Sunny Day team w/Bellyzard!

After reading a Bellyzard warstory, I was inspired to make my own. So without further ado:

Jumpluff@Heat Rock
252 Spd, 252 SpA, 6 HP
~Sleep Powder
~Sunny Day
~Memento
~Solarbeam

Turn 1 = Sleep Powder, Turn 2 = Sunny Day on switch, Turn 3 = Memento to force switch so Bellyzard can come in, and Solarbeam for the unfortunate case in which Jumpluff has to actually attack.

Charizard@Salac Berry
Adamant, 252 Atk, 252 Spd, 6 Def, HP IV 30
~Substitute
~Belly Drum
~Fire Punch
~Earthquake

Obviously the core. Standard Bellyzard here, nothing special.

Cresselia@Heat Rock
Calm, 252 HP, 252 SpD, 6 SpA
~Sunny Day
~Moonlight
~Psychic
~Thunder Wave

Sets up Sunny Day to make Charizard unstoppable. Also takes advantage of the sun itself with Moonlight, making it a pretty darn good special tank. Psychic 'cause I REALLY need to take care of the fire types.

Donphan@Leftovers
Impish, 252 Hp, 252 Def, 6 Atk
~Rapid Spin
~Earthquake
~Ice Shard
~Roar

I need Rapid Spinners! Also, this coupled with Torkoal makes up for my lack of a reliable phsycial wall. Kind of.

Torkoal@Leftovers
Bold, 252 HP, 252 Def, 6 SpA
Overheat
Stealth Rock
Rapid Spin
Explosion

I need more Rapid Spinners! And more psuedo-phsyical walls. Why no status? 'Cause it'll conflict with Cresselia's Thunder Waves, that's why. I need Stealth Rock 'cause of Focus Sash, and on the fire tortoise instead of Donphan 'cause Torkoal can't phaze.

Heatran@Life Orb
Timid, 252 SpA, 224 Spd, 34 HP
~Solarbeam
~Earth Power
~Fire Blast
~Explosion

Dunno if Solarbeam is better than Dragon Pulse, but I'll go with it here. Massive boost from Sunny Day, and is my second ka-boom'er to guarantee the elimination of Bellyzard's counters.
 
lol, why Hyper Beam and not a attack that can actually land a super effective hit, you have 252 Satk Ev's so maybe you can put them in Hp to survive longer...
 
Change Hyper Beam for Solar Beam on Jumpluff, and Foretress Does -hate Sun w/e reason, change it for a Torkoal, Really Good defence too, Explosion too, let me see... Overheat.... = too.... 150 BP + Stab + sun = 300 BP attack >_>

so get this:

Torkoal @ Leftovers
Bold
252 HP/Def 4 S.Att
Overheat
Yawn/WoW/Toxic (a stat inducing move is needed) =P
Rapid Spin
Explosion

Your team is really weak to a ScarfTran, it can come in and Sweep half or more of your team, you already gave it the Sun Boost =S
 
Like the Torkoal, 'cept the stat inducer will conflict with Thunder Wave, I think I'll replace it with Stealth Rock, really need those to stop the Focus Sashers.

Gah I hate you Heatran! And you're ugly! :p
Mabye if Cresselia carried HP Ground? Or can it nerf it enough already with Thunder Wave?
 
I think you need more rapid spin support.

On my bellyzard team, I carry two rapid spinners, because the likelihood of one of them dying before I can get a bellyzard sweep in is pretty high, and charizard is completely screwed over by stealth rock. Forretress will die to pretty much any fire attack, and without him, 'zard is almost useless. I would consider starmie for a fast rapid spinner and some useful resistances, but that is three psychics on your team, so maybe something like donphan is what you need.
 
I suggest replacing Exeggutor with Heatran.

Heatran@Life Orb
Timid (+Spe -Atk)
EVs: 252 SpA, 224 Spd, 34 HP
~Solarbeam
~Earth Power
~Fire Blast
~Explosion

This would give you a fire switch-in who can then proceed to kill everything with powered up Fire Blasts.

It will also outspeed Modest Choice Specs Heatrans, most Celebis and Jirachis, Adamant Choice Band Heracross, Jolly Breloom, Adamant Mamoswine etc. and OHKO them with ease.

Explosion is still there and reasonably powerful in case you find yourself needing to blow up :toast:

It would also remove your third ice weak and replace it with a 4x resist which couples nicely with Jumpluff, as well as taking your 4x fire weak in Forretress and turning it beneficial! And since you have Cresselia hopefully you can handle Infernape in the Sun, just watch out for plotters (your best bet is Encore on Jumpluff if there is one... you can sacrifice Heatran and Encore Close Combat - although I don't know how strong your Hyper Beams are).
 
Ugh. So many good suggestions and no room on my team for them!

Ok how about these changes:

Jumpluff caries Solarbeam instead of Hyper Beam.
I carry a Torkoal and Donphan instead of Forretress and Leafeon.
I carry Heatran instead of Eggy.

Lol so only two of the original members are still part of the team? Man I'm such a noob... xp

So now the team is Jumpluff, Charizard, Heatran, Cresselia, Torkoal, and Donphan. Will that work?

EDIT: I edited the first post.
 
I don't think Torkoal is appropriate in this case as it adds an additional rock (Stealth Rock too), ground and water weakness which your team already has several of.

