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fake tom numbers

formerly Tom1535
Updated set!
Iron Moth @ Assault Vest
Ability: Quark Drive
EVs: 152 HP / 8 SpA / 124 SpD / 224 Spe
Timid Nature
IVs: 0 Atk
- Acid Spray
- Flamethrower/Fiery Dance
- Sludge Wave
- Overheat
Speed for Iron Treads
252 SpA Choice Specs Iron Bundle Hydro Pump vs. 152 HP / 124 SpD Assault Vest Iron Moth: 288-338 (84.9 - 99.7%) -- guaranteed 2HKO
252+ SpA Life Orb Iron Bundle Hydro Pump vs. 152 HP / 124 SpD Assault Vest Iron Moth: 273-322 (80.5 - 94.9%) -- guaranteed 2HKO
252 SpA Choice Specs Flutter Mane Shadow Ball vs. 152 HP / 124 SpD Assault Vest Iron Moth: 111-132 (32.7 - 38.9%) -- 99.3% chance to 3HKO

8 SpA Iron Moth Flamethrower vs. 0 HP / 4 SpD Iron Treads: 348-410 (108.4 - 127.7%) -- guaranteed OHKO
8 SpA Iron Moth Overheat vs. 0 HP / 4 SpD Iron Bundle: 283-334 (111.8 - 132%) -- guaranteed OHKO
You can also run 176 Spe to outrun base 100s and increase SpA EVs to 56
Handles most special attackers easily
Acid spray is fantastic, helping take out foes more easily, while overheat provides good firepower on top of flamethrower
Loses to many physical attackers, particularly those with ground type coverage
Fiery Dance can be used over flamethrower, trading the higher BP, and better damage right off the bat for the ability to boost SpA
96 hp 176 spdef (not the best spread but to give you an idea) gives you an extra ev since you're not living anything physical (which you probably should)
Two Grass Magcargos:

View attachment 468629 View attachment 468630
Really liking Wo-Chien this gen. A stalling dark grass lets it get around prankster, leech seed, and mirror coat. Ruination is a solid move and Tablets of Ruin adds some nice defense or cancels out Chien-Pao's Swords of Ruin.

..... slime man (Wo-Chien) @ Rocky Helmet
Ability: Tablets of Ruin
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
IVs: 0 Atk
- Leech Seed
- Ruination
- Protect
- Body Press
This Wo-Chein abuses chip damage in conjunction with Ruination, a fixed 50% move like super fang. Low HP allows for more leech seed recovery. Protect Allows you to scout or heal from leech seed twice. Rocky Helmet deletes Mausholds, and Body press is there for some physical damage without wasting EVs on offense.
252+ Atk Chien-Pao Icicle Crash vs. 8 HP / 252+ Def Wo-Chien: 206-246 (65.8 - 78.5%) -- guaranteed 2HKO

effervescent (Wo-Chien) @ Assault Vest
Ability: Tablets of Ruin
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Leaf Storm
- Ruination
- Body Press
- Snarl/ Knock off/ Foul Play
This slug with a home is a tanking set. Full defense allows it to live a Chien-Pao band Icicle crash - ignoring crits and flinches. Ruination sets up for Body press or Leaf Storm. Snarl is preferred for extra spdef & hitting past subs, Knock off is only for removing items (remember you are -atk so feel free to run -spe if you need damage), and foul play is nice as it is stab and doesn't need ev investment but Tablets of Ruin reduces the opponent's atk by 25%. Assault vest turns the tables on trick + disable abusers.

Calcs:
252+ Atk Choice Band Chien-Pao Icicle Crash vs. 248 HP / 252+ Def Wo-Chien: 312-368 (83.6 - 98.6%) -- guaranteed 2HKO
chien pao lowers your def by 25% so it won't live
AV Bax (Baxcalibur) @ Assault Vest
Ability: Thermal Exchange
EVs: 72 HP / 252 Atk / 184 SpD
Adamant Nature
- Earthquake
- Avalanche / Icicle Crash
- Outrage
- Ice Shard
would probably want to dump hp into speed for the gholdengo mu like you said
Haban Bax (Baxcalibur) @ Haban Berry
Ability: Thermal Exchange
EVs: 24 HP / 252 Atk / 184 Def / 48 Spe
Adamant Nature
- Outrage
- Earthquake
- Ice Shard
- Icicle Crash / Avalanche
slash dd maybe? then dump hp into speed then find a benchmark idk
 
