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Metagame SV LC Mix and Mega

LC MnM art.png

Art by IMakeNoSense
​
Little Cup Mix and Mega is a mashup of Mix and Mega and Little Cup. In this metagame, players may only use Pokémon that have not yet evolved, are capable of evolution, and are obtainable at level 5 in-game. These Pokémon can use Mega Stones to gain the stats and abilities of those mega evolutions.

Council:

:murkrow: Yoru97 (Tier Leader?)
:ekans: Clas
:pikachu: qtfox
:Kabuto: bleahey
:sandile: Velcroc

Ruleset and Banlist:
Species Clause: A player cannot have two Pokemon with the same National Pokedex number on a team.
OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
Evasion Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
Sleep Clause Mod: If a player has already put a Pokemon on his/her opponent's side to sleep and it is still sleeping, another one can't be put to sleep.
Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
Mega Stone Clause: A limit of one of each Mega Stone may be used.
Terastal Clause: Prevents Pokemon from Terastallizing.
These Pokemon are banned
  • :basculin: Basculin-White-Striped
  • :diglett: Diglett
  • :dunsparce: Dunsparce
  • :duraludon: Duraludon
  • :meditite: Meditite
  • :rufflet: Rufflet
  • :scyther: Scyther
  • :sneasel: Sneasel
  • :sneasel-hisui: Sneasel-Hisui
  • :stantler: Stantler
These Pokemon cannot Mega Evolve even when holding a mega stone:
  • :aipom: Aipom
  • :buizel: Buizel
  • :Cutiefly: Cutiefly
  • :dratini: Dratini
  • :elekid: Elekid
  • :gastly: Gastly
  • :girafarig: Girafarig
  • :gligar: Gligar
  • :mienfoo: Mienfoo
  • :misdreavus: Misdreavus
  • :murkrow: Murkrow
  • :pawniard: Pawniard
  • :qwilfish-hisui: Qwilfish-Hisui
  • :voltorb-hisui: Voltorb-Hisui
  • :Wattrel: Wattrel
  • :yanma: Yanma
  • Absolite Z
  • Beedrillite
  • Blazikenite
  • Gengarite
  • Glimmoranite
  • Kangaskhanite
  • Lucarionite
  • Lucarionite Z
  • Mawilite
  • Medichamite
  • Pidgeotite
  • Raichunite Y
  • Scovillainite
  • Starminite
  • Staraptite
  • Victreebelite
  • Zygardite
Moves:
  • Baton Pass
  • Sticky Web
Abilities:
  • Moody

Resources:
/challenge [Gen 9] Mix and Mega @@@ Little Cup, !Sleep Moves Clause, Sleep Clause Mod, -Glimmoranite, -Victreebelite, +Rusted Sword, +Arena Trap, +Shadow Tag, -Basculin, -Diglett-Base, -Dunsparce, -Duraludon, -Meditite, -Rufflet, -Sneasel, -Scyther, -Stantler, -Absolite Z, -Lucarionite, -Staraptite, -Zygardite, +Red Orb, +Malamarite, -Sticky Web, *Aipom, *Buizel, *Cutiefly, *Dratini, *Elekid, *Gastly, *Girafarig, *Gligar, *Mienfoo, *Misdreavus, *Murkrow, *Pawniard, *Qwilfish-Hisui, *Voltorb-Hisui, *Wattrel, *Yanma

/tour new [Gen 9] Mix and Mega, elim,,, [Gen 9] Mix and Mega Little Cup
/tour rules Little Cup, !Sleep Moves Clause, Sleep Clause Mod, -Glimmoranite, -Victreebelite, +Rusted Sword, +Arena Trap, +Shadow Tag, -Basculin, -Diglett-Base, -Dunsparce, -Duraludon, -Meditite, -Rufflet, -Sneasel, -Scyther, -Stantler, -Absolite Z, -Lucarionite, -Staraptite, -Zygardite, +Red Orb, +Malamarite, -Sticky Web, *Aipom, *Buizel, *Cutiefly, *Dratini, *Elekid, *Gastly, *Girafarig, *Gligar, *Mienfoo, *Misdreavus, *Murkrow, *Pawniard, *Qwilfish-Hisui, *Voltorb-Hisui, *Wattrel, *Yanma
 
