+3 BAP is our solution for 1.5x
I strongly disagree with this idea. Silvally is a Pokemon that has enough offensive coverage (for anyone who missed it [DO NOT READ if you're avoiding spoilers like I {for the most part} am], nearly every single type's attack with <90 BP) and movepool goodies (Imprison, two forms of Self-Switching attacks, etc) to function just fine without this buff.Changing the subject: What do people think of making RKS System increase Silvally's Atk/Def/SpA/SpD by 1 rank each, similarly to what we do for Multitype? Not saying we should do this because of Multitype (Arceus is not precedent for anything), but because Silvally got hardcore trolled by the stat system and even with R4 stats Silvally will still be only okay.
That's fair. I should also clarify that I knew Stakeout was not finalized, but I assumed either a 1.5x or 2x BAP multiplier against foes switching in for the purposes of avoiding redundancies.S0L1D G0LD: Let's wait until get get a council consensus on Stakeout before we propose buffs based on it.
I'm not saying no to it, rather that the current Stakeout description is up in the air and we aren't implementing this before that and Wimp Out/Emergency Exit discussions are resolved.
Not in general, no, but my point was that if you're in a matchup/fighting a team comp where you'll be using solely (or mostly) SE coverage other than Crunch, you're losing out by a small margin.Its_A_Random said:If other people want to discuss the proposed then go for it but do note that Stakeout itself is subject to change. Also Solar Ray isn't outclassed by Expert Belt on Gumshoos, just saying.
I agree with this. From experience: theorymon balancing is extremely unreliable. Just see the ruckus preceding Aurumoth's implementation.The issue here is that there doesn't need to be a "solution" here. It feels like people are immediately trying to take grasp of the steering wheel and make sure Gen7 is balanced. Why not keep it as close to in-game as possible and then balance from there? Protean and Parental Bond were extremely broken at the start of Gen6, and both were caught and nerfed shortly afterwards. In my opinion, let's keep as close to in-game precedence as possible and balance from there. The reason we don't do everything the same was as in-game is because they have been previously nerfed and edited. Let the gen play out and nerf/buff as needed.
Its signature item is already Thick Club.Can we also give Marowak-A Lunar Ray as a sig item, since its evolution is tied to Nighttime?
I mean, it can keep that too, but I feel like it should have a sig tied to its evolution type, especially since it isn't normal.Its signature item is already Thick Club.
Affected Pokemon: All Pokemon incapable of evolving that have not evolved from a previous Pokemon or benefitting from another Signature Item excluding a Mega Stone.
Lunar Ray does not have that. This means that Alolan Marowak gets both Lunar Ray and Thick Club, if Thick Club affects it in-game. (Probably does, I just haven't looked it up.)Affected Pokemon: All Pokemon that evolve from a previous stage or to a next stage via Level-up that do not benefit from another Signature Item excluding a Mega Stone.