Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Acrobatics, Air Slash, Assurance, Attract, Brick Break, Brutal Swing, Confusion, Corrosive Gas, Dig, Disarming Voice, Endure, Facade, False Swipe, Fling, Giga Impact, Heal Pulse, Hyper Beam, Iron Defense, Megahorn, Mega Kick, Mega Punch, Play Nice, Protect, Rain Dance, Rest, Revenge, Round, Scary Face, Simple Beam, Sleep Talk, Sludge Wave, Snore, Solar Beam, Solar Blade, Stored Power, Tailwind, Weather Ball, X-Scissor
Custom Elements:
Dragon Song- Dragon, Special, 90 BP, 100% Acc, 24 Max PP, 10% chance to put foe asleep. Sound
Superpower Gem- Rock, Special, 120 BP, 100% Acc, 8 Max PP, Lowers user's Attack & Defense by 1 stage Description: GPT2 time. Gulp Missle, aka Zapdos 2 is a jack of all trades mon in terms of its stats, which allows it to perform multiple different roles, such as a pivot set with Teleport, a physical set with either Swords Dance or Dragon Dance, or even some janky strategies like Transform.
Pokemon: Ruinastle Mod of Origin: Blindsided Stats: 110/115/92/60/77/82 (BST: 536) Typing:
Abilities: Sand Spit / Castle's Proud* / Sheer Force Movepool:
Physical- Stone Edge, Earthquake, Iron Head, Body Press
Special-
Status- Shore Up, Spikes, Stealth Rock, Swords Dance, Iron Defense
Custom Elements:
Castle's Proud- Rock, Ground, & Steel moves deal 1.2x damage (basically permanent sand force) Description: Pretty standard mon. Has setup, two hazards, reliable recovery, and 3 good abilities. Castle's Proud is probably the way to go, since it boosts all of Ruinastle's preferred attacks, rather than just Iron Head like Sheer Force does. Sand Spit is also good, but there are better sand setters in Rockvally and Sandaconda. Its main weakness is its typing, which leaves it vulnerable to Water and Grass types.
Pokémon: Rhydon Mod of Origin: IdealDex Stats: 105 / 130 / 120 / 45 / 45 / 40 (BST: 485) Type: Ground/Rock Abilities: Oblivious* (Prevents this Pokemon from getting infatuated, taunted, or confused. Telepathy and Intimidate can't affect this Pokemon.) / Lightning Rod Movepool: Rhydon's (I'm not gonna list every changed move, but hopefully it shouldn't be too many, look at the spreadsheet for changed moves) Description: Yes there is a reason why I did Rhydon instead of Rhyperior. Oblivious in this mod makes it immune to taunt, which is extremely good for setting up SD and wallbreaking things. However, it is whittled down by recoil damage (since its main STAB, EQ, deals recoil damage in that mod) and no recovery means it will get worn down throughout the match.
Pokémon: Exeggutor-Prime Mod of Origin: Fusion Evolution UU Stats: 105 / 110 / 95 / 135 / 85 / 60 (BST: 590) Type: Psychic/Dragon Abilities: Berry Nice (If Sunny Day is active, this Pokemon's Speed is doubled. If last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun. When this Pokemon eats a Berry, its effect is doubled.) Movepool: if you know, you know (Exeggutor's + Exeggutor-Alola's) Description: WIP
:ss/pokemon: Pokémon: Mod of Origin: Stats: n / n / n / n / n / n (BST: n) Type: Abilities: a / a / a (HA) Movepool/Notable Moves:
Name: Carbink
MoO: Chaos Chaos Chaos
Type: Rock/Ground
Abilities: Parental Bond/Clear Body (H: Sturdy)
Stats: 92/75/96/125/95/72 (BST: 555)
Movepool: Carbink's Movepool +Acid Spray, Assurance, Earthquake, Paleo Wave, Scorching Sands, Spikes, Taunt
Description: Parental Bond deals extra damage with Acid Spray, Moonblast, Earth Power, Paleo Wave, & Scorching Sands. Carbink also has Explosion, Calm Mind, Rock Polish, Stealth Rock, Toxic, Trick Room, Spikes, & Taunt. Carbink deals massive damage and can set up with Calm Mind, lower the foe's SpD by 4 with Acid Spray, & near perfect coverage. It also can set two types of hazards. Its biggest problem is its not so good typing and below average speed.
Description: Elichric is a dangerous sweeper that can trap unprepared pokemon with Thunder Cage and then set up Nasty Plots in order to blast through the competition. Its quite bulky and can run levitate to avoid one of its weaknesses. Its only problem is its below average speed, allowing faster attackers to ko it. Its also weak to U-Turn, which sucks.
