Sunny Sand Team

Hey, let me know what you think. I have no experience with competetive battling and just felt like spending some time on a themed team. Remember, I have no clue what standard competetive movesets are like. Also I have no idea about items, so help there would be appreciated (maybe even a link to a list of what all the items do).

Ninetales(SA speed sweeper with annoyer moves)
Modest
252SA 252S 6HP
Dark Pulse
Fire Spin
Flamethrower
Hypnosis

Not the first one to come out, but can switch in if sunny is going or to keep the enemy trapped with fire spin then hypnosis and sweep away with heatwave or dark pulse. Heatwave over flamethrower just for that extra 5 power.

Magcargo (Naturally a D tank, made into SD tank)
+SD -A
252SD 252HP 6SA
Recover
Flamethrower/Earth Power
Sunny Day
Light Screen/Amnesia

A weird choice, yeah, but it works with both Sunny and Sand, which is useful. Can come out after a Sandstorm if the enemy switches to a steel-type sweeper to block and counter, possibly changing over to Sunny to mindgame a bit. Should nature or EVs go to SA to counter Skarmory?


Meganium (SD and D tank (high HP))
+SD -A
252HP 125D 125SD 4SA
/leech seed
/synthesis
/sunny day
/solar beam

Benefits from sunny with solar beam and is the best grass tank (right?). I need an SD tank and was thinking he could be it. I know I have a lot of tanks, but I need to outlast the opponent while they die from sandstorm and leech seed (and toxic if I can figure out how to fit it in).

Cacturne (A sweeper)
+A -SA
252A 252HP 6S
Sandstorm
Seed bomb
Poison Jab
Drain punch

Cacturne (SA sweeper)
+SA -A
252SA 252HP 6S
Sandstorm
Dark Pulse
Focus Blast
Solar Beam

Cacturne (Annoyer/ A moves)
+D -SA
252HP 125D 125SD
Destiny Bond
Sandstorm
Sucker Punch
Toxic/Leech Seed

I listed 3 cacturnes because I was unsure which to use. I feel like I need another special sweeper, but his physical sweeper moves are really nice (Drain punch to get back hp, poison jab to poison). But I think I'm going to go with his annoyer set because I really like the idea of destiny bond and sucker punch working together (good mindgames). He benefits from sandstorm, making anything he wants to set up (toxic, spikes, or leech seed, I can't decide) a little easier, but at that point destiny bond should be on anything he fears.

Tyranitar (A sweeper/D and SD tank)
+A -SA
255A ??
Iron Head (steel 80A)
Avalanche (ice 60A)
Brick Break (fight 75A)
Crunch (dark 80A)

Just seems like a smart choice. I think he has the best base stats on the team (besides maybe Gliscor). Plus I need a physical sweeper. Does sand stream's sandstorm last even after he is switched out? If it does, he may be the starter, moving into magcargo or cacturne depending on how the enemy reacts. Avalanche to hurt dragons, Dragon Claw to hurt most things, Brick Break for Blissey, Crunch because it hurts. What are some common movesets for Tyranitar?

Gliscor (D tank- Utilize the high A)
+D -SA
252D 252S 6A
/Roost
/sand tomb (groun 15A)
/sandstorm
/U-Turn (bug 70A)

U-Turn is my only question since I feel he should have a scarier attack in case he gets lucky and can sand tomb the right poke without having to switch out. But sand tomb -> u-turn to tyranitar seems like smart setup.

Again, sorry for the texty stuff, but I felt like I needed to explain such bizzarre choices.
 
MY EYES! MY BEAUTIFUL EYES!!!

Seriously we can't give much help when you haven't decided on what moves to take, especially when the moves either side of the slash are often totally different. Also having 3 weaknesses to Earthquake and 4 weaknesses to surf doesn't bode well with me considering they are very popular. Do some of your own thinking with the movesets and reposts. You might want to run down the threat list too to see what you think you can beat what.
 
Uber-annoying formatting. Could you take a look in another RMT-thread to see how movesets are usually formatted?

Also, you're wasting EVs in your spreads. 255 / 255 should be 252 / 252 / 4, because a stat is raised a point only after 4 EVs have been invested. Yeah, it'd only boost an extra stat for one point but it's still useful.

For Ninetales, Heat Wave shouldn't go over flamethrower as it doesn't really do anything FT wouldn't but miss. You're trading 10 accuracy for 5 base power. Fire Spin + Hypnosis could work, should you predict a switch. Magnifying Glass could work with this set (and in that case, you could keep Heat Wave or go with Fire Blast :P ), as it would boost those not-so-accurate moves.