Despite the Sun being present most of the time, you still have a Gyarados weakness so perhaps a Starmie would be more beneficial, maybe:

Starmie @ Leftovers
Natural Cure
Timid (+Spe -Atk)
172 HP, 120 SpA, 216 Spe
~Thunderbolt
~Ice Beam
~Rapid Spin
~Recover

You do need an ice move somewhere besides Ice Shard on Donphan so here sounds good. Thunderbolt covers your obvious Gyarados weakness. Rapid Spin supports Bellyzard. Recover gives you longetivity. Surf would be a good option over Ice Beam if you didn't already have problems with Dragons since it would give you a better option to take out Infernape when it isn't Sunny, and give you a way to handle Tyranitar switch-ins (especially CBTar switch-ins which would mean death for Starmie unfortunately) but I'm hoping you are smart enough to avoid Tyranitar, especially if your moveset is revealed.
 
Will I never stop having to replace Pokemon? Oh well, thanks and keep 'em coming!

I'm to lazy to edit post 1 right now, but you're saying that it should work fine without Torkoal? But what about my lack of physical "walls"?
 
Tangrowth can make a good physical wall (maybe in place of torkoal), plus he gets chlorophyll. Starmie might better cover your needs though.
 
Yea, looks like it's gonna be hard to squeeze all the standard "requirements" for a team in this one. Guess I'll just try the Starmie thing and see how it works. I'm also gonna try running Chestorest on Donphan over Ice Shard, I think my two sweepers can handle the offenses and I need a sturdier physical wall. Thanks guys!

Oh and even though I'm gonna try it in it's current state, feel free to continue with the suggestions. ;)
 
The way your team is set-up, you won't even need spinners. You have Charizard sweeping right away. And yes is some cases this is good. But most cases it is not. First off, by using Zard near the beggining, its counters will not have been delt with. Gengar WILL break its subs, asnd Sash ones will kill you. And there are things that are faster. Azlef and Gengar are primary and will take you down. Even though the Sub grants you the Salac Berry, it will be broken right away. You need to pass Subs. Also passing some sort of status along with the Subs is also needed. Even though you have Sunny Day and Blaze Fire Punch will OHKO Gyrados, the sun WILL end eventually, and you can't switch out Zard in the middle of the rampage, so, move Zard and your passer down the line. You need some sort of Electrical back-up for Gyrados, since it will tear this team to shreds. You need a reliable back-up sweeper. From that I can say: Garchomp, Azlef and SpecsMence are great candadites. I'd say Azlef for your Gyra problem, but them your team would be exactly like mine and I spent too long getting it together to have other people use it, so SpecsMence can work too. It might not really stop your Gyra problem, but it suffices as a good back-up. As for Heatran, Dragon Pulse is DEFINATLY the better choice over Beam. You have a problem with Cresselia, but then again, Cresselia is 2HKOed by BellyZard, so there really is nothing you can do.

After testing my team countless times, I find it better to have a BellyZard sweep later on in the game, not right away. there are very certain circumstances in which a 3rd turn sweep can work, but that also requieres another member of my team, who really does not need to be said. It is irrevelant. So yeah. I hope you see my points.
 
Starmie is there to help out with the Gyarados problem, is it not enough?

Also, I do have another sweeper, Heatran.

I do agree that it would probably be better to bring out BellyZard later though, I have been wondering what I was gonna do about those Sashers...It'll be nice to have a slot opened up where Jumpluff was.

So if I pass subs, how am I gonna activate my Salac?

BTW, somebody on Marriland suggested Dragon Claw over EQ 'cause he claims that dragons and Gyara walls without it, while the only walling Dragon Claw and Fire Punch is Heatran. Would you agree that this is better?
 
Starmie is not a good idea. I say get a grass type back, like tangrowth.

Wait, like The_Arctic_one said. Pelipper walls most gyarados too, and IIRC it gets shockwave. Gyarados isn't really that big of a deal, it is usually a lead and jumpluff can status it.

Cressilia sucks IMO, I think UXIE would be better for the team. It is almost as tough, and it can U turn out, set up rocks, pseudo haze, set up sun, and learns Thunderbolt, which cress lacks. Too bad uxie gets no moonlight, but other than that, has WAY more options.

GengarCrisis looks like he knows how to use bellyzard...
 
Starmie is not a good idea. I say get a grass type back, like tangrowth.

Wait, like The_Arctic_one said. Pelipper walls most gyarados too, and IIRC it gets shockwave. Gyarados isn't really that big of a deal, it is usually a lead and jumpluff can status it.

Cressilia sucks IMO, I think UXIE would be better for the team. It is almost as tough, and it can U turn out, set up rocks, pseudo haze, set up sun, and learns Thunderbolt, which cress lacks. Too bad uxie gets no moonlight, but other than that, has WAY more options.

GengarCrisis looks like he knows how to use bellyzard...

Tangrowth is a good idea, I was just following Demonz' idea of using two rapid spinners.

I would actually say that most (if not most then ~40% of) Gyarados carry Stone Edge for enemy Gyarados and flying types, from my experience.

Uxie's lack of instant recovery hurts it much more than Cresselia's lacking movepool does. If required Donphan will be able to set up Stealth Rock, and Jumpluff is a sleeper lead so you can't pseudo-haze with Yawn. U-Turn is quite advantageous but not worth the loss of instant recovery (which is actually 66% in the sun!) in my opinion.

Also I think that Jumpluff should not be killing itself turn two or three as that would be a waste of its talents, I think it should be running Encore at least. If it was my choice I would run speed and HP instead of speed and SAtk, and maybe U-Turn over Memento on the last slot although it depends on how you plan to work Bellyzard. Leech Seed would also be an option as that would hopefully force a grass in, which Charizard can easily set up on 90% of the time. However it is your team, my playing style is probably different to yours.

I think I'm done posting here now! :toast:
 
Back
Top