https://pokepast.es/6eb294bf78375f5a
This team is meant to be a offensive team, but the inclusion of Torkaol and AV Bulu could make it closer to bulky offense. The idea is to abuse hazard stacking to allowing Venusaur and Darm (the two primary sun abusers) to sweep and wallbreak respectively.
Venusaur:
Venusaur, as mentioned, is the primary sweeper of this team. Using the sun set by the bulky and semi-reliable Torkaol and Gen 8's buffed Growth, this plant dino can get passed many weakened teams (or even break early with the right set up). Growth is meant to abuse it's new sun buff to act as a Nasty Plot for Venu once the set up is ready and it get's in safely. Giga Drain and Sludge Bomb are for stab, dealing with ground, rock and fairy types mainly. Weather Ball in sun helps deal with UU's steel types. Chlorophyll is required for the sweep, as Venu is too slow otherwise (might play with Timid over Modest since it is still not the fastest in sun). Life Orb for the extra damage, with Giga Drain helping offset the recoil from the item as well.
Torkaol:
A sun sweeping team is nothing without a reliable sun setter. With the options being the recovering lacking Torkaol and the extremely frail Ninetails... I decided to take the gamble with a physically defensive Torkaol. Drought is for the sun (obviously) with Heat Rock to extend the sun turns (considering swapping to Lefties though). Lava Plume is for it burn chance to cripple switches. Since this is a hazard stacking team, Rapid Spin is taken over a Defogger in order to keep Kelfki's spike up. Rocks are for the hazard stacking element. Toxic can be used to cripple over walls (if you don't burn them before hand).
Darmanitan:
The other sun abuser of the team, Darm takes advantage of the fire stab boost to break walls for days. Flare Blitz + Rock Slide hits a lot of the meta game for neutral damage. U-turn is to keep momentum with Toxic there because there aren't any other good moves for Darm in UU (besides maybe EQ/CC for Gigalith on sand teams). Heavy Duty Boots are to allow rocks to not chip at the rock weak Darm, so that he has more opportunities to get in and start breaking some walls. For more breaking and less longevity... you can never go wrong with Choice Band.
Hydreigon:
Having a extremely ground weak core in Venu/Torkaol/Darm, some flyers were needed to deal with that. Hydreigon may be levitating, not "flying" but it's the immunity that counts. NP combined with Draco can deal any wall that's not steel type or named Chansey (oh god Chansey is UU). As for those pesky Steel types that look to soak +2 Dracos? Flamethrower combined with sun will take care of that (as well as opposing Venu looking to set up in front of it). Roost is mainly so that Hydreigon can keep itself healthy through a match. Taunt is an option to stallbreak... or Flash Cannon if Fairy types are causing you problems (but Sludge Bomb from Venu plus double fire types should be able to check most fairies).
Klefki:
Uh... second cornerstone of the build's concept yet it's the five mon I drafted for this version of the team... funny how team building works. Jokes aside, Klefki is one of the primary leads for this team to set up Spikes like it's going out of style. Thunder wave is also a fun way to annoy your opponents (and yourself when it misses). Dazzling Gleam is just there to have an attack, but other moves like Taunt. Magnet Rise is used in this version of spikes Klefki to act as a budget flyer. Thanks to Prankster (and Magnet Rise not being blocked by Darks and Fairies thanks to it not targeting the enemy), Klefki is guaranteed to be airborn before any ground type attacks hit the field (at least until a ground type priority move is added to the game). Leftover is there to give this tiny key thief a bit of staying power should you end up using it as a regular lead... and not a suicide lead (still fairly frail after all).
Tapu Bulu:
Grassy Terrain can make any pokemon a ground resist right? That was my logic when I noticed how many pokemon on the UU listing used EQ as their ground type move. Going Bulky AV Bulu to give the team a special tank to lean back on should there be a none-fire type special sweeper or wallbreaker that I need to be concerned about. Horn Leech is used over Wood Hammer to allow for more longevity. While building I learned Bulu has CC now, so slapped that on to deal with steel types. Darkest Lariet also being a move it can learn now means it has a neutral hit on poison types as well as a coverage move for ghost/psychic types (I'm looking at you, Aegislash). Megahorn is there... to fill the space. DL already hits what it hits, but I couldn't think of anything else to slap on there and I'd rather not have both Wood Hammer and Horn Leech if I can avoid it.
This is my first build I've made since returning to Showdown after a year and a half long break, so feel free to critic and judge it as harshly as possible. I personally haven't found any glaring weaknesses in my testing so far, but I'm sure something will pop up eventually.
Edit: Rain teams have been becoming a bit of a problem, will need to fine a way to more reliably deal with the weather counterpart.
