Support Wonder Guard Mewtwo Mega Y QC 2/2 GP 1/1

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[SET]
Support Wonder Guard (Mewtwo-Mega-Y) @ Leftovers
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Baton Pass
- Gastro Acid / Taunt
- Psystrike / Destiny Bond / Substitute / Taunt
- Stealth Rock / Defog / Aromatherapy / Dark Void

[SET COMMENTS]
Mega Mewtwo Y's Psychic typing, great Speed, and high Special Attack allow it to effectively use Wonder Guard to provide a wide variety of utility to its team and disrupt the opponent's. Baton Pass allows Mega Mewtwo Y to pivot easily without fearing Pursuit from Pokemon like Mega Gyarados, Mega Diancie, and the rare Mega Tyranitar while also passing a Substitute to a teammate if Substitute is being run. Gastro Acid stops many Mold Breaker users from damaging Mega Mewtwo Y and annoys many other support Pokemon, while Taunt can completely shut down many support Wonder Guard users, disrupt Substitute + Baton pass foes, and stop Mold Breaker users from using sleep or set-up setup moves. Psystrike is a strong source of damage and synergizes well with Gastro Acid's ability suppression, allowing Mega Mewtwo Y to effectively threaten many Wonder Guard users. Destiny Bond is another tool for dealing with Mold Breakers Breaker and Huge Power users, but it has to be used carefully and at the correct time, and it also leaves the team with one less Wonder Guard user. Substitute is also an option, as it synergizes extremely well with Baton Pass and can also make it easier to use Taunt on Mold Breaker users. Stealth Rock is usually used due to how many options Mega Mewtwo Y has to force switches and stop Defoggers, but Defog and Aromatherapy are also options. Lastly, Dark Void allows Mega Mewtwo Y to even more easily pass Substitutes to teammates using the free turns provided by sleep.

Mega Mewtwo Y prefers being placed upon offense teams, as it has many options to maintain and create momentum for its teammates. Alongside this, Mold Breaker users such as Mega Latios and Mega Rayquaza can benefit a lot from Mega Mewtwo Y's Substitute passing. Other good partners are Wonder Guard clerics such as Mega Scizor and Blissey for being able to provide the utility that Mega Mewtwo Y may not be able to on its own and also utilize Baton Pass to provide a defensive backbone to the team No Guard users also pair well with Mega Mewtwo Y, as they greatly appreciate the entry hazards it can set up.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bahamut.506113/
Quality checked by:
https://www.smogon.com/forums/members/rl.554093/
https://www.smogon.com/forums/members/ntothen.569731/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/

[STRATEGY COMMENTS]
Other Options
=============

Both Shadow Tag and Huge Power Mega Mewtwo X can run nearly any physical coverage move a team desires, and Protean Mega Mewtwo Y can do the same with special coverage. However, many options require significant chip damage to OHKO targets or are hindered by King's Shield. Shadow Tag Mega Mewtwo X can run Choice Scarf + Trick to incapacitate many passive threats, proceeding to set up entry hazards. If it keeps its Choice Scarf, it can revenge kill most bulky Mold Breaker sweepers, for example, boosted Mega Latios and Mega Rayquaza after Stealth Rock. Huge Power Mega Mewtwo X can run Choice Scarf, or a priority move as well, to OHKO faster threats, like said Mold Breaker sweepers. It can run Life Orb or Expert Belt to help with KO rolls. Pursuit + Gastro Acid can be run to trap some Wonder Guard users. No Guard Mega Mewtwo Y can run Shed Shell to escape Shadow Tag users. Wonder Guard and No Guard Mega Mewtwo Y can run Taunt to shut down passive Wonder Guard users. King's Shield can protect Mega Mewtwo Y from -ate Speed users. No Guard Mega Mewtwo Y can also run a variety of coverage options to target specific Wonder Guard users. Wonder Guard Mega Mewtwo Y can run other entry hazards over Stealth Rock.

