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Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!
Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Ability: Regenerator / Perish Body Stats: 81/112/70/31/70/121 (BST: 485)
New Items have been unlocked!
Shed Shell (GlaceMons) - Holder may switch out even when trapped by another Pokemon, or by Ingrain. If targeted by Pursuit, the move fails and the item is consumed.
Honey (VGC 20XX) - At the end of the turn, the Bug type user consumes this item and raises its most proficient stat by 1 stage.
As we approach the end of the metagame, I'd advise submissions to focus on not overlapping with any of our existing mons and attempt to not be too meta-warping. i believe this late into a metagame it is better to be sure there's nothing too centralizing getting added as there would be little time left to answer problem mons
I would also say that we have quite enough of Water, Flying, Bug, Ghost, Dark and Dragon types - at least relative to how often those types show up in competitive metagames. This is to say, if you do plan on submitting a Pokémon with those types, just make sure they stand out and have a reason to be added alongside the existing options
You have untilNovember 22nd to make your submissions. Farewell!
Description: Despite the shoddy BST, Gourgeist-Ancient-Large is quite the helpful fella to have on a team because of how good Grassy Terrain is for support and for enabling Grassy Glide or Grassy Seed users. It differentiates itself from the other Grass/Fairy in the format, Praying Visitor, by offering terrain and priority as well as some other neat tricks it can do like setting up with Swords Dance. Grassy Glide is a great answer to the many Waters and Grounds that roam the tier now, helping to prevent them from getting too crazy to deal with. And as mentioned before, Grassy Surge is just great to have as it synergizes with any grounded Pokemon for the HP recovery as well as weakening Ground moves for some mons like Skeledirge. If you want terrain interactions in the tier, this is your guy.
Gourgeist-Ancient-Large @ Choice Band
Ability: Grassy Surge
Tera Type: ???
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Grassy Glide
- Wood Hammer / Explosion
- High Horsepower
- Play Rough
Gourgeist-Ancient-Large @ Terrain Extender
Ability: Grassy Surge
Tera Type: ???
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Explosion
- Grassy Glide
- Play Rough
- High Horsepower
Arm Thrust, Assurance, Attract, Blast Burn, Block, Body Press, Body Slam, Brick Break, Bulk Up, Bulldoze, Burn Up, Close Combat, Coaching, Confide, Covet, Curse, Defense Curl, Dig, Double-Edge, Double Team, Drain Punch, Earthquake, Echoed Voice, Ember, Endeavor, Endure, Facade, Fire Blast, Fire Pledge, Fire Punch, Fire Spin, Flame Charge, Flamethrower, Flame Wheel, Flare Blitz, Fling, Focus Blast, Focus Energy, Focus Punch, Frustration, Giga Impact, Grass Knot, Gyro Ball, Hammer Arm, Hard Press, Headbutt, Head Smash, Heat Crash, Heat Wave, Heavy Slam, Helping Hand, High Horsepower, Hold Back, Hyper Beam, Incinerate, Iron Head, Iron Tail, Knock Off, Low Kick, Low Sweep, Magnitude, Mud-Slap, Odor Sleuth, Overheat, Poison Jab, Power-Up Punch, Protect, Rest, Return, Reversal, Roar Rock Slide, Rock Smash, Rock Tomb, Rollout, Round, Scald, Scary Face, Secret Power, Sleep Talk, Smack Down, Smog, Smokescreen, Snore, Solar Beam, Stomping Tantrum, Stone Edge, Strength, Substitute, Sucker Punch, Sunny Day, Superpower, Swagger, Tackle, Tail Whip, Take Down, Taunt, Temper Flare, Tera Blast, Thrash, Thunder Punch, Trailblaze, Wild Charge, Will-O-Wisp, Work Up, Yawn, Zen Headbutt
Description: While it faces a rough time in its home meta because of how insanely powercrept it is, Mega Emboar is actually pretty good. Supreme Overlord + its fantastic bulk can enable it to be a deadly trader with its great coverage that can also sweep lategame with Bulk Up under the right conditions. Especially on the special side, a healthy Mega Emboar with a Supreme Overlord boost or two can certainly cheese out a 1v1 even if the opponent has a super effective move into it just because its special bulk is that good. It would still require a fair amount of support here, especially with getting around roadblocks like Mega Blastoise, but I think there's good enough reward in this fat strong breaker to make it worth your while as a Mega. It also hits funny Drain + Knock and thats peak.
