Hello everyone and welcome to my RMT. This is my second weather-based team in other tier than OU (or Uber). My first team was a ordinary one with Tornadus , Kingdra and Bronzong as it's main core. I think this team is a little more original but I will let you judge this. I've got quite a good succes with this team and I acquired some at 1800 with this team. I wanted to do this team for 2 reasons: I wanted to try something new (sunny day team) and I wanted to try an really interesting Typhlosion set that I found on RU forum. Well , then why I didn't try it in RU? I'm quite new to RU and i wanted to try it out in a tier that I played for some time...
THE TEAM
Typhlosion @ Heat Rock
Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Hidden Power [Rock]
- SolarBeam
- Sunny Day
Typhlosion is one of my favorite Pokemons. But I never tried on competitive battle...until now. I think most of you would expect a choiced Typhlosion...or will not expect a Typhlosion in UU at all. Surprisingly , Typhlosion is doing quite well: It has quite nice speed and Sun Boosted Fire Blast is doing as much as Eruption (unboosted by Sun) , and catch a lot of players by surprise. Solarbeam weaken most of Water Types that think they could switch into Typhlosion and HP Rock is for Fire Types (mainly Chandelure) because I kinda have trouble against them. It will not OHKO any Fire Type soon but it would help me to weaken them and so they are easier to revenge kill.
Lilligant (F) @ Heat Rock
Trait: Chlorophyll
EVs: 252 SAtk / 4 HP / 252 Spd
Modest Nature
- Sleep Powder
- Sunny Day
- SolarBeam
- Hidden Power [Fire]
I am an fan of using Lilligant in OU , but she is even more devastating in UU. The lack of Quiever Dance kinda hurts because Lilligant will not work so well if the sun isn't up , but she could summon the sun all by herself...for eight turns. For those eight turns (assuming that Lilligant stay alive and the sun is summoned by her) she's having her quite nice speed DOUBLED , SolarBeam (her STAB) would hit in the first turn , HP Fire gets Pseudo STAB and now , because she is so fast , she could easily put asleep something that could make problems for Lilli (Fire types). She is so damn good!
Sawsbuck @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Horn Leech
- Nature Power
- Double-Edge
Sawsbuck is my physical Chlorophyll attacker. After a SD Boost , really few things are having easy time switching into this boss. Even if it doesn't hit anything for SE damage , Double-Edge is his main attack that will hurt everything that isn't Ghost, Rock or Steel. Rock types will not switch anytime soon into Sawsbuck because Horn Leech , that's why. He is also my main answer to RestTalkCM Suicune (well even with Burn ... SD is helpful to restore the Attack). Also Nature Power become EARTHQUAKE in online(wifi) battles so neither steel types will have easier time to switch into Sawsbuck...unless if you are Bronzong.
Bronzong @ Heat Rock
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Serious Nature
IVs: 0 Spd
- Sunny Day
- Stealth Rock
- Gyro Ball
- Toxic
I needed hazards and a Pokemon that could resist the dragon moves launched by Kingdra and Flygon also a Pokemon that could help me to summon the sun. Bronzong isn't only learning Rain Dance , but he can learn Sunny Day too. This is a basic Bronzong , the only thing was what move should i chose fore the 4th slot. I chosed Toxic , just to hurt that Cofagrigus and MoxieCross , to be easier to revenge kill those two.
Flygon @ Choice Scarf
Trait: Levitate
EVs:4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Outrage
- Fire Punch
- U-turn
Sometimes...the sunny day fails. And then I need a mon that could destroy teams even if sun isn't up. Heracross could be good for this spot , but Flygon is more needed because it helps me against Fire Types! EQ and Outrage got almost perfect coverage but the only thing that stop Flygon is Bronzong but Flygon is packing Fire Punch and he can easily abuse Sun Boosted Fire Punch so he is abusing a little this weather too.
Victini @ Flame Plate
Trait: Victory Star
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Trick Room
- V-create
- Sunny Day
- Fusion Bolt
My physical fire attacker. TRVictini is so damn cool , and powerful , and is surprisngly bulky even after V-Create status drop. After Trick Room the opponent will look at his team that is sweeped by the power Sun Boosted V-Create! Well not all the time Victini will use V-Create under the sun...even if he is having Sunny Day. Nothing can switch safely into this thing even if he resists the move , because there always Fusion Bolt , that will destroy Water Types (bar Kingdra) weakened by V-Create. Victini is kinda random in this team , because my team is based around the speed and revenge killing , and if Victini is killed before TR goes down I will have some hard time but hey , Bronzong is also really slow so it itsn't all bad. Also is so fun watching Victini distroying teams.
Final Words
So this is basicaly the team. I think this team is covering well most of the treats from tier. Ghost types are sometimes problematic but they aren't so hard to beat , i have 2 mons immune to WoW , and Bronzong that is really bulky to toxic most of the ghost to cripple them , Sabeleye is annoying but he could be easily but asleep , destroyed by a sun boosted power fire type move , etc. The team could benefit from RS support (i have 2 pokemons weak to SR and 4 weak to Spikes/Toxic Spikes) but when you are pressed by turns until you're sun is going down , you can't really spin away hazards + I don't think at a spinner that could fit on the team. I would like to hear your opinion about my team, what do you think could help this team and I hope you enjoyed my RMT.