Checks and Counters
===================

**Wonder Guard**: Mega Mewtwo X and Mega Mewtwo Y can only run four moves, so some Wonder Guard users will inevitably wall their coverage. However, many defensive Wonder Guard users must be wary of Trick + Choice Scarf, and all fear the rare Gastro Acid.

**Shed Shell**: Shadow Tag Mega Mewtwo X and Mega Mewtwo Y can struggle to make progress when opposing Wonder Guard users run Shed Shell for said ability.

**Giratina**: Giratina uses its huge bulk and resistance to common attacking types to safely switch into most Mega Mewtwo X and threaten them with Prankster + Will-O-Wisp. Trick + Choice Scarf can cripple most Giratina variants, but it is ineffective if Giratina runs Griseous Orb.

**Faster Offensive Pokemon**: Offensive Pokemon that outspeed or Speed tie Mega Mewtwo X or Mega Mewtwo Y, such as opposing Mega Mewtwo X, opposing Mega Mewtwo Y, and powerful Choice Scarf threats, can force them out. However, most are unable to switch in safely.

**Pursuit Trappers**: Pursuit trappers, like -ate users and Huge Power Mega Gyarados, Mega Tyranitar, and Regigigas threaten Mega Mewtwo X and Mega Mewtwo Y with Sucker Punch and Pursuit.

**Revenge Killers**: Revenge killers like -ate Speed users and Huge Power Mega Gyarados force out Mega Mewtwo X and Mega Mewtwo Y—unless they have King's Shield—with their priority attacks. Variants without Shadow Tag or Shed Shell may also be trapped and KOed by Shadow Tag users such as Regigigas, Choice Scarf Primal Groudon, and Choice Scarf Mega Mewtwo Y.

**Mega Beedrill**: Mega Beedrill is a good offensive check to both Mega Mewtwo X and Mega Mewtwo Y, as it outpaces both and can use U-turn to escape from Shadow Tag variants not holding a Choice Scarf, chipping Mega Mewtwo X and threatening to OHKO Mega Mewtwo Y.

**King's Shield**: Some King's Shield users, such as Primal Groudon and Wonder Guard Mega Audino, can use King's Shield to both scout Mega Mewtwo X's moves and lower its Attack.
 
Last edited:
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[SET]
Support Wonder Guard (Mewtwo-Mega-Y) @ Leftovers
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Baton Pass
- Gastro Acid / Taunt
- Psystrike / Destiny Bond / Substitute / Taunt
- Stealth Rock / Defog / Aromatherapy / Dark Void

[SET COMMENTS]
Mega Mewtwo Y is a jack of all trades when it comes to Wonder Guard due to its massive speed, psychic typing, and high special attack stat. These attributes allow Mega Mewtwo Y to effectively use a wide range of utility moves. First and foremost of these utility moves is Baton Pass for both pivoting and escaping deadly pursuit users such as Mega-Gyarados (I think it's worth mentionning gyara here but as it's obvious feel free to don't add it). The next options are Gastro Acid and Taunt. Gastro Acid stops many Mold Breakers from damaging you and annoying many other support Pokemon while Taunt can completely shut down almost every support Wonder Guard and stop Mold Breakers from using sleep moves or set-up moves while also bypassing substitutes. Psystrike synergizes well with Gastro Acid forcing many switches between Wonder Guards and also heavily damaging any other Pokemon that would want to stay in or dare to switch in. Destiny Bond is another tool for dealing with Mold Breakers and Huge powers Power users but has to be careful with the predictions and also leave the rest of the team with one less Wonder Guard. Substitute is also an option as it combines very well with Baton Pass and can also make it easier to use taunt on Mold Breakers. Hazard control in Defog and Stealth Rock are always options depending on the type of team Mewtwo is on, however, Stealth Rock is listed first in the set due to how many options in Gastro Acid (i think you forgot a word here?). Taunt and Psystrike to force switches and stop defoggers. You can also use other Hazards such as Spikes or Ttoxic spikes depending on team type but generally, Stealth Rock is preferred. Aromatherapy is great for keeping your team healthy over the course of longer games. Lastly, Dark Void gives you more turns to work with and allows you to even more easily pass substitutes to teammates.

