou-227646995
http://replay.pokemonshowdown.com/smogondoubles-219505524
(dealing with widdly gimmick testfriendly)
http://replay.pokemonshowdown.com/smogondoubles-217393374
(VGC)http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-210191256
http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-209915272
(burned scrafty against rotom)
http://replay.pokemonshowdown.com/smogondoubles-217990252
http://replay.pokemonshowdown.com/smogondoubles-217400995
(Dealing with another TR)http://replay.pokemonshowdown.com/smogondoubles-216286006
(Most recent battle)http://replay.pokemonshowdown.com/doublesou-231215425
LEADS AND COMBOS
Scrafty can do a Fake Out support and then I can set the TR, it works if the opponent don't bring things like Mega-Kangaskhan or another fake outer. Scrafty can protect cresselia from Hydreigon, Aegislash or another Ghost or Dark type. Cresselia can hit fighting types and save Scrafty some times.
Personaly my favorite. With the Taunt and T-wave support, I can protect Metagross from Paralysis, Burn or Sleep and put a Substitute. I can stop gimmick shit too, and prevent another Trick Room. They made a great duo.
I use this lead when I see another Thundurus, Gyarados, Physical attackers or Kangaskhan. If they bring a Kang, I use Superpower and trick room at the same time. If him send fake out to my Land I can put a safe TR, but if they flinch my Cress, I can hit the Kang and do 2 OHKO at the next turn. This lead can work to if you are fighting against Greninja, you can do the U-Turn stuff and get out from there.
(I have to finish now, but I'll try to upload more combos)
Be shure to left your opinion! You can find me on the ladder like Malba Tahan and ChrisTheStampede.
Steal me:
Replays and Fails:
(The last battle)http://replay.pokemonshowdown.com/smogondoubles-220405099
(Solar surprise)http://replay.pokemonshowdown.com/doublesou-230114254
(Dealing with hax)http://replay.pokemonshowdown.com/doublesou-227646995
http://replay.pokemonshowdown.com/smogondoubles-219505524
(dealing with widdly gimmick test
http://replay.pokemonshowdown.com/smogondoubles-217393374
(VGC)http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-210191256
http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-209915272
(burned scrafty against rotom)
http://replay.pokemonshowdown.com/smogondoubles-217990252
http://replay.pokemonshowdown.com/smogondoubles-217400995
(Dealing with another TR)http://replay.pokemonshowdown.com/smogondoubles-216286006
(Most recent battle)http://replay.pokemonshowdown.com/doublesou-231215425
LEADS AND COMBOS
Scrafty can do a Fake Out support and then I can set the TR, it works if the opponent don't bring things like Mega-Kangaskhan or another fake outer. Scrafty can protect cresselia from Hydreigon, Aegislash or another Ghost or Dark type. Cresselia can hit fighting types and save Scrafty some times.
Personaly my favorite. With the Taunt and T-wave support, I can protect Metagross from Paralysis, Burn or Sleep and put a Substitute. I can stop gimmick shit too, and prevent another Trick Room. They made a great duo.
I use this lead when I see another Thundurus, Gyarados, Physical attackers or Kangaskhan. If they bring a Kang, I use Superpower and trick room at the same time. If him send fake out to my Land I can put a safe TR, but if they flinch my Cress, I can hit the Kang and do 2 OHKO at the next turn. This lead can work to if you are fighting against Greninja, you can do the U-Turn stuff and get out from there.
(I have to finish now, but I'll try to upload more combos)
Be shure to left your opinion! You can find me on the ladder like Malba Tahan and ChrisTheStampede.
Steal me:
11th Dimension (Cresselia) @ Mental Herb
Ability: Levitate
Shiny: Yes
EVs: 236 HP / 200 Def / 16 SpA / 56 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Psychic
- Ice Beam
- Sunny Day
FuckForever (Scrafty) @ Assault Vest
Ability: Moxie
EVs: 252 HP / 244 Atk / 12 Def
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Knock Off
- Super Fang
IzeOfTheWorld (Thundurus) (M) @ Sitrus Berry
Ability: Prankster
EVs: 236 HP / 116 Def / 136 SpD / 20 Spe
Calm Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt
EnglishRose (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 180 HP / 244 Atk / 56 Def / 28 Spe
Adamant Nature
- Iron Head
- Zen Headbutt
- Substitute
- Protect
Scared (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 100 HP / 244 Atk / 164 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
PistolsAtDown (Heatran) @ Shuca Berry
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 20 Spe
- Heat Wave
- Solar Beam
- Earth Power
- Protect
Last edited: