Hey, let me know what you think. I have no experience with competetive battling and just felt like spending some time on a themed team. Remember, I have no clue what standard competetive movesets are like. Also I have no idea about items, so help there would be appreciated (maybe even a link to a list of what all the items do).
Ninetales(SA speed sweeper with annoyer moves)
Modest
252SA 252S 6HP
Dark Pulse
Fire Spin
Flamethrower
Hypnosis
Not the first one to come out, but can switch in if sunny is going or to keep the enemy trapped with fire spin then hypnosis and sweep away with heatwave or dark pulse. Heatwave over flamethrower just for that extra 5 power.
Magcargo (Naturally a D tank, made into SD tank)
+SD -A
252SD 252HP 6SA
Recover
Flamethrower/Earth Power
Sunny Day
Light Screen/Amnesia
A weird choice, yeah, but it works with both Sunny and Sand, which is useful. Can come out after a Sandstorm if the enemy switches to a steel-type sweeper to block and counter, possibly changing over to Sunny to mindgame a bit. Should nature or EVs go to SA to counter Skarmory?
Meganium (SD and D tank (high HP))
+SD -A
252HP 125D 125SD 4SA
/leech seed
/synthesis
/sunny day
/solar beam
Benefits from sunny with solar beam and is the best grass tank (right?). I need an SD tank and was thinking he could be it. I know I have a lot of tanks, but I need to outlast the opponent while they die from sandstorm and leech seed (and toxic if I can figure out how to fit it in).
Cacturne (A sweeper)
+A -SA
252A 252HP 6S
Sandstorm
Seed bomb
Poison Jab
Drain punch
Cacturne (SA sweeper)
+SA -A
252SA 252HP 6S
Sandstorm
Dark Pulse
Focus Blast
Solar Beam
Cacturne (Annoyer/ A moves)
+D -SA
252HP 125D 125SD
Destiny Bond
Sandstorm
Sucker Punch
Toxic/Leech Seed
I listed 3 cacturnes because I was unsure which to use. I feel like I need another special sweeper, but his physical sweeper moves are really nice (Drain punch to get back hp, poison jab to poison). But I think I'm going to go with his annoyer set because I really like the idea of destiny bond and sucker punch working together (good mindgames). He benefits from sandstorm, making anything he wants to set up (toxic, spikes, or leech seed, I can't decide) a little easier, but at that point destiny bond should be on anything he fears.
Tyranitar (A sweeper/D and SD tank)
+A -SA
255A ??
Iron Head (steel 80A)
Avalanche (ice 60A)
Brick Break (fight 75A)
Crunch (dark 80A)
Just seems like a smart choice. I think he has the best base stats on the team (besides maybe Gliscor). Plus I need a physical sweeper. Does sand stream's sandstorm last even after he is switched out? If it does, he may be the starter, moving into magcargo or cacturne depending on how the enemy reacts. Avalanche to hurt dragons, Dragon Claw to hurt most things, Brick Break for Blissey, Crunch because it hurts. What are some common movesets for Tyranitar?
Gliscor (D tank- Utilize the high A)
+D -SA
252D 252S 6A
/Roost
/sand tomb (groun 15A)
/sandstorm
/U-Turn (bug 70A)
U-Turn is my only question since I feel he should have a scarier attack in case he gets lucky and can sand tomb the right poke without having to switch out. But sand tomb -> u-turn to tyranitar seems like smart setup.
Again, sorry for the texty stuff, but I felt like I needed to explain such bizzarre choices.
Ninetales(SA speed sweeper with annoyer moves)
Modest
252SA 252S 6HP
Dark Pulse
Fire Spin
Flamethrower
Hypnosis
Not the first one to come out, but can switch in if sunny is going or to keep the enemy trapped with fire spin then hypnosis and sweep away with heatwave or dark pulse. Heatwave over flamethrower just for that extra 5 power.
Magcargo (Naturally a D tank, made into SD tank)
+SD -A
252SD 252HP 6SA
Recover
Flamethrower/Earth Power
Sunny Day
Light Screen/Amnesia
A weird choice, yeah, but it works with both Sunny and Sand, which is useful. Can come out after a Sandstorm if the enemy switches to a steel-type sweeper to block and counter, possibly changing over to Sunny to mindgame a bit. Should nature or EVs go to SA to counter Skarmory?
Meganium (SD and D tank (high HP))
+SD -A
252HP 125D 125SD 4SA
/leech seed
/synthesis
/sunny day
/solar beam
Benefits from sunny with solar beam and is the best grass tank (right?). I need an SD tank and was thinking he could be it. I know I have a lot of tanks, but I need to outlast the opponent while they die from sandstorm and leech seed (and toxic if I can figure out how to fit it in).
Cacturne (A sweeper)
+A -SA
252A 252HP 6S
Sandstorm
Seed bomb
Poison Jab
Drain punch
Cacturne (SA sweeper)
+SA -A
252SA 252HP 6S
Sandstorm
Dark Pulse
Focus Blast
Solar Beam
Cacturne (Annoyer/ A moves)
+D -SA
252HP 125D 125SD
Destiny Bond
Sandstorm
Sucker Punch
Toxic/Leech Seed
I listed 3 cacturnes because I was unsure which to use. I feel like I need another special sweeper, but his physical sweeper moves are really nice (Drain punch to get back hp, poison jab to poison). But I think I'm going to go with his annoyer set because I really like the idea of destiny bond and sucker punch working together (good mindgames). He benefits from sandstorm, making anything he wants to set up (toxic, spikes, or leech seed, I can't decide) a little easier, but at that point destiny bond should be on anything he fears.
Tyranitar (A sweeper/D and SD tank)
+A -SA
255A ??
Iron Head (steel 80A)
Avalanche (ice 60A)
Brick Break (fight 75A)
Crunch (dark 80A)
Just seems like a smart choice. I think he has the best base stats on the team (besides maybe Gliscor). Plus I need a physical sweeper. Does sand stream's sandstorm last even after he is switched out? If it does, he may be the starter, moving into magcargo or cacturne depending on how the enemy reacts. Avalanche to hurt dragons, Dragon Claw to hurt most things, Brick Break for Blissey, Crunch because it hurts. What are some common movesets for Tyranitar?
Gliscor (D tank- Utilize the high A)
+D -SA
252D 252S 6A
/Roost
/sand tomb (groun 15A)
/sandstorm
/U-Turn (bug 70A)
U-Turn is my only question since I feel he should have a scarier attack in case he gets lucky and can sand tomb the right poke without having to switch out. But sand tomb -> u-turn to tyranitar seems like smart setup.
Again, sorry for the texty stuff, but I felt like I needed to explain such bizzarre choices.