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Sunny Madness (A Balanced Ubers Sunny Day RMT)

polop

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THE SUNNY WRATH

Introduction:

In an attempt to do some testing I was requested, encourage growth on the Ubers ladder, screw opposing players that rely on stall and crystal perfect prediction while catching a few lols, I decided to make a sun team that tries to do a job that rain normally would do better, create balance. This ultimately lead to become an odd team that relies on suprises and hazards to perform a Groudon clean or sweep. Aside from that this team's craziness gives it a property other teams want. The pokemon on this team make it look like the team opposite of that as the infamous Drown All or Burn All, it looks horrible to the average noob when it truly works well due to it's suprises.

Since it's a team based on suprises this is the trickiest team I've played with and used. The team can stomach blasts from many of the common Uber threats (with the exception of Extremekiller Arceus with Lum Berry), while placing incredible not to be underestimated pressure on the opponent. It isn't semistall or quick stall since it doesn't utilize the stock pile of consistent switching to make the most use of hazards but rather by weakening and luring Checks of Groudon out so that they cannot take many blows and sweep end game. This team actually fares quite well against stall as the suprise of the old school Double Dance Groudon, Light Screen Ho-oh, and a Sub Claw Zekrom is often enough to screw the standard check to a pokemon over. Although it utilizes an opponent's initial reaction and improvises on a plan based on the move which is hard to edit into a team, this team still needs a lot of "fat" that needs to be "trimmed" so that it can run as effectively as possible. It has been proven effective by reaching the first page on the Ubers ladder, but as any good Uber player knows, the ladder is horrible and often cannot serve as a good reference point.

THE TEAM at a glance:
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The Team in depth:
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Groudon @ Leftovers
Trait: Drought
EVs: 112 HP / 252 Atk / 8 Def / 12 SDef / 124 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Polish
- Swords Dance
- Earthquake
- Rock Slide

The land behemoth is often known for it's incredible defensive stat and its access to a variety of support moves, however this Groudon tries to abuse those high defensive stats to sweep. My Groudon functions to take advantage of what the common Groudon is and take out threats that would threaten it as well as clean or sweep late game. Swords Dance boosted Earthquakes when backed up by a rock polish very easily rip through offensive forms of Kyogre, Arceus, Palkia, and Dialga, threatening an OHKO on all of them. With Groudon's wonderful Physical bulk it manages to do this very often towards mid-end game enabling it to clean up a weakened team. Add this to the support provided by Ho-oh's Light Screen and Groudon will be set up without being maimed too badly.

Groudon's ev spread may look odd but it attempts to accomplish a lot of stuff at one. 252 Attack maximizes my Attack Stat, 122 HP with 8 Defense Ev's enable Groudon to take a Life Orbed STAB Arceus's + 2 Extremespeed, while the Speed enables it to outspeed Scarf Palkia after a Rock Polish. The rest is thrown in to Special Defense.

Synergy:
Grass: Ho-oh
Ice: Forry
Water: Zekrom, Palkia
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Zekrom @ Leftovers
Trait: Teravolt
EVs: 252 HP / 220 Atk / 36 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Hone Claws
- Bolt Strike
- Outrage

Zekrom is an awesome, underated pokemon. It's able to dent, along with Palkia, many rain teams. Sub Hone Claws Zekrom proivdes an easy check to the horrifying FerroOgre combo, and sets up on Ferrothorn when it comes in since it's not even able to break my substitutes with a power whip. Zekrom's massive power enables it to 2HKO most Ferrothorn after a hone claws with a Bolt Strike. Outrage benefits from substitute since it becomes harder for a dragon to revenge kill it when a Substitute is infront of it. It also provides me with a reliable Specs Ogre check if it comes in the sun or if Ho-oh has set a Light Screen up.

36 Speed Ev's are used to troll base 90 pokes or speed creep. Adamant nature is used to maximize Zekrom's offensive power and since there is no such thing as a no investment + speed nature uber.

