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Metagame SV Camove Chaos

Camove Chaos

Council
:Arbok: Clas [Leader]
:Budew: BandedBodyPress
:mimikyu: TheTrueLtaker
:eternatus-eternamax: aerobee
:gengar-mega: Akira

What's Camove Chaos?
Camove Chaos is a mashup between Camomons and National Dex that allows almost any move! This means having all National Dex mechanics as a base, Pokemon have a typing that matches their first two moves, and Pokemon have access to any move that isn't on the banlist.

How do I play?
Camove Chaos can be played on the main PS server with the following codes. It can be seen on the OM Mashups room or on the Tours Plaza room.
/challenge nationaldex@@@!Obtainable Moves,!Team Preview,Camomons Mod,CFZ Clause,Sleep Moves Clause,Team Type Preview,-Astral Barrage,-Baneful Bunker,-Belly Drum,-Bolt Beak,-Boomburst,-Burning Bulwark,-Ceaseless Edge,-Chatter,-Clangorous Soul,-Dire Claw,-Double Iron Bash,-Dragon Energy,-Eruption,-Extreme Speed,-Electrify,-Electro Shot,-Final Gambit,-Fillet Away,-Fishious Rend,-Geomancy,-Heal Order,-Jet Punch,-Lumina Crash,-No Retreat,-Octolock,-Population Bomb,-Power Trip,-Quiver Dance,-Rage Fist,-Revival Blessing,-Rising Voltage,-Salt Cure,-Shell Smash,-Shift Gear,-Stored Power,-Substitute,-Surging Strikes,-Tail Glow,-Take Heart,-Thousand Arrows,-Transform,-Triple Arrows,-V-Create,-Victory Dance,-Water Spout,-Wicked Blow,-Aerodactyl-Mega,-Alakazam,-Beedrill-Mega,-Charizard-Mega-Y,-Comfey,-Darmanitan,-Dondozo,-Enamorus,-Hoopa-Unbound,-Kartana,-Komala,-Kyurem,-Mawile-Mega,-Medicham-Mega,-Porygon-Z,-Sceptile-Mega,-Serperior,-Tapu Koko,-Ting Lu,-Ursaluna-Base,-Xurkitree,-Zoroark,-Magnet Pull,-Regenerator > 2,-Smooth Rock,-Heat Rock,-Damp Rock,+Blazing Torque,+Combat Torque,+Light of Ruin,+Magical Torque,+Noxious Torque,+Wicked Torque,+Annihilape,+Baxcalibur,+Blastoise-Mega,+Darkrai,+Deoxys-Speed,+Dracovish,+Dragapult,+Espathra,+Gholdengo,+Iron Bundle,+Kingambit,+Magearna,+Naganadel,+Ogerpon-Hearthflame,+Roaring Moon,+Shaymin-Sky,+Terapagos,+Ursaluna-Bloodmoon,+Urshifu,+Walking Wake,+Zygarde-Base,-Shedinja,-Zamazenta,-Melmetal
/tour new gen9nationaldex,elim,,,[Gen 9] Camove Chaos
/tour rules !Obtainable Moves,!Team Preview,Camomons Mod,CFZ Clause,Sleep Moves Clause,Team Type Preview,-Astral Barrage,-Baneful Bunker,-Belly Drum,-Bolt Beak,-Boomburst,-Burning Bulwark,-Ceaseless Edge,-Chatter,-Clangorous Soul,-Dire Claw,-Double Iron Bash,-Dragon Energy,-Eruption,-Extreme Speed,-Electrify,-Electro Shot,-Final Gambit,-Fillet Away,-Fishious Rend,-Geomancy,-Heal Order,-Jet Punch,-Lumina Crash,-No Retreat,-Octolock,-Population Bomb,-Power Trip,-Quiver Dance,-Rage Fist,-Revival Blessing,-Rising Voltage,-Salt Cure,-Shell Smash,-Shift Gear,-Stored Power,-Substitute,-Surging Strikes,-Tail Glow,-Take Heart,-Thousand Arrows,-Transform,-Triple Arrows,-V-Create,-Victory Dance,-Water Spout,-Wicked Blow,-Aerodactyl-Mega,-Alakazam,-Beedrill-Mega,-Charizard-Mega-Y,-Comfey,-Darmanitan,-Dondozo,-Enamorus,-Hoopa-Unbound,-Kartana,-Komala,-Kyurem,-Mawile-Mega,-Medicham-Mega,-Porygon-Z,-Sceptile-Mega,-Serperior,-Tapu Koko,-Ting Lu,-Ursaluna-Base,-Xurkitree,-Zoroark,-Magnet Pull,-Regenerator > 2,-Smooth Rock,-Heat Rock,-Damp Rock,+Blazing Torque,+Combat Torque,+Light of Ruin,+Magical Torque,+Noxious Torque,+Wicked Torque,+Annihilape,+Baxcalibur,+Blastoise-Mega,+Darkrai,+Deoxys-Speed,+Dracovish,+Dragapult,+Espathra,+Gholdengo,+Iron Bundle,+Kingambit,+Magearna,+Naganadel,+Ogerpon-Hearthflame,+Roaring Moon,+Shaymin-Sky,+Terapagos,+Ursaluna-Bloodmoon,+Urshifu,+Walking Wake,+Zygarde-Base,-Shedinja,-Zamazenta,-Melmetal
/tour autostart 7
/tour autodq 4
/wall This is **National Dex Camomons** with **almost any move!** HUB: https://www.smogon.com/forums/threads/om-mashup-megathread.3711916/page-2#post-9542549

