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Resource SV LC Team Bazaar

Mini dump of 4 teams that all peaked ~1450 or higher (I don't care to ladder past that point I hate waiting 5 minutes for a +8 -30 lol)

:xy/Diglett-Alola::xy/Zorua-Hisui::xy/Stunky::xy/Shellder::xy/Vullaby::xy/Pawniard:

Peak 1430 but can go higher, I just happened to get a job in the process of testing this one and stopped. 3 memento guys and 3 set up guys, you can probably figure out the gameplan here. Zorua disguised as Shellder is really fun and lets you get a free wisp -> memento -> setup at some point if you play it right. Shellder is broken.

:xy/Meowth::xy/Mudbray::xy/Mienfoo::xy/Vullaby::xy/Shellder::xy/Elekid:

Peak 1450. Meowth is a funny priority option and it can steal an eviolite with covet. Assurance is 50x worse than bite but I leave it there in hopes that one day I can catch a switch into something while I have rocks up and deal a billion damage. I am a Shellder merchant he will win 80% of games you can win with this team.

:xy/Dewpider::xy/Pawniard::xy/Shellder::xy/Gothita::xy/Elekid::xy/Impidimp:

Peak 1500. Specs Dewpider is a nuke and really funny, sometimes it even lives attacks behind screens! Somehow this is Pawniard's second appearance here. Get your screens us, use Gothita to remove some annoying tank or force tera, click with Dewpider to chip water resists until Shellder behind screens wins. Shellder saved my life.

:xy/Mienfoo::xy/Mudbray::xy/Shellder::xy/Vullaby::xy/Elekid::xy/Zorua-Hisui:

Peak 1450. This team is so ass I didn't even name it. I wanted to get a funny clip with reversal salac berry Mienfoo and accidentally climbed way too high on the ladder. This team is horrible and kept winning. If you want to use it please change Mienfoo to any other set. The nicknames are the only good thing here. I am going to frame a picture of Shellder in my room he is my beloved king.

These teams are probably all ass and I cannot explain how I climbed with any of them but I wanted to share them anyways. I will not answer questions and your use of these teams is your own fault. Thank you for your time.

:bw/Shellder: Praise Shellder. :bw/Shellder:
 
Hi and goodbye everyone!

I'm here for my last team dump. Many of you have heard that i'm leaving mons and after saying it a few times, time has come for me to turn the page and move on to other stuff.

First of all, here is my full builder : https://pokepast.es/1f9381de22af9b3e
First ten or so teams are placed in order of which i think are the best rn in the current meta and after its a mix of the same good teams but with variations or experience i was doing. Finally, you have the last 10 teams or so that are just fun stuff that can surprise your opponent if you learn how to pilot them. I didnt have time to put description on those teams ofc, it would take ate least a full day, but if you have questions, just reach out on discord and i'll be around.

Rest is just my personal story so you dont have to read everything. If you leave here than have a good day and it was fun meeting you. If you wanna continue, than i thank you in advance for taking the time.

Secondly, some have asked why im leaving and even if a big majority doesnt care at all, ill just clarify a bit. I've been around smogon and competitive play since 2017, even tough i joined smogon in 2019. In the very beginning, i was just having fun and messing with some teams at the end of gen 6 LC and all along gen 7 LC. I still remember all the nights where i could fight like 6 times in 2h my good old friends Surfy and Acehunter1. Even at that time, lc ladder had some dead points lol. Those were still great nights and i will remember them forever, because thats what gave me the spark to just continue and get into competition. I also used to watch a lot of replays and learn from some lc all-time stars like Heysup, Plas tko, Dundies, Scottie, Star, tazz, LilyAC, babyboyblues, freezai and many others that i forget ofc. Some of them were under memorable alts like Mienfoobestwaifu and bbb's mom (i know it wasnt this but i can't remember exact what it was lol and it was some variation of this).

My competitive journey started in LPL in 2019 i think when babyboyblues gave me my chance of playing for the scrubs (i was a sub for the sub lol) in a match against TaoTDW and oh god it was funny as hell. I brought a team i was most confortable with and guess what, it had 0 fight resist (ok abra doesnt count lol) in a mienfoo meta. Back in gen 7 you know it was a crazy play lol. I ended up winning and when i looked back in LPL chat, thats when i knew what was the thrill of playing mons. I remember Laroxyl (good old friend thanks for everything mate) saying at some point : everytime i look at elfu's team, its getting worse LOL. I had some weird sets that ended up working, but on top of that, it gave a good show. That was also the lightning in my mind for me to continue bringing some cool teams because thats what entertain poeple and keep the passion alive in the community. Going out of the bounds and explore some C and D tier mons that nobody wants to play with just because they are not part of the top 10-12 of the builder. I decided at this point i wanted to be that kind of player and i think i did a pretty fair job along those years.

