My sunny day team...decided to use pokemon only from the 1st and 2nd generation.
First Team to have made and definitely know there many threats to it so need some help but please keep options in 1st-2nd generation. Don't mind 4th gen so i will take into consideration any adjustments.
Alakaboom (Alakazam) (M) @ Heat Rock
Trait: Magic Guard
Shiny: Yes
EVs: 252 SDef / 128 SAtk / 128 Spd
Timid Nature
- Sunny Day
- Focus Blast/Hidden Power Fire
- Psychic
- Wonder Room
Role: Lead/Sunny Day
Basically my lead to set up the Sun and with its ability Magic guard ill be able to bypass all the nasty stealth rocks leads. Wonder room to determine the opponents offence just in order to keep him in play for longer. But feel like a priority move will be my downfall.
Victreebel (F) @ Life Orb
Trait: Chlorophyll
EVs: 180 Spd / 164 Atk / 164 SAtk
Mild Nature
- Growth
- Weather Ball
- Synthesis
- Power Whip
Role: Mixed Sweeper
Going to utilise the awesome Chlorophyll ability to dent some damage to those who don't resist it and with life orb it will be hard to get away from its power. Each restoration of hp i will add 2 growths so its damage increases.
Hitmontop @ Life Orb
Trait: Technician
Shiny: Yes
EVs: 128 Spd / 252 Atk / 128 Def
Adamant Nature
- Rapid Spin
- Mach Punch
- Fake Out
- Sucker Punch
Role: Priority Support/Rapid Spinner
My trusty Rapid Support, if my alakazam cannot prevent stealth rock being setup he's my man to do the job. Technician so that my priority move deals more damage.
Dragonite (F) @ Leftovers
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Fire Punch
- Dragon Dance
- Earthquake
- Dragon Tail/Outrage
Role: Sweep
Going to utilise its awesomeness to down the opponent and with dragon tail ill be able to switch out opponents pokemon in order to keep sweeping.
Venusaur (F) @ Heat Rock
Trait: Chlorophyll
EVs: 244 HP / 136 Def / 128 SpA
Modest Nature
- SolarBeam
- Sunny Day
- Weather Ball/Sludge Bomb
- Synthesis
Role: Wall?
Not much to be said but activate the sun and attack and with the ev spread to last longer synthesis gives a boost of mortality and just to repeat. Solarbeam will be my main STAB attack.
Arcanine (M) @ Life Orb
Trait: Flash Fire
EVs: 252 Atk / 252 Spd
Adamant Nature
- Flare Blitz
- Morning Sun
- Toxic
- Close Combat
Role: To Look cool and attack
Basically made this team to surround him as he's my fav. Will swap positions with either chlorophylls if needed. Flarespeed main attack and close combat for any rock threat and toxic just helps
First Team to have made and definitely know there many threats to it so need some help but please keep options in 1st-2nd generation. Don't mind 4th gen so i will take into consideration any adjustments.
Alakaboom (Alakazam) (M) @ Heat Rock
Trait: Magic Guard
Shiny: Yes
EVs: 252 SDef / 128 SAtk / 128 Spd
Timid Nature
- Sunny Day
- Focus Blast/Hidden Power Fire
- Psychic
- Wonder Room
Role: Lead/Sunny Day
Basically my lead to set up the Sun and with its ability Magic guard ill be able to bypass all the nasty stealth rocks leads. Wonder room to determine the opponents offence just in order to keep him in play for longer. But feel like a priority move will be my downfall.
Victreebel (F) @ Life Orb
Trait: Chlorophyll
EVs: 180 Spd / 164 Atk / 164 SAtk
Mild Nature
- Growth
- Weather Ball
- Synthesis
- Power Whip
Role: Mixed Sweeper
Going to utilise the awesome Chlorophyll ability to dent some damage to those who don't resist it and with life orb it will be hard to get away from its power. Each restoration of hp i will add 2 growths so its damage increases.
Hitmontop @ Life Orb
Trait: Technician
Shiny: Yes
EVs: 128 Spd / 252 Atk / 128 Def
Adamant Nature
- Rapid Spin
- Mach Punch
- Fake Out
- Sucker Punch
Role: Priority Support/Rapid Spinner
My trusty Rapid Support, if my alakazam cannot prevent stealth rock being setup he's my man to do the job. Technician so that my priority move deals more damage.
Dragonite (F) @ Leftovers
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Fire Punch
- Dragon Dance
- Earthquake
- Dragon Tail/Outrage
Role: Sweep
Going to utilise its awesomeness to down the opponent and with dragon tail ill be able to switch out opponents pokemon in order to keep sweeping.
Venusaur (F) @ Heat Rock
Trait: Chlorophyll
EVs: 244 HP / 136 Def / 128 SpA
Modest Nature
- SolarBeam
- Sunny Day
- Weather Ball/Sludge Bomb
- Synthesis
Role: Wall?
Not much to be said but activate the sun and attack and with the ev spread to last longer synthesis gives a boost of mortality and just to repeat. Solarbeam will be my main STAB attack.
Arcanine (M) @ Life Orb
Trait: Flash Fire
EVs: 252 Atk / 252 Spd
Adamant Nature
- Flare Blitz
- Morning Sun
- Toxic
- Close Combat
Role: To Look cool and attack
Basically made this team to surround him as he's my fav. Will swap positions with either chlorophylls if needed. Flarespeed main attack and close combat for any rock threat and toxic just helps



