sUUnny day

Hello everyone and welcome to my RMT. This is my second weather-based team in other tier than OU (or Uber). My first team was a ordinary one with Tornadus , Kingdra and Bronzong as it's main core. I think this team is a little more original but I will let you judge this. I've got quite a good succes with this team and I acquired some at 1800 with this team. I wanted to do this team for 2 reasons: I wanted to try something new (sunny day team) and I wanted to try an really interesting Typhlosion set that I found on RU forum. Well , then why I didn't try it in RU? I'm quite new to RU and i wanted to try it out in a tier that I played for some time...

THE TEAM

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Typhlosion @ Heat Rock
Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Hidden Power [Rock]
- SolarBeam
- Sunny Day

Typhlosion is one of my favorite Pokemons. But I never tried on competitive battle...until now. I think most of you would expect a choiced Typhlosion...or will not expect a Typhlosion in UU at all. Surprisingly , Typhlosion is doing quite well: It has quite nice speed and Sun Boosted Fire Blast is doing as much as Eruption (unboosted by Sun) , and catch a lot of players by surprise. Solarbeam weaken most of Water Types that think they could switch into Typhlosion and HP Rock is for Fire Types (mainly Chandelure) because I kinda have trouble against them. It will not OHKO any Fire Type soon but it would help me to weaken them and so they are easier to revenge kill.

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Lilligant (F) @ Heat Rock
Trait: Chlorophyll
EVs: 252 SAtk / 4 HP / 252 Spd
Modest Nature
- Sleep Powder
- Sunny Day
- SolarBeam
- Hidden Power [Fire]
I am an fan of using Lilligant in OU , but she is even more devastating in UU. The lack of Quiever Dance kinda hurts because Lilligant will not work so well if the sun isn't up , but she could summon the sun all by herself...for eight turns. For those eight turns (assuming that Lilligant stay alive and the sun is summoned by her) she's having her quite nice speed DOUBLED , SolarBeam (her STAB) would hit in the first turn , HP Fire gets Pseudo STAB and now , because she is so fast , she could easily put asleep something that could make problems for Lilli (Fire types). She is so damn good!

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Sawsbuck @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Horn Leech
- Nature Power
- Double-Edge
Sawsbuck is my physical Chlorophyll attacker. After a SD Boost , really few things are having easy time switching into this boss. Even if it doesn't hit anything for SE damage , Double-Edge is his main attack that will hurt everything that isn't Ghost, Rock or Steel. Rock types will not switch anytime soon into Sawsbuck because Horn Leech , that's why. He is also my main answer to RestTalkCM Suicune (well even with Burn ... SD is helpful to restore the Attack). Also Nature Power become EARTHQUAKE in online(wifi) battles so neither steel types will have easier time to switch into Sawsbuck...unless if you are Bronzong.

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Bronzong @ Heat Rock
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Serious Nature
IVs: 0 Spd
- Sunny Day
- Stealth Rock
- Gyro Ball
- Toxic
I needed hazards and a Pokemon that could resist the dragon moves launched by Kingdra and Flygon also a Pokemon that could help me to summon the sun. Bronzong isn't only learning Rain Dance , but he can learn Sunny Day too. This is a basic Bronzong , the only thing was what move should i chose fore the 4th slot. I chosed Toxic , just to hurt that Cofagrigus and MoxieCross , to be easier to revenge kill those two.

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Flygon @ Choice Scarf
Trait: Levitate
EVs:4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Outrage
- Fire Punch
- U-turn
Sometimes...the sunny day fails. And then I need a mon that could destroy teams even if sun isn't up. Heracross could be good for this spot , but Flygon is more needed because it helps me against Fire Types! EQ and Outrage got almost perfect coverage but the only thing that stop Flygon is Bronzong but Flygon is packing Fire Punch and he can easily abuse Sun Boosted Fire Punch so he is abusing a little this weather too.

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Victini @ Flame Plate
Trait: Victory Star
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Trick Room
- V-create
- Sunny Day
- Fusion Bolt
My physical fire attacker. TRVictini is so damn cool , and powerful , and is surprisngly bulky even after V-Create status drop. After Trick Room the opponent will look at his team that is sweeped by the power Sun Boosted V-Create! Well not all the time Victini will use V-Create under the sun...even if he is having Sunny Day. Nothing can switch safely into this thing even if he resists the move , because there always Fusion Bolt , that will destroy Water Types (bar Kingdra) weakened by V-Create. Victini is kinda random in this team , because my team is based around the speed and revenge killing , and if Victini is killed before TR goes down I will have some hard time but hey , Bronzong is also really slow so it itsn't all bad. Also is so fun watching Victini distroying teams.

