I need help terrible at team building highest rating reached was 1400 any every improvement would be appreciated
offensive hazard set team
Samurott-Hisui @ Focus Sash
Ability: Sharpness
Shiny: Yes
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off
- Aqua Jet
Hisuian Samurott is a good lead for hyper offense teams. Move Choices: can setup spikes extremely well through its signature move ceaseless edge with sharpness, Razor Shell is Hisuian Samurott's strongest move, dealing high damage to many opposing leads such as great tusk and glimmora. Knock Off allows Hisuian Samurott to make progress against the enemy team by removing items, especially Heavy-Duty Boots. Aqua Jet is useful for finishing off faster leads such as Great Tusk. I use samurott as suicide lead then can switch into gholdengo to stop removal can sometimes even sweep with chip from spikes and nasty plot gholdengo.
Gholdengo @ Air Balloon
Ability: Good as Gold
Shiny: Yes
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
Thanks to its great typing and Good as Gold, Gholdengo is a setup sweeper that's notably difficult to deal with. Having an additional Ground immunity with Air Balloon further improves Gholdengo's already great typing. This is especially useful against the latter, as Air Balloon strengthens Gholdengo's ability to block entry hazard removal. Maximum Speed investment is for outspeeding Dragonite and uninvested Great Tusk. 252 Special Attack EVs and Nasty Plot makes Gholdengo's STAB moves very threatening against neutral foes. Tera Fighting lessens the impact of moves like Crunch from Roaring Moon. Main use is to maintain hazards on the field with potential to sweep supporting teammates like samurott hisiuan and great tusk
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Great Tusk is the best offensive Rapid Spin user and a fantastic wallbreaker thanks to its typing, bulk, and high-Base Power STAB attacks. Great Tusk takes on a plethora of physical attackers in the tier, including Kingambit, Garchomp, and Scizor while also threatening entry hazard setters such as Glimmora, Ting-Lu, Clodsire, and Garganacl. Knock Off prevents Air Balloon Gholdengo from completely spinblocking Great Tusk, and it also removes items such as Rocky Helmet, Leftovers, and Heavy-Duty Boots from defensive Pokemon that commonly switch into Great Tusk such as Dondozo, Corviknight, and Hatterene. Ice Spinner lets Great Tusk take on Dragonite, Roaring Moon, and Garchomp more easily, though the lack of Close Combat leaves Great Tusk walled by Corviknight and Rotom-W. Maximum Speed investment paired with a Jolly nature ensures that Great Tusk is able to outspeed Rotom-W, non-Choice Scarf Gholdengo, and Jolly Dragonite. Tera Fighting makes Great Tusk much better at taking on Water-types such as Quaquaval while making Close Combat significantly harder to switch into. Heavy-Duty Boots prevents Great Tusk from being worn down by Toxic Spikes and Spikes, letting it remove entry hazards consistently throughout a match. Main use to remove hazards
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Ruination
Ting-Lu is an incredible entry hazard setter for bulky offense and balance teams alike thanks to its combination of gargantuan defensive stats, good utility movepool, and an amazing defensive ability in Vessel of Ruin. It also has a great typing that lets it answer threats such as Gholdengo, Choice Specs Dragapult, Iron Moth, and Ceruledge. Whirlwind is incredibly useful for thwarting setup Pokemon like Roaring Moon, Cresselia, and Dragonite. Ruination lets Ting-Lu deal consistent damage to bulky Pokemon like Corviknight, Rotom-W, and Hatterene. Tera Poison lets Ting-Lu act as an answer to Iron Valiant while giving it an immunity to poison damage from Clodsire’s Toxic and letting it absorb Toxic Spikes from the likes of Glimmora and Iron Moth. Ting-Lu’s premier defensive profile makes it most proficient on bulky offense and balance teams that can supply enough offensive momentum to make up for Ting-Lu’s relative passivity. Main use: Is to chip with whirlwind and stop tanks with ruination .