Pokemon Set:
Skeledirge @ Weakness Policy
Ability: Blaze / Unaware
EVs: 248 HP / 208 Def / 52 SpD
Bold Nature
IVs: 0 Atk
- Yawn
- Torch Song
- Protect / Endure
- Blast Burn
EV Explanation: The 52 spdef is for tanking Gholdengo Shadow ball without Specs 252+ SpA Gholdengo Shadow Ball vs. 248 HP / 52 SpD Skeledirge: 348-410 (84.6 - 99.7%) -- guaranteed 2HKO. The Bulky def it runs lets it beat a whole lot physical attackers in the metagame. Using the sleep from yawn and torch song blast burn combo not a lot of mons can survive. Blaze is good for when it is hit to low hp from the first attack making killing even easier. It's defense lets you have a chance of surviving Adamant Donphan aswell 252+ Atk Choice Band Donphan Earthquake vs. 248 HP / 208+ Def Skeledirge: 380-450 (92.4 - 109.4%) -- 56.3% chance to OHKO. It is also able to beat Ting-Lu pretty easily if weakness policy is popped you kill with torch song then blast burn the next turn. Endure is a good option to activate Blaze.
Discord ID: Q҉s̃̚͠c̖ͧͅx̠̍̂z̵͉̈́5̴̝̽#8316
 
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bo_bobson27

is a Forum Moderatoris a Tiering Contributor
Moderator
Pokemon Set:
Skeledirge @ Weakness Policy
Ability: Blaze / Unaware
EVs: 252 HP / 200 Def / 4 SpA / 52 SpD
Bold Nature
IVs: 0 Atk
- Yawn
- Torch Song
- Protect
- Blast Burn
EV Explanation: The 52 spdef is for tanking Gholdengo Shadow ball without Specs 252+ SpA Gholdengo Shadow Ball vs. 252 HP / 52 SpD Skeledirge: 348-410 (84.4 - 99.5%) -- guaranteed 2HKO. The Bulky def it runs lets it beat a whole lot physical attackers in the metagame. Using the sleep from yawn and torch song blast burn combo not a lot of mons can survive. Blaze is good for when it is hit to low hp from the first attack making killing even easier. It's defense lets you have a chance of surviving Adamant Donphan aswell 252+ Atk Choice Band Donphan Earthquake vs. 252 HP / 200+ Def Skeledirge: 384-452 (93.2 - 109.7%) -- 56.3% chance to OHKO. It is also able to beat Ting-Lu pretty easily if weakness policy is popped you kill with torch song and blast burn the next turn.
Discord ID: Q҉s̃̚͠c̖ͧͅx̠̍̂z̵͉̈́5̴̝̽#8316
Overall pretty good. I would just go max bulk with this spread: 248 HP / 208 Def / 52 SpD Bold Nature. Endure is also nice for getting into blaze against something like band haxorus. I'll add.
 
I only did some very light calcs for these so there are probably much better sets.

Bulky WP (Chi-Yu) @ Weakness Policy
Ability: Beads of Ruin
EVs: 248 HP / 112 SpA / 148 SpD
Modest Nature
IVs: 0 Atk
- Will-O-Wisp
- Snarl
- Overheat
- Dark Pulse

(I haven't looked through all of these comments so sorry if I'm reposting a set)
252 SpA Iron Bundle Hydro Pump vs. 248 HP / 148 SpD Chi-Yu: 264-312 (84.3 - 99.6%) -- guaranteed 2HKO

Specs might just be better, but idk.

Offensive WP (Dondozo) @ Weakness Policy
Ability: Unaware
EVs: 144 HP / 252 Atk / 112 SpD
Adamant Nature
- Wave Crash
- Earthquake
- Crunch
- Heavy Slam

252+ SpA Choice Specs Flutter Mane Thunderbolt vs. 144 HP / 112 SpD Dondozo: 404-476 (84.6 - 99.7%) -- guaranteed OHKO

Unaware is also a helpful ability for stall sets dependent on lowering the opponent's offensive stats. Also 252+ atk might be overkill, maybe more can be added in bulk.

