I've played this team a fair bit on Pokemon Online, and while it does okay, I was hoping to get some more comments on it before I breed the whole team for in-game play. Note: I have a legit Drought Vulpix that I got from a Japanese guy today. Guy wanted a female Octillery at any level, oddly enough.
Ninetales@Leftovers
Drought
Timid, 252 HP, 92 Sp. Defense, 164 Speed
-Will-o-Wisp
-Protect
-Overheat
-Solar Beam
I send her in on turn one to get the sun up, and then either attack with a supercharged Overheat, or Solar Beam on Water/Rock/Ground types, or burn them with Will-o-Wisp, crippling physical attackers. Easy peasy.
Excadrill@Air Balloon
Sand Rush
Jolly, 252 Speed, 252 Attack, 6 HP
-Rapid Spin
-Earthquake
-Rock Slide
-Swords Dance
This guy is here for a few reasons. Not only is Tyranitar a huge threat to any Sunny team, but so are rock moves, specifically Stealth Rock. Excadrill can get rid of Rocks as well as put the fear of God into Tyranitar. Air Balloon means he can come in on nearly any of Tyranitar's attacks, bar Fire Blast, and either get rid of Stealth Rocks, or set up with Swords Dance.
Darmanitan@Choice Scarf/Band/Life Orb
Sheer Force
Adamant, 252 Speed, 252 Attack, 6 HP
-Flare Blitz
-U-Turn
-Rock Slide
-Super Power/Earthquake
This guy is the main reason I made this team. I love his design and his stats are great. He's a very straightforward sweeper, but I'm not sure which item to run. I've had great success with Choice Scarf and using him as a revenge killer, as even without the attack boost from Life Orb or Band, with the sun out, Flare Blitz is destroying most things in his path. He's a beast.
Volcarona@Life Orb
Flame Body
Modest, 252 Speed, 252 Sp. Attack, 6 HP
-Quiver Dance
-Bug Buzz
-Fiery Dance
-Solar Beam
This is the other Pokemon that inspired this team. Standard setup, and it can come in on a slow Tyranitar and threaten with Bug Buzz, and start setting up with Quiver Dance. Fiery Dance in the sun is almost as threatening as Flamethrower/Fire Blast with the added benefit of possibly powering up all her other moves. Solar Beam is there because it doesn't have a huge movepool, and this will be for cartridge play where Hidden Power isn't viable.
Skarmory@Leftovers
Sturdy
Impish, 252 HP, 252 Defense, 6 Sp. Defense
-Stealth Rock/Spikes
-Brave Bird
-Whirlwind
-Roost/Sunny Day
Skarmory is the Ground immune Pokemon on the team, and sets up the entry hazards to make it easier for the sweepers to do their thing. I've been playing with dropping Roost in favor of having a second way of getting the sun out. It's met with somewhat limited success, but it's not as necessary with Politoed's Drizzle being banned. Not sure if another Spiker/Stealth Rocker might make a better addition. I do like that she can also Phaze things away with Whirlwind, too.
Breloom@Toxic Orb
Poison Heal
Impish 236 HP, 252 Def, 20 Speed
-Substitute
-Leech Seed
-Spore
-Focus Punch
I was wracking my brain trying to think of someone resistant to both ground and rock, and I finally came upon the Grass/Fighting combo. Breloom is here for synergy as she also resists water in case the sun gets taken down, resists Darmanitan, Ninetales, and Volcarona's major weaknesses, and also shuts down Tyranitar, unless it's a Special variant.
OR
Virizion@Life Orb/Leftovers
Justice Heart
Naive 252 Speed, 252 Speed, 6 Sp. Def
-Solar Beam/Giga Drain
-Focus Blast
-Calm Mind
-Taunt
Its Hidden Power is Steel, 66 Base Power.
I'm contemplating using the Virizion I captured in game because I got a decent nature, and a 31 speed and special attack IV. I haven't tested him, but another special attacker might be good, and the improved speed over Breloom might be good, and he resists the same things she does.