Emboar-Mega @ Emboarite
Ability: Supreme Overlord
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Drain Punch / Close Combat
- Wild Charge
- Knock Off / Sucker Punch
Emboar-Mega @ Emboarite
Ability: Supreme Overlord
Tera Type: Fire
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Flare Blitz
- Drain Punch
- Wild Charge / Knock Off
- Bulk Up
Description: The meta is lacking in both of these types and Cryogonal-M is a pretty unique fusion of offensive and defensive capabilities. Ice/Poison with Earth Power coverage is surprisingly deadly into the existing pool of mons and 105 Speed is pretty fast to boot. Offensive sets would primarily run Levitate for the clutch Ground immunity which gives them nice utility considering you have Ice STAB to threaten said Grounds. That massive Special Defense comes in handy too as it can tank Fairy hits with ease and can take on special attackers like Big Crammer decently well. It has room to run utility sets too, with options like both Spins for removing hazards, Recover to keep it healthy, and two options for setting hazards (helped by its coverage threatening like, all of the hazard removal). Toxic Debris is also a decent option for hazard lead sets too of course. While these positive traits sound amazing, Cryogonal-M's typing is still pretty rough defensively and it still has Cryogonal's physical defense, so it will take some careful play to truly succeed.
: Heal Bell, Recover, Trick, Thunder Wave, Substitute Description: Meloetta has 2 forms which are its aria and pirouette but it mainly uses its pirouette form thanks to its item dancing shoes. With dancing shoes it becomes immune to hazards and sound moves which allow it to switch in and out of battle freely. Aria still has uses with psycho boost and no guard focus blast doing a million and even having pivoting moves like round or vacuum wave to finish off opponents
Dancing Shoes If Meloetta: Transforms into Pirouette form, Immune to Sound moves and +1 Attack if hit by one, Immune to hazards.
Muscle Memory This Pokémon's moves deal more damage the more times they are used consecutively (Same formula as the Metronome item).
Cutting Remark 40 100 25 Psychic Physical Usually hits first. Uses the target's Special Defense in damage calculation. (Sound, Slicing)
Parry 80 100 10 Fighting Physical If the target is using a priority move this turn, this move goes first and flinches the target. (Contact)
Psycho Boost 120 100 5 Psychic Special Lowers the user's SpA by 1 stage after use. Hits all adjacent foes.
Round 50 100 15 Normal Special Switches the user out if successful. 100 BP if the most recent move used was an ally's Round (Sound)
Echo Chamber 80 100 10 Steel Special 1.5x power if a sound move was used last turn. (Sound)
Brick Break 90 100 10 Fighting Physical Removes Light Screen, Reflect, and Aurora Veil from opposing side of field and then does damage. (Contact)
Sample Sets:
Meloetta @ Dancing Shoes
Ability: No Guard
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Close Combat
- Triple Axel / Rapid Spin
- U-turn
Dynamax
Pokemon must hold a Wishing Stone in order to Dynamax/Gigantamax. This item cannot be knocked off, surpressed or removed.
Max Moves have new basepowers
OG Basepower Max Basepower Max Knuckle, Max Ooze, Max Airstream
10-40 70 60
45-50 80 65
55-60 90 70
65-70 100 75
75-100 110 80
110-140 120 85
150-250 130 90
Pokemon with Dynamax double their HP stat, cannot be phazed out and take double damage from Behemoth Blade and Behemoth Bash. Dynamax Pokemon are no longer immune to Destiny Bond or weight-based moves (Low Kick/Grass Knot will always have 120 BP and Heat Crash/Heavy Slam always have 40BP)
Dynamax lasts for 3 turns
Gigantamax
Gigantamax is permanent
Unlike Dynamax, Gigantamax only boosts the user's maximum HP by 50%, as opposed to 100%
G-Max moves are based off on an existing move, like signature Z-Moves. Full list can be seen in the G-Max Pokemon Tab
G-Max moves also have their basepower set, with 8 PP and perfect accuracy.
