Supercalofradgolisticexpialidocious - RMT :-)

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"NO YOUTUBE BATTLES ATM"

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Heatran @ Choice Scarf
Nature: Modest
6 / 0 / 0 / 252 / 0 / 252
Ability: Flash Fire
- Dragon Pulse
- Fire Blast
- Explosion
- Earth Power

Dragon Pulse takes care of the Dragons quite easily, Fire Blast for steels (oh, and i also played against a Duknoir, got a crit, and KO'd it :]), Dark Pulse isn't something you normally see on a ScarfTran set. It destroys lead Gengar, Azelf, and even Deoxys-S who think they can KO me. Earth Power for type-coverage.

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Salamence @ Leftovers
Nature: Jolly
60 / 252 / 0 / 0 / 36 / 160
Ability: Intimidate
- Dragon Dance
- Dragon Claw
- Earthquake
- Thunder Fang

My version of Salamence, and it rocks. It reaches 361 HP AND 369 Atk! The Sp.Def can shield against non-stab Ice Beams. Dragon Dance for high attack and speed, Dragon Claw gets STAB and does loads of damage with a DD, EQ is kinda staple and kills many anti-meta things. Thunder Fang kills Skarmory and Gyarados, but might replace with Fire fang or Brick Break.

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Mamoswine @ Life Orb
Nature: Jolly
64 / 252 / 0 / 0 / 0 / 192
Ability: Snow Cloak
- Stone Edge
- Earthquake
- Ice Shard
- Ice Fang

Life Orb gives it the extra boost when attacking, giving it that extra bit more extra variety than when using Choice Band. Stone Edge hits Gyarados, and Earthquake hits Magnezone - something that Lucario isn't too keen on. Ice Shard is for Garchomp, Salamence, Aerodactyl, Togekiss, Gliscor and Yanmega that will most probably outspeed me. Ice Fang has STAB and a chance of causing flinching.

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Deoxys-S @ Life Orb
Nature: Timid
96 / 0 / 0 / 252 / 0 / 160
Ability: Pressure
- Ice Beam
- Focus Blast
- Thunderbolt
- Shadow Ball

My moveset idea. Deoxys is great as a late-game and early-game sweeper. Best type-coverage in the game, with BoltBeam (Electric & Ice) and FocusBall (Fighting & Ghost). Ice Beam kills Salamence, Garchomp, Dragonite and Gliscor, Focus Blast kills Blissey and Tyranitar. Thunderbolt hurts Gyarados, and Shadow Ball for other Deoxys' and Gengar.

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Cresselia @ Leftovers
Nature: Calm
200 / 0 / 16 / 40 / 252 / 0
Ability: Levitate
- Thunder Wave
- Ice Beam
- Charge Beam
- Moonlight

Calm works pretty well. Thunder Wave kills sweepers, Ice beam for Dragons and friends, Charge Beam is optional, but i like it due to the hurt on Skarmory and the chance of the SpA rise. Moonlight and Leftovers for general recovery.

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Gliscor @ Leftovers
Nature: Relaxed
252 / 6 / 252 / 0 / 0 / 0
Ability: Sand Veil
- Earthquake
- Roost
- Stealth Rock
- Ice Fang

My replacement for Shiny Swampert. Fits nicely into the team, and has proven to be very good during battles. EQ is for STAB and hitting most things like Nape and Magnezone that can dent my team. Roost is for basic recovery and healing off a Ice Beam. Stealth Rock because it "Rocks" (lol) and Ice Fang for Roserade, other Gliscor and T-Tar.

Credit to http://www.pokemonelite2000.com and http://www.arkeis.com for the images.

SU
 
You have 5 members, which already puts you at a disadvantage, and 4/5 of them get destroyed by bulky waters with Water/Ice...

EDIT: Nevermind, saw your edit... but 4 members are still weak to water types with Water/Ice moves.

Also, is there any point at all with Relaxed for Gliscor? Relaxed actually hurts it since it can't roost as effectively, meaning it'll most likely still take 4x from Ice attacks.
 
Won't superpower still hit blissey harder. I don't know if the same goes for T-Tar, but I think it does. Due to T-Tars sandstream boost.
 
You posted a team two days ago that had the exact same Pokemon, with the exeption of Deoxys.

You should have learnt by now, seeing as I have told you to read the RMT rules on more than one occasion.
 
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