Torkoal @ Heat Rock
Ability: Drought
Shiny: Yes
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Yawn
torkoal is best for setting up sun and facilitating strong sun teams, carrying them on its shell. Torkoal uses Lava Plume for its good Base Power and burn chance. Stealth Rock is used, as Torkoal is usually leading and can get entry hazards up early-game. Rapid Spin keeps entry hazards off the field, which allows it and its teammates, particularly the Fire-types, to stay healthy throughout the game. Yawn provides opportunities for its strong teammates, whether through a sleeping foe or a forced switch era Water gives Torkoal a great defensive typing, flipping matchups against Pokemon like Great Tusk and Azumarill and removing its weakness to Stealth Rock, letting it stay in the game longer and cripple the aforementioned wallbreakers with a burn. A Calm nature alongside maximum Special Defense investment can also be considered, as it can avoid the 2HKO from attacks like Iron Moth's Sludge Wave, Galarian Slowking's Future Sight and Gholdengo's unboosted Shadow Ball. Essential for lilligant-hisui use can be so effective in setting up lilligant for sweep with sun and sleep hazard .
Lilligant-Hisui @ Leftovers
Ability: Chlorophyll
Shiny: Yes
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Victory Dance
- Close Combat
- Solar Blade
- Ice Spinner
Hisuian Lilligant is a dangerous sweeper due to its high Attack, Chlorophyll-boosted Speed in sun, and access to Victory Dance, which allows it to set up on physical attackers like Great Tusk, Hisuian Samurott, and Kingambit. In sun, Hisuian Lilligant can use its Grass-type STAB move Solar Blade without the drawbacks of the normal two-turn charge. Ice Spinner allows it to hit common checks that resist both of its STAB types such as Zapdos, Amoonguss, Dragapult, and Dragonite for super effective damage. Leftovers in particular works well with Victory Dance, as Hisuian Lilligant is able to heal from some of the damage it takes while it sets up on physical attackers. A Jolly nature allows it to Speed tie Unburden Adamant Sneasler in sun, while an Adamant nature provides extra power that may be necessary to overwhelm targets like Zapdos, Amoonguss, and Zamazenta. Tera Ghost allows Hisuian Lilligant to spinblock and threaten some of its best checks in Galarian Slowking, Gholdengo, and Skeledirge with Tera Blast. Tera Ghost also allows Hisuian Lilligant to block Extreme Speed from Dragonite, preventing revenge kills. Main use : setup after torkoal use of victory dance causes it to be best win condition
Conclusion : Main fixes in my belief is ting-lu is quite useless in my experience in the team. Main positives is gholdengo through keep hazards on field and lilligant-hisui through its most vital win condition.
I will take any advice very inexperienced thank you
offensive hazard set team
Samurott-Hisui @ Focus Sash
Ability: Sharpness
Shiny: Yes
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off
- Aqua Jet
Hisuian Samurott is a good lead for hyper offense teams. Move Choices: can setup spikes extremely well through its signature move ceaseless edge with sharpness, Razor Shell is Hisuian Samurott's strongest move, dealing high damage to many opposing leads such as great tusk and glimmora. Knock Off allows Hisuian Samurott to make progress against the enemy team by removing items, especially Heavy-Duty Boots. Aqua Jet is useful for finishing off faster leads such as Great Tusk. I use samurott as suicide lead then can switch into gholdengo to stop removal can sometimes even sweep with chip from spikes and nasty plot gholdengo.
Gholdengo @ Air Balloon
Ability: Good as Gold
Shiny: Yes
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
Thanks to its great typing and Good as Gold, Gholdengo is a setup sweeper that's notably difficult to deal with. Having an additional Ground immunity with Air Balloon further improves Gholdengo's already great typing. This is especially useful against the latter, as Air Balloon strengthens Gholdengo's ability to block entry hazard removal. Maximum Speed investment is for outspeeding Dragonite and uninvested Great Tusk. 252 Special Attack EVs and Nasty Plot makes Gholdengo's STAB moves very threatening against neutral foes. Tera Fighting lessens the impact of moves like Crunch from Roaring Moon. Main use is to maintain hazards on the field with potential to sweep supporting teammates like samurott hisiuan and great tusk
