Suspect Ladder Stall

Wonky Lead (Tyranitar) (F) @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/48 Def/168 SAtk/42 SDef
Modest nature (+SAtk, -Atk)
- Substitute
- Stealth Rock
- Thunderbolt
- Dark Pulse
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I based this around Boah, but made it into my own creation, anti-lead t-tar. Sand breaks sashes, lum blocks sleep, and Dark/Electric hits a good deal of leads. Stealth Rock is there because as much as I hate it, its practically necessary in competitive play.

Jenever (Articuno) @ Leftovers
Ability: Pressure
EVs: 252 HP/8 Atk/150 Def/4 SAtk/96 SDef
Relaxed nature (+Def, -Spd)
- Roost
- Heal Bell
- Ice Beam
- Ice Shard
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My Cleric. I really like Articuno. Roost removes a lot of her weaknesses, heal bell does team support. IB + Shard is redundant as hell, but shard can take down the last bit of a dragon dancer, and ice beam for everything else.

Fatmence (Salamence) (M) @ Leftovers
Ability: Intimidate
EVs: 216 HP/252 Def/40 Spd
Bold nature (+Def, -Atk)
- Roost
- Toxic
- Flamethrower
- Hydro Pump
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Not-So-Standard fatmence. Walls physical threats dead. Flamethrower/Hydropump isn't the best coverage, but hits the vast majority of Mence's switch ins.

Spin you right round like a record right round (Sandslash) (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/6 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Rapid Spin
- Stone Edge
- Shadow Claw
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Don't laugh, with 252Sdef and careful Sandslash takes an unboosted heatran fireblast and lives to KO with EQ. The main goal here is to Rapid Spin, with a random assortment of other moves for STAB and coverage. Shadowclaw hits ghosts that come in to stop Rapid Spin, Stone Edge hits random things really hard. I just wish Sand Veil wasn't Slash's only ability.

Wallotic (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/220 Def/36 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Hidden Power [Electric]
- Rest
- Sleep Talk
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Pretty Standard Resttalker. May change to HP - Flying to cover Hera. She is yet another wall, and really hard to break.

Jolteon (M) @ Petaya Berry
Ability: Volt Absorb
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Hidden Power [Ground]
- Roar
- Thunderbolt
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Anti-Magnezone. Switches in on Tbolt (which hits a good deal of my team pretty hard), and kills with HP-Ground. Ground + Electric is decent coverage, and Jolty hits hard enough to possibly petaya sweep.

I have had a pretty good record with this team through this morning. My big issues seem to be Regi-Ice and hera. I can also see having problems with Dragon Dance Gyrados, though have yet to run into any.
 
Quite an unusual (unusual is cool in my book :pimp:) stall team you got here.

This team seems to be lacking a true special wall. Perhaps a Calm Mind Spirtomb or SDef Dusknoir would work, considering they make good special walls in addition to blocking Rapid Spin, a necessity on a stall team which relies on the spikes/rocks to do residual damage.

Sandslash countering Heatran is a cool idea, but nowadays (in Suspect Ladder) many Heatrans carry Life Orb, which means your Sandslash will be KO'd by a Heatran's LO Fire Blast. He techically isn't a true Heatran counter, since a Scarf variant can outspeed you and 2HKO you if you switch him in. Sandslash can revenge kill slower unboosted variants though, but those aren't TOO common.
 
Sandslash isn't my Heatran counter, just pointing out that with that EV spread it can stay in on and threaten it. Heatran really isn't a big threat to me, as Salamence can Hydro Pump it, Jolteon can HP ground it, Milotic can surf it, and Slash can EQ it. Jolt and Slash are limited to revenge killing, but even still I'm not short on options.

As for a dedicated special wall, who would you recomend taking out?
 
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