Gigantamax Pokemon gain a new ability, like Mega Evolutions
Gigantamax Pokemon are no longer immune to Destiny Bond and phazing moves.
Terastallization
When terastallized:
-If the Tera Type does not match either of the user's base typing, the power boost goes from 1.5× to 1.25×. Tera Stellar keeps the vanilla 1.2× boost.
-If the Tera Type does match either of the user's base typing, the power boost goes from 2× to 1.75×. Applies to Tera Stellar as well.
-Takes 0.75× damage from Max and G-Max moves
Pokemon that hold a Wishing Stone cannot terastallize
Tera Blast does 1.5× Damage to D-Max/G-Max users
Tera Stellar:
- Stellar Tera Blast does not lower Attack and Special Attack when targeting a Dynamax'd/Gigantamax'd Pokémon
- The damage boosts from Tera Stellar reset upon switch out
Nat Dex Movepool + Tri Attack, Rainbow Blast, Fairy Wind
Description: Audino-Mega has 2 useful abilities in regenerator and unaware. Unaware helps vs weather and can help while boosting up. In addition it can be useful defensively checking setup sweepers esp with tools like encore, fairy wind, and just walling them with wish tect or rest talk. Regen audino-m makes it a huge bulky mon who can switch in and out and normal/fairy makes it quite good at taking on quite a bit of the tier. In addition it has high power moves like rainbow blast and tri attack that uses fire/electric/ice coverage in one. Fairy wind can force opponents out which can be useful in accumulating hazard damage and being helpful on setup sets.
Tri-Attack 30 100% 10 Normal Special Hits three times: 1st hit = Ice, 2nd hit = Fire, 3rd hit = Electric. 10% chance to freeze, burn, or paralyze on each respective hit.
Rest - -% 10 Psychic Status User sleeps 2 turns and restores HP and status.
Rainbow Blast 130 90% 5 Fairy Special 30% chance to lower the target's Sp. Atk by 1.
Sleep Talk - -% 10 Normal Status If user is asleep, uses one of their non-sleep talk moves at random. Rest no longer fails if pulled.
Fairy Wind 60 100 10 Fairy Special If both the user and the target have not fainted, the target is forced to switch out and be replaced with a random unfainted ally. This effect fails if the target used Ingrain previously, has the Suction Cups Ability, or this move hit a substitute.
Unaware This pokémon ignores other pokémon's stat changes or the presence of terrain or weather when taking or doing damage
Sample Sets:
Audino-Mega @ Audinite
Ability: Regenerator / Unaware
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Fairy Wind
- Tri Attack / Protect
- Wish
Description: Buzzwole is a defensive bug and can check a lot of grounds, darks, fighting, and water pokemon with the use of dry skin and its huge bulk. It has pretty good utility with stealth rock, u turn, beak blast, and flex off allows it to be a late game sweeper. Offensive buzzwole can be a potentially nice set to be a nuke especially with CB u-turn to pivot in and out.
Rest - -% 10 Psychic Status User sleeps 2 turns and restores HP and status.
Sleep Talk - -% 10 Normal Status If user is asleep, uses one of their non-sleep talk moves at random. Rest no longer fails if pulled.
Recover (+ Roost, Slack Off, Soft-Boiled, Milk Drink) - -% 10 Normal (Flying, Ground) Status Heals the user by 50% of its max HP.
Salve Strike 85 100% 15 Fairy Physical 1.5x power if user is statused; heals status. (Contact)
Flex Off - -% 15 Fighting Status If the user has the highest Attack stat on the field gets a +1 stat boost to their Attack, and +2 stat boost to their Defense. Stat boosts, items and abilities are not taken into account, fails if move was previously used in the same turn. Cannot be used consecutively
Triple Kick 20 90% 10 Fighting Physical Hits 3 times. Each hit can miss but power rises. 20% chance to lower Defense by 1.
Triple Dive 20 90% 10 Water Physical Hits 3 times. Each hit can miss but power rises. Ignores Burn/screens/substitute/Sunny Day power decrease. Can't miss in sun.