Mega Mewtwo Y prefers being placed upon faster offense teams as while Mewtwo has a lot of standard utility options its stand-out moves are Gastro Acid and Taunt to cause lots of momentum and more switches that faster offensive teams make better use of. Alongside this Mold Breakers such as Mega Latios or Mega Rayquaza can benefit a lot from Mewtwo's Substitute passing. Other good partners are Wonder Guards such as Scizor or Blissey for being able to also utilize Baton Pass and or Xerneas as Moonblast can help keep pressure and momentum in another way.

Other Options
=============
Both Shadow Tag and Huge Power Mega Mewtwo X can run nearly any physical coverage move a team desires, and Protean Mega Mewtwo Y can do the same with special coverage. However, many options require significant chip damage to OHKO targets or are hindered by King's Shield. Shadow Tag Mega Mewtwo X can run Choice Scarf + Trick to incapacitate many passive threats, proceeding to set up entry hazards. If it keeps its Choice Scarf, it can revenge kill most bulky Mold Breaker sweepers, for example, boosted Mega Latios or Boosted Mega Rayquaza. Huge Power Mega Mewtwo X can run Choice Scarf as well, or a priority move, to OHKO faster threats, like said Mold Breaker sweepers. It can run Life Orb to help with KO rolls. Pursuit + Gastro Acid can be run to trap some Wonder Guard users. No Guard Mega Mewtwo Y can run Shed Shell to escape Shadow Tag users. Both Wonder Guard and No Guard Mega Mewtwo Y can run Taunt to shut down passive Wonder Guard users. King's Shield can protect Mega Mewtwo Y from -ate Speed users. No Guard Mega Mewtwo Y can also run a variety of coverage options to target specific Wonder Guard users.


Checks and Counters
Wonder Guard
: Mega Mewtwo X and Mega Mewtwo Y can only run four moves, so some Wonder Guard users will inevitably wall their coverage. However, many defensive Wonder Guard users must be wary of Trick + Choice Scarf, and all fear the rare Gastro Acid.

Shed Shell: Shadow Tag Mega Mewtwo X and Mega Mewtwo Y can struggle to make progress when opposing Wonder Guard users run Shed Shell for it.

Giratina: Giratina uses its huge bulk and resistance to common attacking types to safely switch into most Mega Mewtwo X and threaten them with Prankster + Will-O-Wisp. Trick + Choice Scarf can cripple most Giratina variants, but it is ineffective if Giratina runs Griseous Orb.

Faster Offensive Pokemon: Offensive Pokemon that outspeed or Speed tie Mega Mewtwo X or Mega Mewtwo Y, such as opposing Mega Mewtwo X, opposing Mega Mewtwo Y, and powerful Choice Scarf threats, can force them out. However, most are unable to switch in safely.

Pursuit Trappers: Huge Power Pursuit trappers, like Mega Gyarados, Mega Tyranitar, Regigigas, and -Ate users -ate users, threaten Mega Mewtwo X and Mega Mewtwo Y with Sucker Punch and Pursuit.

Revenge Killers: Revenge killers like -ate Speed users and Huge Power Mega Gyarados force out Mega Mewtwo X and Mega Mewtwo Y unless they have King's Shield, with their priority attacks. Variants without Shadow Tag or Shed Shell may also be trapped and KOed by Shadow Tag users such as Regigigas, Choice Scarf Primal Groudon, and Choice Scarf Mega Mewtwo Y.

Sturdy Shedinja: Shedinja with Sturdy takes no damage from any coverage move, but it must be careful about burns from Sacred Fire. Additionally, it is immune to Sheer Cold, letting it switch in on No Guard Mega Mewtwo Y.