Final Words
So this is basicaly the team. I think this team is covering well most of the treats from tier. Ghost types are sometimes problematic but they aren't so hard to beat , i have 2 mons immune to WoW , and Bronzong that is really bulky to toxic most of the ghost to cripple them , Sabeleye is annoying but he could be easily but asleep , destroyed by a sun boosted power fire type move , etc. The team could benefit from RS support (i have 2 pokemons weak to SR and 4 weak to Spikes/Toxic Spikes) but when you are pressed by turns until you're sun is going down , you can't really spin away hazards + I don't think at a spinner that could fit on the team. I would like to hear your opinion about my team, what do you think could help this team and I hope you enjoyed my RMT.​
 
tbh you don't need Lilligant and Typhlosion setting sun. Pokemon with moves like Prankster and U-turn are best for setting weather in UU so I'd recommend the very elegant Volbeat to set the weather.

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Volbeat (M) @ Heat Rock
Trait: Prankster
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Sunny Day
- Thunder Wave
- Encore
- U-turn

The lack of speed is detrimental because 3/4 of Volbeat's moves are non-attacking, so they'll be going first. You get a guaranteed Sunny Day, can cripple Pokemon with priority Thunder Wave or Encore, and can easily switch in Typhlosion or Lilligant to start sweeping with U-turn (especially since it's a slow U-turn, which is nice)

Now, with this, you can give Lilligant Quiver Dance > Sunny Day, which is the only reason to use Lilligant, and also either Life Orb or Lum Berry > Heat Rock. On Typhlosion I recommend Life Orb over Heat Rock because the extra 3 turns usually don't affect much and Typhlosion won't last long enough to abuse it.

Now, Victini. The set you're using doesn't fit very well. Since you already have a Choice User I recommend Special Victini over the one you have now.

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Victini @ Life Orb
Trait: Victory Star
Naive / Timid Nature
EVs: 4 Atk / 252 SpA / 252 Spe
- V-create / Fire Blast
- Psychic
- Grass Knot
- Focus Blast

Pretty straightforward: come in, pick a move, and hope you don't die from LO recoil. You can still use V-Create even with minimum attack investment, but a 100% accurate Fire Blast is cool (but again V-Create is better)

That's all I could find. Good job and good luck! :D
 
tbh you don't need Lilligant and Typhlosion setting sun. Pokemon with moves like Prankster and U-turn are best for setting weather in UU so I'd recommend the very elegant Volbeat to set the weather.

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Volbeat (M) @ Heat Rock
Trait: Prankster
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Sunny Day
- Thunder Wave
- Encore
- U-turn

The lack of speed is detrimental because 3/4 of Volbeat's moves are non-attacking, so they'll be going first. You get a guaranteed Sunny Day, can cripple Pokemon with priority Thunder Wave or Encore, and can easily switch in Typhlosion or Lilligant to start sweeping with U-turn (especially since it's a slow U-turn, which is nice)

Now, with this, you can give Lilligant Quiver Dance > Sunny Day, which is the only reason to use Lilligant, and also either Life Orb or Lum Berry > Heat Rock. On Typhlosion I recommend Life Orb over Heat Rock because the extra 3 turns usually don't affect much and Typhlosion won't last long enough to abuse it.

Now, Victini. The set you're using doesn't fit very well. Since you already have a Choice User I recommend Special Victini over the one you have now.

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Victini @ Life Orb
Trait: Victory Star
Naive / Timid Nature
EVs: 4 Atk / 252 SpA / 252 Spe
- V-create / Fire Blast
- Psychic
- Grass Knot
- Focus Blast

Pretty straightforward: come in, pick a move, and hope you don't die from LO recoil. You can still use V-Create even with minimum attack investment, but a 100% accurate Fire Blast is cool (but again V-Create is better)

That's all I could find. Good job and good luck! :D

I really wish that I could look at your rate and know you play UnderUsed, but because of your recommendations, I can tell you don't. Things like Sunny Day Volbeat are terrible ideas.