Synergy:
Dragon: Forry
Ground: Ho-oh
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Palkia @ CHOICE SCARF
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
TIMID (+SpD, -Atk)
- Spacial Rend
- Thunder
- Aura Sphere
- Fire Blast

This dragon is the "glue" of the team. It provides me with a solid revenge killer which I lack and does the job of checking Specs Ogre. It checks, Ogre, Dragon Arcues, and Rayquaza. Sadly this thing is probably the weakest link to the team. Although it revenge kills and forces a ton of switches, it honestly could be better. Seeing Ferrothorn's walk in into prediction wars and walk out alive with a switch is just <.<. Sadly no other pokemon can use a scarf while switching in to a choice specs spout, so although it IS good "glue" I just haven't been very pleased with it lately.


Synergy:
Dragon: Forry
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Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDe,
Bold Nature (+Def, -Atk)
- Rapid Spin
- Volt Switch
- Spikes
- Toxic Spikes

This thing provides general spike support and serves as that thing that takes Outrages Resist for the team. Ho-oh already provides safeguarding from most Special Attacks, Forretress takes the Physical Attacks and spins off hazards (particularly in front of certain dragons locked in a rage). Forry also provides useful momentum which helps me prevent things from setting up on my bag of worms while enabling me to instantly switch out to a counter when a Ghost-type/ counter switches in. Toxic Spikes assist Ho-oh in walling out the Blobs, and opposing fire-types, while spikes are great due to the amount of switches this team causes and greatly assists Groudon's attempts to sweep, providing the residual damage for it to KO threats like Defensive Ghostceus after a Swords Dance.

Synergy:
Fire: Ho-oh, Zekrom, Palkia
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Ho-Oh @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Light Screen
- Recover
- Whirlwind
- Sacred Fire (wtf, 8 pp? It goes out before most of my matches are over looking for a replacement).

BEHOLD, THE ONLY FIRE TYPE IN THE GAME THAT CAN TAKE SPECS SPOUTS FROM A KYOGRE IN THE SUN AND ROOST THE DAMAGE OFF. This thing has the titanic special defense comparable to that of Chansey's behind Light Screen. This enables it to continously shove off special blows and roost the damage off while maintaining a very high damage output, with the added bonus of being immune to the treacherous spikes in exchange for a 4* stealth rock weakness. Recover annoys a lot of things and enables me to PP stall threats out of non-specs Double STABED spouts when behind a Light Screen, and a lot of other moves that have 8 pp. Light Screen is great team support and enables Ho-oh to lol at a lot of special attacks (timid scarf palkia spacial rend 6HKOes without leftovers if I remember correctly). Even Specs Ogre struggles to kill the annoyance as it cannot even manage a 2hko with full powered Modest Specs Spouts in the sun behind a light screen. Whirlwind is a new addition that lets Ho-oh abuse the hazards that are up and Phaze a lot, as well as get rid of Ho-oh's that think they can switch in only to be hit twice by Stealth Rock. It also prevents things from setting up on Ho-oh.

Synergy:
Rock: Groudon
Electric: Groudon / Zekrom
Water: Palkia/ Zekrom
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Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 96 Def / 36 SDef / 124 Spd
Timid Nature (+Spe, -Atk)
- Judgment
- Recover
- Will-o-wisp
- Stealth Rock

Clearly if you have spikes and Toxic Spikes then a person HAS to have rocks and a spin-blocker. Sadly only Arceus is the only Ghost that can provide me with these objects and can help obliterate opposing enemy spinners that are not tentacruel. Will-o-wisp turns Arceus into my switch in to Extremekiller's extremespeed and enables Arceus to cripple it so that Forretress and Arceus can wall it. Judegment prevents me from being set up bait for a lot of stuff and hurts even without investment.

The Ev's on this also probably look scary but they actually all have uses. 252 HP with 36 Special Defense enables Arceus to take Specs Draco Meteors and Recover the damage off. 124 Speed with a timid nature enables Arceus to outspeed all base 95s while the remainder is thrown in to defense to cushion the impact of Extremekiller's shadow claws and forces.

Synergy:
Ghost: Forry
Dark: Forry

The Teambuilding Process:
I started off with Double Dance Groudon. It had insane power and it bluffs defensive sets. Access to +2 boosting moves made him even more appealing since that made even 1 misplay of an opponent's fatal.
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All right I needed something to get rid of Lugia's now who could other wise wall my little Ground behemoth. I chose Zekrom since he could also counter the annoying FerrOgre combo and screw it over.
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Groudon would love Hazards on the enemy's side and love it's own so that it could annoy its checks and come back if it had already revealed it's boosting moves. Spinning this Gen is known to be nearly impossible though but I was not about to use Xatu for another team that I made. I decided to use a core that I submitted earlier to a thread that was ignored, Ho-Forry!
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All right now I needed the lovable Stealth Rocks, a spin blocker, and a Specs Ogre switch in. I could chose either Ghost Arceus or Giratina for spin blocking as they both provide one thing I needed. One provides Stealth Rocks and the other is able to take Specs Spout. After some testing, Arceus was decided over Giratina.
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Lastly I needed a glue that could take Specs Spouts and retaliate back with good power. Lustrous orb Palkia appealed to me in this sense since it could take Specs Spouts while being able to hit it's counters hard.
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Threat List:
Ubers
Arceus-
ExtremeKiller: Arceus Ghost can switch in on the Swords Dance and WoW. It can only set up on Forry also so it will have a tough time intially setting up.
Wallceus: Can be annoying, I often use Groudon to set up on burned Extremekillers and if this thing burns it, <.< it will be annoying, has trouble breaking subs of Zekrom though and I often use that with Ho-oh to slowly destroy it, cannot come in with tspikes up.
Arceus-Bug
Arceus-Dark
Arceus-Dragon
Arceus-Electric
Arceus-Fighting
Arceus-Fire
Arceus-Flying
Arceus-Ghost
Arceus-Grass
Arceus-Ground
Arceus-Ice
Arceus-Poison
Arceus-Psychic
Arceus-Rock
Arceus-Steel
Arceus-Water
Blaziken
Darkrai-
Nasty Plot: I let Palkia go to sleep if it leads, then send in Ho-oh to get a free Light Screen up and pulverize the thing with Sacred Fires.
Swords Dance: Never have seen these... but... Groudon sets up on it :D. Ho-oh can phaze with Whirlwind if it uses teh punch of suckers.
Deoxys
Deoxys-A
Dialga
Garchomp
Giratina
Great Wall: Cannot remove Zekrom and is OHKOed by + 2 Outrage, if it has Roar over WoW then it may be a bit more problematic though. Palkia can remove a chunk of Health with Spacial rend.
Calmer then you!: Light Screen makes it's attacks tickle, Ho-oh can phaze this thing and stall it out of pp even at + 6 if it needs too. Groudon sets up on it if Light Screen is up.
Giratina-O:
Sub + CM: ARGH, so annoying to face, has difficulty touching Ho-oh with a Light Screen up. It's lack of passive recovery enables Ho-oh to slowly kill it with Sacred Fires if its the last poke. If not I can set up a free screen and phaze.
Groudon:
Support don: I can't set up on it and it sets up rocks which annoy Ho-oh. My best bet is to burn it with Arceus and set up Rocks while I'm beside the behemoth.
Rock Polish:It can't OHKO Arceus and Arceus can cripple him with a WoW. If it gets Toxic poisoned I figure out what it uses for coverage and try switching safely. Groudon can use it for set up if burned.
Swords Dance: It can OHKO Arceus if WoW misses. Lum berry versions are very annoying. Idea is to status it and stall around. It has trouble setting up regardless.
Double Dance: It's very difficult for it to get 2 dances. The lack of 3 coverage move's hurts it though so I scout to see what that is and try burning it ASAP if it's not already poisoned.
Paradance: ARGH this thing is so annoying <.< it scouts my switch in's and annoys Arceus. I can't even burn it without getting crippled.
Ho-Oh:
Sub + Roost: Anoying but it can sub to its doom if infront of Ho-oh. Massive SR weakness allows Arceus to prevent it from coming in since Judgment 2HKOes. Without Rocks my hope is to lure a brave bird into Zekrom who can set up a sub on what will probably be a bird that fears a Choice Scarfed version.
All-out-attacker: Ironically more deadly then Sub + roost since it doesnt fear Zekrom outspeeding after a flame charge and it might actually have EQ. Instead I have to play around with my resistances and over predict it to not get mauled by it. If no roost residual damage can take it's toll.
Kyogre
Lugia
Manaphy
Mewtwo
Palkia
Rayquaza
Reshiram
Shaymin-S
Zekrom
Non-Ubers:
Bisharp:
Blissey:
Chansey:
Deoxys-D:
Deoxys-S:
Excadrill:
Dugtrio:
Espeon
Whimsicott
Forretress
Gastrodon
Gengar
Haxorus
Heatran
Heracross
Jirachi
Kingdra
Kyurem
Latias
Latios
Lucario
Ludicolo
Mew
Metagross
Ferrothorn
Hydreigon
Quagsire
Salamence
Scizor
Chandelure
Shedinja
Skarmory
Tentacruel
Terrakion
Thundurus
Tornadus
Tyranitar
Victini
Wobbuffett:
NOT WOBBA!: Annoys me so much <.<. Traps my members and abuses them. Thankfully Toxic Spikes limit it's life span but he turns Ho-oh into Set-up bait or removes a key member, unless Ghost Arceus is on the field who can spam status until it hits something. Normally 2HKOed by a lot of attacks.
One final look:
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Hello Mr. Lol
Glad to see you have given up on making those lulz teams that destroyed me several times haha.

