The Team: Florges Stall (pokepast.es)

I've always looked at Florges and thought "Wow, this special bulk is amazing, I really wish we could make it work somehow" but now with the introduction of Terastalization, we can give it the coverage and true bulk it deserves.
Team Building Process:

Sunflower Sponge (Florges-Yellow) @ Leftovers
Ability: Symbiosis
Tera Type: Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Tera Blast
- Wish
- Protect
The premiere pokemon of the team. Has some of the best special bulk in the entire game with an astounding 154 base Special Defense and can now use it without worrying about the pesky steel types due to Tera Fire Tera Blast! No more will Scizor threaten to murder you with Bullet Punch as a Tera Blast cleanly wipes the floor with Scizor. Things like Gholdengo also now struggle to best the bulky sunflower. Nasty Plot is futile as Tera Blast is an easy 2HKO. Iron Moth also becomes easier to bulk as Sludge Wave is no longer a big threat other than poison chances. Other special attackers like Specs Pult and Greninja get a yawn out of Florges at it brushes off anything those 2 can dish out.

I thought the special wall could use its counterpart as a good partner, and nobody fits the bill better than the Bozo himself.
The Bozo Dozo (Dondozo) @ Covert Cloak
Ability: Unaware
Tera Type: Grass
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Liquidation
- Body Press
- Sleep Talk
- Rest
RestTalk Bozo is so incredibly annoying to any physical attacker that crosses its path. The god-like 150-115 PhysDef spread means Dozo can cover the physical attackers that Florges is constantly worried about. Tera Grass makes Breloom, Meowscarada, and Rotom-Wash a lot easier to deal, and can now prevent Spore from Amoonguss becoming annoying, while not being compromised against things like Quaquaval and Iron Treads. Beware of Cerluedge and Cinderace if you do plan to Tera, as if the opponent is using either of those, it's probably best to save your Tera for someone else. Covert Cloak makes sure that Garganacl won't end up becoming an issue as without it, Florges and Bozo struggle against it.

Although Bozo can cover Garganacl, I became worried about the possibility that once Knocked off, Garganacl once again becomes a massive issue. Someone who can clean up games once the opponent is crippled was also needed, so Skeledirge fit perfectly.
Spitfire (Skeledirge) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Substitute
- Torch Song
- Slack Off
- Will-O-Wisp
SubDirge is my new favorite set for our favorite fire croc. Being able to substitute and prevent Salt Cure from taking effect is relieving, while also making Dirge scary once Torch Songs start firing off behind the Sub. It can also make Will-O-Wisp completely free against a lot of Physical attackers that try to threaten it as once the sub is broken by an Aqua Step Quaquaval or EQ/Headlong Rush Tusk, it takes a Will-O-Wisp and becomes useless. Reliable recovery in the form of Slack Off, HDB to prevent hazard damage, and constant boosts from Torch Song makes this thing the main wincon a lot of the time and can win entire games if Garganacl is involved. I considered Tera Fairy, but Gholdengo would just become unbearable, while Tera Fire offers extra damage for Torch Song, and can stop Gholdengo as Make It Rain will continue to do nothing and Shadow Ball is no longer super effective.

Next I needed hazard removal and a nice pivot who could sponge hits from a multitude of threats.
Taxi Service (Corviknight) @ Covert Cloak / Rocky Helmet
Ability: Pressure
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Brave Bird
- Roost
- Defog
- U-turn
Corviknight adds an extra layer of protection from the likes of Gholdengo, as although Florges can beat it while Tera'd, if Gholdengo is already in and you can't get Florges in, you need someone to swap in and bulk up hits from the surfer dude, and Corviknight does that easily, but if you need an extra layer of Shadow Ball protection while also stopping Flamethrower from Specs Pult, Tera Dark can provide that. Defog means hazards can be whisked away and make a clean field to pivot out using U-turn. I originally went with Body Press, but went with Brave Bird due to the upcoming Tusk. This also allows Corviknight to hit the ghosts that it is there to blanket.