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Great Tusk is the best offensive Rapid Spin user and a fantastic wallbreaker thanks to its typing, bulk, and high-Base Power STAB attacks. Great Tusk takes on a plethora of physical attackers in the tier, including Kingambit, Garchomp, and Scizor while also threatening entry hazard setters such as Glimmora, Ting-Lu, Clodsire, and Garganacl. Knock Off prevents Air Balloon Gholdengo from completely spinblocking Great Tusk, and it also removes items such as Rocky Helmet, Leftovers, and Heavy-Duty Boots from defensive Pokemon that commonly switch into Great Tusk such as Dondozo, Corviknight, and Hatterene. Ice Spinner lets Great Tusk take on Dragonite, Roaring Moon, and Garchomp more easily, though the lack of Close Combat leaves Great Tusk walled by Corviknight and Rotom-W. Maximum Speed investment paired with a Jolly nature ensures that Great Tusk is able to outspeed Rotom-W, non-Choice Scarf Gholdengo, and Jolly Dragonite. Tera Fighting makes Great Tusk much better at taking on Water-types such as Quaquaval while making Close Combat significantly harder to switch into. Heavy-Duty Boots prevents Great Tusk from being worn down by Toxic Spikes and Spikes, letting it remove entry hazards consistently throughout a match. Main use to remove hazards
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Ruination
Ting-Lu is an incredible entry hazard setter for bulky offense and balance teams alike thanks to its combination of gargantuan defensive stats, good utility movepool, and an amazing defensive ability in Vessel of Ruin. It also has a great typing that lets it answer threats such as Gholdengo, Choice Specs Dragapult, Iron Moth, and Ceruledge. Whirlwind is incredibly useful for thwarting setup Pokemon like Roaring Moon, Cresselia, and Dragonite. Ruination lets Ting-Lu deal consistent damage to bulky Pokemon like Corviknight, Rotom-W, and Hatterene. Tera Poison lets Ting-Lu act as an answer to Iron Valiant while giving it an immunity to poison damage from Clodsire’s Toxic and letting it absorb Toxic Spikes from the likes of Glimmora and Iron Moth. Ting-Lu’s premier defensive profile makes it most proficient on bulky offense and balance teams that can supply enough offensive momentum to make up for Ting-Lu’s relative passivity. Main use: Is to chip with whirlwind and stop tanks with ruination .
Torkoal @ Heat Rock
Ability: Drought
Shiny: Yes
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Yawn
torkoal is best for setting up sun and facilitating strong sun teams, carrying them on its shell. Torkoal uses Lava Plume for its good Base Power and burn chance. Stealth Rock is used, as Torkoal is usually leading and can get entry hazards up early-game. Rapid Spin keeps entry hazards off the field, which allows it and its teammates, particularly the Fire-types, to stay healthy throughout the game. Yawn provides opportunities for its strong teammates, whether through a sleeping foe or a forced switch era Water gives Torkoal a great defensive typing, flipping matchups against Pokemon like Great Tusk and Azumarill and removing its weakness to Stealth Rock, letting it stay in the game longer and cripple the aforementioned wallbreakers with a burn. A Calm nature alongside maximum Special Defense investment can also be considered, as it can avoid the 2HKO from attacks like Iron Moth's Sludge Wave, Galarian Slowking's Future Sight and Gholdengo's unboosted Shadow Ball. Essential for lilligant-hisui use can be so effective in setting up lilligant for sweep with sun and sleep hazard .
Lilligant-Hisui @ Leftovers
Ability: Chlorophyll
Shiny: Yes
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Victory Dance
- Close Combat
- Solar Blade
- Ice Spinner
Hisuian Lilligant is a dangerous sweeper due to its high Attack, Chlorophyll-boosted Speed in sun, and access to Victory Dance, which allows it to set up on physical attackers like Great Tusk, Hisuian Samurott, and Kingambit. In sun, Hisuian Lilligant can use its Grass-type STAB move Solar Blade without the drawbacks of the normal two-turn charge. Ice Spinner allows it to hit common checks that resist both of its STAB types such as Zapdos, Amoonguss, Dragapult, and Dragonite for super effective damage. Leftovers in particular works well with Victory Dance, as Hisuian Lilligant is able to heal from some of the damage it takes while it sets up on physical attackers. A Jolly nature allows it to Speed tie Unburden Adamant Sneasler in sun, while an Adamant nature provides extra power that may be necessary to overwhelm targets like Zapdos, Amoonguss, and Zamazenta. Tera Ghost allows Hisuian Lilligant to spinblock and threaten some of its best checks in Galarian Slowking, Gholdengo, and Skeledirge with Tera Blast. Tera Ghost also allows Hisuian Lilligant to block Extreme Speed from Dragonite, preventing revenge kills. Main use : setup after torkoal use of victory dance causes it to be best win condition
Conclusion : Main fixes in my belief is ting-lu is quite useless in my experience in the team. Main positives is gholdengo through keep hazards on field and lilligant-hisui through its most vital win condition.
I will take any advice very inexperienced thank you
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