Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Outrage
- Dragon Dance
- Thunder Punch
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Level: 50
EVs: 236 HP / 252 Def / 20 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Rock Tomb
Aegislash @ Leftovers
Ability: Stance Change
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Substitute
- Toxic
- Shadow Ball
- King's Shield
Tapu Fini @ Waterium Z
Ability: Misty Surge
Level: 50
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
IVs: 0 Atk
- Nature's Madness
- Hydro Pump
- Moonblast
- Taunt
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Focus Blast
- Shadow Ball
Thundurus-Therian @ Fightinium Z
Ability: Volt Absorb
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
- Focus Blast
The team is built around Zard and removing walls so it can win. I have Stealth Rock + Helmet Landorus to help Zard X sweep and beat Mimikyu. Aegislash helps removing annoying fat mons like Cresselia and Porygon2. Tapu Fini helps against opposing Zard X, Blaziken and just overall helps with the synergy of the team. I added Tapu Lele because I wanted a Scarfer and a way to revenge pokemon to help Charizard win. Thundurus-T was an additional sweeper that could be used against teams that Charizard was less good against and it overall helps remove threats to the team like Tyranitar and Tapu Fini.