Physical Tank (Dondozo) @ Kee Berry
Ability: Oblivious
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 0 Atk
- Noble Roar / Tickle / Curse
- Rest
- Soak / Something, soak is a bit overkill probably.
- Body Press / Liquidation / Bulldoze

Brainless 252 252, sorry. Honestly not sure what you would even put here.

Soak removes the target's STAB and allows you to hit ghost types. Because this isn't really meant to take on special attackers Tickle can be used over Noble Roar to lower the Def and Atk of the opponent.

Another possible set is Curse / Liquidation / Rest / Tickle, basically the normal set but with more offensive ability.

252+ Atk Life Orb Iron Hands Wild Charge vs. 252 HP / 252+ Def Dondozo: 291-346 (57.7 - 68.6%) -- guaranteed 2HKO
After Kee Berry+Tickle/Noble Roar/Curse you will be able to live and click rest

-1 252+ Atk Life Orb Iron Hands Wild Charge vs. +1 252 HP / 252+ Def Dondozo: 133-156 (26.3 - 30.9%) -- 6.3% chance to OHKO (Hp is 31%)

Bulky WP (Ting-Lu) @ Weakness Policy
Ability: Vessel of Ruin
EVs: 104 HP / 172 Atk / 212 SpD
Adamant Nature
- Rock Slide
- Bulldoze / Heavy Slam
- Earthquake
- Payback / Throat Chop

(There are 20 extra EVs, I am unsure where to put them. For the moment I would just add them to Hp or Atk)

Easily lives Iron Hands and OHKOs with +2 EQ
Survives Specs Iron Bundle and Specs Flutter Mane

252+ Atk Life Orb Iron Hands Close Combat vs. 104 HP / 0 Def Ting-Lu: 315-372 (66 - 77.9%) -- guaranteed 2HKO (Fake out only does 13%)

252+ SpA Choice Specs Rivalry nerfed Iron Bundle Hydro Pump vs. 104 HP / 212 SpD Ting-Lu: 404-476 (84.6 - 99.7%) -- guaranteed 2HKO

252+ SpA Choice Specs Rivalry nerfed Flutter Mane Moonblast vs. 104 HP / 212 SpD Ting-Lu: 372-440 (77.9 - 92.2%) -- guaranteed 2HKO

Bulky Occa (Brute Bonnet) @ Occa Berry / Booster Energy / WP
Ability: Protosynthesis
EVs: 248 HP / 20 Atk / 240 SpD
Adamant Nature
- Close Combat
- Seed Bomb
- Sucker Punch
- Payback / Theif


252+ SpA Life Orb Flutter Mane Moonblast vs. 248 HP / 240 SpD Brute Bonnet: 367-432 (84.7 - 99.7%) -- guaranteed 2HKO

Decent odds vs Spec modest Iron Bundle
252+ SpA Choice Specs Iron Bundle Ice Beam vs. 248 HP / 240 SpD Brute Bonnet: 374-444 (86.3 - 102.5%) -- 18.8% chance to OHKO

Theif can be used with boosted to steal items from opponent or Pay Back can be used for more damage
 
1v1 Set Compendium
Welcome to the Scarlet Violet 1v1 Set Compendium! This resource contains many viable sets for a large variety of 1v1 pokemon, designed to aid new and experienced builders alike in teambuilding.

Similarly to the Sword & Shield compendium, anyone that wants to contribute can post an application. Most of the work will be done in the private #set-submissions channel in the 1v1 Discord (this is what the application is for).