King's Shield: Some King's Shield users, such as Primal Groudon and Wonder Guard Mega Audino, can use King's Shield to both scout Mega Mewtwo X's moves and lower its Attack.


[CREDITS]
- Written by: [[Bahamut, 506113]]
- Quality checked by: [[RL, 554093], []]
- Grammar checked by: [[]]

Well done! :woop: Add and i'll be ready for QC2 :wo:
 
[SET]
Support Wonder Guard (Mewtwo-Mega-Y) @ Leftovers
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Baton Pass
- Gastro Acid / Taunt
- Psystrike / Destiny Bond / Substitute / Taunt
- Stealth Rock / Defog / Aromatherapy / Dark Void

[SET COMMENTS]
Mega Mewtwo Y is a jack of all trades when it comes to Wonder Guard due to its massive speed psychic typing and high special attack stat. These attributes allow Mega Mewtwo Y to effectively use a wide range of utility moves. Mega Mewtwo Y's Psychic typing, great Speed, and high Special Attack allow it to effectively use Wonder Guard to provide a wide variety of utility to its team and disrupt the opponent's. First and foremost of these utility moves is Baton Pass for both pivoting and escaping deadly pursuit users such as Mega Gyarados and Mega Tyranitar. Baton Pass allows Mega Mewtwo Y to pivot easily without fearing Pursuit from Pokemon like Mega Gyarados or Mega Diancie, while also passing Substitute to a teammate if it being run. The next options are Gastro Acid and Taunt. Gastro Acid stops many Mold Breaker users from damaging you, and annoying annoys many other support Pokemon while Taunt can completely shut down almost every many support Wonder Guard users, disrupt Substitue + Baton pass foes, and stop Mold Breaker users from using sleep moves or set-up moves while also bypassing Substitutes. Psystrike is a strong source of damage and synergizes well with Gastro Acid forcing many switches between Wonder Guards and also heavily damaging any other Pokemon that would want to stay in or dare to switch in. Gastro Acid's ability suppression, allowing Mega Mewtwo Y to effectively threaten many Wonder Guard users. I don't really know what you were trying to say here, I imagine something like this gets the point across though? Destiny Bond is another tool for dealing with Mold Breaker and Huge Power users but has to be careful with the predictions probably elaborate on what "the predictions are" in some way, it's kinda unclear and also leaves the rest of the team with one less Wonder Guard user. Substitute is also an option as it combines I'd probably use a different word than "combine" but it's probably fine very well with Baton Pass and can also make it easier to use Taunt on Mold Breaker users. Hazard control in Defog and Stealth Rock are always options depending on the type of team Mewtwo is on, however Stealth Rock is listed first in the set usually used due to how many options Mewtwo has in Gastro Acid, Taunt, and Psystrike to force switches and stop Defoggers. You can also use other Hazards such as Spikes or Toxic Spikes depending on team type but generally, Stealth Rock is preferred. This isn't in the actual set so I think it has to go in oo, we can check though. Aromatherapy is great for keeping your team healthy over the course of longer games. Lastly, Dark Void gives you more turns to work with and allows you Mega Mewtwo Y avoid second person to even more easily pass Substitutes to teammates using the free turns provided by sleep.

Mega Mewtwo Y prefers being placed upon faster offense teams as Mewtwo it has a lot of options to maintain and create momentum for its teammates. I assume this gets across what you were saying? standard utility options its stand-out moves are Gastro Acid and Taunt to cause lots of momentum and more switches that faster offensive teams make better use of. Alongside this Mold Breaker users such as Mega Latios or Mega Rayquaza can benefit a lot from Mewtwo's Substitute passing. Other good partners are Wonder Guard clerics such as Scizor or Blissey for being able to also utilize Baton Pass, provide a defensive backbone to the team, and to provide the utility that Mega Mewtwo Y may not be able to on its own. and or Xerneas as Moonblast can help keep pressure and momentum in another way. No Guard users also pair well with Mega Mewtwo Y, as they greatly appreciate the hazards that it can set up.