A status spreader and Regenerator user is almost always good for a stall team, and although I was tempted by TSpikes Pex, I felt that stacking waters wasn't great for me, soAmong U- Amoonguss will work a little better.
Shroomies (Amoonguss) @ Black Sludge
Ability: Regenerator
Tera Type: Dark
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Foul Play
- Spore
- Toxic
Two statuses for the price of one! Amoonguss has become a prime defensive threat in the SV metagame and it shows, access to 2 different kinds of status, including the 100% accurate Spore, Regenerator + Giga Drain makes nice recovery over the course of an entire match, and Foul Play means Gholdengo and Dragapult aren't safe. It also plays an important role in crippling ScarfTrickers like Rotom-Wash, as although they cripple you with Scarf, you in return give them constant chip damage from Black Sludge, and with good prediction you can even get your Sludge back later in the game. Tera Dark is there for the same reason as Corviknight, extra Pult/Gholdengo protection, and nerfing Flamethrower, but in this case it also boosts Foul Play damage and can make Gholdengo a little scared to try a Sub Nasty Plot against you.

At first I considered doing a double poison with Clodsire, but in the end I decided that another special tank was not needed, and we needed someone who can give Dozo a hand on the physical side.
Manny (Great Tusk) @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Dark
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Body Press
- Knock Off
Our hazard setter, Knock off user, and second physical sponge in the form of the ever so splashable Great Tusk. Normally you wouldn't want to run Tusk on a stall team given it has 0 recovery other than Rest, which isn't really a viable option, but with Wish Cleric support from Florges, it can put its great physical bulk to use. It also forms a great synergy with Florges, as things like Iron Treads and Kingambit who threaten Florges can get their hits eaten by Great Tusk while also providing Rocky Helmet damage. Setting hazards isn't something you worry about too much over the course of a game, but if you get the chance to set it up it always helps. Body Press always hurts from this thing, and any ghost types who come in are in for a rude surprise from ANOTHER TERA DARK USER. Tera Dark Knock Off obliterates any opposing ghost who tries to click Shadow Balls.
BIG BOY THREATS:
You really have to tiptoe around Cinderace as Pyro Ball means it isn't threatened by Rocky Helmet, and can hit hard against Tusk. Dozo is the only thing that can really face Cinderace so keep it very healthy. Maybe some good prediction from Dirge can also win, but Sucker Punch HURTS.
Specs Moth can obliterate you if you aren't careful. Tera Fire Florges and Tera Dark Corviknight/Amoonguss can tank hits, and Dirge can try to fight it, but be wary of Sludge Wave poisons and Fiery Dance boosts.
SUN TEAMS HURT. Although it helps Great Tusk eat hits better with Protosynthesis, Tera Fire Florges is REQUIRED to fight the strong special attackers that come with a sun team, but other Protosynthesis users like Great Tusk can be scary.
I don't have any big peaks, and this is more to get the team idea out there and see if other people can find ways to improve the team that my puny mid-ladder brain cannot.






I've always looked at Florges and thought "Wow, this special bulk is amazing, I really wish we could make it work somehow" but now with the introduction of Terastalization, we can give it the coverage and true bulk it deserves.
Team Building Process:

Sunflower Sponge (Florges-Yellow) @ Leftovers
Ability: Symbiosis
Tera Type: Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Tera Blast
- Wish
- Protect
The premiere pokemon of the team. Has some of the best special bulk in the entire game with an astounding 154 base Special Defense and can now use it without worrying about the pesky steel types due to Tera Fire Tera Blast! No more will Scizor threaten to murder you with Bullet Punch as a Tera Blast cleanly wipes the floor with Scizor. Things like Gholdengo also now struggle to best the bulky sunflower. Nasty Plot is futile as Tera Blast is an easy 2HKO. Iron Moth also becomes easier to bulk as Sludge Wave is no longer a big threat other than poison chances. Other special attackers like Specs Pult and Greninja get a yawn out of Florges at it brushes off anything those 2 can dish out.


I thought the special wall could use its counterpart as a good partner, and nobody fits the bill better than the Bozo himself.
The Bozo Dozo (Dondozo) @ Covert Cloak
Ability: Unaware
Tera Type: Grass
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Liquidation
- Body Press
- Sleep Talk
- Rest
RestTalk Bozo is so incredibly annoying to any physical attacker that crosses its path. The god-like 150-115 PhysDef spread means Dozo can cover the physical attackers that Florges is constantly worried about. Tera Grass makes Breloom, Meowscarada, and Rotom-Wash a lot easier to deal, and can now prevent Spore from Amoonguss becoming annoying, while not being compromised against things like Quaquaval and Iron Treads. Beware of Cerluedge and Cinderace if you do plan to Tera, as if the opponent is using either of those, it's probably best to save your Tera for someone else. Covert Cloak makes sure that Garganacl won't end up becoming an issue as without it, Florges and Bozo struggle against it.