To apply, post a set along with an explanation of the EVs and your discord tag. This is simply to prove that you have a basic understanding of setbuilding. You don't need to have made the set yourself.
Pokemon Set:
Hydreigon @ Choice Specs
Ability: Levitate
EVs: 56 HP / 116 SpA / 84 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Snarl
- Fire Blast
EV Explanation: Hydreigon runs max speed to tie other hydreigons and outspeed haxorus, urshifu, and others. 56 HP let it avoid the 2hko from 0 attack celesteela's heavy slam. 84 spd lets it survive 2 flash cannons from 252+ spa magnezone, the remaining EVs are put in spa for the best roll against the likes of AV regidrago and AV garchomp.
Discord ID: Giboney#3519
Here's a tutorial on how to EV if you don't know how: https://docs.google.com/presentation/d/1Snxhe13qfZFqn_kO8eUG3BMwwfmVGRSNGuFpPqkjFDQ/edit?usp=sharing

If you don't want to be part of the team, or discord in general, you're still welcome to just send sets here to be in included in the compendium.
Bellibolt @ Air Balloon
Ability: Electromorphosis
EVs: 252 HP / 84 Def / 84 SpA / 88 SpD
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Soak
- slackoff
- Parabolic Charge

Bellibolt is deceptively strong and bulky with electromorphosis and soak, adding an air ballon pretty much gurantees the soak and with its decent bulk and shocking (pun intended) power it can beat almost any unsuspecting offensive mon

it sturggles with defense and substitutes due to its reliance on being hit once, but it can beat some defensive pokemon like brute bonnet and avalugg with its electropower
 
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glitched

formerly bored_glitch
is a Site Content Manageris a Forum Moderator
Bellibolt @ Air Balloon
Ability: Electromorphosis
EVs: 252 HP / 84 Def / 84 SpA / 88 SpD
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Soak
- slackoff
- Parabolic Charge

Bellibolt is deceptively strong and bulky with electromorphosis and soak, adding an air ballon pretty much gurantees the soak and with its decent bulk and shovking (pun intended) power it can beat almost any unsuspecting offensive mon

it sturggles with defense and substitutes due to its reliance on being hit once, but it can beat some defensive pokemon like brute bonnet and avalugg with its electropower
what are the evs for
 
Iron Valiant @ Choice Band
Ability: Quark Drive
EVs: 44 Hp/ 252 Atk / 24 SpD / 188 Spe
Adamant Nature
- Close Combat
- Leaf Blade
- Spirit Break
- Knock Off
While Adamant Choice Band is a bit weird, it lets it KO Annihilape who invested a lot in Physical bulk, while one-shotting non-defense EV'd Ting-Lu with Close Combat 100% of the time, along with non defense invested Azumarill 75% of the time. The Ting-Lu matchup gets a bit spicier with Defense investment, as you will start getting non-guaranteed but likely KOs, but you should win it a majority of the time. This is more of a Wall Breaker set due to its sheer power and good coverage, while outspeeding anything under 95 base speed that's not scarfed. The bulk lets it run away with surviving one Hydro Pump from speed Iron Bundle as well.
Honestly, Knock Off and Leaf Blade can be interchangeable with Liquidation depending on what you want coverage for. I still like this the most though.
I'm not the most confident in the EVs, but it's won me so many battles I decided to throw it in.
Discord: Blase#9587
 

bo_bobson27

is a Forum Moderatoris a Tiering Contributor
Moderator
Iron Valiant @ Choice Band
Ability: Quark Drive
EVs: 44 Hp/ 252 Atk / 24 SpD / 188 Spe
Adamant Nature
- Close Combat
- Leaf Blade
- Spirit Break
- Knock Off
While Adamant Choice Band is a bit weird, it lets it KO Annihilape who invested a lot in Physical bulk, while one-shotting non-defense EV'd Ting-Lu with Close Combat 100% of the time, along with non defense invested Azumarill 75% of the time. The Ting-Lu matchup gets a bit spicier with Defense investment, as you will start getting non-guaranteed but likely KOs, but you should win it a majority of the time. This is more of a Wall Breaker set due to its sheer power and good coverage, while outspeeding anything under 95 base speed that's not scarfed. The bulk lets it run away with surviving one Hydro Pump from speed Iron Bundle as well.
Honestly, Knock Off and Leaf Blade can be interchangeable with Liquidation depending on what you want coverage for. I still like this the most though.
I'm not the most confident in the EVs, but it's won me so many battles I decided to throw it in.
Discord: Blase#9587
The speed benchmark is wrong, but otherwise it looks good. I would probably go max/max on this set since you're slower than bundle anyways. i'll add
 

Pla

formerly TrainerPla
Vivillion Set

Vivillon-Fancy @ Mental Herb
Ability: Compound Eyes
EVs: 176 SpA / 108 SpD / 224 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Quiver Dance
- Substitute
- Sleep Powder

Evs: can outspeed a great % of the physical mons from the meta, sylveon, chi-yu with low speed investment. Spd to survive 1 max spa iron valiant moonblast.