Other Options
=============
Both Shadow Tag and Huge Power Mega Mewtwo X can run nearly any physical coverage move a team desires, and Protean Mega Mewtwo Y can do the same with special coverage. However, many options require significant chip damage to OHKO targets or are hindered by King's Shield. Shadow Tag Mega Mewtwo X can run Choice Scarf + Trick to incapacitate many passive threats, proceeding to set up entry hazards. If it keeps its Choice Scarf, it can revenge kill most bulky Mold Breaker sweepers, for example, boosted Mega Latios or Boosted Mega Rayquaza. Huge Power Mega Mewtwo X can run Choice Scarf as well, or a priority move, to OHKO faster threats, like said Mold Breaker sweepers. It can run Life Orb to help with KO rolls. Pursuit + Gastro Acid can be run to trap some Wonder Guard users. No Guard Mega Mewtwo Y can run Shed Shell to escape Shadow Tag users. Both Wonder Guard and No Guard Mega Mewtwo Y can run Taunt to shut down passive Wonder Guard users. King's Shield can protect Mega Mewtwo Y from -ate Speed users. No Guard Mega Mewtwo Y can also run a variety of coverage options to target specific Wonder Guard users. Wonder Guard Mega Mewtwo Y can run other entry hazards over Stealth Rock.


Checks and Counters
**Wonder Guard**: Mega Mewtwo X and Mega Mewtwo Y can only run four moves, so some Wonder Guard users will inevitably wall their coverage. However, many defensive Wonder Guard users must be wary of Trick + Choice Scarf, and all fear the rare Gastro Acid.

**Shed Shell**: Shadow Tag Mega Mewtwo X and Mega Mewtwo Y can struggle to make progress when opposing Wonder Guard users run Shed Shell for it.

**Giratina**: Giratina uses its huge bulk and resistance to common attacking types to safely switch into most Mega Mewtwo X and threaten them with Prankster + Will-O-Wisp. Trick + Choice Scarf can cripple most Giratina variants, but it is ineffective if Giratina runs Griseous Orb.

**Faster Offensive Pokemon**: Offensive Pokemon that outspeed or Speed tie Mega Mewtwo X or Mega Mewtwo Y, such as opposing Mega Mewtwo X, opposing Mega Mewtwo Y, and powerful Choice Scarf threats, can force them out. However, most are unable to switch in safely.

**Mega Beedrill**: Mega Beedrill is faster than both Mega Mewtwo X and Mega Mewtwo Y, and U-Turn allows it to escape Shadow Tag from both. As a result, it is rarely threatened by either of them, while threatening an OHKO on the latter in return. You can change the wording, but just add something like this

**Pursuit Trappers**: Huge Power Pursuit trappers, like Mega Gyarados, Mega Tyranitar, Regigigas, and -Ate users -ate users, threaten Mega Mewtwo X and Mega Mewtwo Y with Sucker Punch and Pursuit.

**Revenge Killers**: Revenge killers like -ate Speed users and Huge Power Mega Gyarados force out Mega Mewtwo X and Mega Mewtwo Y unless they have King's Shield, with their priority attacks. Variants without Shadow Tag or Shed Shell may also be trapped and KOed by Shadow Tag users such as Regigigas, Choice Scarf Primal Groudon, and Choice Scarf Mega Mewtwo Y.

**Sturdy Shedinja**: Shedinja with Sturdy takes no damage from any coverage move, but it must be careful about burns from Sacred Fire. Additionally, it is immune to Sheer Cold, letting it switch in on No Guard Mega Mewtwo Y.

**King's Shield**: Some King's Shield users, such as Primal Groudon and Wonder Guard Mega Audino, can use King's Shield to both scout Mega Mewtwo X's moves and lower its Attack.