Aura Break: This Pokemon ignores the effects certain Abilities of other Pokemon have on their moves. Power Construct: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Dragon attacks.
Thousand Arrows: 25 BP, 100%, 16 PP, Physical, Ground, Hits 3-6 times in one turn. Grounds adjacent foes. Land's Wrath: 120 BP, 95%, 16 PP, Physical, Ground, User recovers 25% of the damage dealt.
Overview: To start off I will discuss this pokemon's defensive utility. It has access to utility moves such as stealth rock, knock off, taunt, teleport that all help with it's role as a defensive wall. It also has above average bulk in 90/125/105 which means it can be flexible with it's ev investment. it also has reliable recovery in recover. Pressure is the icing. On the cake as it can pp stall hazard removers with defog. Offensively it has access to arguably two of the best offensive abilities in soul heart and guts. While it's atk and special atk are average it makes up for it with boosting moves like calm mind and sword dance. Guts allows deoxys-tank to absorb status conditions and while it's physical movepool isn't the best it has enough coverage to pull off a physically offensive set. Some of it's downsides is being weak to residual chip from status and prone to knock off and pursuit trapping.
Pokémon Name: Saturn Mod of Origin: Fusion Evolution Alpha Stats: 114 HP / 65 Atk / 80 Def / 115 SpA / 104 SpD / 90 Spe [BST: 568] Typing:
Ability: Pressure Bounce (Pressure + Magic Bounce) - This Pokemon blocks certain status moves and bounces them back twice to the user. Movepool: Hattena + Eternatus Relevant Moves:
Nuzzle, Dragon Tail
Psychic, Flamethrower, Psyshock,Dynamax Cannon
Recover, Toxic, Toxic Spikes, Calm Mind Justification: Potent Magic Bouncer that effectively checks Spikes and Parting Shot users and stuff
Pokémon: Kryptoklep Mod of Origin: Regional Evolutions Stats: 69 HP / 115 Atk / 101 Def / 88 SpA / 82 SpD / 94 Spe [BST: 549] Typing:
Abilities: Merciless / Infiltrator | Pickpocket Movepool: Klefki +Thunderbolt, Wild Charge, Volt Switch, Zing Zap, Dark Pulse, Snarl, Embargo, Parabolic Charge, Nasty Plot, Taunt, Encore, Quash, Electric Terrain, Lash Out, Rising Voltage, Pursuit, Parting Shot, Spark, Pay Day, Obstruct,Sucker Punch, Coil, Burning Jealousy, U-turn, Hyper Beam, Giga Impact, Toxic Spikes, Sludge Bomb, -All Fairy and Steel type moves sans Flash Cannon, Defog, Calm mind, Light Screen, Reflect
Abilities: Crystalize (Refrigerate + Sand Force) - This Pokemon Normal-Type moves become Rock-Type and have 1.2x power. Movepool/Notable Moves: Hyper Voice, Earth Power, Ice Beam, Thunderbolt, CM, Rock Polish, SD, U-Turn, Body Slam, Earthquake etc. Description: laurorurorusorusorusoorosurus! An incredibly versatile and powerful pokemon, able to run CM, SD, Offensive Pivot, Choiced Wallbreaker/Sweeper, just, whatever you want besides a defensive mon (unless you desperately need a normal/electric resist in one mon)
To the surprise of no one, it's time for more crossovers.
Pokémon: Isaac Mod of Origin: Crossover Chaos Stats: 110/110/80/85/85/85 (555 BST) Type:
Ability: Long Reach Custom Moves:
Bomb Throw - Fire, Physical, 100 BP, 100% Acc, 10 PP | Activates one turn after use. Blocked by Damp.
Bomb Blast - Normal, Special, 100 BP, 100% Acc, 10 PP | Activates one turn after use. Blocked by Bulletproof.
Other Moves: Earthquake, Earth Power, Rock Slide, Stone Edge, Power Gem, Psychic, Psycho Cut, Sacred Sword, Power Whip, Bullet Seed, Energy Ball, Giga Drain, Night Slash, Avalanche, Hurricane, Thunderbolt, Thunder, Eruption, Fire Blast, Explosion, Rock Polish, Stealth Rock, Spikes, Grassy Terrain, Telekinesis, Curse, Tailwind, Defog, Swords Dance, Recover, Whirlwind, Wish, Refresh Overview: Hazard control or physical Double Dance cleaner. Long Reach primarily makes Sacred Sword and Power Whip (and less importantly Night Slash) non-contact, which is currently dubious in usefulness. Also, his Wish caps at 212 HP, but it will be hard to pass considering his relative frailty, abundance of weaknesses, and lack of a pivoting move.
