Introduction
I wanted to use Salamence in OU but his mega evolution is banned, so I thought the next most viable thing, and most fun thing, would be a flynium Z set. The entire team is built around covering his weaknesses, forcing switches, and volt switching/u-turning Salamence into pokemon that he can set up against.
The Team
Salamence @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fly
- Dragon Claw
- Dragon Dance
- Earthquake
Salamence is obviously the star of the team. His moxie ability has a snowball effect which makes him harder to stop each time he knocks out a pokemon. If the opponent has pokemon faster than Salamence (which will usually be the case) the first thing Salamence wants to do is dragon dance in order to outspeed opposing pokemon for the rest of the game. One dragon dance will usually be sufficient, unless the opponent has something like sand rush Excadrill with sandstorm potential. on the Dragon Dance turn the opponent will usually send in a pokemon to wall salamence such as Clefable, Landorus, etc. Salamence then uses Supersonic Skystrike to break said walls, giving him another attack boost with moxie, and proceeds to sweep. Dragon claw is for STAB that doesn't require two turns like Fly. Earthquake for coverage. I chose Jolly nature because moxie will make an Adamant nature obsolete after a few turns and it's more important to outspeed as many things as possible.Salamence @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fly
- Dragon Claw
- Dragon Dance
- Earthquake
Despite what some may think, Fly is actually not a bad option as its own move once Salamence has one or more attack boosts. it is more powerful than Dragon Claw, allowing Salamence to pick up KO's Dragon claw and earthquake otherwise wouldn't. sure the extra turn allows the opponent to switch but few mons wants to take a +2 fly even if they resist it. Salamence will usually be able to finish off the switched mon with either another Fly or his other attacks. Also, Fly allows Salamence to avoid status and makes moves such as Defog fail for one turn (assuming Salamence is faster at this point) while Salamence KOs on the next turn.
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 100 Def / 160 SpA
Bold Nature
IVs: 0 Atk
- Defog
- Moonblast
- Surf
- Haze
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Gravity
- U-turn
Also, I just made him max speed because I thought I need another speedy sweeper amongst all these bulky supporters, but there have been many times when I needed a bulky Landorus and this spread fell short.
Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Rock Slide
- Ice Beam
- U-turn
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 180 SpD / 76 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Ancient Power
- Stealth Rock
- Toxic
I have tried Mega Venasaur in this slot before. He is a good alternative and is a better check to Magearna with focus blast which my team is particulary weak to, but also makes the team weaker to Volcarona and Victini. I wouldn't be opposed to trying him again with some advice or even changing this slot to some wallbreaker like Mega Lopunny.
Conclusion
Overall, I have been loving this team. Salamence is a badass and absolutely wrecks once you get the ball rolling. However, If I lose my Salamence early, which I am prone to do, the team lacks another strong sweeper. Landorus only has earthquake, and Greninja doesn't like being locked into his moves. He's meant to get in, kill and get out. Shift Gear Magearna, Mega Swampert in Rain, and Clangorous Soulblaze Kommo-o with poison jab are the biggest problems I have run into for this team right now.
The main things I'm considering are changing Landorus or Heatran to a sweeper such as Mega Lopunny or Mega Medicham and/or Landorus' set. So what do you think? And Thanks!
Salamence @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fly
- Dragon Claw
- Dragon Dance
- Earthquake
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 100 Def / 160 SpA
Bold Nature
IVs: 0 Atk
- Defog
- Moonblast
- Surf
- Haze
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Gravity
- U-turn
Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Rock Slide
- Ice Beam
- U-turn
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 180 SpD / 76 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Ancient Power
- Stealth Rock
- Toxic
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fly
- Dragon Claw
- Dragon Dance
- Earthquake
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 100 Def / 160 SpA
Bold Nature
IVs: 0 Atk
- Defog
- Moonblast
- Surf
- Haze
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Gravity
- U-turn
Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Rock Slide
- Ice Beam
- U-turn
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 180 SpD / 76 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Ancient Power
- Stealth Rock
- Toxic
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