Sky Uppercut 95 100% 15 Fighting Physical Target loses 1/8 of their max HP if hazards are on the field.
Item: Air Balloon / Absorb Bulb / Snowball / Cell Battery Origin: Glacemons Effect: Holder is immune to Ground/Water/Ice/Electric-type attacks. Pops when holder is hit and raises Special Attack/Special Attack/Attack/Attack by 1 stage. (They all are visible to the opponent) Description: Makes an interesting pick on offense and allows more coverage to be able to allow them to boost their attack and use stuff like cell battery to deter electrics, or use absorb bulb to stop jet punch crabominable
Item: Punching Glove, Razor Fang, Razor Claw Origin: Vaporemons Effect: Boosts the power of punching / Biting / Slicing moves by 30% and makes them not make contact. Description: We added quick claw but not the others? well it gives them niche utility and allows them to power up such moves without them feeling like wet noodles at times. Esp to ones who would use such moves like meta knight sounds like a cool user of razor claw
Description: (WIP) Strong mid speed Ice breaker that deals heavy damage to the pleathora of slow Dragons in this mod, like Mega Ampharos, Drampiclus, Lindwallow, Aurorus and Dialga, as well as a few other defensive mons such as Krokorok, Clodsire and Gogoat, with Taunt potentially letting it wallbreak. Very much held back on Fighting STABs tho and its fairy one-note with its biggest draw being No Guard Triple Axel.
Sample Sets:
Bisharp-Assassin @ Choice Band
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Triple Axel
- Parting Shot
- Sacred Sword
- Ice Shard
Description: Unique Normal mon what takes advantage of the poison spam through Poison Heal and can cure allies with Heal Bell, all while still holding its own with high powered Facades. Has a lot of interesting defensive potentiala s well with Defog, Knock Off and Flip Turn
Sample Sets:
Kingdra-Gourmet @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Order Up
- Baneful Bunker
- Flip Turn
Kingdra-Gourmet @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Facade
- Rapid Spin
- Knock Off
- Baneful Bunker
Base Stats: 79 / 106 / 72 / 107 / 72 / 104 [BST: 540] Abilities: Down in Flames - Reckless + Blaze From Ashes - Regenerator + Frisk
Relevant Moves:
: Flare Blitz, High Jump Kick, U-turn, Poltergeist, Knock Off, Triple Axel
: Eruption, Focus Blast, Shadow Ball
: Swords Dance
Hisuian Typhlosion's Gen 9 movepool + Mienshao's Gen 9 movepool
Description: Fast Fire-type that deals surprising damage through high-powered STABs in Reckless Flare Blitz and Regen Eruption. Also has surprisingly wide coverage on the Physical end.
Sample Sets:
Miensphlosion-Hisui @ Life Orb
Ability: Down In Flames
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- High Jump Kick
- U-turn
- Poltergeist
Luvdisc's Gen 8 movepool + Coaching, Dazzling Gleam, Fake Tears
Description: Adds a snowball sweeper to the mod, filling a role we currently are missing. Fairly weak to start off tho and it has pretty low bulk, so it needs some support to get going.
Item: Life Insurance Origin: Tradepost Effect: If the holder of this item is KOed, their replacement is healed for 1/4th of the holder's max HP and has their status cured (a la Healing Wish). Single use. Description: Support against poison spam + lets mons like rosegold and big clef to have more of a cleric role
“Jiselle is a one-of-a-kind and eccentric Ogerpon, proving herself as a decent albeit unpredictable technician. Although her origins are somewhat elusive, she is often known to play with and help take care of young Pokemon in peril or stress with her rudimentary tech to both entertain and improve their lives. Most notably, however, she is known among youth she plays with for her flagship roleplaying game — Clubmons.”
Shares the rest of Ogerpon’s movepool, but notably lacks Ivy Cudgel and Swords Dance.
Joyride
BP: 90
Acc: 95
PP: 10 (16)
The user rapidly pursues the target with an explosive pair of skates to slash into them. On hit, user will obtain the Joyride custom effect. On a failed attack, the user will crash and lose 50% of their max HP.