Anyways,onto the rate!(which will be a wall of text with no formatting :nerd:)
The first problem I want to address is your Ho-oh's moveset, primarily sacred fire. You don't run attack EVs or Life Orb which makes sacred fire EXTREMELY weak. Furthermore it becomes useless against
dragons and when you are in the rain. What am I getting at? Unless you're shooting them against ferrothorn and forretress, you aren't doing shit. I would replace Sacred Fire with Toxic, because since you're already trying to stall them out with ho-oh in the first place, why not just SubToxic? And 8 pp on Sacred Fire, really? You can keep the light screen if you think it helps, but the only use I can see for it is to tank Kyogre's hits a little better. If you do switch toxic for sacred fire, I would suggest swapping Ferrothorn for Forretress, because it's typing and stats give you another
check against the ogre, which is your main concern, and it has semi-reliable recovery in Leech Seed which Forry lacks. What about toxic spikes? I think toxic spikes hinder your team, because certain threats that you may want to burn takes the t-spikes instead and proceeds to blow holes (or attempt to). Furthermore, you need to be wary of Poison Arceus and tentacruel who both waste your efforts by absorbing t-spikes. Therefore, I do NOT think t-spikes or forry is doing amazing things for this team and you can benefit more from ferrothorn. (extra ogre check, recovery for team, protect stall, spikes)

Ghost Arceus becomes Heatran bait so you need to watch out, because it
looks like heatran can give this team quite some trouble. It is only fazed by
surf from palkia and EQ from groudon, while a regular fire blast/dragon pulse can do good damage against those two. Maybe swap flamethrower for focus blast? While I hate that idea it is really the only middle ground between killing ferro/forry and heatran. OR you can switch to a Giratina-O, at the risk of losing rocks,with Aura Sphere/Draco Meteor (or Dragon Pulse)/Shadow Sneak/ Thunder (or WoW) This will give your team a bit more power WHILE retaining the ability to block spins, but once again you lose rocks.