[CREDITS]
- Written by: [[Bahamut, 506113]]
- Quality checked by: [[RL, 554093], [NToTheN, 569731]] don't forget this time qwq
- Grammar checked by: [[]]

Mostly a lot of changes for flow and clarity, with some other additions as well. After the changes I will give QC 2/2
 
Added almost all of the changes except minor wording preferences. Added Beedrill to Checks and Counters however I removed Shedinja. The reasons being it's no longer on the VR many players can't use it well and it's extremely hard to place for teams over other better options. thank you both again for your QC's (and I didn't forget this time to add names uwu)
 
I'll just go ahead an "QC" the Beedrill part:

**Mega Beedrill**: Mega Beedrill is a good offensive check to both Mega Mewtwo X and Y as it outpaces both and can use U-Turn to escape Shadow Tag variants not holding a Choice Scarf, chipping Mega Mewtwo X and threatening to OHKO Mega Mewtwo Y
 
add remove comment

[SET]
Support Wonder Guard (Mewtwo-Mega-Y) @ Leftovers
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Baton Pass
- Gastro Acid / Taunt
- Psystrike / Destiny Bond / Substitute / Taunt
- Stealth Rock / Defog / Aromatherapy / Dark Void

[SET COMMENTS]
Mega Mewtwo Y's Psychic typing, great Speed, and high Special Attack allow it to effectively use Wonder Guard to provide a wide variety of utility to its team and disrupt the opponent's. Baton Pass allows Mega Mewtwo Y to pivot easily without fearing Pursuit from Pokemon like Mega Gyarados, Mega Diancie, or and the rare Mega Tyranitar, (comma) while also passing a Substitute to a teammate if it Substitute is being run. Gastro Acid stops many Mold Breaker users from damaging you Mega Mewtwo Y and annoys many other support Pokemon, (comma) while Taunt can completely shut down many support Wonder Guard users, disrupt Substitute + Baton pass foes, and stop Mold Breaker users from using sleep or set-up setup moves. Psystrike is a strong source of damage and synergizes well with Gastro Acid's ability suppression, allowing Mega Mewtwo Y to effectively threaten many Wonder Guard users. Destiny Bond is another tool for dealing with Mold Breakers Breaker and Huge Power users, (comma) but has to be careful with using it it has to be used carefully and at the correct time, (comma) and it also leaves the rest of the team with one less Wonder Guard user. Substitute is also an option, (comma) as it synergizes extremely well with Baton Pass and can also make it easier to use Taunt on Mold Breaker users. Hazard control in Defog and Stealth Rock are always options depending on the type of team Mewtwo is on however (filler) Stealth Rock is usually used due to how many options Mega Mewtwo Y has to force switches and stop defoggers Defoggers, but Defog and Aromatherapy are also options. Aromatherapy is great for keeping your team healthy over the course of longer games. (just explaining what Aromatherapy does) Lastly, Dark Void allows Mega Mewtwo Y to even more easily pass substitutes Substitutes to teammates using the free turns provided by sleep.

Mega Mewtwo Y prefers being placed upon offense teams, (comma) as it has many options to maintain and create momentum for its teammates. Alongside this, (comma) Mold Breaker users such as Mega Latios or and Mega Rayquaza can benefit a lot from Mewtwo's Mega Mewtwo Y's Substitute passing. Other good partners are Wonder Guard clerics such as Mega Scizor or and Blissey for being able to provide the utility that Mega Mewtwo Y may not be able to on its own and also utilize Baton Pass to provide a defensive backbone to the team and to provide the utility that Mega Mewtwo Y may not be able to on its own. (unless your intention was that Baton Pass is used to provide the utility) No Guard users also pair well with Mega Mewtwo Y, as they greatly appreciate the entry hazards it can set up.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bahamut.506113/
Quality checked by:

https://www.smogon.com/forums/members/rl.554093/
https://www.smogon.com/forums/members/ntothen.569731/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/

[STRATEGY COMMENTS]