With the banning of Politoed's Drizzle, my only real threats are Sand teams, and I've gone to good measures to try to make sure I'm not completely screwed if I face one.
So guys, let me know what you think!
Ninetales@Leftovers
Drought
Timid, 252 HP, 92 Sp. Defense, 164 Speed
-Will-o-Wisp
-Protect
-Overheat
-Solar Beam
I send her in on turn one to get the sun up, and then either attack with a supercharged Overheat, or Solar Beam on Water/Rock/Ground types, or burn them with Will-o-Wisp, crippling physical attackers. Easy peasy.
Excadrill@Air Balloon
Sand Rush
Jolly, 252 Speed, 252 Attack, 6 HP
-Rapid Spin
-Earthquake
-Rock Slide
-Swords Dance
This guy is here for a few reasons. Not only is Tyranitar a huge threat to any Sunny team, but so are rock moves, specifically Stealth Rock. Excadrill can get rid of Rocks as well as put the fear of God into Tyranitar. Air Balloon means he can come in on nearly any of Tyranitar's attacks, bar Fire Blast, and either get rid of Stealth Rocks, or set up with Swords Dance.
Darmanitan@Choice Scarf/Band/Life Orb
Sheer Force
Adamant, 252 Speed, 252 Attack, 6 HP
-Flare Blitz
-U-Turn
-Rock Slide
-Super Power/Earthquake
This guy is the main reason I made this team. I love his design and his stats are great. He's a very straightforward sweeper, but I'm not sure which item to run. I've had great success with Choice Scarf and using him as a revenge killer, as even without the attack boost from Life Orb or Band, with the sun out, Flare Blitz is destroying most things in his path. He's a beast.
Volcarona@Life Orb
Flame Body
Modest, 252 Speed, 252 Sp. Attack, 6 HP
-Quiver Dance
-Bug Buzz
-Fiery Dance
-Solar Beam
This is the other Pokemon that inspired this team. Standard setup, and it can come in on a slow Tyranitar and threaten with Bug Buzz, and start setting up with Quiver Dance. Fiery Dance in the sun is almost as threatening as Flamethrower/Fire Blast with the added benefit of possibly powering up all her other moves. Solar Beam is there because it doesn't have a huge movepool, and this will be for cartridge play where Hidden Power isn't viable.
Skarmory@Leftovers
Sturdy
Impish, 252 HP, 252 Defense, 6 Sp. Defense
-Stealth Rock/Spikes
-Brave Bird
-Whirlwind
-Roost/Sunny Day
Skarmory is the Ground immune Pokemon on the team, and sets up the entry hazards to make it easier for the sweepers to do their thing. I've been playing with dropping Roost in favor of having a second way of getting the sun out. It's met with somewhat limited success, but it's not as necessary with Politoed's Drizzle being banned. Not sure if another Spiker/Stealth Rocker might make a better addition. I do like that she can also Phaze things away with Whirlwind, too.
Breloom@Toxic Orb
Poison Heal
Impish 236 HP, 252 Def, 20 Speed
-Substitute
-Leech Seed
-Spore
-Focus Punch
I was wracking my brain trying to think of someone resistant to both ground and rock, and I finally came upon the Grass/Fighting combo. Breloom is here for synergy as she also resists water in case the sun gets taken down, resists Darmanitan, Ninetales, and Volcarona's major weaknesses, and also shuts down Tyranitar, unless it's a Special variant.
OR
Virizion@Life Orb/Leftovers
Justice Heart
Naive 252 Speed, 252 Speed, 6 Sp. Def
-Solar Beam/Giga Drain
-Focus Blast
-Calm Mind
-Taunt
Its Hidden Power is Steel, 66 Base Power.
I'm contemplating using the Virizion I captured in game because I got a decent nature, and a 31 speed and special attack IV. I haven't tested him, but another special attacker might be good, and the improved speed over Breloom might be good, and he resists the same things she does.
With the banning of Politoed's Drizzle, my only real threats are Sand teams, and I've gone to good measures to try to make sure I'm not completely screwed if I face one.
So guys, let me know what you think!