I'll be quick I'm moderately new to this and somewhat inexperienced but here's my team, so tell me where I can improve
Ninetales (Usual lead)
Nature: Timid
EVs:
Speed 252
Special Attack 252
HP 4
Item: Leftovers
Ability: Drought
Moves:
Sunny Day
Fire Blast
Toxic
Substitute
This is my usual lead as the title suggests. The exception falls of course to when I am competing against opposing weathers. The aim of this is too hit with the force of any Pokémon that should if not for its ability be NU can, while managing to outlast Politoad and Tyranitar when I engage in the weather wars that follow. Fire Blast offers something resembling force. The aim is simple- Switch during the rain/Sand/hail and then toxic their weather user that is bound to switch in the term, stall them if I can in the form of Substitute while Toxic puts them on a timer (If they switch I get a free substitute and can then use Sunny Day to put my weather back up). When not opposing weather teams his viability is strictly limited.
Venusaur (Sweeper)
Nature: Rash
EVs:
Special Attack 252
Speed 252
Attack 4
Item: Focus Sash
Ability: Chlorophyll
Moves:
Giga Drain
Growth
Earthquake
Hidden Power Ice
This work idea that Venusaur while slightly frail, only needs one boast to reek havoc. Giga Drain takes back the damage it took meaning it isn't reliant on one HP, Earthquake is to take advantage of the Attack Boost while hitting Heatran hard. Growth is for boosting and hidden power is to hit dragons that might threaten it even with the boost with force.
Dragonite (Phyical Attacker)
Nature: Jolly
EVs:
Attack 252
Speed 252
HP 4
Item: Lum Berry
Ability: Multiscale
Moves:
Dragon Claw
Dragon Dance
Earthquake
ExtremeSpeed
Sacrificing the raw power of Salamence for a more reliable method of setting up in the form of Multiscale coupled with Dragon Dance. I choose Extremespeed over the various other alternatives such as firepunch as it brings much needed priority to the team.
Volcorona (Sun Abuser)
Nature: Timid
EVs:
252 Special Attack
252 Attack
4 Special Defence
Item: Life Orb
Ability: Flamebody
Moves:
Bug Buzz
Fiery Dance
Giga Drain
Quiver Dance
Despite the 4x Stealth Rock weakness, Volcorona is a welcome addition to the team. Hitting hard, recovery with Giga Drain, the best boosting move available, decent dual stab. Nothing much more to say other than what is apparent too all.
Starmie (Utility)
Nature: Timid
EVs:
252 Special Attack
252 Speed
Item: Life Orb
Ability: Natural Cure
Moves:
Rapid Spin
Thunderbolt
Ice Beam
Psyshock
Covering the huge Stealth Rock weakness my team has is- Starmie! Hitting fairly hard, removing all entry hazards, losing all status conditions upon switching out it's easy to see why its been in OU for five generations. Ice Beam hits the ever present Salamence, Dragonite and Garchomp. Thunderbolt deals with rain teams and Psyshock deals with Blissey.
Cloyster???
Nature: Jolly
EVs:
252 Speed
252 Attack
Item: Focus Sash
Ability: Skill Link
Moves:
Rock Blast
Icicle Spear
Ice Shard
Shell Smash
Bringing some well needed Ice Priority too the team, he is more than capable of Sweeping most teams that don't include Steel Types. I'm slightly dubious about his postion on the team but all I can think of too replace him with is Mamoswine which doesn't work quite as well.
Problems I can identify.
No stealth Rock on my team
No fighting type moves.
No taking as much advantage of the Sun as I potentially could. Let me know your thoughts.
Ninetales (Usual lead)
Nature: Timid
EVs:
Speed 252
Special Attack 252
HP 4
Item: Leftovers
Ability: Drought
Moves:
Sunny Day
Fire Blast
Toxic
Substitute
This is my usual lead as the title suggests. The exception falls of course to when I am competing against opposing weathers. The aim of this is too hit with the force of any Pokémon that should if not for its ability be NU can, while managing to outlast Politoad and Tyranitar when I engage in the weather wars that follow. Fire Blast offers something resembling force. The aim is simple- Switch during the rain/Sand/hail and then toxic their weather user that is bound to switch in the term, stall them if I can in the form of Substitute while Toxic puts them on a timer (If they switch I get a free substitute and can then use Sunny Day to put my weather back up). When not opposing weather teams his viability is strictly limited.
Venusaur (Sweeper)
Nature: Rash
EVs:
Special Attack 252
Speed 252
Attack 4
Item: Focus Sash
Ability: Chlorophyll
Moves:
Giga Drain
Growth
Earthquake
Hidden Power Ice
This work idea that Venusaur while slightly frail, only needs one boast to reek havoc. Giga Drain takes back the damage it took meaning it isn't reliant on one HP, Earthquake is to take advantage of the Attack Boost while hitting Heatran hard. Growth is for boosting and hidden power is to hit dragons that might threaten it even with the boost with force.
Dragonite (Phyical Attacker)
Nature: Jolly
EVs:
Attack 252
Speed 252
HP 4
Item: Lum Berry
Ability: Multiscale
Moves:
Dragon Claw
Dragon Dance
Earthquake
ExtremeSpeed
Sacrificing the raw power of Salamence for a more reliable method of setting up in the form of Multiscale coupled with Dragon Dance. I choose Extremespeed over the various other alternatives such as firepunch as it brings much needed priority to the team.
Volcorona (Sun Abuser)
Nature: Timid
EVs:
252 Special Attack
252 Attack
4 Special Defence
Item: Life Orb
Ability: Flamebody
Moves:
Bug Buzz
Fiery Dance
Giga Drain
Quiver Dance
Despite the 4x Stealth Rock weakness, Volcorona is a welcome addition to the team. Hitting hard, recovery with Giga Drain, the best boosting move available, decent dual stab. Nothing much more to say other than what is apparent too all.
Starmie (Utility)
Nature: Timid
EVs:
252 Special Attack
252 Speed
Item: Life Orb
Ability: Natural Cure
Moves:
Rapid Spin
Thunderbolt
Ice Beam
Psyshock
Covering the huge Stealth Rock weakness my team has is- Starmie! Hitting fairly hard, removing all entry hazards, losing all status conditions upon switching out it's easy to see why its been in OU for five generations. Ice Beam hits the ever present Salamence, Dragonite and Garchomp. Thunderbolt deals with rain teams and Psyshock deals with Blissey.
Cloyster???
Nature: Jolly
EVs:
252 Speed
252 Attack
Item: Focus Sash
Ability: Skill Link
Moves:
Rock Blast
Icicle Spear
Ice Shard
Shell Smash
Bringing some well needed Ice Priority too the team, he is more than capable of Sweeping most teams that don't include Steel Types. I'm slightly dubious about his postion on the team but all I can think of too replace him with is Mamoswine which doesn't work quite as well.
Problems I can identify.
No stealth Rock on my team
No fighting type moves.
No taking as much advantage of the Sun as I potentially could. Let me know your thoughts.