Other Options
============= (indent)

Both Shadow Tag and Huge Power Mega Mewtwo X can run nearly any physical coverage move a team desires, and Protean Mega Mewtwo Y can do the same with special coverage. However, many options require significant chip damage to OHKO targets or are hindered by King's Shield. Shadow Tag Mega Mewtwo X can run Choice Scarf + Trick to incapacitate many passive threats, proceeding to set up entry hazards. If it keeps its Choice Scarf, it can revenge kill most bulky Mold Breaker sweepers, for example, boosted Mega Latios (remove the links) or and Boosted Mega Rayquaza. Huge Power Mega Mewtwo X can run Choice Scarf as well, or a priority move as well, to OHKO faster threats, like said Mold Breaker sweepers. It can run Life Orb to help with KO rolls. (any specific rolls?) Pursuit + Gastro Acid can be run to trap some Wonder Guard users. ("some" No Guard Mega Mewtwo Y can run Shed Shell to escape Shadow Tag users. Wonder Guard and No Guard Mega Mewtwo Y can run Taunt to shut down passive Wonder Guard users. King's Shield can protect Mega Mewtwo Y from -ate Speed users. No Guard Mega Mewtwo Y can also run a variety of coverage options to target specific Wonder Guard users. (indent) Wonder Guard Mega Mewtwo Y can run other entry hazards over Stealth Rock.

Checks and Counters (unbold this)
===================


**Wonder Guard**: (unbold these and add the asterisks) Mega Mewtwo X and Mega Mewtwo Y can only run four moves, so some Wonder Guard users will inevitably wall their coverage. However, many defensive Wonder Guard users must be wary of Trick + Choice Scarf, and all fear the rare Gastro Acid.

**Shed Shell**: Shadow Tag Mega Mewtwo X and Mega Mewtwo Y can struggle to make progress when opposing Wonder Guard users run Shed Shell for it said ability.

**Giratina**: Giratina uses its huge bulk and resistance to common attacking types to safely switch into most Mega Mewtwo X and threaten them with Prankster + Will-O-Wisp. Trick + Choice Scarf can cripple most Giratina variants, but it is ineffective if Giratina runs Griseous Orb.

**Faster Offensive Pokemon**: Offensive Pokemon that outspeed or Speed tie Mega Mewtwo X or Mega Mewtwo Y, such as opposing Mega Mewtwo X, opposing Mega Mewtwo Y, and powerful Choice Scarf threats, can force them out. However, most are unable to switch in safely.

**Pursuit Trappers**: Huge Power Pursuit trappers, like -ate users and Huge Power Mega Gyarados, Mega Tyranitar, and Regigigas, and -Ate users -ate users, threaten Mega Mewtwo X and Mega Mewtwo Y with Sucker Punch and Pursuit.

**Revenge Killers**: Revenge killers like -ate Speed users and Huge Power Mega Gyarados force out Mega Mewtwo X and Mega Mewtwo Y—unless they have King's Shield, Shield—with their priority attacks. Variants without Shadow Tag or Shed Shell may also be trapped and KOed by Shadow Tag users such as Regigigas, Choice Scarf Primal Groudon, and Choice Scarf Mega Mewtwo Y.

**Mega Beedrill**: Mega Beedrill is a good offensive check to both Mega Mewtwo X and Mega Mewtwo Y, (comma) as it outpaces both and can use U-Turn U-turn to escape from Shadow Tag variants not holding a Choice Scarf, chipping Mega Mewtwo X and threatening to OHKO Mega Mewtwo Y.

**King's Shield**: Some King's Shield users, such as Primal Groudon and Wonder Guard Mega Audino, can use King's Shield to both scout Mega Mewtwo X's moves and lower its Attack.


[CREDITS]
- Written by: [[Bahamut, 506113]]
- Quality checked by: [[RL, 554093], [NToTheN, 569731]]

- Grammar checked by: [[]]

GP Team done
 
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