My Sunny Day Team
Introduction
Welcome to my first RMT! I've new to the Smogon forums but not with Pokemon battling. When I first started forming teams, I was pretty bad and ended up getting more losses because I was met with so many new strategies and Pokemon, it just overwhelmed my mind. Sooo... I decided to try something different and do a sunny day team. I would have went with rain, sandstorm, even hail, but I've seen so many of those teams that I decided to be a little more unique. This team revolves around careful switching and sweeping with Volcarona.
One thing I've noticed is that sun dance teams are in heavy competition with rain and sandstorm, and this team is pretty effective in handling the other weather-inducers:
Building A Team
When I first started out, I knew
would be the primary weather starter and could deal a good amount of damage while still retaining decent bulk to handle the minor threats.
@ Leftovers
Ability: Drought
EVs: 108 HP / 252 SpA / 148 Spe
Nature: Timid
Protect
Flamethrower
Solarbeam
Toxic
Ninetails serves as my weather-inducer and, although without drought is a rather lackluster Pokemon, is a great asset to Volcarona to deal massive damage to opposing enemy Pokemon and reducing the effectiveness of water Pokemon. Protect is used to scout while toxic is there for the more bulky Pokemon. Flamethrower gives Ninetails a stab attack and is boosted by the sun and Solarbeam gives Ninetails a way to handle Pokemon resistant to Flamethrower.
Next up is
, the star of the team.
@Leftovers
Abiltiy: Flame Body
EVs: 240 HP/ 216 Def/ 52 Spe
Nature: Bold
Morning Sun
Quiver Dance
Fiery Dance
Bug Buzz
Volcarona serves as the star of my team and after proper setup can be near unstoppable at sweeping teams. I have invested EVs into HP and Def in order to give Volcarona plenty of physical bulk while Quiver Dance raises it's special and speed stats to astronomical levels. Morning Sun with Drought offers near full recovery, Fiery Dance receives STAB and has a 50% chance to raise Volcarona's special attack by one stage which is always nice. Bug Buzz serves as the more powerful alternative move if the sun disappears to rain, sandstorm, or hail. I have won plenty of matches switching Volcarona in at the right time, setting up quiver dance, and proceeding to sweep my opponent's team.
From this core, I decided I needed to have a Pokemon setup stealth rock and cripple my opponents with paralysis since paralysis support is greatly appreciated on my team. I was thinking of bulky Pokemon I could use.
came into mind first but I figured I needed a Pokemon that could handle water types and Forretress' low special defense just couldn't help me out there. I decided to go with
because for the purpose of my team, it seemed to suit the team better.
@Leftovers
Ability: Iron Barbs
EVs: 252 HP/ 106 Def/ 150 SpD
Nature: Careful
Thunder Wave
Stealth Rock
Leech Seed
Power Whip
Ferrothorn did a pretty good job at handling most of the water Pokemon that troubled my team in the past and the added special bulk I gave him helped sponge some of their attacks. Thunder Wave helps spread paralysis around, Stealth Rock is my only source of field damage but it gets the job done in racking up damage when my opponent swtiches. Leech Seed aids Ferrothorn in recovering and Power Whip offers a powerful attack option and does good damage to Tentacruel and Politoed, the two that gave my team issues in the past.
Since I knew I was going to be doing a lot of switching, I had to remove entry hazards from the field at all cost especially Toxic Spikes and Stealth Rock since they're a major hindrance to my team. Some spikers could be handled my Ninetails but I still needed to get rid of the entry hazards. I decided to use
since it can reliable get rid of entry hazards while still dishing out healthy amounts of damage to Politoed, Tentacruel, Hippowdon, and even Gengar on occasion.
@Life Orb
Ability: Natural Cure
EVs: 6 HP/ 252 SpA/ 252 Spe
Nature: Timid
Ice Beam
Rapid Spin
Surf
Psychic
I don't rely on surf as much as the other moves because when drought is in effect, it cuts Surf's strength in half so I rely on Psychic to deal the damage. It seems no one suspects Starmie to carry Psychic around because I've managed to OKO Terrakion and Conkeldurr with it. Rapid Spin removes the entry hazards while Ice Beam deals with flyers and dragons. I might exchange Surf with Hydro Pump later on, but I don't need a drastic need to do so at the moment.