Tiering History

Ruleset
Clauses:

  • Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
  • OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
  • Evasion Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
  • Sleep Moves Clause: Bans all moves that induce sleep, such as Hypnosis.
  • Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
  • Dynamax Clause: Players cannot use the mechanic known as Dynamaxing.
  • CFZ Clause: The use of Crystal-Free Z-Moves (CFZs) is disallowed.
Bans:
  • :Aerodactyl-Mega:Aerodactyl-Mega
  • :Alakazam-Mega:Alakazam-Mega
  • :Arceus:Arceus-*
  • :Blaziken-Mega:Blaziken-Mega
  • :Beedrill-Mega:Beedrill-Mega
  • :Calyrex-Ice:Calyrex-Ice
  • :Calyrex-Shadow:Calyrex-Shadow
  • :charizard-mega-y:Charizard-Mega-Y
  • :Chien-Pao:Chien-Pao
  • :Chi-Yu:Chi-Yu
  • :Comfey:Comfey
  • :darmanitan:Darmanitan (Both)
  • :Deoxys:Deoxys
  • :Deoxys-Attack:Deoxys-Attack
  • :Dialga:Dialga
  • :Dialga-Origin:Dialga-Origin
  • :Dondozo:Dondozo
  • :Enamorus:Enamorus
  • :Eternatus:Eternatus
  • :Flutter Mane:Flutter Mane
  • :Genesect:Genesect
  • :Gengar-Mega:Gengar-Mega
  • :Giratina:Giratina
  • :Giratina-Origin:Giratina-Origin
  • :Groudon:Groudon
  • :Groudon-Primal:Groudon-Primal
  • :Ho-Oh:Ho-Oh
  • :hoopa-unbound:Hoopa-Unbound
  • :Kangaskhan-Mega:Kangaskhan-Mega
  • :Kartana:Kartana
  • :Komala:Komala
  • :Koraidon:Koraidon
  • :Kyogre:Kyogre
  • :Kyogre-Primal:Kyogre-Primal
  • :kyurem:Kyurem (All)
  • :Landorus:Landorus
  • :Lucario-Mega:Lucario-Mega
  • :Lugia:Lugia
  • :Lunala:Lunala
  • :Marshadow:Marshadow
  • :Mawile-Mega:Mawile-Mega
  • :Medicham-Mega:Medicham-Mega
  • :Melmetal:Melmetal
  • :Metagross-Mega:Metagross-Mega
  • :Mewtwo:Mewtwo
  • :Miraidon:Miraidon
  • :Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
  • :Necrozma-Dusk-Mane:Necrozma-Dusk-Mane
  • :palafin-hero:Palafin
  • :Palkia:Palkia
  • :Palkia-Origin:Palkia-Origin
  • :Pheromosa:Pheromosa
  • :porygon-z:Porygon-Z
  • :Rayquaza:Rayquaza
  • :Regieleki:Regieleki
  • :Reshiram:Reshiram
  • :Salamence-Mega:Salamence-Mega
  • :Sceptile-Mega:Sceptile-Mega
  • :Serperior:Serperior
  • :Shedinja:Shedinja
  • :Sneasler:Sneasler
  • :Solgaleo:Solgaleo
  • :Spectrier:Spectrier
  • :Ursaluna:Ursaluna
  • :Tapu-Koko:Tapu Koko
  • :Ting-Lu:Ting-Lu
  • :Xerneas:Xerneas
  • :Xurkitree:Xurkitree
  • :Yveltal:Yveltal
  • :Zacian:Zacian
  • :Zacian-Crowned:Zacian-Crowned
  • :Zamazenta:Zamazenta
  • :Zamazenta-Crowned:Zamazenta-Crowned
  • :Zekrom:Zekrom
  • :zoroark: Zoroark (Both)
  • :Zygarde-Complete:Zygarde-Complete
  • Damp Rock
  • Eevium Z
  • Heat Rock
  • Smooth Rock
  • Sleep Causing Moves (exempting Wicked Torque and Relic Song)
  • Astral Barrage
  • Baneful Bunker
  • Baton Pass
  • Belly Drum
  • Bolt Beak
  • Boomburst
  • Burning Bulwark
  • Ceaseless Edge
  • Chatter
  • Clangorous Soul
  • Dire Claw
  • Double Iron Bash
  • Dragon Energy
  • Electrify
  • Electro Shot
  • Eruption
  • Extreme Speed
  • Final Gambit
  • Fillet Away
  • Fishous Rend
  • Geomancy
  • Heal Order
  • Jet Punch
  • Last Respects
  • Lumina Crash
  • No Retreat
  • Population Bomb
  • Quiver Dance
  • Rage Fist
  • Revival Blessing
  • Rising Voltage
  • Salt Cure
  • Shed Tail
  • Shell Smash
  • Shift Gear
  • Substitute
  • Surging Strikes
  • Tail Glow
  • Take Heart
  • Thousand Arrows
  • Transform
  • Triple Arrows
  • V-Create
  • Victory Dance
  • Water Spout
  • Wicked Blow
  • Arena Trap
  • Power Construct
  • Regenerator > 2
  • Shadow Tag
 