Haywire Cudgel
BP: 100
Acc: 100
PP: 10 (16)
With a long weapon coated in steel wool and sharp, highly conductive material, the user bashes the target. Has a high critical hit ratio and is non-contact. Becomes Electric-type if user is holding the Costar Mask.
Joyride - A volatile status that is removed on switch-out. Having this status makes critical hits hit for 2x damage instead of 1.5x, and is granted only by the move Joyride.
Pokemon Description:
Ogerpon-Costar takes a lot of notes from the base Pokemon itself, being a versatile offensive Grass-type Pokemon with a uniquely solid matchup into Grass-type checks. It is actively using the movepool of Ogerpon, but lacks two very noteworthy moves: Ivy Cudgel and Swords Dance.
Ogerpon-Costar is Clubmons’ attempt to take the offensive role compression seen with Ogerpon forms and pull them in to focus on the dynamic gameplay and otherwise phenomenal balancing they have. This is primarily done by removing Swords Dance which often centralizes how it is used. In return, it gains a new move in Joyride, an offensive tool that synergizes with its offensive typing while respecting Grass-types as a check. Due to its typing and synergy with Ogerpon-Costar’s primary attacking moves, it pairs well with all potential set combinations, especially with Embody Aspect (Tera) in tow. With Joyride, Ogerpon-Costar can acquire a boost mirroring Swords Dance that is only attainable with smart positioning and some concessions. The removal of Swords Dance also balances a very powerful ability the base form receives in Motor Drive, granting teams an Electric immunity that can not only soak Volt Switch, but convert it into a sweeping opportunity post-Tera/Focus Energy.
Ogerpon-Costar is, fittingly, the “Clubmons” Pokemon, in the sense that it represents much of what the format is carefully designed around. It’s versatile, can fit on most teams, provides offensive role compression, and also is the format’s mascot. I’d love to see it in this format because I feel strongly that it is a healthy presence overall that represents the core motive of the format it derives from.
Sample Sets:
Focus Energy (F) @ Costar Mask
Ability: Motor Drive
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Focus Energy
- Haywire Cudgel
- Leaf Blade
- Joyride
Offensive Pivot (F) @ Costar Mask
Ability: Motor Drive
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Horn Leech / Power Whip
- Haywire Cudgel
- Knock Off / Joyride / Spikes / Synthesis / Encore / Taunt
- U-turn
LeechTect (F) @ Costar Mask
Ability: Motor Drive
Tera Type: Electric
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Spiky Shield
- Haywire Cudgel
- Leech Seed
- U-turn
Encore (F) @ Costar Mask
Ability: Motor Drive
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Encore
- Haywire Cudgel
- Knock Off / Synthesis
- Joyride
___
Item: Costar Mask Origin: Clubmons: Requiem Effect: A bizarre, crude jester’s mask used for playing with young Pokemon, and only wearable by a single Ogerpon. If the user is Ogerpon-Costar, they will receive a 1.2x boost to all attacks. Grants Embody Aspect (Costar) on Tera use. Description: This is a pretty self explanatory item that mirrors the rest of the Ogerpon masks, but notably cannot be worn by any Ogerpon other than Ogerpon-Costar itself. This ensures that it can’t be used with the base species that has access to Swords Dance and Ivy Cudgel.
Pokemon: Frogvolver Mod of Origin: Two Step Mons Type:
Abilities: Dry Skin / Rough Skin | HA: Super Luck Base Stats: 114 HP / 69 Atk / 85 Def / 114 SpA / 80 SpD / 65 Spe | BST: 527 Relevant Moves:
: Rapid Spin, Dragon Tail
: Make It Rain, Earth Power, Snipe Shot, Steel Beam, Meteor Beam, Gunpowder*
: Toxic, Stealth Rock Full Movepool:
Gunpowder*, Make It Rain, Earth Power, Stealth Rock, Iron Defense, Flash Cannon, Snipe Shot, Iron Head, Rapid Spin, Steel Beam, Body Slam, Earthquake, Meteor Beam, Heavy Slam, Supercell Slam, Rock Slide, Dragon Tail, Zen Headbutt, Curse, Bone Rush, Seismic Toss, Muddy Water, Steel Roller, Toxic, Acid Spray,
Rest, Sleep Talk, Snore, Facade, Double Edge, Take Down, Pound, Confide, Lick, Slam, Self Destruct, Stockpile, Swallow, Spit Up, Pay Day, Tera Blast, Giga Impact, Hyper Beam, Belch, Belly Drum, Mud Slap, Mud Shot, Sand Tomb, Rain Dance, Sandstorm, Me First, Quash, Thief, Wide Guard, Protect, Rock Climb, Skull Bash, Wring Out, Swagger, SuperSonic, Strength, Dig, Misty Terrain, Magnitude, Defense Curl, Rollout, Chilling Water, Breaking Swipe, Outrage, Brutal Swing
Description: A fun slimy little guy, Frogvolver adds another Ground type check that can also double as an immunity to Water moves. It has a strong ass random move in Gunpowder that helps it importantly snipe that nasty Steel Flying type.
