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Sun Team

Ninetales @ Leftovers
Trait: Drought
EVs: 252 HP / 126 Def / 126 Spd
Timid Nature
- Flamethrower
- Will-O-Wisp
- Sunny Day
- Roar

Ninetales is likely to lead, to use Sunny Day and put up Drought's effect. Flamethrower is the standard attack, as, likely shown by it's EV distribution, it's primarily defensive, so it relies on a decent attacking move, but also a reliable one. Will-O-Wisp and Roar, are not only to shake up opponent's pokes, but also to provide residual damage to opponent's pokes from other status afflictions and entry hazards.

Charizard @ Choice Specs
Trait: Solar Power
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Fire Blast
- Air Slash
- SolarBeam
- Hidden Power [Ice]

Now, Charziard may seem like an incredibly odd choice in an OU team, however, all the massive boosts (Solar Power + Sun + STAB + AND the Choice Specs boost) it is getting in this set (and environment) make it on par to some of the top threats in the OU tier. Fire Blast is the primary move of the set, capable of tearing apart nearly every hapless Pokemon that gets in its way. Air Slash and SolarBeam are used for coverage moves, and, thanks to the sun, Solarbeam requires no charge turn, thus providing an potentially easy (and reliable) way to rid Charizard of water-types that would otherwise be a threat. HP Ice is an ace-in-the-hole against relatively common OU dragon types, particularly since a dedicated counter to such threats will not only overally hinder the team, but also use up a space that can be much more valuable for other needs.

Venusaur @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Growth
- Giga Drain
- Hidden Power [Fire]
- Sleep Powder

Venusaur is also one of the cruxes of the set, primarily thanks to having access to Chlorophyll, which increase it's speed to nearly unmatchable levels (those capable of outspeeding most Scarfed users). Growth is here, because, again, thanks to the sun, Venusaur gets a MASSIVE boosts to it's already decent attacking potential. Giga Drain is for a decent STAB attack, and for recovery. HP Fire, is, similar to Charizard's Solarbeam, to rid Venusaur of other pesky grass types that could potentially become threats. Sleep powder is simply used in reserve, to take out on of Venusaur's common counters out of commision, or as an ace-in-the-hole.

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Spikes is one of the aformented entry hazards, that will allow damage in combination with Roar (which a few in the team have). Leech seed is primarily for recovery, and also as a means of wearing the opposition down. Gyro Ball (due to it's dreadful speed) and Power Whip are really Ferrothorn's only viable means of attack, and thus their merit in the set.

Donphan @ Leftovers
Trait: Sturdy
EVs: 248 HP / 252 Def / 4 Atk
Impish Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Roar

At first, on Ferrothorn's set, I was going to use Stealth Rock instead of Leech seed. However, such a thought was before I set eyes on the awesomeness that is Donphan. Not only can he learn two of the premier moves releated to entry hazards (Rapid Spin and SR), but he can learn Roar, as well, which works fantasically with not only the hazards he can lay down but also Ferrothorn's spikes. Also, this set combined with Ferrothorn's has potentially awesome chemistry, both focusing on individual aspects of defense (Donphan, physical, Ferrothorn, special). Earthquake, is also a relatively good attack move (no wonder it's used so often) that allows Donphan to pack a punch even with so little investment in his attack stat, due to it already being relatively good.

Infernape @ Life Orb
Trait: Blaze
EVs: 252 Spd / 126 Atk / 126 SAtk
Naive Nature
- Overheat
- Close Combat
- Grass Knot
- Stone Edge

And finally, Infernape. As you can see it serves as a mixed attacker. His slot in the team, was primarily because I believed that it needed a decent physical attacker (all those primarily to attack seem to be special, so this choose was to mitigate special walls). Overheat is the primary, as not only does it get STAB (and potentially Blaze, if it's HP gets low enough), but also the Sun massively helps it's damage output. Close Combat is also one of the main moves of the set, as, although it doesn't get the advantages Overheat does, it still does rather well. Grass Knot (similar to Charizard, to have an out of sorts to Water type threats) and Stone Edge are coverage moves.
 
Your team seems alright but I can see potential theats. Psychic type pokemons like Sashed Alakazam, Offensive Espeon, and Trick Room Reuniculus that can take on most of your pokemon if not all. I feel your team needs a scarfer which I recommend your Infernape and he/she should be all out physical attacker. The reason why is because you have 3 Special attackers on your team so MixApe is not necessary. This following set will help you battle Alakazam and Espeon better. I hope this helps out your team.

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@ Choice Scarf
Ability: Blaze
Nature: Jolly ( + Spe / - SpA ) or Adamant ( + Atk / - SpA )
EVs: 4 Hp / 252 Atk / 252 Spe
Close Combat / Flare Blitz / Stone Edge / U-Turn

Description: This pokemon strategy is to dent the opponent’s pokemon by using Close Combat or Flare Blitz combo with the Choice Scarf to out speed many threats. I use Stone Edge to do massive damage to Salamence, Dragonite, Thundurus Therian and also anything weak to rock. U-Turn is to get switch initiative on obvious or potential switch-ins from the opponent to keep the momentum going the appropriate pokemon for the situations.
 
You really need to get rid of that Charizard. While its power is overwhelming in Sun, its problems are much greater. Its vulnerability to residual damage is crippling, if you cannot remove effectively SR, Solar Power will kill Charizard in a very short time (and that's not unlikely, since Donphan is easily handled by the likes of Jellicent, Gengar, and Sableye); its coverage is also disappointing, with Politoed that can switch in, take a very weak Fire attack or a neutral coverage move (SolarBeam will utterly fail, since the weather would be changed before the attack, probably resulting in a dead Charizard) and retaliate with powerful Water attacks that your team hardly handle, and Heatran, that resists everything and can nuke things with Sun, Flash Fire, STAB, and maybe even LO/Specs boosted Fire attacks (which nothing in your team can take). If you want to mantain an offensive nature with your team, I suggest using an offensive Hydreigon instead of it: you preserve the massive power, but gain hugely appreciated resistances (Water, Fire, immunity to Ground...), coverage moves (Heatran is killed by either EQ or Superpower, Politoed cannot take Draco Meteors) and longevity (LO hurts, but the weakness to hazards is gone, and Roost is an option). Your team may now look slightly weak to Fighting moves, but I'll address that problem in a minute.

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Hydreigon @ Life Orb | Levitate
Mild | 4 Atk / 252 SpA / 252 Spe
- Draco Meteor
- Fire Blast
- Superpower
- Roost / Earthquake

Now, I fully agree with MjoeS on the need of a Scarfer somewhere. While Nape is a great choice, a Scarf Victini instead of your Infernape allows you to have some resilience against Fighting attacks and boasts a much larger firepower. It can still provide U-Turn support (so the Fighting STAB loss is not that troublesome, since you can just U-Turn out of Heatran). Politoed cannot switch in easily, since it will take a Bolt Strike to the face, and Zen Headbutt provides a handy secondary STAB to hit Fighting types (if you prefer, Flare Blitz can be used to avoid dropping the Speed when you do not need V-Create's 180 BP, but I'd rather avoid that).

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Victini @ Choice Scarf | Victory Star
Jolly | 252 Atk / 4 Def / 252 Spe
- V-Create
- Bolt Strike
- U-Turn
- Zen Headbutt / Flare Blitz

Finally, I'd strongly suggest switching to a +Speed nature on Venusaur. Modest is easily revenged by Scarf Terrakion / Scarf Latios and anything faster, and the loss of power is not that big, after all.

Hope I helped somewhat. Good luck.
 
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