Sample Teams
Please note that these samples are now quite old, and we are waiting for the conclusion of the Camove Chaos Cup to update them. Nevertheless, these are still generally very strong teams into the current meta.

Offense
:blastoise-mega::thundurus::kleavor::dragapult::ogerpon-hearthflame::tornadus: Prankster Spam HO by The Dragon Master and The Hisui Region
:pidgeot-mega::thundurus::zeraora::zapdos-galar::goodra-hisui::hydrapple: Bird BO by Akira 153
:diancie-mega::tapu-bulu::zeraora::heatran::tangrowth::slowking-galar: CB Electric Bulu BO by Clas

Balance
:diancie-mega::tapu-lele::lycanroc-dusk::regirock::sylveon::toxapex: Role Reverse LycanLele by Clas
:diancie-mega::blacephalon::zeraora::regirock::slowking-galar::toxapex: Z-Blacephalon Balance by Clas
:scizor-mega::blissey::naganadel::archaludon::cresselia::hydrapple: Screens Blissey Balance by BandedBodyPress
:lopunny-mega::kingambit::heatran::regirock::cresselia::toxapex: STAB Kingambit Balance by ElgyemSoul
:aggron-mega::roserade::lycanroc-dusk::dragapult::slowking-galar::hydrapple: Roserade Balance by The Dragon Master

Fat/Stall
:tyranitar-mega::excadrill::rhydon::dragapult::tangrowth::toxapex: Dragapult Sand Hazard Stack by Clas
:latias-mega::yanmega::roaring-moon::goodra-hisui::alomomola::toxapex: Yanmega Wish Fat by Clas and The Hisui Region
:blissey::gliscor::rhydon::regirock::cresselia::slowking-galar: Hard Stall by The Dragon Master

Please also do note that we are always taking sample submissions, even if we don't announce it.
 