First 2-3 years, i didnt do anything relevant, i was still learning i guess lol. At the end of this, i decided to explore some other tiers, which i restrained myself to do because i thought focusing on LC would make me better faster, Big mistake. I've learned other mechanics, new techniques and played vs different players that opened up my mind on pretty cool and new stuff that i was able to bring back to my LC playstyle. I strongly recommend to any players to at least try 1 or 2 other tiers that are completely different from LC so that you 1) dont get bored of LC and 2) you just grow as a player in general and meet other poeple.

Back in 2023 iirc (dates are not really important), i was able to finally win my first ever solo tournament which was a SS LC UU tour hosted by my lower tier homies Albi and Joltage. Even though it was not SPL, i finally had a little satisfaction for all the hard work i've put in this game and i savored it. Thing is that at this point i was putting like 2-4h per day playing and tryharding. Yes, many would say thats way too much... and you're right

Thats when the problem started for me. I was playing in every possible main tiers and doing every possible suspect tests (which i ended up making around 110 or so, which makes me if im not wrong the player with the most completed up to today) to try to grow, try to be seen, try to be liked and try to look for something that i could never achieved. I wanted to win big individual tours like many players want to ofc, but also team tours like SCL, LCPL etc. I wanted to win them all and be a respected player throughout the community. Even though i was able to get many team tour wins (RUPL, NUPL, PUPL and many others), i just wanted to have more, one more thing, but that thing was always one more thing. I was never satisfied. I was able to be part of SCL (thanks Amaranth and Howkings for the opportunity, big love), but that was as a sub. Ofc, its already a good thing to just be draft, but i cant stop thinking about the fact that yes i was picked, i was even able to play since unfortunately our starter and the first sub went both 0-2 before they put me in where i've brought back a 3-2 ratio. Which was very decent for a first experience. What's wrong is that i dont even keep a good memory. Why? Because i was snubbed the 3 years after by all the SCL captains. I was (in my humble opinion) in my prime, i have won many individual LC tours in that period and i was also a strong RU sub (playing in RUPL for 2-3 years), but i got rejected again and again. Oh and i forgot to mention i made semi final of circuit 3 times in the last 4 years, losing to rng shit 2 of those 3. I dont hate anybody in that situation ofc, dont get me wrong, such is the game we decide to play. I'm not in their position and they probably had a draft plan which i wasnt in and its not their problem if i dont get picked.

I started slowly but surely to hurt myself with all that pressure i was putting on me. Slowly but surely i saw some signs that i was negligating my irl family life, my irl social life (nah it wasnt great cuz im a stupid geek, but still) and my mental health. I became agressive against me when i wasnt winning vs players i expected myself to win, when i made some dumb mistakes and when rng came to scrap games i was gonna win. When i say -hurt myself-, i mean physically and mentally. I was injuring myself and calling by all the stupid names you can think of. Why? Because at that point, thats all i had in my life. I was in university, trying to finish my doctorate, but i was alone and that was not good enough for me. I was rejecting activities offer because i wanted too much to either train on showdown when i came back from class or because i had tour games scheduled during weekend. I'm also a lot into running and triathlon, so that makes me even more solo trainer. I was alone, because i valued so much more some pixels online that i've put so much effort over the years to not let them get away from me. I was alone, because i was telling my parents i dont want to go to restaurant with them cuz i - dont feel well tonight-, i was just staying home to play more mons. You probably know where its gonna end, its not Walt Disney story here.

Months and years passed and back in january 2024, after another tough day in tour games, where i once again rejected a party with *school friends*. I call them like this because unfortunately i didnt value them a lot, i was more : the dude that does all the teamwork alone for us and they just add their name on top. It was a general invitation, so i wasnt really targeted by it and also because more people comes, means it cost less per person, but whatever. That night, it was just too much. It was just way too much. I was alone at home, my parents were in a trip and my other brothers were with girlfriends away. It was a cold winter night. I decided that it was over for me. I did what nobody should ever do. I've cut my left wrist twice (yes i tried to kill myself). To the blood. I was in the kitchen with my knife not realising what i was doing. I was crying doing some unthinkable stuff, but yet i was feeling that it was the right thing to do. I continued to cut a third time and i cant really understand why or how, but i stopped there. I cried for roughly 30min before thinking of what i've done and started cleaning thinking that if my parents see this they will be so angry after me for screwing the floor, not sad because what happen you know. For your information, i was 26 at that point...Supposed to be a grown man by then....