One thing easily jumps out when you see my team and that's that my team lacks any flyers or Pokemon with levitate. If Starmie were removed, Toxic Spikes and Spikes would proceed to brutalize my team and Heatran at the moment caused significant trouble especially since Starmie lacked power enough to deal with it. I remembered using
a while back during the diamond/pearl saga and thought with the new additions to disable, it could handle a good portion of Pokemon that could prove troublesome to my team such as Magnezone, Heatran, and could effectively cripple Blissey and Chansey to an extent.
@Leftovers
Ability: Levitate
EVs: 4 HP/ 252 SpA/ 252 Spe
Nature: Timid
Shadow Ball
Hidden Power Ground
Substitute
Disable
Shadow Ball forms the primary stab move for Gengar and deals heavy damage to anything that doesn't resist it. Volcarona has a difficult time getting past Heatran and being that it is one of the most common Pokemon in the metagame, I decided to use hidden power ground to effectively deal with it. I know Balloon usage runs rampant and one of my Pokemon usually sacrifices themselves in order for Gengar to step in and destroy it. Substitute allows for scouting and Disable down-right cripples defensive Pokemon that rely on one move.
When you look over my team, you will quickly realize I'm missing something rather important... A strong physical attacker. After constant testing with other Pokemon, I figured that a rock resistant could benefit my team best so I chose
and it's fighting weakness is handled by Starmie and Gengar.
@Lum Berry
Ability: Justified
EVs: 4 HP/ 252 Atk/ 252 Spe
Nature: Jolly
Close Combat
Stone Edge
Quick Attack
Swords Dance
Terrakion is pretty good at forcing switches and when it does, that's when I proceed to set up swords dance and go right to crippling anything that comes in. I chose a Lum Berry for Terrakion because it is easily crippled my burn and paralysis. Close Combat allows me to deal with steel types respectively while Stone Edge, although inaccurate and lets me down at times..., handles flying types and opposing Volcaronas (Wouldn't want one of those to turn against me and destroy my team now would we?). Quick Attack gives Terrakion priority and is actually pretty useful at picking off weakened Pokemon.
There are several Pokemon that come to mind that easily destroy me in my opinion...
THREATS..
I HATE THIS THING.. It can easily plow through my team with it's overpowered movepool. When my Ninetails activates Drought and I haven't destroyed this thing yet, it has the capability to ravage through my team. I only get lucky with proper switching because all the ones I've faced to this point have been choice-locked into a move such as Flare Blitz or Earthquake. Gengar and Terrakion can pick it off after it's guarantee kill on one of my Pokemon.
Yes, another Volcarona on an opposing team can indeed do some serious damage if Terrakion is gone. Starmie doesn't do enough with Surf and Bug Buzz is a near one-hit kill without setup. My best chances are Terrakion's Stone Edge or Toxic stall with Ninetails.
I loved Dragonite since the beginning and ever since then, I've watched it grow stronger and stronger. I'd used it instead of Salamence just because I was a Dragonite person. Now, with Multiscale, my favorite dragon can grow a mean heart and do serious damage if it gets several dragon dances under its belt. The Extreme Speed variants are particularly damaging because my team isn't built on massive defense but instead resistances and since most Dragonite have fire type moves, Ferrothorn, unless I get a Thunder Wave off, is a no-no. Terrakion can Stone Edge but if it misses...I'm screwed.
Landorus' Therian Form gives my team some issuses since I don't have too many things to counter this thing except for Starmie and Ferrothorn. Gengar might have a chance because it is immune to earthquake and can hide behind substitutes while Stone Edge's shaky accuracy lets it down, but this is a major threat to the team.
The other weather starters. To an extent, my team can properly handle the individual weather-inducers with the appropriate movesets but against other weather teams, it becomes a challenge to keep sunny day on the field.
There you have it! My entire sunny day team though you can see the team is specifically built around Volcarona. Also, I revised this page from my previous one because I did not include enough information on it. This might not be my official team yet until I discover some other sunny day abusers, but at this moment, this will do. Thank you for rating my team!
"Appreciate it"