I am here to announce that I think Lorb Scizor is better than Mega Scizor

+2 252+ Atk Life Orb Technician Scizor Dragon Darts (2 hits) vs. 252 HP / 252+ Def Coalossal: 220-262 (51.8 - 61.7%) -- guaranteed 2HKO

+2 252+ Atk Technician Scizor-Mega Dragon Darts (2 hits) vs. 252 HP / 252+ Def Coalossal: 190-224 (44.8 - 52.8%) -- 18.9% chance to 2HKO

I'll elaborate further:

Scizor has a lot more synergy with other Megas, so Msciz locking you out of those makes it harder to teambuild. Diancie, Gyarados, Pidgeot, and more eventually all pair with Scizor nicely. Those also have way more type freedom than Scizor, making them cover the team's weaknesses better.

Longevity for Msciz is nice, but the mandatory Water/Dragon on it makes it easy to position and set up for a sweep.
 
I am here to announce that I think Lorb Scizor is better than Mega Scizor

+2 252+ Atk Life Orb Technician Scizor Dragon Darts (2 hits) vs. 252 HP / 252+ Def Coalossal: 220-262 (51.8 - 61.7%) -- guaranteed 2HKO

+2 252+ Atk Technician Scizor-Mega Dragon Darts (2 hits) vs. 252 HP / 252+ Def Coalossal: 190-224 (44.8 - 52.8%) -- 18.9% chance to 2HKO

I'll elaborate further:

Scizor has a lot more synergy with other Megas, so Msciz locking you out of those makes it harder to teambuild. Diancie, Gyarados, Pidgeot, and more eventually all pair with Scizor nicely. Those also have way more type freedom than Scizor, making them cover the team's weaknesses better.

Longevity for Msciz is nice, but the mandatory Water/Dragon on it makes it easy to position and set up for a sweep.

After reading this, I feel like a medieval peasant learning that the Earth revolves around the sun.

This has big implications...
 
It took me too long to see the light. Megas are not a requirement on every team, but I had so many teams with Mega Scizor and no other mega just because I could.

:Scizor-Mega:
The case where Mega Scizor is actually objectively better is as a Tidy Up Sweeper. Adamant with 252 speed gets it to 373 speed at +1, allowing it to outspeed base 120 with max speed. Scizor under the same stat conditions cannot outspeed base 110 with max speed, which is a much more important speed benchmark.

:Scizor:
The reason this doesn't matter as much is because Scizor's optimal role is not as a set up sweeper. Rather, it is as a set up sweeper and revenge killer hybrid. With the tidy up set, you aren't as threatening as either. You may not have Aqua Jet, instead taking the increased damage of Triple Dive. Or you may have Aqua Jet, but not have it boosted enough to be threatening for the offensive mons that still outspeed you, and not enough Damage on Dragon Darts for the slower mons that can live.

The now universal set of Darts/Aqua Jet/Sword Dance/Strength Sap is just precise for taking advantage of everything Scizor already has: Technician, a lot of attack and just enough bulk. Aqua Jet, especially at +2, drops a lot more than it does at +1, especially with a Life Orb. Needless to say it also makes you more threatening as a revenge killer as well. That same Life Orb, as you can see above in the calcs, enables more OHKOs and 2HKOs with Dragon Darts.

:Regirock::Rhyperior::Coalossal::Tapu Lele::Ditto:
While talking about the optimal Scizor, its best counter and check are Tapu Lele and Ditto. Regirock, Rhyperior, Rhydon, Heatran, and Coalossal are good mons for consistently handling Scizor (not an extensive list). If you want to improof your Scizor they're great. Just don't improof with Ditto or Tapu Lele. Ditto for obvious reasons, and Tapu Lele has negative synergy with Scizor.

:Gyarados-Mega:
To expand on Tidy Up sweeping, I mentioned previously that MGyara has good synergy with Scizor. That is as a Tidy Up Sweeper. Ground/Electric and Ground/Fire are the main ones you'll want to use, as they have a better job countering the mons that Scizor struggles against, excluding Regirock. Gyarados's speed is 6 points higher than Mega Scizor's. With very little speed investment at +1, you can outspeed base 110 max speed. With max speed investment, you can outspeed Zeraora, who is the second fastest non-scarfer.