The next object of concern are opposing sun abusers, primarily Reshiram.
Your team lacks speed and a Resh with Flame Charge/Blue Flare/Draco Meteor/Outrage will honestly rip most of your team, unless Zekrom has a sub (but no one would boost when theres a poke with a sub) apart the moment it gets that +1 speed. If you want, you could run Scarf Zekrom
which should be able to outspeed even after +1 and still KO ogre. However, I think it ruins your playstyle a bit and your team starts becoming more offense orientated. (Which I don't know if it suits you)

Everything else looks fine as long as groudon gets those boosts.
Good luck.
 
Sorry, but I can't be bothered with a full rate, but I will point out one thing, and that is Ho-Oh's overall set:

EVs: 252 HP / 4 Atk / 252 SDef

1) Resulting HP stat: 416 - Do I even need to say why this is a bad idea? Just in case you can't detect a rhetorical question over the net, try dividing it by 2. Under no circumstances should Ho-Oh's HP be an even number. The reason should be obvious.
2) If you truly want a stall set, you should probably try Toxic over Substitute. Right now, you have no way of taking down anything Levitating or Flying, most of which give Ho-Oh a LOT of trouble (Giratina-O, Rayquaza, even Latias can set up on you for free). Toxic at least cripples them a bit. Personally, I think you should just go back to the standard SubRoost set with max Attack, some Speed to creep over common base 90s and the rest in HP (and make sure it's ODD). With that set, Ho-Oh can switch between Offense and Defense, while your Ho-Oh at the moment is a real sitting duck (no pun intended).
 
@Otto Von, normally Heatran's and Reshiram's attacks do pathetic damage due to Light Screen (with the exception of outrage) but my inability to hurt it does burden Groudon if it carries Toxic (which they often do). Your post is making me consider EQ more tho since Heatran is Insta-floored then. Specs Double Stabed surfs ho-oh can't take but I can normally Light Screen To assist Zekrom and start subbing as the Ferrothron comes in to check me. Also haven't seen any Forry paired with one but considering the horrid shape of the ladder.... yeah... it might be a problem.

@ Shrang, Will try toxic over sub, but the idea is that Ray doesn't switch in fearing burn, I don't know why 248 Hp slipped my head considering how annoying SR becomes for this team, normally people are too freaked out to switch in Latias to something they fear has 252 Atk and Brave bird lol. Meh also Giratina-O's lack of recovery ends up hurting itself as Sub-CM variant's go down as even at 6 CM's shadow ball/ Dragon Pulse won't be doing too much due to the Light Screen + base 154 Sp def. Latias and Ho-oh have been issues so will try toxic over that.

Personally, I think you should just go back to the standard SubRoost set with max Attack, some Speed to creep over common base 90s and the rest in HP (and make sure it's ODD).

As much as I respect your opinion, Reshiram sweeps through the team if I change the set, and the Special bulk comes in handy as stuff like Timid Scarf Palkia's Spacial Rend can't 2hko after rocks. Sub Roost also doesn't provide Light Screen For Groundon so that hurts me in the end.
 
Hey, that team is like mine!

What in the world? This is the second time we've had similar teams, and both were attempts to be as odd as possible and nailing things with suprises <.<.

I know that Ho-oh teams usually cover a very large part of the threats, and so did this team. I have only a few nitpicks for moves.

As for Groudon, run Rock Slide over Stone Edge if missing bothers you so much. Loss of power isn't fun though :(

Derp accuracy increase plus greater pp+ FLINCH (looks at shaymin) = I'm sold, will test out change don't think it will make a difference if Groudon's boosting to + 4 or so though.

On Palkia, Surf is not going to do shit under Sun. I'd run Outrage over it for random Ho-oh or something. I'd also run Timid Nature so you could surprise attack Rayquaza before it sets up on you and wreck some havoc.