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LC Mix and Mega Viability Rankings
(Last updated: 2025/09/29)
​
Pokemon
Explanations are in the linked PokePastes (when they're done)​
Items​
S
:chinchou:Chinchou:diancite:Diancite, :eviolite:Eviolite
A+
:stunky:Stunky:metagrossite:Metagrossite
:sandshrew-alola:Alolan Sandshrew:scizorite:Scizorite
:vullaby:Vullaby:Sablenite:Sablenite,:metagrossite:Metagrossite, :manectite:Manectite, :charizardite-y:Charizardite Y
A
:arrokuda:Arrokuda:lopunnite:Lopunnite
:mareanie:Mareanie:latiasite:Latiasite, :eviolite:Eviolite, :manectite:Manectite, :sablenite:Sablenite
:mienfoo:Mienfoo:choice-scarf:Choice Scarf, :eviolite:Eviolite
:foongus:Foongus:eviolite:Eviolite, :slowbronite:Slowbronite
:gligar:Gligar:Eviolite:Eviolite, :choice-scarf:Choice Scarf
A-
:slowpoke:Slowpoke:eviolite:Eviolite
:larvesta:Larvesta:eviolite:Eviolite
:growlithe-hisui:Hisuian Growlithe:choice-scarf:Choice Scarf
:murkrow:Murkrow:choice-scarf:Choice Scarf
B+
:diglett:Diglett:manectite:Manectite, :venusaurite:Venusaurite, :diancite:Diancite
:wingull:Wingull:manectite:Manectite, :absolite:Absolite, :blue-orb:Blue Orb
:shellder:Shellder:altarianite:Altarianite, :pinsirite:Pinsirite, :eviolite:Eviolite
:glimmet:Glimmet:diancite:Diancite, :focus-sash:Focus Sash
:koffing:Koffing:manectite:Manectite, :eviolite:Eviolite
:finizen:Finizen:altarianite:Altarianite, :pinsirite:Pinsirite
:magby:Magby:houndoominite:Houndoominite, :lopunnite:Lopunnite
:cutiefly:Cutiefly:life-orb:Life Orb, :eviolite:Eviolite
:mudbray:Mudbray:metagrossite:Metagrossite, :eviolite:Eviolite, :aerodactylite:Aerodactylite, :lopunnite:Lopunnite
B
:torchic:Torchic:pinsirite:Pinsirite, :altarianite:Altarianite
:qwilfish-hisui:Hisuian Qwilfish:eviolite:Eviolite, :life-orb:Life Orb
:diglett-alola:Alolan Diglett:metagrossite:Metagrossite
:vulpix:Vulpix:choice-scarf:Choice Scarf, :heat-rock:Heat Rock, :eviolite:Eviolite
:charmander:Charmander:choice-scarf:Choice Scarf
:bulbasaur:Bulbasaur:life-orb:Life Orb
:makuhita:Makuhita:altarianite:Altarianite, :pinsirite:Pinsirite
:grookey:Grookey:metagrossite:Metagrossite, :lopunnite:Lopunnite, :choice-scarf:Choice Scarf
:munchlax:Munchlax:eviolite:Eviolite, :sablenite:Sablenite
B-
:drifloon:Drifloon:red-orb:Red Orb
:scraggy:Scraggy:metagrossite:Metagrossite, :lopunnite:Lopunnite, :rusted-sword:Rusted Sword, :pinsirite:Pinsirite
:hippopotas:Hippopotas:eviolite:Eviolite
:meowth-alola:Alolan Meowth:metagrossite:Metagrossite, :altarianite:Altarianite
:mankey:Mankey:metagrossite:Metagrossite, :diancite:Diancite
:voltorb-hisui:Hisuian Voltorb:life-orb:Life Orb, :eviolite:Eviolite
C
:impidimp:Impidimp:light-clay:Light Clay
:yanma:Yanma:Heavy-duty-boots:Heavy-Duty Boots
:pawmi:Pawmi:altarianite:Altarianite
:tentacool:Tentacool:eviolite:Eviolite, :sablenite:Sablenite
:croagunk:Croagunk:pinsirite:Pinsirite, :altarianite:Altarianite
:greavard:Greavard:eviolite:Eviolite, :banettite:Banettite
:slugma:Slugma:eviolite:Eviolite
:shellos:Shellos:eviolite:Eviolite
:flabebe:Flabébé:rusted-shield:Rusted Shield
:vulpix-alola:Alolan Vulpix:light-clay:Light Clay, :choice-scarf:Choice Scarf
:toedscool:Toedscool:pinsirite:Pinsirite, :audinite:Audinite, :altarianite:Altarianite
:bramblin:Bramblin:metagrossite:Metagrossite
:drilbur:Drilbur:life-orb:Life Orb, :eviolite:Eviolite, :pinsirite:Pinsirite
:girafarig:Girafarig:eviolite:Eviolite
:voltorb:Voltorb:glalitite:Glalitite, :altarianite:Altarianite
 
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LC Mix and Mega Speed Tiers
(Last updated: 2025/11/13)​

