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Super Smash Bros. Brawl: Character and Tier Discussion

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With Meta Knight, don't just rush in and attack. Spacing is everything. Try to hit them so that you can reach them but they can't reach you. Tornado is an amazing move, but >B should only be used for a big vertical recovery. Jab is almost useless, as it has a long cool down time, and FTilt is better in almost every situation. Always go for the edgeguard, unless you are facing another Metaknight, who could reverse shuttle loop you to dealth or R.O.B, who can out-prioritize most of your aerials. Shuttle Loop and DSmash are going to be your main KO moves, so don't spam them early on.
 
Ganondorf has potential because a single attack can kill most weak foes at low percentages. He has a spike that can be devastating when done right and his side b can automatically be grouped with a neutral a to do about sixteen damage on very light enimies. He is slow and lacks a projectile but he can take a few hits and only give one that can do more damage than the entire combo. He basically is taken at face value now but he has a chance to be really good if a talented player would use him.
 
Ganondorf has potential because a single attack can kill most weak foes at low percentages. He has a spike that can be devastating when done right and his side b can automatically be grouped with a neutral a to do about sixteen damage on very light enimies. He is slow and lacks a projectile but he can take a few hits and only give one that can do more damage than the entire combo. He basically is taken at face value now but he has a chance to be really good if a talented player would use him.

I agree, to some extent. His Dair can be difficult to land on an opponent who shield-dodges like crazy though. Think of Ganondorf as more of a character that punishes mistakes rather than a significant threat. If your opponent has his game together, then it won't be hard to beat Ganondorf, as he is nearly the slowest character (can someone verify this?).

On the other hand, if a character makes even one mistake, that is all that is needed for a skilled Ganondorf player to take control of the game, which is crucial because a trip at 30% is enough time for Ganondorf to approach and finish off the opponent.


The lack of a projectile and difficulty of approaching from a great distance means that Ganondorf is destroyed by any semi-intelligent Snake, and that probably is the biggest cause of his low ranking. Don't forget his recovery. It is also quite bad, although if you use Side B and manage to catch an opponent on the edge of FD or the Zelda Pirate Ship (I can't remember the name currently), it will suicide them. Once you get Ganondorf off the stage, he can be gimped easily due to his slow recovery. The fact that he isn't KO'ed until high %'s is mitigated by the fact that if he is blown off the stage, he has great difficulty in getting back on.
 
The reason ganon isn't very good is actually rooted in the fact that he's a punishment based character. Although he can take advantage of mistakes, it's very easy to cover up your tracks in this game. In the mean time, he's easy to take advantage of, and has a weak approach game. Matches with a ganon involved (where both players are good) typically start out with the other player wrecking face, that player slipping up and the ganon getting some 40-60% in, and the process resetting. Now that they have some percent, ganon has a bit more to work with, so it's gonna be easier for him to try to turn the tide to his advantage, and to try to keep a positional advantage, but it really is an uphill battle no matter who you're playing against. (Ok, he does have some advantageous matchups, but not many, and most certainly not against the top and high tiers.)

...

Despite all that, he's still a lot of fun to play (imo, of course).
 
Matches with a ganon involved (where both players are good) typically start out with the other player wrecking face, that player slipping up and the ganon getting some 40-60% in, and the process resetting. Now that they have some percent, ganon has a bit more to work with, so it's gonna be easier for him to try to turn the tide to his advantage, and to try to keep a positional advantage, but it really is an uphill battle no matter who you're playing against.

I agree with this because this is how I exactly play with him. He does have advantages though with his down special being an easy kill move and his side special going through shields (doesn't really help though). He really isn't the worst and he isn't the best but he shouldn't just be looked at by speed just like how fox might be faster than wolf but wolf is still a better character.
 
Yoshi isn't mid low tier. He's high low tier. The shield animation is because his shield is twice as powerful as any other characters shield. Yoshi's newly discovered infinite jump and superjump actually boost his tier placement too. Don't know what you guys are talking about when it comes to Yoshi... >_>
 
BTW, Ness is VERY hard to learn, but I see he's much stronger than I thought.

LOL, but of course he is. =D
Frightfully powerful...if you ask me!! O_O

His PKT2 will judge your very soul! lol (j/k)

But yeah, maneuvering about with him is a tad difficult. Perhaps you should ask Colin about it. I'm sure he can give you some useful tips! ;D (He's on #smash a lot.)

*But good luck with Ness all the same! PK Power! =3
 
I'm in a tight spot for my secondary main. Lucas is awesome on the ground, and all his attacks hit hard. However, Ness is amazing in the air. Just plain amazing. They have the same craptastic recovery though. =/

Lucas' recovery isn't nearly as "craptastic," his PKT2 has a much larger distance and he can also tether.
 
olimar is very fun to play as. racks up damage fast and can hit pretty hard up close and he has a nice tether.
 
How about Snake? I am thinking about picking him up as one of my mains.

Which do you guys think is more dangerous, an offensive Snake who doesn't really use Mines/C4's or an explosion happy Snake?
 
olimar is very fun to play as. racks up damage fast and can hit pretty hard up close and he has a nice tether.

I know. I almost managed to get Maku on his last life as Olimar once! =O

It's rather funny as people dun know what to do with him... :toast:
 
I know. I almost managed to get Maku on his last life as Olimar once! =O

It's rather funny as people dun know what to do with him... :toast:

I love hidden comments. I will gladly think of this as one Yosh! ;D

But yes, I THIRD Olimar's dark side! He's pure evil with an army of RAINBOW!! >.<

I swear he's feeding those flower men Skittles for an extra "omph"! xD

That aside, does anyone know how to counter the little spaceman?! O_o
 
lol ya, i love play as olimar, but i hate playing against him.

marth is a pretty good ounter, hes fast and all those sword swings destorys his pikmin
 
I've never played as Olimar...I simply don't want to learn how to play him, I suppose.

I dislike playing against him...it just seems to easy to win with him, I guess.
 
Meta Knight totally rapes Olimar, and characters such as Falco give him trouble. Reflecting Pikmin is funny. I've found ROB does a pretty good job too.
 
Meta Knight totally rapes Olimar, and characters such as Falco give him trouble. Reflecting Pikmin is funny. I've found ROB does a pretty good job too.
Using Lucas' fsmash to hit some of those Pikmin back onto Olimar is pretty fun, too -- more unexpected than a reflector.
 
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