:)
 
Last edited:
before the tour ends, here are my current thoughts on the state of camove and what i've been liking

first, your ABCs
:alomomola: double hazard mola is really good, water/ground and water/grass are fantastic types and being able to fit both hazards helps so much with role compression. mola can also get hazards up on so much because it has so many opportunities to come in
sap and glare are my favorites in the last slot, but willo, wish, fog and even knock are also good
:blissey: bluna is banned now so there's basically no reason not to run dark/ghost to beat most special attackers on its own. its a solid good piece in defensive cores, my preferred set is parting shot, sthief, shore up, and then either glare, knock, or ruination. you can also opt to run psychic/fairy with teleport and then run either moonlight or natures madness so you get more utility options, and while this typing does resist secret sword and psystrike, it is weak to roserade's tachyon cutter so make sure your team doesn't lose to that if you're using that. with bluna gone, a lot of teams are running mixed stuff so blissey has some trouble there.
:coalossal: coal is a nice mixed wall, steel + bug/flying/grass are all super good typings and gigaton is an okay enough steel move that can threaten out a lot of offensive guys like lopunny or whatever. grass is probably the best type for slower paced teams that want a more solid mixed wall as it resists water and electric, flying with lefties notably resists flying and steel flying is a broken type, bug has no weaknesses and is better suited on faster paced teams especially with rocky helmet. gigaton + uturn/roost/synthesis + defog/glare/spikes or stone axe (on flying) + pivoting (if flying or grass)/healing (if bug)

6 of my 8 latest balance teams have alomomola and 7 of them have coalossal
these mons are good
glare is really good too

:ditto: maybe i shouldve said ABCDs because ditto is very similarly splashable. everything is stronger and optimized in this tier and bulky setup is much worse than just clicking sd or plot, so pivoting into ditto is arguably the best and most reliable form of setup control available. the endless combination of offensive types and mons obviously means you can't defensively check everything but it also means that you can't offensively check everything with one speed control, and god forbid you get 6-0d by a random dragon dancer because it outspeeds your whole team. with ditto you mostly don't have to worry about that, most selfproofs sacrifice a lot and struggle vs normal defensive mons and even if an offensive mon is proofed by other teammates the ditto team will (hopefully) have ways to force progress and slowly remove those teammates. running ditto alongside a strong z-move user is a potent way to do this and one of my favorites. i used ditto 5 out of 8 games in tpp, and the non-ditto teams were either sun or not very consistent.

speaking of sun, raging bolt and roaring moon are broken and stuff like this just beats almost every unprepared build

:tapu-lele: this is the best* scarfer in the tier, with expanding force fleur cannon uturn trick/armor cannon/edrift threatening basically every fast mon and a lot of slower mons too. it can also run modest specs which does crazy damage and plot fairium which ohkos fairy weak blissey and does max 90 to neutral av slowking. probably an s tier mon if there ever was one, especially when it's the best scarfer and its worst set is scarf (in my humble opinion)
*ditto is arguably better but i'm not counting it there
:zeraora: another really scary mon, people have started running the EVIL gigaton owing set which almost all of my teams fold to. water flying steam eruption owing nplot is the classic zeraora set, i think knock is the most consistent last option but there are a lot of other usable fourth slots you can get away with like strength sap, spikes, psystrike, jungle healing, glare, court change, my personal favorite of taunt, and many more. i've never liked steel flying zera as much, but the presence of gigaton is definitely scary for a lot of structures and the wide variety of fourth slot moves makes it much harder to deal with in the builder. searing shot, electro drift, psystrike, and earth power all cover something different, and knock is obviously spammable. the steel flying typing also makes it hard to actually punish, as there's not really much defensive mons can actually do to it. knock is less effective vs the its superman type, it's immune to poison and nuzzle, owing healing makes it hard to chip, and it can't even be reliably punished by ditto. i've had to resort to techs like sacred fire dragon/steel av hydrapple and scarf armor cannon lele on some bulkier teams to deal with this mon and even then it still causes trouble. any scarfer that can hit it with a strong neutral stab, something like boots fire-type deo-s or a deo that resists its stabs, or just spamming glare can punish it well enough.
:roserade: it runs an absolutely ridiculous set of tachyon water shuriken plot filler, with tachyon doing egregious amounts of damage to blissey after just one plot and water shuriken being able to kill almost everything faster, sometimes without a plot. i think life orb as an item and some form of healing in the last slot are the best options, as it doesn't really need any more damaging moves and having the ability to stick around longer helps breaking. loaded dice giving stronger shurikens might have an application on some super offensive structures, but it's likely not as commanding with dice. lele, the one thing that doesn't drop to shuriken, can't even punish it because it's a steel type btw