I went to bed and finally found sleep. I've kept this for myself for about a year. I was so ashamed of myself, but i found the courage to talk of this to a friend far from family. It helped to put some stuff in perspective. Not only my gaming addiction, but also my deep loneliness. My social loneliness, but also my intern loneliness. I've never been good with other poeple, especially girls and had very few girlfriend in my life. Worst about it, my first real relation with a girl is still the one i hate myself the most. I stopped it for just being lazy of not talking about some tiny stuff that didnt work. I'm super stupid and i still love you today sweetie, wish you the best with your actual boy, he deserves you more than i will ever do. Its starting there that i've put some stuff in perspective and started to diminish my time in mons and was able to finally let go some pressure. Thats approximately there i also started caring less about my results. I was still trying to win, but less intensively. I tried to put more efforts irl and with myself too.

Yes, still today, im struggling with my emotions and how i look to myself in the mirror. This is a very brief overview of what happened in surface, and people that suffered of this kind of stuff can understand that it probably represent only 1-2% of all the overflow inside. My performance anxiety associated to my fear of disappointing my parents and also my hate for always being successful irl overall made me coming to a dead end.

I've decided to share this story to y'all not because i want attention or an answer or likes or whatever. Nah, its not necessary and this is my last post anyway on this site so that's not even relevant. It's just a quick heads up that anybody can live this kind of situation. You can be in my place, but you can also be in the place of a friend. Trust me, when we say that the ones who always have a smile and makes everybody laugh or making fun of themselves are more than often the ones crying at night, hating what they are and what they do and the ones that dont want to die... but just dont want to live. I think overall i've been a nice person in all my interactions here, because i think that online negativity isnt something that has a reason to exist. I know irl only 3 person i've met on this site even though i've talked with probably thousands over the years. So i think that is was a better outcome to try to be a nice person since i know that the other person behind that username can be living some hard times like i was and still having right now.

All this to finish with some words to care more about yourself, care more about people online even tough you dont know them. Its easy to be the drop that makes someone overflow and maybe fall of the cliff like i did. Nobody was responsible for what i've done, its me and it was always just me. I do think that i've met so many beautiful persons on this site that i can't leave without mentionning them and ofc i'll forgot some and im sorry in advance. Thanks to TheKingKarp (Dr TKK, wish you the best wherever you are now) risi, kythr (lots of love man and thanks for being so great to me), Cherbou , Cicada , dcae , Toadow , PokemonCestDur, zeroouttathere, Jox , Fille , Lokifan, Envy, Hacker, bleahey, Corporal Levi , Agera , ambi_ , Papillon , feen , Greedy_eb , Feliburn Kipkluif, LOOR , Cielau , Dieu Amphibien , Always! , @herv, Kingler, Éric, TyCarter, dunoks, Pamplona, Ryuji (merci mec d'avoir été là tu sais quand), Wesleyy, Expulso, CMDoge, Astarion and ill stop there because i'll search for too long. Those who knows i enjoyed being with them knows it.

My discord PMs will be open (Elfuseon_) if anybody needs advices on my team, random questions about mons or just need someone to talk to. Plz dont keep it for yourself for too long when you know its gonna explode at some point. A good halfway is to start talking about it to somebody online so they dont know you. It will probably easier to let things out and get some stepback on what you live. I'm leaving this site because i want to turn the page on all this while trying to keep all the good memories. I'll hope for the best for myself and do what i think is the best to leave this site in a good position so i can face life and be brave. I recently had a messy drop irl due to some personal stuff, so thats another reason i think its safer for me to leave, but i'm now aware of some patterns i can have and i think i can deal better with it.

Love y'all and i'll still remember the good moments i've had here playing this game and meeting all of you.

Peace out!
-Elfu
 
Froakie & Friends
:Froakie: :Mienfoo: :Trapinch: :Foongus: :Vullaby: :Glimmet:
Decided to post this team here that I built today. I wanted to try to build a team around froakie because I think protean is an interesting ability. Im currently at around 1500, and I would say for ladder play, this team is actually pretty good. Like not even just ok, legitimately good. The 5 mons other than froakie are a solid core, with trapinch eliminating things like tinkatink that can give a team like this trouble. Scarf froakie switcheroo has many applications in the current meta, as do the other trick/switcheroo users. Froakie, like shroodle, has access to u turn, a valuable pairing after tricking something like shellder. The opportunities froakie's shenanigans provide with switcheroo and pivot to your team are numerous; after an opponent switches in a perceived check, you can pivot to trapinch and eliminate said check. Or, if they decide to stay in clicking a now useless move like sucker punch, you can pivot in mienfoo to set up and sweep their team. The only real downside of this team I can think of is you only have two knock users, and obviously that froakie is a sub optimal pick some would contend (You can do very similar things arguably better with goth and shroodle). But I find this team to still be very effective on ladder. Also s/o xonks for helping me tweak a few things with this team much appreciated.
 