This team is meant to be a offensive team, but the inclusion of Torkaol and AV Bulu could make it closer to bulky offense. The idea is to abuse hazard stacking to allowing Venusaur and Darm (the two primary sun abusers) to sweep and wallbreak respectively.
Venusaur:
Venusaur, as mentioned, is the primary sweeper of this team. Using the sun set by the bulky and semi-reliable Torkaol and Gen 8's buffed Growth, this plant dino can get passed many weakened teams (or even break early with the right set up). Growth is meant to abuse it's new sun buff to act as a Nasty Plot for Venu once the set up is ready and it get's in safely. Giga Drain and Sludge Bomb are for stab, dealing with ground, rock and fairy types mainly. Weather Ball in sun helps deal with UU's steel types. Chlorophyll is required for the sweep, as Venu is too slow otherwise (might play with Timid over Modest since it is still not the fastest in sun). Life Orb for the extra damage, with Giga Drain helping offset the recoil from the item as well.
Torkaol:
A sun sweeping team is nothing without a reliable sun setter. With the options being the recovering lacking Torkaol and the extremely frail Ninetails... I decided to take the gamble with a physically defensive Torkaol. Drought is for the sun (obviously) with Heat Rock to extend the sun turns (considering swapping to Lefties though). Lava Plume is for it burn chance to cripple switches. Since this is a hazard stacking team, Rapid Spin is taken over a Defogger in order to keep Kelfki's spike up. Rocks are for the hazard stacking element. Toxic can be used to cripple over walls (if you don't burn them before hand).
Darmanitan:
The other sun abuser of the team, Darm takes advantage of the fire stab boost to break walls for days. Flare Blitz + Rock Slide hits a lot of the meta game for neutral damage. U-turn is to keep momentum with Toxic there because there aren't any other good moves for Darm in UU (besides maybe EQ/CC for Gigalith on sand teams). Heavy Duty Boots are to allow rocks to not chip at the rock weak Darm, so that he has more opportunities to get in and start breaking some walls. For more breaking and less longevity... you can never go wrong with Choice Band.
Hydreigon:
Having a extremely ground weak core in Venu/Torkaol/Darm, some flyers were needed to deal with that. Hydreigon may be levitating, not "flying" but it's the immunity that counts. NP combined with Draco can deal any wall that's not steel type or named Chansey (oh god Chansey is UU). As for those pesky Steel types that look to soak +2 Dracos? Flamethrower combined with sun will take care of that (as well as opposing Venu looking to set up in front of it). Roost is mainly so that Hydreigon can keep itself healthy through a match. Taunt is an option to stallbreak... or Flash Cannon if Fairy types are causing you problems (but Sludge Bomb from Venu plus double fire types should be able to check most fairies).
Klefki:
Uh... second cornerstone of the build's concept yet it's the five mon I drafted for this version of the team... funny how team building works. Jokes aside, Klefki is one of the primary leads for this team to set up Spikes like it's going out of style. Thunder wave is also a fun way to annoy your opponents (and yourself when it misses). Dazzling Gleam is just there to have an attack, but other moves like Taunt. Magnet Rise is used in this version of spikes Klefki to act as a budget flyer. Thanks to Prankster (and Magnet Rise not being blocked by Darks and Fairies thanks to it not targeting the enemy), Klefki is guaranteed to be airborn before any ground type attacks hit the field (at least until a ground type priority move is added to the game). Leftover is there to give this tiny key thief a bit of staying power should you end up using it as a regular lead... and not a suicide lead (still fairly frail after all).
Tapu Bulu:
Grassy Terrain can make any pokemon a ground resist right? That was my logic when I noticed how many pokemon on the UU listing used EQ as their ground type move. Going Bulky AV Bulu to give the team a special tank to lean back on should there be a none-fire type special sweeper or wallbreaker that I need to be concerned about. Horn Leech is used over Wood Hammer to allow for more longevity. While building I learned Bulu has CC now, so slapped that on to deal with steel types. Darkest Lariet also being a move it can learn now means it has a neutral hit on poison types as well as a coverage move for ghost/psychic types (I'm looking at you, Aegislash). Megahorn is there... to fill the space. DL already hits what it hits, but I couldn't think of anything else to slap on there and I'd rather not have both Wood Hammer and Horn Leech if I can avoid it.
This is my first build I've made since returning to Showdown after a year and a half long break, so feel free to critic and judge it as harshly as possible. I personally haven't found any glaring weaknesses in my testing so far, but I'm sure something will pop up eventually.
Edit: Rain teams have been becoming a bit of a problem, will need to fine a way to more reliably deal with the weather counterpart.
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