Now, Blaze, you're better off yes, replacing Typhlosion with Arcanine, as it's arguably one of the most reliable Sunny Day users in the tier, being able to use its bulk and Speed to ploy the weather. Thanks to Morning Sun, it can also afford to run Heat Rock, prolonging your effects of Sun. Gengan had a point with Lilligant however, and I too recommend using Quiver Dance over Sunny Day. Also, try running Hidden Power Rock, as it gains much more coverage. If you play smart - putting the Steel-type to sleep - Lilligant can quickly and effectively set up on it, and can just bash its head in with Solarbeam.

One major flaw I see on this team is the lack of a Rapid Spin user, which is prominent for Sunny Day Teams. This way, you can keep your team relatively healthy throughout the match. This swap may seem a little unorthodox, but I recommend using Blastoise over Bronzong. Because you have a rather offensive team, the additional damage isn't needed as greatly, which means you can afford to drop it. Blastoise, one of the most reliable Rapid Spinners in the tier, also provides your team with some security against Rain Dance Teams, who would otherwise bowl through you with little repercussion.

The third change I'm going to recommend is not using either OTR Vicitini or Special Victini, but Choice Band Victini. Most people typically don't like having two Choice users on their team, but the power of Choice Band and Sun-Boosted V-Create cannot be ignored. It provides your team with another usable nuke that will help break teams in half. For your convenience, I've included the sets and changes below.

Arcanine > Typhlosion
Blastoise > Bronzong
Quiver Dance > Sunny Day on Lilligant
Leftovers > Heat Rock on Lilligant
CB Victini > OTR Victini
U-Turn and Brick Break > Trick Room and Sunny Day on Victini


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Arcanine @ Heat Rock
Intimidate
192 HP / 248 SpA / 4 SpD / 64 Spe
Modest Nature
- Sunny Day
- Fire Blast
- Solar Beam
- Morning Sun

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Blastoise @ Leftovers
Rain Dish
252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Rapid Spin
- Foresight
- Roar
 
Hey , thanks everyone for rate.
@Gengan
Um , wouldn't Whimsicott be more reliable Sunny Day Prankster? It's faster than Prankster Tornadus , it got Taunt , and I think is a little more bulkier (well his bulk sucks also). And I don't know where to fit it into my team , oh yeah and is 4x weak to SR. I don't really plan adding neither Volbeat or Whimsicott to my team because they don't add nothing to team other than a fast Sunny Day and nothing else. Also , Quiever Dance is an awesome move , but it isn't the only reason to use Lilligant. Removing Sunny Day means that Solarbeam will become kinda useless , because she can't summon the sun when she wants and fully abuse. Sure , in a QD set , Petal Dance is awesome because it does a lot to things that resist it (bar corbat) but QD Petal Dance Lilligant runs Own Temp I think , not Chlorophyll, to be more effective , so I think I will stay with this set for now. And maybe Typhlosion will not resist long enough to abuse the Sun , but another teammate could abuse the sun after Typhlosion dies. And about Special Victini , I'm using it as a Physical Fire Type , turning it into a special Fire Type will make Typhlosion kinda useless.

@Pokemazter
First , that Arcanine looks SWEET! It trades the speed and the special attack (not big difference just 5 points at speed and 9 at special attack) for bulk. Morning Sun looks awesome but I think I could try a Flash Fire set with HP Rock to weaken Chandelure , that could be problematic to my team. But I will try this set too and I will see what works better. I already said my oppinion about QD on Lilligant (not saying that is bad lol) , but HP rock on Lilligant really gives me more coverage (there are more fire and flying types in tier than steel and grass types) so I will try it. About Blastoise... his Scald is nerfed under the Sun , Rapid Spin or even Foresight+Rapid Spin will waste my turns , I'm losing another Sunny Day summoner , and I lose hazards. Not a cool trade IMO. And abot CB Victini , maybe he is hitting harder , but he could hit just one time then run. The advantage of my Victini is that hits a little less harder but could sweep for 5 turns in row if he isn't killed. With the lack of spinner or Magic Bouncer , CB Victini could switch just maximum of 4 times assuming that he doesn't take any dmg in process. I prefer TR Victini. And if I do all the changes that you recomanded , i will have just one sun summoner (arcanine) , and with only one sun summoner this couldn't be considered a sun team , (Kingdra could summon the rain just for him , same thing with Ludicolo in NU).
 
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