Introduction
Welcome to my first RMT! I've new to the Smogon forums but not with Pokemon battling. When I first started forming teams, I was pretty bad and ended up getting more losses because I was met with so many new strategies and Pokemon, it just overwhelmed my mind. Sooo... I decided to try something different and do a sunny day team. I would have went with rain, sandstorm, even hail, but I've seen so many of those teams that I decided to be a little more unique. This team revolves around careful switching and sweeping with Volcarona.
One thing I've noticed is that sun dance teams are in heavy competition with rain and sandstorm, and this team is pretty effective in handling the other weather-inducers:



Building A Team
When I first started out, I knew


Ability: Drought
EVs: 108 HP / 252 SpA / 148 Spe
Nature: Timid
Protect
Flamethrower
Solarbeam
Toxic
Ninetails serves as my weather-inducer and, although without drought is a rather lackluster Pokemon, is a great asset to Volcarona to deal massive damage to opposing enemy Pokemon and reducing the effectiveness of water Pokemon. Protect is used to scout while toxic is there for the more bulky Pokemon. Flamethrower gives Ninetails a stab attack and is boosted by the sun and Solarbeam gives Ninetails a way to handle Pokemon resistant to Flamethrower.
Next up is


Abiltiy: Flame Body
EVs: 240 HP/ 216 Def/ 52 Spe
Nature: Bold
Morning Sun
Quiver Dance
Fiery Dance
Bug Buzz
Volcarona serves as the star of my team and after proper setup can be near unstoppable at sweeping teams. I have invested EVs into HP and Def in order to give Volcarona plenty of physical bulk while Quiver Dance raises it's special and speed stats to astronomical levels. Morning Sun with Drought offers near full recovery, Fiery Dance receives STAB and has a 50% chance to raise Volcarona's special attack by one stage which is always nice. Bug Buzz serves as the more powerful alternative move if the sun disappears to rain, sandstorm, or hail. I have won plenty of matches switching Volcarona in at the right time, setting up quiver dance, and proceeding to sweep my opponent's team.
From this core, I decided I needed to have a Pokemon setup stealth rock and cripple my opponents with paralysis since paralysis support is greatly appreciated on my team. I was thinking of bulky Pokemon I could use.



Ability: Iron Barbs
EVs: 252 HP/ 106 Def/ 150 SpD
Nature: Careful
Thunder Wave
Stealth Rock
Leech Seed
Power Whip
Ferrothorn did a pretty good job at handling most of the water Pokemon that troubled my team in the past and the added special bulk I gave him helped sponge some of their attacks. Thunder Wave helps spread paralysis around, Stealth Rock is my only source of field damage but it gets the job done in racking up damage when my opponent swtiches. Leech Seed aids Ferrothorn in recovering and Power Whip offers a powerful attack option and does good damage to Tentacruel and Politoed, the two that gave my team issues in the past.
Since I knew I was going to be doing a lot of switching, I had to remove entry hazards from the field at all cost especially Toxic Spikes and Stealth Rock since they're a major hindrance to my team. Some spikers could be handled my Ninetails but I still needed to get rid of the entry hazards. I decided to use