Pokémon: Slythe Mod of Origin: Crossover Chaos Stats: 90/80/80/100/100/130 (580 BST) Type:
Abilities: Poison Touch, Surge Glider (doubles Speed on Grassy Terrain), Immunity Movepool: Lunge, Extreme Speed, Outrage, Dragon Tail, Coil, Poison Fang, Extrasensory, Zen Headbutt, U-Turn, Grassy Glide, Ancient Power, Quick Attack, Bounce, Wing Attack, Dual Wingbeat, Agility, Twister, Gust, Final Gambit, Splash Z-Move: Aztec Wind - Dragon, Physical, 175 BP | Causes the target to flinch. | Requires Outrage and Turbochargium Z Overview: One weird mixed attacker or Coil user with high Speed but no anti-Steel coverage. Surge Glider is comparable to Swift Swim on Barraskewda, whereas Immunity allows its Coil sets to last longer and Poison Touch is an interesting sabotage tool on hit-and-run sets.
And for the first time in a while, here's an "anime" girl.
Pokémon: Plutia Mod of Origin: Crossover Chaos Stats: 70/70/80/120/100/80 (520 BST) Type:
Abilities: Truant, Oblivious Custom move: Stress Release! (special Dark-type Frustration) Additional moves: Thunder, Thunderbolt, Discharge, Spark, Nuzzle, Dark Pulse, Foul Play, Punishment, Lash Out, Sucker Punch, Brutal Swing, Payback, Fling, Power Whip, Return, Frustration, Stomp, Air Slash, Flamethrower, Ice Beam, Focus Blast, Wring Out, Energy Ball, Dazzling Gleam, Psyshock, Hidden Power, Acid Spray, Recover, Wish, Heal Pulse, Teleport, Taunt, Torment, Nasty Plot, Calm Mind, Rest, Sleep Talk, Snore Z-Move: EXE Drive: With Dolls! - Dark, Special, 180 BP | Lowers the target's Special Defense and Speed by 1 stage each. | Requires Stress Release! and Plutium Z
Form: Plutia-Iris-Heart (Ultra Burst with Iris CPU Memory) Stats: 70/85/95/145/125/100 (620 BST) Ability: Levitate Z-Move: EXE Drive: Thunder Blade Kick - Dark, Special, 200 BP | Has combined efficacy with Electric, except against Ground-types. Lowers the target's Special Defense and Speed by 1 stage each. | Requires Stress Release!
Overview: Powerful Dark-type and/or BoltBeam special attacker with something of a defensive side in Recover and a dash of utility. Oblivious protects her from opposing Taunt users, although Truant can be used with Iris CPU Memory as an unconventional way to mess with Kokovoir (unless Iris Heart is deemed ban-worthy). Her vices are her average Speed and exploitable physical bulk.
Pokémon: Toxalure Mod of Origin: Fusion Evolution RU (dropped from UU) Stats: 75 / 59 / 121 / 109 / 126 / 57 (BST: 547) Type:
Abilities: Despicable* (If the foe is Poisoned or Burned, this Pokémon's moves will be critical hits against it.) Movepool: Toxapex's + Chandelure's Description: Fat wallbreaker (WIP)
Abilities: Sturdy / Heatproof (HA) Movepool: Wormadam-Trash's + Gather Materials (Bug-type Recover clone), Rapid Spin, Volt Switch, Sticky Web, Thunder Wave, Earth Power, Body Press, - Quiver Dance Description: Funny hazard setter and spinner, also gets a Recover of its own. Can't QD though since it was removed from Fibormadam.
Heat Stomp: Fire-type, Physical, 60 BP, 100% Acc, 32 PP, Contact. If the opponent is switching out, this move hits and burns them. Tetrodotoxin: Poison-type, Special, 40 BP, 100% Acc, 48 PP. +1 Priority.
Signature Z-Move: While holding Croantagium Z and having Flame Charge, it can use Searing Stomach Acid (Fire-type, Physical, 170 BP, raises Atk by 2 stages and raises Spe by 1) Description: Fire-type Pursuit that burns + STAB + Technician. Need I say more? Other than that, gets some nice STAB such as Gunk Shot and Tetrodotoxin, and Bullet Punch for priority. Oh and did I mention this gets SD and a Z-Move that is SD + Flame Charge? You do so much damage with this I'm not kidding.
:ss/pokemon: Pokémon: Mod of Origin: Stats: n / n / n / n / n / n (BST: n) Type: