After reading a Bellyzard warstory, I was inspired to make my own. So without further ado:
Jumpluff@Heat Rock
252 Spd, 252 SpA, 6 HP
~Sleep Powder
~Sunny Day
~Memento
~Solarbeam
Turn 1 = Sleep Powder, Turn 2 = Sunny Day on switch, Turn 3 = Memento to force switch so Bellyzard can come in, and Solarbeam for the unfortunate case in which Jumpluff has to actually attack.
Charizard@Salac Berry
Adamant, 252 Atk, 252 Spd, 6 Def, HP IV 30
~Substitute
~Belly Drum
~Fire Punch
~Earthquake
Obviously the core. Standard Bellyzard here, nothing special.
Cresselia@Heat Rock
Calm, 252 HP, 252 SpD, 6 SpA
~Sunny Day
~Moonlight
~Psychic
~Thunder Wave
Sets up Sunny Day to make Charizard unstoppable. Also takes advantage of the sun itself with Moonlight, making it a pretty darn good special tank. Psychic 'cause I REALLY need to take care of the fire types.
Donphan@Leftovers
Impish, 252 Hp, 252 Def, 6 Atk
~Rapid Spin
~Earthquake
~Ice Shard
~Roar
I need Rapid Spinners! Also, this coupled with Torkoal makes up for my lack of a reliable phsycial wall. Kind of.
Torkoal@Leftovers
Bold, 252 HP, 252 Def, 6 SpA
Overheat
Stealth Rock
Rapid Spin
Explosion
I need more Rapid Spinners! And more psuedo-phsyical walls. Why no status? 'Cause it'll conflict with Cresselia's Thunder Waves, that's why. I need Stealth Rock 'cause of Focus Sash, and on the fire tortoise instead of Donphan 'cause Torkoal can't phaze.
Heatran@Life Orb
Timid, 252 SpA, 224 Spd, 34 HP
~Solarbeam
~Earth Power
~Fire Blast
~Explosion
Dunno if Solarbeam is better than Dragon Pulse, but I'll go with it here. Massive boost from Sunny Day, and is my second ka-boom'er to guarantee the elimination of Bellyzard's counters.
Jumpluff@Heat Rock
252 Spd, 252 SpA, 6 HP
~Sleep Powder
~Sunny Day
~Memento
~Solarbeam
Turn 1 = Sleep Powder, Turn 2 = Sunny Day on switch, Turn 3 = Memento to force switch so Bellyzard can come in, and Solarbeam for the unfortunate case in which Jumpluff has to actually attack.
Charizard@Salac Berry
Adamant, 252 Atk, 252 Spd, 6 Def, HP IV 30
~Substitute
~Belly Drum
~Fire Punch
~Earthquake
Obviously the core. Standard Bellyzard here, nothing special.
Cresselia@Heat Rock
Calm, 252 HP, 252 SpD, 6 SpA
~Sunny Day
~Moonlight
~Psychic
~Thunder Wave
Sets up Sunny Day to make Charizard unstoppable. Also takes advantage of the sun itself with Moonlight, making it a pretty darn good special tank. Psychic 'cause I REALLY need to take care of the fire types.
Donphan@Leftovers
Impish, 252 Hp, 252 Def, 6 Atk
~Rapid Spin
~Earthquake
~Ice Shard
~Roar
I need Rapid Spinners! Also, this coupled with Torkoal makes up for my lack of a reliable phsycial wall. Kind of.
Torkoal@Leftovers
Bold, 252 HP, 252 Def, 6 SpA
Overheat
Stealth Rock
Rapid Spin
Explosion
I need more Rapid Spinners! And more psuedo-phsyical walls. Why no status? 'Cause it'll conflict with Cresselia's Thunder Waves, that's why. I need Stealth Rock 'cause of Focus Sash, and on the fire tortoise instead of Donphan 'cause Torkoal can't phaze.
Heatran@Life Orb
Timid, 252 SpA, 224 Spd, 34 HP
~Solarbeam
~Earth Power
~Fire Blast
~Explosion
Dunno if Solarbeam is better than Dragon Pulse, but I'll go with it here. Massive boost from Sunny Day, and is my second ka-boom'er to guarantee the elimination of Bellyzard's counters.