PokemonMega StoneNatureIVEVsSpeed StatBoost
:yanma: Yanman/aPositive3123640+2
:yanma: Yanman/aNeutral3123638+2
:drilbur: Drilburn/aPositive3121234+2 (Sand Rush)
:drilbur: Drilburn/aNeutral3121232+2 (Sand Rush)
:bulbasaur: Bulbasaurn/aPositive3123630+2 (Chlorophyll)
:cranidos: CranidosMetagrossitePositive3123630+1
:growlithe-hisui: Growlithe-HisuiMetagrossitePositive3123630+1
:yanma: Yanman/aPositive3123630+1
:bellsprout: Bellsproutn/aPositive3119628+2 (Chlorophyll)
:bulbasaur: Bulbasaurn/aNeutral3123628+2 (Chlorophyll)
:girafarig: Girafarign/aPositive3123628+1
:gligar: Gligarn/aPositive3123628+1
:murkrow: Murkrown/aPositive3118828+1
:sandshrew-alola: Sandshrew-Alolan/aPositive3119628+2 (Slush Rush)
:scraggy: ScraggyMetagrossitePositive3121227+1
:toedscool: ToedscoolPinsiritePositive3119628+1
:yanma: Yanman/aNeutral3123628+1
:diglett: DiglettDiancitePositive3123627+0
:scraggy: ScraggyLopunnitePositive3121227+1
:bellsprout: Bellsproutn/aNeutral3119626+2 (Chlorophyll)
:diglett-alola: Diglett-AlolaDiancitePositive3119626+0
:sandshrew-alola: Sandshrew-Alolan/aNeutral3119626+2 (Slush Rush)
:toedscool: ToedscoolAltarianitePositive3119625+1
:torchic: TorchicPinsiritePositive3123625+1
:chinchou: ChinchouDiancitePositive3122024+0
:diglett-alola: Diglett-AlolaMetagrossitePositive3119624+0
:growlithe-hisui: Growlithe-Hisuin/aPositive3123624+1
:magby: MagbyMetagrossitePositive3125224+0
:torchic: TorchicPinsiriteNeutral3123624+1
:zorua-hisui: Zorua-HisuiDiancitePositive3119624+0
:glimmet: GlimmetDiancitePositive3119623+0
:stunky: StunkyMetagrossitePositive3124423+0
:voltorb: VoltorbGlalititePositive3119623+0
:wingull: WingullManectitePositive3123623+0
:gothita: Gothitan/aPositive3123622+1
:grookey: GrookeyMetagrossitePositve3123622+0
:mankey: MankeyMetagrossitePositive3119622+0
:torchic: TorchicAltarianitePositive3123622+1
:sandshrew-alola: Sandshrew-AlolaScizoritePositive3119622+1
:gothita: Gothitan/aNeutral3123621+1
:torchic: TorchicAltarianiteNeutral3123621+1
:Sandshrew-Alola: Sandshrew-AlolaScizoriteNeutral3119621+1
:arrokuda: ArrokudaLopunnitePositive3122820+0
:cranidos: CranidosMetagrossitePositive3121220+0
:finizen: FinizenPinsiritePositive3123620+0
:growlithe-hisui: Growlithe-HisuiMetagrossitePositive3123620+0
:yanma: Yanman/aPositive3123620+0
:arrokuda: ArrokudaLopunniteNeutral3122819+0
:girafarig: Girafarign/aPositive3123619+0
:gligar: Gligarn/aPositive3123619+0
:magby: MagbyRed OrbPositive3125219+0
:misdreavus: Misdreavusn/aPositive3123619+0
:mudbray: Mudbrayn/aPositive3123619+0
:murkrow: Murkrown/aPositive3118819+0
:qwilfish-hisui: Qwilfish-Hisuin/aPositive3123619+0
:Scraggy: ScraggyMetagrossitePositive3121219+0
:toedscool: ToedscoolPinsiritePositive3119619+0
:wingull: WingullBlue OrbPositive3123619+0
:yanma: Yanman/aNeutral3123619+0
:finizen: FinizenAltarianitePositive3123618+0
:grookey: GrookeyScizoritePositive3123618+0
:mudbray: MudbrayLopunnitePositive3123618+0
:scraggy: ScraggyLopunnitePositive3121218+0
:chinchou: ChinchouLatiasitePositive3122017+0
:mienfoo: MienfooMienfooPositive3123617+0
:mudbray: MudbrayLopunniteNeutral3123617+0
:toedscool: ToedscoolAltarianitePositive3119617+0
:gligar: Gligarn/aNeutral31015+0
:mienfoo: Mienfoon/aNeutral3115615+0
:sandshrew-alola: Sandshrew-AlolaScizoritePositive3119615+0
:sandshrew-alola: Sandshrew-AlolaScizoriteNeutral3119614+0
:wattrel: Wattreln/aNeutral313614+0
:chinchou: Chinchoun/aNeutral31013+0
:mienfoo: Mienfoon/aNeutral31013+0
:larvesta: Larvestan/aNeutral313613+0
:sandshrew-alola: Sandshrew-AlolaScizoriteNeutral313512+0
:vullaby: Vullabyn/aNeutral31012+0
:hippopotas: Hippopotasn/aNeutral31010+0
:vullaby: VullabySableniteNeutral3109+0
:foongus: Foongusn/aNeutral3108+0
:slowpoke: Slowpoken/aNeutral3108+0
:hippopotas: HippopotasSableniteNeutral3107+0
:munchlax: Munchlaxn/aNeutral3107+0
:vullaby: VullabySableniteNegative007+0
:foongus: Foongusn/aNeutral006+0
:munchlax: MunchlaxSableniteNeutral3106+0
 