Although Bozo can cover Garganacl, I became worried about the possibility that once Knocked off, Garganacl once again becomes a massive issue. Someone who can clean up games once the opponent is crippled was also needed, so Skeledirge fit perfectly.
Spitfire (Skeledirge) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Substitute
- Torch Song
- Slack Off
- Will-O-Wisp
SubDirge is my new favorite set for our favorite fire croc. Being able to substitute and prevent Salt Cure from taking effect is relieving, while also making Dirge scary once Torch Songs start firing off behind the Sub. It can also make Will-O-Wisp completely free against a lot of Physical attackers that try to threaten it as once the sub is broken by an Aqua Step Quaquaval or EQ/Headlong Rush Tusk, it takes a Will-O-Wisp and becomes useless. Reliable recovery in the form of Slack Off, HDB to prevent hazard damage, and constant boosts from Torch Song makes this thing the main wincon a lot of the time and can win entire games if Garganacl is involved. I considered Tera Fairy, but Gholdengo would just become unbearable, while Tera Fire offers extra damage for Torch Song, and can stop Gholdengo as Make It Rain will continue to do nothing and Shadow Ball is no longer super effective.




Next I needed hazard removal and a nice pivot who could sponge hits from a multitude of threats.
Taxi Service (Corviknight) @ Covert Cloak / Rocky Helmet
Ability: Pressure
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Brave Bird
- Roost
- Defog
- U-turn
Corviknight adds an extra layer of protection from the likes of Gholdengo, as although Florges can beat it while Tera'd, if Gholdengo is already in and you can't get Florges in, you need someone to swap in and bulk up hits from the surfer dude, and Corviknight does that easily, but if you need an extra layer of Shadow Ball protection while also stopping Flamethrower from Specs Pult, Tera Dark can provide that. Defog means hazards can be whisked away and make a clean field to pivot out using U-turn. I originally went with Body Press, but went with Brave Bird due to the upcoming Tusk. This also allows Corviknight to hit the ghosts that it is there to blanket.





A status spreader and Regenerator user is almost always good for a stall team, and although I was tempted by TSpikes Pex, I felt that stacking waters wasn't great for me, so
Shroomies (Amoonguss) @ Black Sludge
Ability: Regenerator
Tera Type: Dark
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Foul Play
- Spore
- Toxic
Two statuses for the price of one! Amoonguss has become a prime defensive threat in the SV metagame and it shows, access to 2 different kinds of status, including the 100% accurate Spore, Regenerator + Giga Drain makes nice recovery over the course of an entire match, and Foul Play means Gholdengo and Dragapult aren't safe. It also plays an important role in crippling ScarfTrickers like Rotom-Wash, as although they cripple you with Scarf, you in return give them constant chip damage from Black Sludge, and with good prediction you can even get your Sludge back later in the game. Tera Dark is there for the same reason as Corviknight, extra Pult/Gholdengo protection, and nerfing Flamethrower, but in this case it also boosts Foul Play damage and can make Gholdengo a little scared to try a Sub Nasty Plot against you.






At first I considered doing a double poison with Clodsire, but in the end I decided that another special tank was not needed, and we needed someone who can give Dozo a hand on the physical side.
Manny (Great Tusk) @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Dark
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Body Press
- Knock Off
Our hazard setter, Knock off user, and second physical sponge in the form of the ever so splashable Great Tusk. Normally you wouldn't want to run Tusk on a stall team given it has 0 recovery other than Rest, which isn't really a viable option, but with Wish Cleric support from Florges, it can put its great physical bulk to use. It also forms a great synergy with Florges, as things like Iron Treads and Kingambit who threaten Florges can get their hits eaten by Great Tusk while also providing Rocky Helmet damage. Setting hazards isn't something you worry about too much over the course of a game, but if you get the chance to set it up it always helps. Body Press always hurts from this thing, and any ghost types who come in are in for a rude surprise from ANOTHER TERA DARK USER. Tera Dark Knock Off obliterates any opposing ghost who tries to click Shadow Balls.
BIG BOY THREATS:



I don't have any big peaks, and this is more to get the team idea out there and see if other people can find ways to improve the team that my puny mid-ladder brain cannot.