Mental herb for sableye/valiant, but maybe a berry would be better

Discord: TrainerPla#3748
 

bo_bobson27

is a Forum Moderatoris a Tiering Contributor
Moderator
it seems like the bulk is for flutter mane and not valiant, and you could go 4 HP / 104 SpD if that is the case. on this mon you are gonna want max speed, since getting the sleep powder off is your wincon most of the time. usually it runs hurricane bc with compound eyes it has 91% accuracy. i think lefties is also a good option for longevity. anyways, not a bad set, but i would like to see a mon with a more optimized spread. im not adding you rn, but your welcome to try again.
 

Pla

formerly TrainerPla
it seems like the bulk is for flutter mane and not valiant, and you could go 4 HP / 104 SpD if that is the case. on this mon you are gonna want max speed, since getting the sleep powder off is your wincon most of the time. usually it runs hurricane bc with compound eyes it has 91% accuracy. i think lefties is also a good option for longevity. anyways, not a bad set, but i would like to see a mon with a more optimized spread. im not adding you rn, but your welcome to try again.
Thanks. Completely forgot it got acess to hurricane lol.
 

Pla

formerly TrainerPla
Wp Ting-Lu

Ting-Lu @ Weakness Policy
Ability: Vessel of Ruin
EVs: 4 HP / 120 Atk / 252 Def / 132 SpD
Relaxed Nature
- Earthquake
- Payback
- Facade
- Taunt

Evs: its bulky enough to resist Iron Hands close combat with booster energy, has spd enough to survive iron bundle ice beam and has a good chance of surviving hydro pump too.
 

bo_bobson27

is a Forum Moderatoris a Tiering Contributor
Moderator
Wp Ting-Lu

Ting-Lu @ Weakness Policy
Ability: Vessel of Ruin
EVs: 4 HP / 120 Atk / 252 Def / 132 SpD
Relaxed Nature
- Earthquake
- Payback
- Facade
- Taunt

Evs: its bulky enough to resist Iron Hands close combat with booster energy, has spd enough to survive iron bundle ice beam and has a good chance of surviving hydro pump too.
ok this is good bc i can see what level your at. Ting-lu is one of the hardest mons to build bc the optimal spreads are very difficult to find, with vessel and the high hp. Iron bundle is a good benchmark, but Iron hands doesnt make much sense. they can just swords dance, or iron defense body press and win, but i guess you could cheese band if they dont have low sweep, drain punch, or low kick (they bulk a +2 earthquake). Your evs dont really hit the given benchmarks, and they arent optimal
+1 252+ Atk Iron Hands Low Kick (120 BP) vs. 4 HP / 252+ Def Ting-Lu: 422-498 (93.3 - 110.1%) -- 62.5% chance to OHKO (62.5% chance to OHKO after accuracy)
252+ Atk Quark Drive Iron Hands Low Kick (120 BP) vs. 4 HP / 252+ Def Ting-Lu: 366-432 (80.9 - 95.5%) -- guaranteed 2HKO (100.00% chance to 2HKO after accuracy)
+1 252+ SpA Ruin Iron Bundle Ice Beam vs. 4 HP / 132 SpD Ting-Lu: 362-428 (80 - 94.6%) -- guaranteed 2HKO (100.00% chance to 2HKO after accuracy)
using https://eisencalc.com/ for ruin abilities until ps updates (i did that manually before :skull:)

using relaxed nature doesnt make much sense to me, but its not really important. also facade doesnt do anything afaik, against wisp users burned payback or earthquake will still do more.
anyways, here's the spread i came up with using adaband iron hands CC and timid specs iron bundle hydro pump as the benchmarks (and how i did it).
I started with 252 hp since we have 2 benchmarks, and added evs into defense and special defense until it tanked both moves. This ends ups costing more than 508 evs btw.