Name: Gunpowder Base Attributes: 140 BP / 90% Acc / 8 Max PP Category:
Hatterene's Gen 9 movepool + Life Dew, Peekaboo, Healing Stones, Snatch, Natural Gift, Round
Description: Hatterene does cool stuff, the same cool stuff it does in standard, all while having alternative options like Healing Stones to support the team, somewhat more reliable recovery in Life Dew as well.
Healer | On faint, the next Pokemon sent out heals 50% of its max HP.
Anticipation | On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.
Peekaboo | Fairy | Physical | 130 BP | 100% Acc | 32 PP | Charges at the beginning of the turn, hits at -3 priority. If the user gets hit while charging, this move deals 50% damage. (Contact)
Healing Stones | Fairy | Status | - | 100% Acc | 32 PP | Heals allies on switch-in.
Life Dew | Water | Status | 16 PP | Heals user for 33%. The next Pokémon to switch in on the user's side of the field has 25% of their HP restored.
Sample Sets:
Defensive Pivot
Hatterene (F) @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Tera Type: Water
Bold Nature
- Psychic Noise
- Draining Kiss
- Life Dew
- Nuzzle / Healing Stones
Calm Mind
Hatterene @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Tera Type: Water
Bold Nature
- Calm Mind
- Draining Kiss
- Psychic Noise
- Mystical Fire
Fusion Name: Pangonacl Mod of Origin: Fusion Evolution Types:
Base Stats: 100 HP / 115 Atk / 110 Def / 57 SpA / 85 SpD / 49 Spe [BST: 516] Ability: Purifying Mold = (Purifying Salt + Mold Breaker) / Glass Knuckles = (Clear Body + Iron Fist) / Rocky II = (Sturdy + Scrappy) Ability Description: Combined effect of both the abilities. / Combined effect of both the abilities. / Combined effect of both the abilities. Relevant Moves:
: Salt Cure, Body Press, Stone Edge, Close Combat, Drain Punch, Knock Off, Gunk Shot
: N/A
: Recover, Parting Shot, Stealth Rock, Bulk Up, Iron Defense, Protect Intended Role: Defensive Pivot, Set Up Sweeper Role Justification: Pangonacl is best known for having three incredible abilities which each allow it to do different things well. Purifying Mold really solidifies it as a defensive pivot with access to Status immunity, an extra resist and the ability to ignore others. Glass Knuckles allow it to fire off very strong Drain Punches that can't be punished by stray Intimidates or other methods of stat lowering. Rocky II is best suited for Body Press sets, making it a potentially very potent breaker that can't be stopped by simply slapping a Ghost on your team. Sample Sets:
Defensive Pivot
Pangonacl (F) @ Leftovers
Ability: Purifying Mold
Tera Type: Rock
EVs: 252 HP / 140 Def / 116 Spe
Impish Nature
- Salt Cure
- Recover
- Knock Off / Stealth Rock
- Parting Shot / Body Press
Iron Defense
Pangonacl (F) @ Leftovers
Ability: Rocky II
Tera Type: Rock
EVs: 252 HP / 4 Def / 252 Spe
Careful Nature
- Salt Cure
- Recover
- Iron Defense
- Body Press
Bulk Up
Pangonacl (F) @ Leftovers
Ability: Glass Knuckles
Tera Type: Rock
EVs: 252 HP / 140 Def / 116 Spe
Impish Nature
- Salt Cure
- Recover
- Bulk Up
- Drain Punch
Pokémon: Pyroar and Mega Pyroar Mod of Origin: Legends: ZA OU Base Stats: 86 HP / 68 Atk / 72 Def / 109 SpA / 66 SpD / 106 Spe [BST: 507]
86 HP / 88 Atk / 92 Def / 129 SpA / 86 SpD / 126 Spe [BST: 607] Typing:
: Fire Blast, Overheat, Solar Beam, Flamethrower, Earth Power, Hyper Voice, Fire Spin
: Will-O-Wisp, Taunt, Work Up