Ability: Natural Cure
EVs: 6 HP/ 252 SpA/ 252 Spe
Nature: Timid
Ice Beam
Rapid Spin
Surf
Psychic
I don't rely on surf as much as the other moves because when drought is in effect, it cuts Surf's strength in half so I rely on Psychic to deal the damage. It seems no one suspects Starmie to carry Psychic around because I've managed to OKO Terrakion and Conkeldurr with it. Rapid Spin removes the entry hazards while Ice Beam deals with flyers and dragons. I might exchange Surf with Hydro Pump later on, but I don't need a drastic need to do so at the moment.
One thing easily jumps out when you see my team and that's that my team lacks any flyers or Pokemon with levitate. If Starmie were removed, Toxic Spikes and Spikes would proceed to brutalize my team and Heatran at the moment caused significant trouble especially since Starmie lacked power enough to deal with it. I remembered using


Ability: Levitate
EVs: 4 HP/ 252 SpA/ 252 Spe
Nature: Timid
Shadow Ball
Hidden Power Ground
Substitute
Disable
Shadow Ball forms the primary stab move for Gengar and deals heavy damage to anything that doesn't resist it. Volcarona has a difficult time getting past Heatran and being that it is one of the most common Pokemon in the metagame, I decided to use hidden power ground to effectively deal with it. I know Balloon usage runs rampant and one of my Pokemon usually sacrifices themselves in order for Gengar to step in and destroy it. Substitute allows for scouting and Disable down-right cripples defensive Pokemon that rely on one move.
When you look over my team, you will quickly realize I'm missing something rather important... A strong physical attacker. After constant testing with other Pokemon, I figured that a rock resistant could benefit my team best so I chose


Ability: Justified
EVs: 4 HP/ 252 Atk/ 252 Spe
Nature: Jolly
Close Combat
Stone Edge
Quick Attack
Swords Dance
Terrakion is pretty good at forcing switches and when it does, that's when I proceed to set up swords dance and go right to crippling anything that comes in. I chose a Lum Berry for Terrakion because it is easily crippled my burn and paralysis. Close Combat allows me to deal with steel types respectively while Stone Edge, although inaccurate and lets me down at times..., handles flying types and opposing Volcaronas (Wouldn't want one of those to turn against me and destroy my team now would we?). Quick Attack gives Terrakion priority and is actually pretty useful at picking off weakened Pokemon.
There are several Pokemon that come to mind that easily destroy me in my opinion...
THREATS..

I HATE THIS THING.. It can easily plow through my team with it's overpowered movepool. When my Ninetails activates Drought and I haven't destroyed this thing yet, it has the capability to ravage through my team. I only get lucky with proper switching because all the ones I've faced to this point have been choice-locked into a move such as Flare Blitz or Earthquake. Gengar and Terrakion can pick it off after it's guarantee kill on one of my Pokemon.

Yes, another Volcarona on an opposing team can indeed do some serious damage if Terrakion is gone. Starmie doesn't do enough with Surf and Bug Buzz is a near one-hit kill without setup. My best chances are Terrakion's Stone Edge or Toxic stall with Ninetails.

I loved Dragonite since the beginning and ever since then, I've watched it grow stronger and stronger. I'd used it instead of Salamence just because I was a Dragonite person. Now, with Multiscale, my favorite dragon can grow a mean heart and do serious damage if it gets several dragon dances under its belt. The Extreme Speed variants are particularly damaging because my team isn't built on massive defense but instead resistances and since most Dragonite have fire type moves, Ferrothorn, unless I get a Thunder Wave off, is a no-no. Terrakion can Stone Edge but if it misses...I'm screwed.

Landorus' Therian Form gives my team some issuses since I don't have too many things to counter this thing except for Starmie and Ferrothorn. Gengar might have a chance because it is immune to earthquake and can hide behind substitutes while Stone Edge's shaky accuracy lets it down, but this is a major threat to the team.



The other weather starters. To an extent, my team can properly handle the individual weather-inducers with the appropriate movesets but against other weather teams, it becomes a challenge to keep sunny day on the field.
There you have it! My entire sunny day team though you can see the team is specifically built around Volcarona. Also, I revised this page from my previous one because I did not include enough information on it. This might not be my official team yet until I discover some other sunny day abusers, but at this moment, this will do. Thank you for rating my team!