+1 252 SpA Ruin Iron Bundle Hydro Pump vs. 248 HP / 64 SpD Ting-Lu: 434-512 (84.6 - 99.8%) -- guaranteed 2HKO (64.00% chance to 2HKO after accuracy)
+1 252+ Atk Iron Hands Close Combat vs. 248 HP / 204+ Def Ting-Lu: 434-512 (84.6 - 99.8%) -- guaranteed 2HKO

since both attacks are super effective (and there arent certain multipliers messing with things) the optimal hp will always be an odd number.
so to find the optimal spread im going to lower the hp by 2 and add defense and spd to tank both hits again, and repeat. Sometimes this wont save any evs at all, and sometimes it will save 24 evs. Just go until its clearly not saving evs anymore. I recommend using 2 calc tabs and a ps tab to store the most optimized spread.
Unfortunately, ting-lu cannot fully tank both of these attacks, so you could bulk one of them to only ko with a max roll, but im not doing that lol.
tldr: put evs into hp. Not adding bc the evs were far from optimal (the rest was mostly good). If you can show me more optimized evs, i'll add
 

Pla

formerly TrainerPla
Thank you so much for the explanation and for the updated calc. I made a second try:

Ting-Lu @ Weakness Policy
Brave Nature
Ability: Vessel of Ruin
EVs: 180 HP / 198 Atk / 56 Def / 76 SpD
- Earthquake
- Payback
- Heavy Slam
- Taunt


I made it more focused on countering spa attackers. I invested in hp and attack, i slipt the spd with def, now it can tank +1 max spa iron bundles ice beam, it is bulky enough for tanking adaband slakings hammer arm, it also surives 252 +1 flutter mane moonblast.

After activating wp, it can defeat flutter mane, iron valiant, iron bundle and slaking

Def Calcs:
+1 252 SpA Ruin Flutter Mane Moonblast vs. 179 HP / 76 SpD Ting-Lu: 204-242 (80.9 - 96%) -- guaranteed 2HKO (100.00% chance to 2HKO after accuracy)

+1 252+ Atk Slaking Hammer Arm vs. 179 HP / 56+ Def Ting-Lu: 158-186 (62.6 - 73.8%) -- guaranteed 2HKO (81.00% chance to 2HKO after accuracy)

+1 252+ SpA Ruin Iron Bundle Blizzard (spread) vs. 179 HP / 76 SpD Ting-Lu: 186-218 (73.8 - 86.5%) -- guaranteed 2HKO (49.00% chance to 2HKO after accuracy)
 
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Thank you so much for the explanation and for the updated calc. I made a second try:

Ting-Lu @ Weakness Policy
Brave Nature
Ability: Vessel of Ruin
EVs: 179 HP / 199 Atk / 56 Def / 76 SpD
- Earthquake
- Payback
- Heavy Slam
- Taunt


I made it more focused on countering spa attackers. I invested in hp and attack, i slipt the spd with def, now it can tank +1 max spa iron bundles ice beam, it is bulky enough for tanking adaband slakings hammer arm, it also surives 252 +1 flutter mane moonblast.

After activating wp, it can defeat flutter mane, iron valiant, iron bundle and slaking

Def Calcs:
+1 252 SpA Ruin Flutter Mane Moonblast vs. 179 HP / 76 SpD Ting-Lu: 204-242 (80.9 - 96%) -- guaranteed 2HKO (100.00% chance to 2HKO after accuracy)

+1 252+ Atk Slaking Hammer Arm vs. 179 HP / 56+ Def Ting-Lu: 158-186 (62.6 - 73.8%) -- guaranteed 2HKO (81.00% chance to 2HKO after accuracy)

+1 252+ SpA Ruin Iron Bundle Blizzard (spread) vs. 179 HP / 76 SpD Ting-Lu: 186-218 (73.8 - 86.5%) -- guaranteed 2HKO (49.00% chance to 2HKO after accuracy)
evs must be multiples of 4
Otherwise it's just wasted evs
 

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