Wonky Lead (Tyranitar) (F) @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/48 Def/168 SAtk/42 SDef
Modest nature (+SAtk, -Atk)
- Substitute
- Stealth Rock
- Thunderbolt
- Dark Pulse
---
I based this around Boah, but made it into my own creation, anti-lead t-tar. Sand breaks sashes, lum blocks sleep, and Dark/Electric hits a good deal of leads. Stealth Rock is there because as much as I hate it, its practically necessary in competitive play.
Jenever (Articuno) @ Leftovers
Ability: Pressure
EVs: 252 HP/8 Atk/150 Def/4 SAtk/96 SDef
Relaxed nature (+Def, -Spd)
- Roost
- Heal Bell
- Ice Beam
- Ice Shard
---
My Cleric. I really like Articuno. Roost removes a lot of her weaknesses, heal bell does team support. IB + Shard is redundant as hell, but shard can take down the last bit of a dragon dancer, and ice beam for everything else.
Fatmence (Salamence) (M) @ Leftovers
Ability: Intimidate
EVs: 216 HP/252 Def/40 Spd
Bold nature (+Def, -Atk)
- Roost
- Toxic
- Flamethrower
- Hydro Pump
---
Not-So-Standard fatmence. Walls physical threats dead. Flamethrower/Hydropump isn't the best coverage, but hits the vast majority of Mence's switch ins.
Spin you right round like a record right round (Sandslash) (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/6 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Rapid Spin
- Stone Edge
- Shadow Claw
---
Don't laugh, with 252Sdef and careful Sandslash takes an unboosted heatran fireblast and lives to KO with EQ. The main goal here is to Rapid Spin, with a random assortment of other moves for STAB and coverage. Shadowclaw hits ghosts that come in to stop Rapid Spin, Stone Edge hits random things really hard. I just wish Sand Veil wasn't Slash's only ability.
Wallotic (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/220 Def/36 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Hidden Power [Electric]
- Rest
- Sleep Talk
---
Pretty Standard Resttalker. May change to HP - Flying to cover Hera. She is yet another wall, and really hard to break.
Jolteon (M) @ Petaya Berry
Ability: Volt Absorb
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Hidden Power [Ground]
- Roar
- Thunderbolt
---
Anti-Magnezone. Switches in on Tbolt (which hits a good deal of my team pretty hard), and kills with HP-Ground. Ground + Electric is decent coverage, and Jolty hits hard enough to possibly petaya sweep.
I have had a pretty good record with this team through this morning. My big issues seem to be Regi-Ice and hera. I can also see having problems with Dragon Dance Gyrados, though have yet to run into any.
Ability: Sand Stream
EVs: 252 HP/48 Def/168 SAtk/42 SDef
Modest nature (+SAtk, -Atk)
- Substitute
- Stealth Rock
- Thunderbolt
- Dark Pulse
---
I based this around Boah, but made it into my own creation, anti-lead t-tar. Sand breaks sashes, lum blocks sleep, and Dark/Electric hits a good deal of leads. Stealth Rock is there because as much as I hate it, its practically necessary in competitive play.
Jenever (Articuno) @ Leftovers
Ability: Pressure
EVs: 252 HP/8 Atk/150 Def/4 SAtk/96 SDef
Relaxed nature (+Def, -Spd)
- Roost
- Heal Bell
- Ice Beam
- Ice Shard
---
My Cleric. I really like Articuno. Roost removes a lot of her weaknesses, heal bell does team support. IB + Shard is redundant as hell, but shard can take down the last bit of a dragon dancer, and ice beam for everything else.
Fatmence (Salamence) (M) @ Leftovers
Ability: Intimidate
EVs: 216 HP/252 Def/40 Spd
Bold nature (+Def, -Atk)
- Roost
- Toxic
- Flamethrower
- Hydro Pump
---
Not-So-Standard fatmence. Walls physical threats dead. Flamethrower/Hydropump isn't the best coverage, but hits the vast majority of Mence's switch ins.
Spin you right round like a record right round (Sandslash) (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/6 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Rapid Spin
- Stone Edge
- Shadow Claw
---
Don't laugh, with 252Sdef and careful Sandslash takes an unboosted heatran fireblast and lives to KO with EQ. The main goal here is to Rapid Spin, with a random assortment of other moves for STAB and coverage. Shadowclaw hits ghosts that come in to stop Rapid Spin, Stone Edge hits random things really hard. I just wish Sand Veil wasn't Slash's only ability.
Wallotic (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/220 Def/36 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Hidden Power [Electric]
- Rest
- Sleep Talk
---
Pretty Standard Resttalker. May change to HP - Flying to cover Hera. She is yet another wall, and really hard to break.
Jolteon (M) @ Petaya Berry
Ability: Volt Absorb
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Hidden Power [Ground]
- Roar
- Thunderbolt
---
Anti-Magnezone. Switches in on Tbolt (which hits a good deal of my team pretty hard), and kills with HP-Ground. Ground + Electric is decent coverage, and Jolty hits hard enough to possibly petaya sweep.
I have had a pretty good record with this team through this morning. My big issues seem to be Regi-Ice and hera. I can also see having problems with Dragon Dance Gyrados, though have yet to run into any.