dino (Walking Wake) @ Sitrus Berry
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Agility
- Dragon Pulse
- Flamethrower
- Flip Turn
Good sweeper. Timid Nature + high speed EVs + Protosynthesis + Agility means it outspeeds pretty much anything your opponent throws at you. Dragon Pulse is a good STAB move, and Flip Turn lets me reset sun by safely switching to Torkoal or Ninetales. Sitrus Berry keeps him alive longer to sweep. This guy has carried a lot of battles.
tortle (Torkoal) (M) @ Heat Rock
Ability: Drought
Shiny: Yes
Tera Type: Grass
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Lava Plume
- Rapid Spin
- Body Press
Torkoal is pretty self explanatory. Drought to set sun, and Stealth Rock to deal extra damage, and then it switches out. It can then it can switch back in and be a good pivot. Rapid Spin removes hazards on your side. Lava Plume is a nice STAB move I think. Body Press is good because of the great Defense score that Torkoal has. (And high Def EVs.)
Bob (Venusaur) (M) @ Life Orb
Ability: Chlorophyll
Shiny: Yes
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Weather Ball
- Sludge Bomb
Bob the Venusaur is here because he’s good coverage against Water type Pokemon. Giga Drain is a STAB move that helps him to regain health so he can live longer, and Weather Ball and Growth get a bonus in sun. Sludge Bomb is also a good STAB move. High SpA EVs make him real strong, and Tera Water to deal with fire types. Pretty simple.
Firey boi (Scovillain) @ Leftovers
Ability: Chlorophyll
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
- Trailblaze
- Solar Beam
- Sunny Day
- Will-o-Wisp
Scovillain is here because of the good typing to take advantage of sun, and it is incredibly fast because of Trailblaze + Chlorophyll + Timid Nature + 252 Spe EVs and Solar Beam is an incredibly powerful STAB move which doesn’t charge in sun. Sunny Day so it can set sun in case my other sun setters faint. Will-o-Wisp is also nice to inflict burn.
Kitsune (Ninetales) (M) @ Heat Rock
Ability: Drought
Shiny: Yes
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Nasty Plot
- Calm Mind
My backup sun setter in case something happens to Torkoal. Fire Blast because it’s a nice STAB move.
Solar Beam because no charge in sun, Nasty Plot to increase the power of the previous two moves and Calm Mind to raise SpD.
Timid Nature makes him rather fast as well.
sigma Σ (Heatran) @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Hazard setter. Places Stealth Rock in case Torkoal can’t. Also can be a good defensive pivot against Rock Types. Earth Power is good to take care of those pesky Rock types. Taunt to stop setup sweepers, Magma Storm as a good STAB move that deals damage over time, Grass tera type to stop Water types. High SpA EVs to deal a lot of damage.
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Agility
- Dragon Pulse
- Flamethrower
- Flip Turn
Good sweeper. Timid Nature + high speed EVs + Protosynthesis + Agility means it outspeeds pretty much anything your opponent throws at you. Dragon Pulse is a good STAB move, and Flip Turn lets me reset sun by safely switching to Torkoal or Ninetales. Sitrus Berry keeps him alive longer to sweep. This guy has carried a lot of battles.
tortle (Torkoal) (M) @ Heat Rock
Ability: Drought
Shiny: Yes
Tera Type: Grass
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Lava Plume
- Rapid Spin
- Body Press
Torkoal is pretty self explanatory. Drought to set sun, and Stealth Rock to deal extra damage, and then it switches out. It can then it can switch back in and be a good pivot. Rapid Spin removes hazards on your side. Lava Plume is a nice STAB move I think. Body Press is good because of the great Defense score that Torkoal has. (And high Def EVs.)
Bob (Venusaur) (M) @ Life Orb
Ability: Chlorophyll
Shiny: Yes
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Weather Ball
- Sludge Bomb
Bob the Venusaur is here because he’s good coverage against Water type Pokemon. Giga Drain is a STAB move that helps him to regain health so he can live longer, and Weather Ball and Growth get a bonus in sun. Sludge Bomb is also a good STAB move. High SpA EVs make him real strong, and Tera Water to deal with fire types. Pretty simple.
Firey boi (Scovillain) @ Leftovers
Ability: Chlorophyll
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
- Trailblaze
- Solar Beam
- Sunny Day
- Will-o-Wisp
Scovillain is here because of the good typing to take advantage of sun, and it is incredibly fast because of Trailblaze + Chlorophyll + Timid Nature + 252 Spe EVs and Solar Beam is an incredibly powerful STAB move which doesn’t charge in sun. Sunny Day so it can set sun in case my other sun setters faint. Will-o-Wisp is also nice to inflict burn.
Kitsune (Ninetales) (M) @ Heat Rock
Ability: Drought
Shiny: Yes
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Nasty Plot
- Calm Mind
My backup sun setter in case something happens to Torkoal. Fire Blast because it’s a nice STAB move.
Solar Beam because no charge in sun, Nasty Plot to increase the power of the previous two moves and Calm Mind to raise SpD.
Timid Nature makes him rather fast as well.
sigma Σ (Heatran) @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Hazard setter. Places Stealth Rock in case Torkoal can’t. Also can be a good defensive pivot against Rock Types. Earth Power is good to take care of those pesky Rock types. Taunt to stop setup sweepers, Magma Storm as a good STAB move that deals damage over time, Grass tera type to stop Water types. High SpA EVs to deal a lot of damage.
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