Acrobatics, Attract, Body Slam, Bounce, Bulldoze, Burning Jealousy, Confide, Crunch, Dark Pulse, Dig, Double Team, Double-Edge, Echoed Voice, Ember, Endeavor, Endure, Entrainment, Facade, Fire Blast, Fire Fang, Fire Spin, Flame Charge, Flamethrower, Flare Blitz, Frustration, Giga Impact, Headbutt, Heat Wave, Helping Hand, Hyper Beam, Hyper Voice, Incinerate, Iron Tail, Leer, Mud-Slap, Noble Roar, Overheat, Payback, Protect, Psychic Fangs, Rain Dance, Rest, Retaliate, Return, Roar, Rock Smash, Round, Secret Power, Sleep Talk, Snarl, Snatch, Snore, Solar Beam, Strength, Substitute, Sunny Day, Swagger, Swift, Tackle, Take Down, Taunt, Temper Flare, Tera Blast, Thief,
Thunder Fang, Trailblaze, Wild Charge, Will-O-Wisp, Work Up, Yawn
Description: Pyroar Mega adds a fast paced wallbreaker to the tier, sitting at a pretty 126 Speed, making it immediately the second fastest Pokémon in the tier. It's coverage is sparse but just enough to pose an immediate threat to many metagame titans right now. Sample Sets:
Sun Wallbreaker
Pyroar @ Pyroarite
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Flamethrower
- Solar Beam
- Earth Power
Offensive Trapper
Pyroar @ Pyroarite
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Spin
- Solar Beam / Earth Power
- Flamethrower
- Taunt
Pokémon: Arcamine Mod of Origin: Pokétypos Typing:
Base Stats: 90 HP / 125 Atk / 80 Def / 75 SpA / 80 SpD / 105 Spe [BST: 555] Abilities: Guard Dog / Solid Rock | HA: Sand Rush Weight: 159 kg Notable Moves:
: Earthquake, Stone Edge, Accelerock, Extreme Speed, Close Combat, Head Smash, Fire Fang, Ice Fang, Smack Down, Wild Charge
: N/A
: Bulk Up, Curse, Stealth Rock, Spikes
Accelerock, Aerial Ace, Agility, Bite, Body Slam, Bulldoze, Charm, Close Combat, Confide, Covet, Crunch, Curse, Dig, Double Kick, Double-Edge, Dragon Pulse, Drill Run, Earth Power, Earthquake, Ember, Endure, Extreme Speed, Facade, Fire Fang, Giga Impact, Head Smash, Helping Hand, Howl, Hyper Beam, Hyper Voice, Ice Fang, Iron Head, Leer, Meteor Beam, Mimic, Mud Bomb, Mud Shot, Mud Slap, Outrage, Play Rough, Power Gem, Protect, Psychic Fangs, Rest, Retaliate, Reversal, Roar, Rock Slide, Rock Smash, Rock Throw, Rock Tomb, Rototiller, Safeguard, Sand Attack, Sand Tomb, Sandstorm, Scary Face, Scorching Sands, Sleep Talk, Smack Down, Snarl, Solar Beam, Spikes, Stealth Rock, Stomping Tantrum, Stone Edge, Strength, Substitute, Sunny Day, Swift, Swagger, Take Down, Tera Blast, Thief, Thrash, Thunder Fang, Toxic, Wild Charge
Description: Arcamine finally utilizes the excellent Rock Ground typing with the stat spread to finally do it justice. Arcamine is decently fast with respectful bulk for an offensive Pokémon, with the option of Solid Rock to further augment it's bulk against stray Fighting or Steel type moves. Sand in the tier is probably very unexplored so I would love to see it perform and this definitely bumps it up as it partners with Hong well. Sample Sets:
Sand Sweeper
Arcamine @ Life Orb
Ability: Sand Rush
Tera Type: Rock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Close Combat
- Ice Fang
Name: Macho Brace Effect: If held by Fighting types or Pokémon with the ability Klutz, boosts the Attack and Defense stats by 1.3. If held by any other Pokémon, halves user's speed instead. Fling boosted by 1.5 if used. Can Be Knocked Off (Yes or No): Yes Ignored by Klutz (Yes or No): No Fling Power & Effect: Dark, 80 BP Justification: Only big Huslters can handle using Macho Brace. On a serious note, Macho Brace is a cool item for bulky set up Fighting types to take advantage of - bolstering their existing strengths to make them even better.