Going to quickly write my two cents on Chinchou since I know that it was brought up quite a few times in the Discord and it's a very polarising Pokemon. Do note that everything I say is my own thoughts, not council's.

To put it simply, I'm not fully sold that Chinchou is super unhealthy with Diancite yet. It's undeniable that Diancite Chinchou is the best progress maker in the tier, don't get me wrong, but that strength is also its downfall since pre-Mega Chinchou actually hard counters Diancite Chinchou, and other Pokemon like Foongus and the newly-sprouting Red Orb Tadbulb handle it decently well too, not even mentioning the stonewall that is Munchlax.

I will say, the strain that it sometimes inflicts is noticeable, although I notice it less as a Balance and Fat builder since it tends to fit well on these structures anyway. Currently, teams need a good Arrokuda answer/switchin, a Snowshrew counter, a Chinchou answer, a Stunky answer, a Knock absorber, and a good form of speed control. Balance teams are quite rigid in their structure with handling these threats; use Slowpoke + Manectite Koffing + Chinchou, Larvesta + Sablenite Vullaby + Slowbronite Mareanie + Chinchou, Slowbronite Foongus + Chinchou + any consistent wall, Larvesta + Manectite Koffing + Sablenite Munchlax, Slowpoke + Manectite Koffing + Eviolite Munchlax, or Slowpoke + Manectite Koffing + Red Orb Tadbulb + Sablenite Vullaby. This sounds like a lot, so here's a spoilered version for clarity.
:slowpoke: + :koffing::manectite: + :chinchou:
:larvesta: + :vullaby::sablenite: + :mareanie::slowbronite: + :chinchou:
:foongus::slowbronite: + :chinchou: + :unown-question:
:larvesta: + :koffing::manectite: + :munchlax::sablenite:
:slowpoke: + :koffing::manectite: + :munchlax:
:slowpoke: + :koffing::manectite: + :tadbulb::red-orb: + :vullaby::sablenite:

Now, I do know that bulky offense has it a little harder, since it's easiest to answer Diancite Chinchou when you have Munchlax, but Diancite Chinchou + Lopunnite Arrokuda is one of the strongest cores in the tier. However, I think that Diancite Chinchou is pretty fine to answer on BO since Diancite Chinchou is also one of the best Pokemon on BO, basically becoming its own answer. Outside of your own Diancite Chinchou, Diglett is another BO staple, and both Diancite and Scarf Diglett hard counter Chinchou. Munchlax will also just negate a lot of the pressure Chinchou emanates outside of Scald.

Now, do I think much will change with Chinchou gone? Not massively. I think that some teams will definitely benefit from being able to run Gligar/Hippopotas/Munchlax over Chinchou, but many teams will still probably want to run Eviolite Chinchou purely because of its supportive toolkit and ability to pivot while threatening so much damage at the same time. That being said, there have been times where I have struggled to answer Pokemon because answering Chinchou has been a bigger priority, such as trying to answer Finizen. This is the healthiest the tier has been since DLC1, and I'm not sure what path is best.

Looking forward to the near future and how the meta develops.
 
During the LC mnm Kickoff tour, it was discovered that council forgot to implement a legality change we voted on a year ago. I take full responsibility as the guy who has been the main one keeping format resources up to date, I should've caught this mistake back when we voted on it. Cutiefly unbanned+restricted and Webs banned effective immediately.
 
With Z-A stones having now been added to Mix and Mega, I'd like to announce that Lucarionite Z and Zygardite are quickbanned. If you don't know why, Lucarionite Z is basically just special Beedrillite and Zygardite basically does the same thing Lucarionite did to get banned. More Z-A stone bans may be announced as the LC Mix and Mega Kickoff tour progresses. I'm personally worried about Absolite Z and Victreebelite and would not be surprised if they're the next to go. Like the previous announcement, this ban will apply on Week 2 of LC Mix and mega Kickoff.
 