Typhlosion @ Heat Rock
Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Hidden Power [Rock]
- SolarBeam
- Sunny Day
Typhlosion is one of my favorite Pokemons. But I never tried on competitive battle...until now. I think most of you would expect a choiced Typhlosion...or will not expect a Typhlosion in UU at all. Surprisingly , Typhlosion is doing quite well: It has quite nice speed and Sun Boosted Fire Blast is doing as much as Eruption (unboosted by Sun) , and catch a lot of players by surprise. Solarbeam weaken most of Water Types that think they could switch into Typhlosion and HP Rock is for Fire Types (mainly Chandelure) because I kinda have trouble against them. It will not OHKO any Fire Type soon but it would help me to weaken them and so they are easier to revenge kill.

Lilligant (F) @ Heat Rock
Trait: Chlorophyll
EVs: 252 SAtk / 4 HP / 252 Spd
Modest Nature
- Sleep Powder
- Sunny Day
- SolarBeam
- Hidden Power [Fire]
I am an fan of using Lilligant in OU , but she is even more devastating in UU. The lack of Quiever Dance kinda hurts because Lilligant will not work so well if the sun isn't up , but she could summon the sun all by herself...for eight turns. For those eight turns (assuming that Lilligant stay alive and the sun is summoned by her) she's having her quite nice speed DOUBLED , SolarBeam (her STAB) would hit in the first turn , HP Fire gets Pseudo STAB and now , because she is so fast , she could easily put asleep something that could make problems for Lilli (Fire types). She is so damn good!

Sawsbuck @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Horn Leech
- Nature Power
- Double-Edge
Sawsbuck is my physical Chlorophyll attacker. After a SD Boost , really few things are having easy time switching into this boss. Even if it doesn't hit anything for SE damage , Double-Edge is his main attack that will hurt everything that isn't Ghost, Rock or Steel. Rock types will not switch anytime soon into Sawsbuck because Horn Leech , that's why. He is also my main answer to RestTalkCM Suicune (well even with Burn ... SD is helpful to restore the Attack). Also Nature Power become EARTHQUAKE in online(wifi) battles so neither steel types will have easier time to switch into Sawsbuck...unless if you are Bronzong.

Bronzong @ Heat Rock
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Serious Nature
IVs: 0 Spd
- Sunny Day
- Stealth Rock
- Gyro Ball
- Toxic
I needed hazards and a Pokemon that could resist the dragon moves launched by Kingdra and Flygon also a Pokemon that could help me to summon the sun. Bronzong isn't only learning Rain Dance , but he can learn Sunny Day too. This is a basic Bronzong , the only thing was what move should i chose fore the 4th slot. I chosed Toxic , just to hurt that Cofagrigus and MoxieCross , to be easier to revenge kill those two.

Flygon @ Choice Scarf
Trait: Levitate
EVs:4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Outrage
- Fire Punch
- U-turn
Sometimes...the sunny day fails. And then I need a mon that could destroy teams even if sun isn't up. Heracross could be good for this spot , but Flygon is more needed because it helps me against Fire Types! EQ and Outrage got almost perfect coverage but the only thing that stop Flygon is Bronzong but Flygon is packing Fire Punch and he can easily abuse Sun Boosted Fire Punch so he is abusing a little this weather too.

Victini @ Flame Plate
Trait: Victory Star
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Trick Room
- V-create
- Sunny Day
- Fusion Bolt
My physical fire attacker. TRVictini is so damn cool , and powerful , and is surprisngly bulky even after V-Create status drop. After Trick Room the opponent will look at his team that is sweeped by the power Sun Boosted V-Create! Well not all the time Victini will use V-Create under the sun...even if he is having Sunny Day. Nothing can switch safely into this thing even if he resists the move , because there always Fusion Bolt , that will destroy Water Types (bar Kingdra) weakened by V-Create. Victini is kinda random in this team , because my team is based around the speed and revenge killing , and if Victini is killed before TR goes down I will have some hard time but hey , Bronzong is also really slow so it itsn't all bad. Also is so fun watching Victini distroying teams.
Final Words
So this is basicaly the team. I think this team is covering well most of the treats from tier. Ghost types are sometimes problematic but they aren't so hard to beat , i have 2 mons immune to WoW , and Bronzong that is really bulky to toxic most of the ghost to cripple them , Sabeleye is annoying but he could be easily but asleep , destroyed by a sun boosted power fire type move , etc. The team could benefit from RS support (i have 2 pokemons weak to SR and 4 weak to Spikes/Toxic Spikes) but when you are pressed by turns until you're sun is going down , you can't really spin away hazards + I don't think at a spinner that could fit on the team. I would like to hear your opinion about my team, what do you think could help this team and I hope you enjoyed my RMT.