Honestly I perfer to Troll Kyogre that are Specs and hit them with a Surf instead of Spacial Rend, so that if any Ferrothorn comes in I can lol as they get OHKOed in the rain by Fire Blast, due to Surf's damage input. As tempting as Outrage sounds, it won't come close to 2HKOing Chansey and I'd rather switch to Forry in that situation. I don't see why Timid is helpful either,
Before you start criticizing me on using Modest (AND STAT CLAIMING USE TIMID FOR RAYQUAZA!) it enables me to catch those koes I mentioned earlier, which in my opinon are far more greater then outspeeding a dragon that likely will dragon dance and ohko me 2nd turn anyway.
just read that part... also Swords Dance + Extremespeed is likely what it will use regardless of my nature if they use a SD set so yeah... TROLL EM ALL!
On Ho-oh, I'd try Whirlwind over Substitute. That gives you another chance to set up Toxic Spikes with Forretress against Set-up Pokemon, which will help you wear them down easier like CM Ghost Arceus.

I'm testing Shrang's Toxic suggestion atm, but apparently Whirlwind seems like a pretty good alternative, will test changes and change team accordingly ASAP.

Why Arceus Ghost doesn't have JUDGMENT? A burned Forry can't do anything to you. Judgment also lets you nail Gira-o, both also have no reliable recovery moves.

It had Judgement earlier, then I realized Extremekiller and Swords Dance Rayquaza would be too deadly so Ghostceus had to take the toll on it's self to help the team since IMO stopping Forry from setting up Hazards in one turn is better then ever setting hazards up at all. Gira-o can eat a will-o-wisp and regardless of set, just die because it lacks passive recovery, screw that renegade.

Great team man, good luck![/QUOTE]

Thanks :D. Now mind telling me how you get the same crazy idea's that I get?
 
I cannot fathom as to how you have not been swept by Mewtwo before. The standard CM/Psystrike/Aura Sphere/Ice Beam sets up for free on Forretress and OHKOes pretty much everything you have, and a simple 4-attack Mewtwo can hit your entire team for at least a 2HKO. I also see problems with Darkrai, who will pretty much completely wipe your team if Ho-Oh is incapcitated, and Heatran, who walls everyone except Groudon, who hates Fire-type Attacks, and Zekrom, who risks getting burnt by Lava Plume/Toxiced.

The Mewtwo/Darkrai problems are such mostly because your team has no good revenge killer. Therefore, I would Scarf either your Palkia or your Zekrom. I would recommend Scarfing Palkia as Zekrom helps against stall and your team actually does not have a lot of insurance against DD Rayquaza (which is why you should also switch to Timid). I would also drop Surf for Aura Sphere - it deals significant damage to Darkrai while nailing Heatran and Ferrothorn in the rain for hard damage.

Also, please put Judgment on Ghost Arceus over Flamethrower. You have Forry to set up on/spin on Ferro, and your current set is Mewtwo set up bait which is kinda sad.

I really think Light Screen on Ho-Oh is superfluous because you've already got so much investment in Special Defense and Water attacks in the rain are still going to kill you. I would recommend using Brave Bird over Light Screen so Kyogre doesn't use you as free switch-in fodder (and having just Sacred Fire makes you walled by other Ho-Ohs lol...). Another EV spread I think you should try is 192 HP / 216 Atk / 24 Spd / 76 SDef with an Adamant nature. This gives you a lot more attacking power while still having enough special bulk to survive a +4 LO Dark Pulse from Darkrai at full health 100% of the time.

Pretty cool team, good luck with it. :)
 
It looks like after Forry is gone SD Dragon Arceus (which does seem rather rare) will have a good time with your team, mainly because you don't have anything to outspeed it. Groudon, Ghost Arceus, and Ho-Oh are shaky answers, especially if Forry is gone to spin for you. Thus, I agree with at least Scarfing Palkia; while you do lose the ability to KO the switch ins like you say, it doesn't appear that you team actually has trouble with the switch ins overall (like Ferrothorn is fodder for your team).
 
I cannot fathom as to how you have not been swept by Mewtwo before. The standard CM/Psystrike/Aura Sphere/Ice Beam sets up for free on Forretress and OHKOes pretty much everything you have, and a simple 4-attack Mewtwo can hit your entire team for at least a 2HKO. I also see problems with Darkrai, who will pretty much completely wipe your team if Ho-Oh is incapcitated, and Heatran, who walls everyone except Groudon, who hates Fire-type Attacks, and Zekrom, who risks getting burnt by Lava Plume/Toxiced.

