Hi, i just made a sun team, and i need some opinions.
#1
Ninetales @Focus Sash
Drought
252 SpA - 252 Sp - 4 HP
Timid (+Sp, -Att)
-Nasty Plot
-Will-O-Wisp
-Solarbeam
-Overheat
The obvious lead. I found out that, with high speed, Ninetales can set up with a nasty plot, survive the hit using sash, the strike back with Overheat/ Solarbeam. Its fragile, so without the sash it dies off easily. I dont mean for it to survive that long anyway, so taking off 1-2 pokemon is enough. Thats why i use overheat over Fire Blast, as i want as much power as possible for the only attack it can usually pull off.
#2
Forretress @Leftovers
Sturdy
252 HP - 4 Def - 252 SpD
Sassy (+SpD, -Sp)
-Stealth Rock
-Spikes
-Rapid Spin
-Gyro Ball
The hazard support. Theres not much i can say about it, except i chose sassy to be able to take some special hits.
#3
Venusaur @Life Orb
Chlorofyll
4 HP - 252 SpA - 252 Sp
Modest (+SpA, -Att)
-Growth
-Solarbeam
-Sludge Bomb
-Energy Ball
The primary sweeper. Sludge Bomb is surprisingly good, as it takes out the Virizions/Brelooms, as well as do some damage on Volcaronas. Energy Ball is there for when there is no sun, so that venusaur can stand a chance even with rain/sand. Growth and Solarbeam are the staple moves.
#4
Heatran @Air Balloon
Flash Fire
4 HP - 252 SpA - 252 Sp
Timid (+Sp, -Att)
-Fire Blast
-Earth Power
-HP Ice
-Taunt
The secondary sweeper. Timid and with maxed EVs on Speed means it outspeeds several stuff, more than it normally would, and thats why i decided on Timid over Modest. Taunt fills the last moveset, and gives me an edge against those Blisseys. The others are the obvious moves.
#5
Arcanine @Choice Band
Intimidate
4 HP - 252 Att - 252 Sp
Jolly (+Sp, -SpA)
-Flare Blitz
-Wild Charge
-Close Combat
-Extremespeed
The wallbreaker. It deals with hard to beat pokemon, such as Tyranitar, Tentacruel, Gyarados, Blissey, Jellicent etc. At first i tried Life Orb but, with so mush recoil damage, it just died too easily. Now its not meant to survive for a lot of time, but it survives long enough to beat the problematic opposing pokemon.
#6
Cresselia @Leftovers
Levitate
252 HP - 232 Def - 24 SpD
Bold (-Att, +Def)
-Lunar Dance
-Moonlight
-Psychic
-Thunder Wave
The mixed support wall. Its been surprisingly good so far, despite having no chance against dark types due to being mono attacking. I chose Thunder Wave over Toxic cause it shuts down opposing sweepers, and it also has perfect accuracy. Lunar Dance is used mostly to heal Arcanine or Heatran to deal with a pesky threat. Its been my star so far, though ive been thinking about Psycho Shift as an optin, as i have trouble with poisoning.
So, what do you think? Rate and fix my team! :D
#1
Ninetales @Focus Sash
Drought
252 SpA - 252 Sp - 4 HP
Timid (+Sp, -Att)
-Nasty Plot
-Will-O-Wisp
-Solarbeam
-Overheat
The obvious lead. I found out that, with high speed, Ninetales can set up with a nasty plot, survive the hit using sash, the strike back with Overheat/ Solarbeam. Its fragile, so without the sash it dies off easily. I dont mean for it to survive that long anyway, so taking off 1-2 pokemon is enough. Thats why i use overheat over Fire Blast, as i want as much power as possible for the only attack it can usually pull off.
#2
Forretress @Leftovers
Sturdy
252 HP - 4 Def - 252 SpD
Sassy (+SpD, -Sp)
-Stealth Rock
-Spikes
-Rapid Spin
-Gyro Ball
The hazard support. Theres not much i can say about it, except i chose sassy to be able to take some special hits.
#3
Venusaur @Life Orb
Chlorofyll
4 HP - 252 SpA - 252 Sp
Modest (+SpA, -Att)
-Growth
-Solarbeam
-Sludge Bomb
-Energy Ball
The primary sweeper. Sludge Bomb is surprisingly good, as it takes out the Virizions/Brelooms, as well as do some damage on Volcaronas. Energy Ball is there for when there is no sun, so that venusaur can stand a chance even with rain/sand. Growth and Solarbeam are the staple moves.
#4
Heatran @Air Balloon
Flash Fire
4 HP - 252 SpA - 252 Sp
Timid (+Sp, -Att)
-Fire Blast
-Earth Power
-HP Ice
-Taunt
The secondary sweeper. Timid and with maxed EVs on Speed means it outspeeds several stuff, more than it normally would, and thats why i decided on Timid over Modest. Taunt fills the last moveset, and gives me an edge against those Blisseys. The others are the obvious moves.
#5
Arcanine @Choice Band
Intimidate
4 HP - 252 Att - 252 Sp
Jolly (+Sp, -SpA)
-Flare Blitz
-Wild Charge
-Close Combat
-Extremespeed
The wallbreaker. It deals with hard to beat pokemon, such as Tyranitar, Tentacruel, Gyarados, Blissey, Jellicent etc. At first i tried Life Orb but, with so mush recoil damage, it just died too easily. Now its not meant to survive for a lot of time, but it survives long enough to beat the problematic opposing pokemon.
#6
Cresselia @Leftovers
Levitate
252 HP - 232 Def - 24 SpD
Bold (-Att, +Def)
-Lunar Dance
-Moonlight
-Psychic
-Thunder Wave
The mixed support wall. Its been surprisingly good so far, despite having no chance against dark types due to being mono attacking. I chose Thunder Wave over Toxic cause it shuts down opposing sweepers, and it also has perfect accuracy. Lunar Dance is used mostly to heal Arcanine or Heatran to deal with a pesky threat. Its been my star so far, though ive been thinking about Psycho Shift as an optin, as i have trouble with poisoning.
So, what do you think? Rate and fix my team! :D