Absolite Z is banned.
the dynamic of gaining a ghost typing and enough speed to effectively gain a choice scarf boost without any major downsides was enough to make the stone too much. counterplay did exist and the stone didnt grant any major boosts excluding speed, but priority users generally cannot immediately ohko the common users (mankey, riolu, glimmet) excluding pinsirite/altarianite makuhita for the former two and stunky for the latter. the general strain on the builder to check these threats while maintaining a strong, coherent build is too much for the tier and as such has led to the stone's ban
 
unfortunately out from ommpl but went undefeated so here's my teams
- GAME
team overview:
came into this after playing like hella test games in mnmpl and then some actual games but this was like my first time fully independent building other than that screens team i loaded vs quinn. started from wanting to use shellder, but that struggles into chinchou so i went with diglett. now you might be wondering, why the FUCK is it skarmorite. well it's simple. i wanted to abuse diancite chinchou alongside it because eviolite chinchou is the best chicnhou wall, so diglett would make a phenomenal core with both water types. skarmorite diglett allows it to maintain key ko benchmarks while still outspeeding opposing diancite chinchou. added stunky and sandshrew bc strong priority is cool and drilbur because rocks + stunky is a drug and also removal is important.

game review:
ngl i did not know that spicy spray and shit were legal LMAO. but i won so it didnt matter. started strong by trapping tadbulb immediately, proceeded to bait a diancite chinchou since it probably didnt think i was faster, forgot hyper cutter prevented attack drops but cleaned up the game regardless

- GAME
team overview:
since diglett went phenomenally last week, i decided to do it again, this timed paired with a lot of pivots to make sure it traps good stuff ( a lot being 2...) since it was a pretty offensive team i decided to forgo regen on mien to be speend control big damage hjk , then fit some other cool guys. idk why i decided to use staraptite sandshrew that guy is kinda dogshit. axew is a cool guy tho, soft checks chinchou and like threatens BIG damage.

game review:
t1 i fear scarf larvesta (which would be speed tie) so i switch out, hjk does big damage and grabs a sneaky ohko onto wingull (idt it gets there without reckless). sac sandshrew but with intim un-megad diglett (skarmorite lowers defense) can live sucker and kill. unfortunately diglett proceeds to brick stone edge into larvesta. axew vs piplup is a sadass thing to see and this makes me switch all my future axews to outrage. anyways diancite chinchou cleans up shop (didnt brick hydro pump!)

- GAME
team overview:
ok as you can tell by the team name i really wanted to use trappers. the idea with this team is cutiefly can go crazy if steel like sandshrew get trapped. staraptite trapinch is a cool innovation because it lets you trap sandshrew, switching typing + intim allows you to live taxel. other than, i went diancite wingull over diancite chinchou so i can at least pretend to be able to deal with ground-types defensively and tadbulb let me be offensive while soft checking opposing diancite chinchou. stunky is here for the vibes and sucker punch.

game review:
so remember when i said that cutiefly could go crazy without steel types and diglett and trapinch trap steel types? well now there's a fucking chimechite sandygast and that cannot be trapped DOUBLY (levitate + ghost-type). I want to cry. i do some pivoting around early on and correctly double the tadbulb into trapinch to catch munchlax. i then sack for amazing chip on vullaby, clean it with wingull. then, when i get tadbulb in, i AGAIN double correctly to catch chinchou. holy shit. at this point i was so nervous because if i threw after doubling into trappers twice i would be so sad. even though i throw by not attacking the slowpoke with tadbulb (atp they had no switchin), after having a debacle with my calc forgetting that knock wasnt 97.5 bp against mega stone mons, i still win the endgame so it all worked out.

- GAME
team overview:
at this point i was kinda just using whatever ideas i had. here, i really wanted to build around trading and the momentum that's so important in lc mnm. with 3 ways for my mons to just kill themself and two pokemon that get really scary after one turn, the idea is to just maintain pressure with enough emergency buttons for opposing offense - sucker stunky, sucker diglett, and most importantly, fimp axew. idk why i never used fimp axew before this round but this guy is actually him. intrepid sword + fimp hits very hard, and when ur also threatening ddance to sweep with outrage and behemoth blade, it's very fucking scary to play against. agility finizen is also cool, once chinchou is chipped, you go fucking crazy

game review:
lead drilbur into makuhita, double aerilate, i sack drilbur simply for rocks because rocks are important here. i immediately throw t4 by not boombursting again because i forgot how fucking strong finizen is and that chinchou has to be eviolite which means im faster. i continue to get the first sucker read on diglett right but lose the speed tie on the second one. axew proceeds to do good but gets burned which is unfortunate, but then stunky pjabs into the locked into outrage steel type and axew claims like half the fucking team. after that, it's simply unlosable and misdreavus + stunky clean house.