The Mewtwo/Darkrai problems are such mostly because your team has no good revenge killer. Therefore, I would Scarf either your Palkia or your Zekrom. I would recommend Scarfing Palkia as Zekrom helps against stall and your team actually does not have a lot of insurance against DD Rayquaza (which is why you should also switch to Timid). I would also drop Surf for Aura Sphere - it deals significant damage to Darkrai while nailing Heatran and Ferrothorn in the rain for hard damage.

Also, please put Judgment on Ghost Arceus over Flamethrower. You have Forry to set up on/spin on Ferro, and your current set is Mewtwo set up bait which is kinda sad.

Thanks for the rate fireburn :D. Mewtwo can't sweep with a Light Screen infront of it and if that isn't the case I normally stall it out by using Life Orb Recoil with Ghostceus's burn and "smart" switching if you know what I mean. If leftovers I believe it fails to OHKO Ho-oh with a + 1 Psystrike and light screen gets up, and well it isn't happy. I'm normally much more cautious around Mewtwo and start Volt Switching like crazy to insure that it doesn't set up and sweep. Further more, WHAT MEWTWO IN THEIR RIGHT MIND WOULD SWITCH INTO A GHOSTCEUS. Sure Ghostceus can't touch it but they don't know that lol. Still will test.

Darkrai on the other hand can cry as it fails to touch Ho-oh and dies from stuff...

I will scarf Palkia to help keep up with Rayquaza as it is an annoyance if it gets in freely, and when Arceus doesn't have enough HP to WoW it securely (also since this was kind of mentioned by Furai earlier and now I think I'm being just stubborn <.<). I actually finished testing Judgment over Flamethrower moments ago and it worked wondefully so that change will be made. Furai's recommendation of Whirlwind has also helped me deal with opposing threats and has been implemented.


I really think Light Screen on Ho-Oh is superfluous because you've already got so much investment in Special Defense and Water attacks in the rain are still going to kill you. I would recommend using Brave Bird over Light Screen so Kyogre doesn't use you as free switch-in fodder (and having just Sacred Fire makes you walled by other Ho-Ohs lol...). Another EV spread I think you should try is 192 HP / 216 Atk / 24 Spd / 76 SDef with an Adamant nature. This gives you a lot more attacking power while still having enough special bulk to survive a +4 LO Dark Pulse from Darkrai at full health 100% of the time.

Pretty cool team, good luck with it. :)

I don't know about switching Light Screen... It's been so helpful and it cushions Specs Water Spouts so much for Zekrom who dents rain teams that thing they can switch Ferro in. I would go so far as to saying those switches have actually been more beneficial then not. Whirlwind now makes Ho-oh think twice about coming in since they die if they took even 2% of damage. I'll be more then happy to switch EV's around since they really are just... put there because I couldnt find a number to put in defense lol. It also opens me up to Reshiram who probably is the least common thing in the world <.< for some reason.

I'll still test it since this the second time this has been asked... maybe im just obsessed with Light Screen Ho-oh (As certain things are to... Fishes full of meat that really like GYR@s (worst pun ever)).

It looks like after Forry is gone SD Dragon Arceus (which does seem rather rare) will have a good time with your team, mainly because you don't have anything to outspeed it. Groudon, Ghost Arceus, and Ho-Oh are shaky answers, especially if Forry is gone to spin for you. Thus, I agree with at least Scarfing Palkia; while you do lose the ability to KO the switch ins like you say, it doesn't appear that you team actually has trouble with the switch ins overall (like Ferrothorn is fodder for your team).

Yeah but it won't like being burned, so you are correct I have to fodder something or go Psychic with my predictions (which probably will be option 1). I know what a fodder is also (lol). Don't see how Palkia helps though, I think it actually lives a timid scarf Spacial Rend at max hp and Palkia can't switch in safely, still using it since I just lately realized I need a revenge killer <.<.
 
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