invest in stuff that can resist steel, flying, and water, stuff like electric water or dragon steel
dragon steel is an especially good type because it deals with annoying mortal spin tcage lava plume latias that wants to force a spin and teams relying on that for removal get completely shut down by something like an av steel dragon hydrapple
any combo of (water or dragon)/(electric or steel) really

:diancie-mega: the most devious mixed mon, so strong and so flexible and magic bounce is such a helpful ability. it has so many good types to run, but i find fire/ground with magma storm, headlong, edrift, and sap to be the most reliable offensively. it has some trouble into some defensive coalossal sets and physdef water grounds, but headlong does respectable damage even when fully invested in spa. i've also had success with moongeist/cc/headlong/sap (spa invest), dark/fairy, and dark/water. it's important to note that fire/ground can't really block spikes from flip turners like mola, but blocking sap and glare is always useful. physical setup like gigaton/knock/sd/(sucker/sap) and aqua step/multi-attack/sd/sap is threatening to a lot of teams as well.
:dhelmise: incredible gigaton calcs, it's like a slower but stronger physical roserade that uses bullet punch instead. my poison of choice is gigaton/(sap/roost/synth/moonlight)/sd/bullet punch with lo, stab recovery is nice to give it more resistances and it's not clicking a non-steel move anyway. just don't use steelium because it's literally a worse life orb

speaking of gigaton, it's genuinely super healthy for the tier
it's not too overbearing by itself, it can't be spammed with band and it's resisted by the ultra-common water and steel typings. yes there's stuff like dhelmise and mabosstiff but they have plenty offensive counterplay and they aren't necessarily hard for fat to deal with either. encouraging the use of steel types, both defensive and offensive, makes the meta more stable and centralized (in a good way), effectively making the infinite possibilities less infinite.

:latias-mega: poison elec is, has been, and always will be a dominant set. i wrote a lot of dignified glaze about this mon, but i deleted it after i realized i don't really need to explain why it is so good. 8 resistances, each better than the last, immunity to the two most common crippling statuses, and a discernable lack of meaningful weaknesses. mortal spin/tcage/plume threatens most steels out and punishes with a spin, and the set can even serve as a wincon against some teams. even as a glaze-averse individual, i find it hard to control my urges. great defensive glue on many teams and i'm surprised i don't find myself using it more. especially in matchups vs evil and villainous type combinations like ground/fairy, electric/fairy, fairy/fighting, fighting/flying, and flying/steel, this mon makes you feel like you're using eternamax. and i know some of us know what that feels like don't we
:scizor: i want to preface by saying the above poster is not to be taken seriously regarding any scizor matters and who from which you should source all of your scizor information is i. i cannot in good faith sit idly by while corrupt old man bbp poisons the minds of the youth with delusions of tidy up and hardwalled by lele scizors. firstly, tidy up is not good. dragon dance is not good. boosting an offensive stat by one stage simply can't keep up with defensive tools, and these sets are nothing more than dubious matchup fishes that aim to snipe a certain type combo or structure (such structures are likely unviable anyway). i do believe that mega scizor isn't completely outclassed, but that base scizor is a fundamentally better mon due to its superior damage output. instead of a difference in sets, i believe that the difference in longevity between the two is what sets them apart, and thus, their use cases lie therein. while base scizor does more damage with life orb, mega scizor is considerably bulkier and not susceptible to being knocked. i mainly run lo 3a sd or band on base, and 2a sap sd on mega. the better scizor in a given case depends on the structure of the team, but if i was starting with a scizor i would run base. for the moves, dragon darts is undisputedly the best choice and should be ran on most scizor sets, however some base scizor sets like ground ice, steel dark, and ghost fighting have seen play and proved to be viable sidegrades. on base scizor, i usually opt for a strong second stab that also has stab priority; gigaton, triple dive, storm throw, poltergeist/sthief, and even diamond storm/rock blast are all good options. band isn't running gigaton (maybe gear grind but probably not worth) and just replaces sd with flip turn. on sd i like steel/dragon because it sets up on a lot. on band i prefer rock/dragon because of stab accelerock, and rock blast over diamond storm because it actually has a higher average damage (minimum 75 and better than diamond storm at 3, 4, and 5 hits, maxing out at 187 bp). overall i think sd is the better set but they both have their applications. on mega there's really only one set i run, being triple dive darts sd sap, but replacing triple dive with gigaton works well too. a hilarious set for base is dark steel because neither of its stabs are boosted by technician, but the typing is really good and gigaton is really good and knock is really good and bullet punch does get boosted by tech and is really good. one could just run a sucker kingambit or something similar, although bullet punch is more reliable. don't run jet darts sap. don't run gear grind. don't listen to bbp (ur awesome man but get some better scizor takes)
:lopunny-mega: this mon is really simple and really good. you always run multi attack, cc, and sd on it, and then pick between explosion and strength sap for the last slot. you could make a case for other options, but there's probably nothing else worth running. explosion on offensive structures and sap on defensive structures, this mon can fit anywhere even being able to greed adamant since there's not a whole lot of viable stuff between 369 and 405