Description:
While it's got underwhelming stats and a boots reliance, that's balanced out by an amazing offensive type, paired with an amazing defensive ability in Stamina, paired with reliable self-healing with Slack Off. This helps it become a strong wallbreaker, as it can set up with Nasty Plot (which is a move we're lacking users of, only having Aurorus and Houndoom as viable users) and break through the opponent's mons, its STABs also help, Moonblast being one of the strongest special STAB moves in the game without drawback, and Mystical Fire covers the special attackers Stamina has no use for, but can opt for Flamethrower if it wishes to do a bit more damage.
Acid Armor, Ancient Power, Assurance, Astonish, Attract, Baton Pass, Bite, Body Slam, Brick Break, Brutal Swing, Charge Beam, Confide, Counter, Crunch, Dark Pulse, Dazzling Gleam, Double Team, Double-Edge, Draining Kiss, Dynamic Punch, Endure, Facade, Fairy Wind, Fake Tears, False Swipe, Fire Blast, Fire Fang, Flamethrower, Fling, Focus Blast, Focus Punch, Foul Play, Giga Drain, Giga Impact, Grass Knot, Growl, Guard Swap, Gunk Shot, Headbutt, Helping Hand, Hyper Beam, Ice Beam, Ice Fang, Ice Punch, Icy Wind, Incinerate, Iron Head, Knock Off, Last Resort, Leech Life, Magnet Rise, Mega Kick, Mega Punch, Mimic, Misty Terrain, Moonblast, Mud-Slap, Nasty Plot, Pain Split, Payback, Play Rough, Poison Fang, Poison Jab, Power Whip, Protect, Psych Up, Psychic Fangs, Rain Dance, Rest, Rock Slide, Rock Smash, Rock Tomb, Round, Sandstorm, Seismic Toss, Shadow Ball, Sing, Slam, Sleep Talk, Sludge Bomb, Sludge Wave, Snore, Solar Beam, Spit Up, Stealth Rock, Stockpile, Stone Edge, Strength, Strength Sap, Substitute, Sucker Punch, Sunny Day, Super Fang, Swagger, Swallow, Sweet Scent, Swords Dance, Taunt, Thunder Fang, Thunder Punch, Tickle, Torment, Toxic, Toxic Spikes, Venoshock, Vise Grip
Description: dragon check (watch out for psychic attacks from drampiclus) as well as somewhat of a physical midground thanks to sap. gets sapblocked from centiskorch though and spun on by kiln
Corrupting Storm: When this Pokemon is KOed by another Pokemon, the attacker loses 1/8 max HP every turn until it switches out.
Twin Toxin @ Black Sludge
Ability: Corrupting Storm
Tera Type: ???
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Play Rough
- Knock Off
- Stealth Rock / Toxic / Toxic Spikes
- Strength Sap
Cactus Drive: Grassy Terrain active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed.
Missile | Steel | Physical | 90 BP | 101% Acc | 10 PP | Bullet | 20% chance to burn the target.
VIVIT @ Life Orb / Booster Energy
Ability: Cactus Drive
Tera Type: ???
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Missile
- Double Shock
- Power Whip
- Swords Dance
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