Charizard Y, Ninetales, Venusaur, Mandibuzz, Mamoswine, Scarfchomp
Charming (Charizard) (F) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Dragon Pulse
- Fire Blast
- Solar Beam
- Focus Blast
The main attacker, Really not much to comment on this mon cos he's all offensive. Focus blast is for Heatran, who is a problem for my team.
Photosynth (Venusaur) (M) @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild Nature
- Growth
- Giga Drain
- Sludge Bomb
- Earthquake
Another simple attacker, very fast in the sun and switches in well from the droughters because many people try to hydropump them. Rotom-wash has no show against this boy. Growth is doubled in sun. Venusaur corrodes the fairies with Sludge bomb. Giga Drain does a lot of damage and heals that lifeorb damage so I can take a priority attack, which is really all that is outspeeding me
H1N1 (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Rock Slide
See you later Gliscor and Scarfchomp. Mamoswine is quite often a lead for me because of his great coverage, bulk, and priority. Mamowine is powerful and if he doesn't have a use in a given battle I can use hime to take a hit for one of my important pokemon and return a priority before dying. Thunder wave switch in, which is important for venusaur and charizard as they have no priority.
Sunset (Garchomp) (M) @ Choice Scarf
Ability: Sand Veil
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Outrage
- Fire Fang
- Iron Head
I usually save him for after the sun is gone to clean up the mess. Most teams will carry immunity to both earthquake and outrage, but once Charizard and Venusaur eliminate even just one of those groups I can wreck with this guy. Firefang gives a nice surprise to switch-in steel pokemon expecting outrage, and the sun makes it legit like a STAB.
MandiBro (Mandibuzz) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Knock Off
- Defog
- Foul Play
- Roost
I can't take stealth rocks. I need this. So many people try to swords dance on him and get wrecked by foul play. People switch out after taking rockyhelmet damage and I knock off the switch ins item to get an advantage. A much needed counter for Talonflame, garchomp, Tyranitar and so on. Tyranitar will generally try a rock move but the accuracy never is reliable enough to kill him with roost going for me.
Sugar (Ninetales) (F) @ Heat Rock
Ability: Drought
Shiny: Yes
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Foul Play
- Toxic
- Hypnosis
- Fire Blast
Ninetales can take 3 attacks from Greninja, but he doesn't need to. He comes in and takes and icebeam at 11%. They go to surf which does nothing to venuaur in sun, who cleans with clorophyll gigadrain. Ninetales can take any special attacker, and Hypnosis is absolutely destructive. It gives me a free switch in to any pokemon, and is great if they bring in a late game wall so I can multiple hits on it without them healing. Being able to put the opponent to sleep is great because a lot of my attackers are frail
Charming (Charizard) (F) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Dragon Pulse
- Fire Blast
- Solar Beam
- Focus Blast
The main attacker, Really not much to comment on this mon cos he's all offensive. Focus blast is for Heatran, who is a problem for my team.
Photosynth (Venusaur) (M) @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild Nature
- Growth
- Giga Drain
- Sludge Bomb
- Earthquake
Another simple attacker, very fast in the sun and switches in well from the droughters because many people try to hydropump them. Rotom-wash has no show against this boy. Growth is doubled in sun. Venusaur corrodes the fairies with Sludge bomb. Giga Drain does a lot of damage and heals that lifeorb damage so I can take a priority attack, which is really all that is outspeeding me
H1N1 (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Rock Slide
See you later Gliscor and Scarfchomp. Mamoswine is quite often a lead for me because of his great coverage, bulk, and priority. Mamowine is powerful and if he doesn't have a use in a given battle I can use hime to take a hit for one of my important pokemon and return a priority before dying. Thunder wave switch in, which is important for venusaur and charizard as they have no priority.
Sunset (Garchomp) (M) @ Choice Scarf
Ability: Sand Veil
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Outrage
- Fire Fang
- Iron Head
I usually save him for after the sun is gone to clean up the mess. Most teams will carry immunity to both earthquake and outrage, but once Charizard and Venusaur eliminate even just one of those groups I can wreck with this guy. Firefang gives a nice surprise to switch-in steel pokemon expecting outrage, and the sun makes it legit like a STAB.
MandiBro (Mandibuzz) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Knock Off
- Defog
- Foul Play
- Roost
I can't take stealth rocks. I need this. So many people try to swords dance on him and get wrecked by foul play. People switch out after taking rockyhelmet damage and I knock off the switch ins item to get an advantage. A much needed counter for Talonflame, garchomp, Tyranitar and so on. Tyranitar will generally try a rock move but the accuracy never is reliable enough to kill him with roost going for me.
Sugar (Ninetales) (F) @ Heat Rock
Ability: Drought
Shiny: Yes
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Foul Play
- Toxic
- Hypnosis
- Fire Blast
Ninetales can take 3 attacks from Greninja, but he doesn't need to. He comes in and takes and icebeam at 11%. They go to surf which does nothing to venuaur in sun, who cleans with clorophyll gigadrain. Ninetales can take any special attacker, and Hypnosis is absolutely destructive. It gives me a free switch in to any pokemon, and is great if they bring in a late game wall so I can multiple hits on it without them healing. Being able to put the opponent to sleep is great because a lot of my attackers are frail
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