no we're in silent running mode for the next year.Any word of when UU Beta will announced?
we need to wait till january stats come out for OU
no we're in silent running mode for the next year.Any word of when UU Beta will announced?
So it appears that Dugtrio-Alola is banned and cannot be used in the Pokebank UU (alpha) meta on PS!, even though it is not said to be banned here. Could someone look into this please?
Thanks for explaining.Apparently PS! thinks that Dugtrio-Alola = Dugtrio. Since Dugtrio is banned from UU, Dugtrio-Alola is banned as well. Dugtrio-Alola should not be banned due to not having Arena Trap (what pushed dugtrio regular over the top).
Mega Aggron
Which isn't available. The only stall mega that's currently legal RN is Slowbro IIRC.
Which is why I said "something like Mega Aggron," meaning an incredibly bulky 'Mon, especially a Mega, that could take it's place since it's unavailable. Sorry if that was unclear. I do believe Slowbro is the only option as far as Megas go, or maybe a bulky MegaDactyl.
Bulky MegaDactyl isn't that good tbh. Mega Aerodactyl's best trait is its speed, and using a bulky set diminishes its attack. Plus, are its defenses really that good for bulky?
What are you guys thought on Sun?
Torkoal is the best death fodder I have ever used. I use Explosion to switch in Solar Power Charizard for free without taking Solar Power damage and then nuke stuff until the sun runs out and then go Mega and nuke some more.
Currently I am using
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Heat Rock
Bold Nature
248 HP / 252 Def / 8 SpA
- Stealth Rock
- Lava Plume
- Explosion
- Fire Blast
Rapid Spin isn't useful because Torkoal won't get it off and if it does, it will be a free turn for your opponent, Toxic made it a Taunt fodder and there were way too many situations I felt nuking something or burning it was more suitable, so I used double fire. The more I use Torkoal, the more I feel I should change it to max speed and SpA with naive nature so it can die quicker, but other games, it came in handy that it was still around so I could sack it to support Victini, pre-Mega Zard and Venusaur with Sun.
The more I use Torkoal, the more I feel I should change it to max speed and SpA with naive nature so it can die quicker, but other games, it came in handy that it was still around so I could sack it to support Victini, pre-Mega Zard and Venusaur with Sun.
So ive been experimenting with many different z moves and i must say z snatch on honchkrow is pretty cool and its a decent late game cleaner.
Honchkrow @ Darkinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Snatch
- Brave Bird
- Roost
- Sucker Punch
When powered by darkinium z, snatch lets you steal moves such as substitute, roost and basically any setup move while also giving honchkrow +2 speed. This coupled with moxie makes honchkrow a deadly late game sweeper due to moxie boosting its already high attack even higher each kill and its +2 speed allowing it to outspeed basically everything besides some scarf mons. Any thoughts on this set? Also this is my first post btw lolz
what people run on palossand?
I wouldn't really recommend using a specs set, as it doesn't really have the power, spammable moves, or speed for a specs set, from what I've seen palossand's real viability comes from its defensive utility due to its useful resistances and immunities, combined with reliable recovery in shore up, making it a great check to mons like Aero, Snorlax, and Terrakion. It's not the best at the moment since alot of things can overwhelm it but past the beta I think it has alot of potential. I would recommend this set if you wanted to try it out,Specs Palossand is a good choice imo, because while it may not hit as hard as some other special attackers, the coverage options it gets are very good and hit most of the types in the game for at least neutral damage, and its special attack is not that bad when invested in. Both of its STAB types are fairly good offensively, and te three main coverage options it gets, which are Giga Drain, Psychic, and Sludge Bomb, all can fit onto a set and kill various threats (water types in Giga Drain's case and Grass types for Sludge Bomb are notable as Palossand is fairly weak to those types.) If you don't want to run Specs, I'd suggest running Life Orb/Leftovers with an offensive set, similar to Specs but with Shore Up. It's a Palossand exclusive version of Recover. All in all, Palossand is a decent offensive mon with good defensive capabilites as well (85/110 on defense side with Water Compaction is good) held back by its low speed stat, so running it on a Trick Room team is good, or giving it speed boosts via Baton Pass or something. Hope that helped :D
i was using this set before my question:
Palossand @ Leftovers
Ability: Water Compaction
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Shadow Ball
- Giga Drain
- Shore Up
and it wasn't doing anything relevant, i made this set based on the analyses in page 1, but it's being quite disapointing
I wouldn't really recommend using a specs set, as it doesn't really have the power, spammable moves, or speed for a specs set, from what I've seen palossand's real viability comes from its defensive utility due to its useful resistances and immunities, combined with reliable recovery in shore up, making it a great check to mons like Aero, Snorlax, and Terrakion. It's not the best at the moment since alot of things can overwhelm it but past the beta I think it has alot of potential. I would recommend this set if you wanted to try it out,
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Palossand @ Leftovers
Ability: Water Compaction
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Shore Up
- Earth Power
- Shadow Ball
- Toxic
Good luck!
Unfortunately it's just a variation of Moonlight, and heals 66% HP when under sand.Btw Shore Up heals 100% of max health under Sand.