- GAME
team overview:
ok atp i was just running with what i was comfortable with, which is to say yet again dianite chinchou + skarmorite diglett. however, s/o HiZo , in testing figured out porygon was pretty underexplored and download seemed very good as pre-mega ability. i slapped thunder on it bc +1 thunder could straight up ohko sandshrew, alternative coverage is like ice beam and shit but didn't seem too necessary. altarianite porygon if u download correctly is basically just finizen but ur coverage actually does damage (shadow ball at +1 is around the same as stab surf) and u can take glide from grookey better (and ig sucker punch bc u have generally better bulk). axew was just a comfort mon atp and arrokuda for phys mon to pivot into arrokuda to abuse download was cool. gligar served as opposing diglett/gligar/mienfoo check, also needed rocks lmao. ALSO READ THE TEAM NAME PLEASE SEND HELP I HAVE E&M ON THURSDAY.

game review:
immediately throw by sacking diglett, kinda autopiloted, idk what the right play was but that definitely wasnt it. misread with gligar, i really thought he was switching into sandshrew there, so im forced to go into axew and sack it to sandshrew except sandshrew bricks the third taxel and this is actually very important. i switch into arrokuda and force a switch, and now porygon is in, sets up agility, unfortunately for bleahey both grookey AND sandshrew low roll and that means its basically unwinnable. im unable to outplay the diglett sucker but doesnt really matter, with both fimp axew and jet arrokuda alongside gligar for the diglett its unlosable, winning speed tie with chinchou just sealed the deal faster.

thoughts on tier as a whole:
diglett is kinda annoying icl and trapinch too to some extent, ik its kinda just a lc thing but i just dont like the gameplay cycles that this can lead to. somebody said to me that lc mnm is really mu fishy and that is true, and idk how trapping fits into that picture but it just makes playing defensively even harder than it already was. like trappers can tech so much, i literally did staraptite trapinch like what??? also more balance-esque and bulkier shit seemed like hell to build for me, there's so much threat saturation, like finizen and sandshrew both do so much fucking damage and it's almost impossible to switch into them. uhh in terms of vr (understand it hasnt been updated in a while)
i personally think vullaby is overrated but that might just be me
i dont think murkrow deserves a- i have never seen this guy ever
magby is a weird one, it's probably fine there. belly drum magby is like the most "in theory" mon of all time. if you can get drum off you lose to like scarf gligar and fake out and that's it, check out the +6/+5 mach punch calcs with barb.
hwil should probably be higher
please make toedscool and drilbur higher
also rank axew and porygon and misdreavus
there's prolly more but this is just what im seeing idk, thanks yall for reading

overall fun tour, s/o Yoru97 for teaching me most of what i know for lcmnm, bleahey for being good friend and also looking over some ideas. also golbat cord in general even tho yall didnt talk much in my channel there was some really funny moments and also just letting me cook even tho i was burning down the kitchen (sd glalite diglett... sd upper hand qa riolu...)
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Procrastinating coding assignments, but I did wanna talk about Porygon some more cus that Pokemon is unrestricted and has some very interesting sets, and also to slightly piggyback on DragonPhoenix333's post.

To preface, I built this team for OMMPL for w5 since we were out and I got sent there while Velcroc had to take an LOA
:Slowpoke::Smoliv::Solosis::Porygon::Trapinch::Phantump: (W)
I just thought, "wait Porygon can mega evolve" and built a fullroom around that, complete with the RICEMAN RICEROOMing which did work exactly as RICEROOMs do.

It's a Porygon, one of the highest BSTs in the tier that can mega evolve, has good coverage and does things Porygon is known for (whatever that means). Along with Sablenite dedicated trick room and Altarianite, I also was looking at OTR cameruptite because surely with a download boost and sheer force you would do insane damage (see below).

Porygon @ Cameruptite
Ability: Download
Level: 5
Tera Type: Normal
EVs: 236 HP / 36 Def / 236 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Tri Attack
- Thunderbolt
- Ice Beam

Also, if you really feel like you need speed control, why not use Hawluchanite? Not like you need an SpA bonus for Zap Cannon anyways, and you can run mixed to break through Munchlax
Porygon @ Hawluchanite
Ability: Download
Level: 5
Tera Type: Normal
EVs: 76 HP / 196 Atk / 156 SpA / 76 SpD
Quiet Nature
- Recover
- Facade
- Blizzard
- Zap Cannon

If you value a safe agility to sweep, maybe Multiscale from Dragoninite can work?
Porygon @ Dragoninite
Ability: Download
Level: 5
Tera Type: Normal
EVs: 76 HP / 236 SpA / 196 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Ice Beam / Recover
- Tri Attack
- Thunderbolt

Enough rambling from me, will maybe post my ggvg teams later
 
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Hi everyone! This post is a little late, but we got around to doing the survey stuff and tiering. First off, please welcome Velcroc to the LCMnM council! They've been active for a long time now and have been consistently successful, so it made sense to add them. Let's get to business now.