this post is running long but other good stuff is as follows
rampardos
reuniclus vs fat
iron valiant
z moves
mega aggron with max attack
mega pidgeot
deoxys speed
rocky helmet
lycanroc dusk
slowking i guess

i'll post my recent builder of 30+ teams after the tour ends, i probably built more teams for it than everyone playing combined
 
All great metagame analysis. Especially with Tidy Up Scizor sucking. It sucks so much, especially with Alakazam banned.

:Tapu Lele:
I’m going to have to push back on Lele being the best Pokémon in the tier though. Being the best scarfer* in the tier is notable. But it’s only variety is it’s 4th move. The first 3 are guaranteed to be Expanding Force, Fleur/Moonblast, and Uturn. (Maybe Uturn will be replaced with Volt Switch, but that’s not worth it just to deal with Steel/Flying Coal.)

Anyways its 4th move is the only thing to worry about. Once that’s discovered, Lele becomes about half as threatening so long as you play right and haven’t sacked your Lele counters.

Great mon though, I’d put it in the top 10 for sure. Its greatest strength, Psychic Surge, is also its greatest weakness IMO. Lele being practically immune to priority and powering its own EF is very great. Lele is great at coming in, threatening an offensive mon, dealing damage and returning to the party. If it manages to rack up a KO, it can ensure that it’s not threatened by priority. However, the length of Psychic Surge is not great enough to cover its fast, powerful teammates for long, but at the same time it also makes it harder to pair with any priority attacker not named Tapu Bulu.
 
Anyways its 4th move is the only thing to worry about. Once that’s discovered, Lele becomes about half as threatening so long as you play right and haven’t sacked your Lele counters.
bold to assume that tapu lele has counters. it will always force something out and there's no counter to being uturned on. whatever comes in is either letting in something like a mabosstiff, dhelmise, diancie, lycanroc, or god forbid getting pursuited.
or tricked.
or hit with +2 fairium,
or a specs edrift.

+2 252+ SpA Tapu Lele Twinkle Tackle (195 BP) vs. 4 HP / 252+ SpD Tera Dark Blissey: 816-960 (125.1 - 147.2%) -- guaranteed OHKO
+2 252+ SpA Tapu Lele Twinkle Tackle (195 BP) vs. 252 HP / 252 SpD Assault Vest Slowking: 346-408 (87.8 - 103.5%) -- 25% chance to OHKO
252+ SpA Choice Specs Tapu Lele Electro Drift (133.3251953125 BP) vs. 252 HP / 252+ SpD Tera Flying Coalossal: 368-434 (86.7 - 102.3%) -- 18.8% chance to OHKO
252+ SpA Choice Specs Tapu Lele Fleur Cannon over 2 turns vs. 4 HP / 252+ SpD Tera Dark Blissey: 612-724 (93.8 - 111%) -- 70.7% chance to 2HKO after Leftovers recovery
 
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