Magcargo can't really switch into a steel sweeper since most of them carry Earthquake or some other move that hits him SE. 'cargo's another Pokémon with bad speed and hp and a nerf'd typing I wouldn't even consider using anywhere outside of NU :(=( .

For the rest of your team, half of it is weak to Water and Ice hits the hell out of the other half. Since it's common for every team to have a Water type with both Surf and Ice Beam, I'd consider some balancing with your team. Tangrowth is IMO better grass tank than Meganium but it alone wouldn't solve your problems with the aforementioned typing weakness. At least drop some of your Fire or Grass types for a Pokémon with better special defense.
 
This format is - really - annoying. I will rate when you reformat:

Pokemon @ Item
Trait:
EVs:
Nature:
- Move
- Move
- Move
- Move

I can say that having conflicting weather is bad on a team. Taking the time and moveslot to set up Sunny Day and then have Tyranitar get rid of it when it comes in is bad. If you want to make something based on a weather status, it needs to all be based around that status.

Thanks.
 
Here is the latest Cacturne discussion

Please read that thread because, seriously, your Cacturne sets are all terrible.

And yes, Tyranitar's Sandstream lasts forever until the weather is changed which means using Sandstorm is pointless.

Also, Meta Menace, please don't make assumptions like saying Tyranitar is uber.
 
I believe I followed the standard RMT Format from serebii... Oh, minus traits, sorry.

Any suggestions as to who I should replace Tyranitar with? Maybe that new ground hippo (sorry I don't know names) that I believe has sandstream as well. Are there any special attack oriented pokemon that have sandstream? I can't think of any (I'm not very familiar with the new pokemon though). Basically anything that can benefit from both Sunny Day and Sandstorm.

Misch: I don't know about Tangela, but if I take out both meganium and ttar he could be my physical tank (leaving something open for an SD which I'll think about later).
 
First off, when posting RMTs, don't post the type and power of the attack. That's useless information because we already know the type and power of every single move in the game. Secondly, type out the actual name of the Nature (i.e. Adamant instead of +A -SA)

Also, Sunny Day and Sandstorm on the same team does NOT work. When making a team around weather, focus on only ONE weather effect.
 
I thought I edited out the attack powers and types. I also don't know where to find all the natures listed for me (sorry). Also if you wrote out the actual name of the nature I would have no clue what it meant. Thank you for the Cacturne thread, it was very helpful.

The whole point of this team was to try to make a dual-weather team. 2 on each side of the spectrum with two that can work in the middle (as long as cacturne has solar beam). Also, most of the main points revolve around mind games. If I started out with a sunny day team then switched in ttar halfway through you would be confused and would have to switch out if you were sweeping, leaving me a free attack or setup (sorry if I'm assuming too much out of one move, but I've never competetive battled, don't have constant internet access (library) and only have strategy guides to look at at home).
 
The problem with a 2 weather team is twofold...

1) The turns you require to setup the multiple weather effects will leave you with more wasted turns than the person who has to react to them.

2) The pokemon that are on opposite sides of the spectrum can be hindered by conflicting weather effects.

Your Meganium and Nintetales taking damage from your own team's Sandstorm, or your Meganium and Cacturne taking a Sunny Day flamethrower/fire-blast...

You also don't even need a fast sweeper to put a hurt on your team like an average Milotic with Surf and Ice Beam, and a Gyarados with Taunt/Waterfall/EQ/Ice Fang has multiple pogeys to set up on and tear apart this team...
 
Unless you want to get rid of the sandstorm in your team, you don't need to replace Tyranitar. While there is a chance he'll be considered as an uber, it's not happening until the games are released (in the US) and the metagame has evolved enough and I still doubt that'll happen.

This might sound obvious, but just to make sure, I was talking about Tangrowth, the evolution of Tangela, not Tangela himself :P . Adding him could add some much needed physical defense in your team. And now that Sandstorm boosts the Sp. Def of rocks, Tyranitar could be a wannabe special sponge (still focus in attack.) But those changes enough won't help with the Water / Ice weakness and the awfulness of dual weather. While an interesting idea, I don't see how it'd work.
 
Tyranitar is now an Uber, basically, so you need to find a replacement.

This is not true; there is currently a lot of theoretical discussions going on about Tyranitar's status as an "Uber" (a pokemon that isn't allowed to battle with others because it is simply too strong- things like Groudon and Mewtwo) but no one has actually seen how OP he really is in an actual competitor battle, thus no one ACTUALLY knows how Uber he is at all. Keep him on your team, at least for now.

EDIT: Guess I'm not the fastest draw in the west...
 
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