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Enjoyability: 7.667/10
Competitiveness: 7/10

This isn't a bad metric, but shows there's some work to do still.

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Generally, people don't have a specific stance on Chinchou. This is somewhat surprising given its place in the tier as the best and most splashable Pokemon in the tier, but means that no action will be pursued.

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Given that a lot of people deem Diglett as broken in its current state, we will be voting on it.

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With a 50/50 split leaning towards being broken, we would usually put this up for voting. However, this is not the case this time, as explained with the next part:

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People generally view Diglett as the most broken of the three main surveyed targets. Given this, along with the fact that we just got a slew of new stones in the meta, we're giving Diancite a little more time.

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No surprises here. Red Orb on the survey was included due to Wattrel's ban and the decently high success rate of Red Orb Pokemon in recent LCMnM tours, but nothing too crazy.

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Feelings on a Misdreavus unrestrict are very split. Misdreavus was restricted very early into the format's existence when the power level was much lower, but it is stone-legal in Gen 7 LCMnM, hence the inclusion this late into the gen. We'll consider it in the future, but for now will not discuss it further.

As for other suggestions, Stunky got a mention for a restrict once. Stunky is certainly a strong and consistent Pokemon, but given its singular mention it's not worth voting on.


Moving on, we did decide to vote on Diglett.

:sv/diglett:Diglett is now banned from LC Mix and Mega!:sv/diglett:​
.
Clas​
Result​
Diglett​
Restrict​
Ban​
Ban​
Ban​
3-1-0 BAN​
​

Diglett has been a growing force recently, having an insanely high usage rate in OMMPL of 47.22% and an equally high winrate of 64.71%, placing it as one of the tier's best and most consistent progress makers in the tier. The issue lies in that it invalidates the entire specially defensive backbone of the tier, thanks to its immaculate synergy with Diancite Chinchou, the tier's best Pokemon. Between Diancite, Manectite, Skarmorite, Choice Scarf, and Focus Sash, Diglett can pick and choose what it answers and what it loses to, forcing non-offensive teams to confide in hyper-strict rules as to not get steamrolled.

There may be some confusion as to why Diglett was not just restricted. This is due to Diglett having the ability to still use Focus Sash and Choice Scarf, letting it still remove the very same targets it would with Skarmorite or another stone with some damage loss in the process. It's worth noting that Choice Scarf is deceptively bulky if invested in, with 36 HP and 236 Defense EVs allowing Diglett to completely remove and OHKO Metagrossite Stunky while still having enough EVs to outspeed Diancite Chinchou, while Focus Sash obviously can just remove literally anything for a one-for-one trade if Stealth Rock is kept off the field - something considerably easier to do than other LC formats. Given that Diglett would still generally be able to perform its most problematic trait, a full ban was elected over a stone restriction.
 
Staraptite is banned.

:arbok:
Staraptite is in a strange position in LCMnM compared to Malamarite. While the latter is banned and the former is bad in regular MnM, in LCMnM it's the opposite. The likes of Mudbray, Timburr, and Growlithe can easily start snowballing out of control with Close Combat or, in Timburr's case, Superpower, using the massively increased bulk to statdiff and clean with relative ease if the opponent is slightly out of position. This makes it very easy to target specific checks and remove them before cleaning with these Pokemon. Obviously these Pokemon are very easy to stop on the initial turn, but once that first turn passes it becomes difficult to a strenuous degree, hence its ban. Note that Malamarite generally does not enable the same thing, since STAB Close Combat and Superpower alongside a higher Attack gain enables this strategy in the first place.
 
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Hi! Gonna dump my teams used during TPP. Really enjoyed getting to play this for 7 weeks and going +3 diff even though my team sucked (lovingly). Huge s/o to Clas Yoru97 for support and thanks TanDaMan pecha nerd for testing when those two weren't avail.

For some thoughts on the tier, I think it's in a great spot after the Diglett ban. So much innovation and creativity week after week from everyone! I especially thought the teams from hybone and DP333 were always a treat to see. I think a metagame with this much room for new stuff is a very good sign. It shows how underexplored LCMNM is in general currently. I think the Diglett ban causing a further shift towards offense can be linked to this, as it invalidated a lot of the more niche offensive threats and we're still in the process of trying everything out in its absence before gradually trying to build balance/BO teams that can beat all the new toys. It's the perfect environment where players that have both a willingness to experiment and see what's good and what's not in order to push the metagame forward and have good enough judgement to make teams that can handle the wide array of threats can thrive. I am not one of those players though. I loaded comfort almost every week.

W1 - :arrokuda::vullaby::sandshrew-alola::chinchou::gligar::qwilfish-hisui:​
Okay so when building there was no scout for seraphz which I expected since idt there's a single player on Altaria Motives that actively played the tier they started in before this tour. Since there was nothing to go off of I just decided to build something solid to ease myself back into the tier as the last time I played was OMMPL. Gligar hazard stack is my favorite archetype in the tier currently because of how versatile Gligar is as a Pokémon and here I decided to slap a Choice Scarf on it for great cleaning potential. This team is pretty weak to Finizen and a common scheme with my teams is that I would just fish for Finizen not being loaded. This week I was able to outplay it though thanks to predicting it on lead and wearing it down with Sandshrew. I still lost thanks to some questionable clicks and an unfortunate Speed tie loss which let Rocks go up + got Gligar into crit Quick Attack range.
W2 - :qwilfish-hisui::sandshrew-alola::chinchou::gligar::stunky::foongus:​
Against Agera I knew he would have Clas support so I figured a good offensive core that can break stall would work well here. I liked Diachou + Stunky since iirc he had low Hwilfish usage and Stunky has 0 checks except for that guy. Besides that though I just built something very similar to last week with slightly different sets and Foongus > Vullaby for a Diachou check as well (since I didn't have SlowChou this time) as well as easing my Finizen/Arrokuda matchup.
W4 - :litwick::smoliv::cranidos::qwilfish-hisui::porygon::salandit:​
I didn't build for week 3 as I just stole a Clas team. For DragonPhoenix333 though I wanted to deviate a little since I feared getting cteamed hard by his creative builds, and I figured it'd be better to diversify my scout at this point anyways. His teams all looked very offensive and Clas gave me the idea of taking advantage of it with SemiRoom. Litwick makes a perfect suicide lead with a typing that resists TAxel and a way to kill itself after being brought to Sash (Curse ended up being VERY helpful this game against Protect!). Smoliv, Porygon and Cranidos made great TR abusers and SD Hwilfish and Diancite Salandit help clean outside of TR. I originally had ScarfGlig > Salandit but the team was way too weak to Sandshrew and the alternative was getting 6-0'd by Arrokuda which he didn't have as much of in his scout, but then he ended up bringing neither and Gligar would've been way better so maybe I just have to disregard meta knowledge entirely against this guy
W5 - :finizen::stunky::gligar::chinchou::qwilfish-hisui::poliwag:​
Another week of HwilGlig hstack!! Against TKYSZL I noted a high amount of Eelektrossite Shrew usage so I wanted to try an offensive threat that matched up well into that. Haru shared a paste with me that had Red Orb Poliwag and I was intrigued so I decided to slap it on the team I was bringing this week. This is probably one of my worse brings for sure, I think the Eel Shrew mu is still bad as it can come in on Gligar and click Spin to win instantly but Stunky ended up 6-0ing so who cares.
W6 -:qwilfish-hisui::shellder::chinchou::munchlax::gligar::sandshrew-alola:​
This is an offense team I had built back in OMMPL and it looked good against hybone, especially Altarianite Shellder matching up well into the Shrew teams he had been bringing. Sablenite Lax makes a great glue for this offense because of its amazing ability to tank hits from Special threats that otherwise match up well into this type of team. Great offenses too! SD Gligar is very good as well and underprepped for. Altarianite Shellder is one of my best inventions in LCMNM, with its spread being able to OHKO SlowChou with +2 Facade and beat Sandshrew as well, making it invaluable here. I tweaked this team a little going into this game with Protect Lax > IcePunch and Spikes Hwil over Swords Dance. Sadly in game I forgot this guy spammed Eel Shrew and it bode pretty badly for me as I lost my Hwil and traded my Shellder to beat it. I kept outplaying throughout the game however until turn 23 when I didn't account for Toedscool having Spore which made the game a lot harder to win. After that, a lot of my doubles just didn't end up working out...I think my worst throw was going back to Sandshrew instead of Munchlax on turn 31.
W7 - :scraggy::axew::impidimp::gligar::chinchou::qwilfish-hisui:​
We apparently had a very slim chance of qualifying so I didn't want to bring complete garbage this week or anything (I never like doing that anyways). I decided to load Screens to get revenge on Novax for cheesing me in LPL. I slapped on a bunch of the tier's best setup sweepers (Axew-Crowned, SD Glig + SD Hwil), added a cleaner in DiaChou, and took a page out of hybone's book with Aerodactylite Scraggy. This game ended up coming down to the wire despite how huge of a lead SD Glig had amassed for me (like I said, very underprepped for) after Novax started getting hazards up. Luckily I was able to win the 50/50 at the end with DiaChou against Arrokuda + SlowChou.
 
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