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Fellas, fellas, fellas... After entering an existencial crisis period by not being drafted on LCCL i decided my life goal: to create the most peak SVLC team that humanity has ever seen, and here are my results on that task. I succeded? I failed? Take a look on this team, look me at the eyes and tell me this isn't pure peak

:Pawniard: :grookey: :gothita: :mienfoo: :Mareanie: :mudbray:
https://pokepast.es/517912bc18111527

My idea was trying to make a team based around SD Pawniard. I find really cool the Pawniard line as my Smogon name would suggest and this mon is really powerful. I decided to also pair it with SD Grookey to make a wallbreaker core capable of destroying many teams and targeting common weaknesses: while Pawniard can remove Foongus, non Heat Wave Vullaby and Larvesta for the monkey, Grookey can eliminate Mudbray and Mienfoo. I also decided to add a Gothita for luring in Foongus with Knock Off from Grookey and trapping it. The rest of the mons were chosen to patch up defensive holes on my team (and the mandatory Mienfoo), as Mareanie covers Fighting types and Mudbray helps against Elekid and Vullaby. I also added a proof of peak that i'm at top 150 currently

I think that the main strength of this team is that it targets the most standard team builds like (:mienfoo: :Vullaby: :Foongus: :Elekid: :Mudbray: :shellder:) and i find it very consistent overall

As a bonus i will also share a screens team that i used on ISTT to beat Hoennseptile

:impidimp: :shellder: :mienfoo: :Vullaby: :axew: :glimmet:
https://pokepast.es/391049472a15b97a
 

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When to use Choice Band and Choice Specs
:cacnea::Ekans::glimmet::chinchou::mienfoo::vullaby:


Choice items (not including scarf in this post) are usually not as useful as Life Orb or Eviolite. However, there are few places where it makes sense to use Choice items. This is on Pokemon that reach 18 Atk. or Sp.Atk. with High BP moves.

236 Atk Choice Band Reckless Mienfoo High Jump Kick vs. 36 HP / 236 Def Eviolite Tinkatink: 22-27 (100 - 122.7%) -- guaranteed OHKO
236 Atk Life Orb Reckless Mienfoo High Jump Kick vs. 36 HP / 236 Def Eviolite Tinkatink: 19-23 (86.3 - 104.5%) -- 6.3% chance to OHKO

As you can see, Choice Band does considerably more damage than Life Orb. This is in part because 18 is a threshold that boosts Atk. stat to 27 (17 Atk. would = 25 after Band) These 2 Attack points actually change calcs by a significant margin because of where it applies in the damage formula. Choice Band is applied earlier, onto the Atk. stat, where Life Orb applies to the move. With High BP moves, this is marginally worse for damage output. The 1.3x really shows under these conditions. Which is exactly where Band (or Specs) is ideal.

:SV/mienfoo:
Mienfoo is the prime candidate and Golden Boy for Choice Band with Reckless providing a noticeable boost to power and it's solid 17 speed tier.
:SV/cacnea:
Cacnea is a niche pick because of its high attack stats, we use Choice Specs Tera Grass Leaf Storm here to maximize damage.
:SV/Glimmet:
Glimmet sets hazards to edge some Pokemon into OHKO range
:SV/Ekans::SV/chinchou:
These Pokemon form the strongest paraspam core, used to slow down opp. pokemon for our Choice Item users.
:SV/vullaby:
Vullaby rounds out the team with Knock Off and U-Turn support

Thanks for playing LC! I hope you learned something today and I hope you try out Choice Items on your favorite pokemon :))
 
The Panchampions are officially out of playoff contention in LCCL so here are the teams I made for MichaelderBeste:

Triple Ground (Week 3 vs Agera)
:vullaby: :mienfoo: :diglett-alola: :mudbray: :foongus: :chinchou:
https://pokepast.es/23bf3e1a67dda211
Truthfully this is a team I won with in LCWC and sent because its solid and looked great into the scout. This team features Jolly Tera Steel Heavy Slam 15 speed Mudbray which is a mon I like a lot. The third ground type if its not immediately obvious is Tera Ground Tera Blast Vullaby. Nicknames are from one of my favorite albums Y'all by glaive.

Growlithe TTM (Week 4 vs Stories)
:growlithe-hisui: :tinkatink: :mareanie: :toedscool: :mienfoo: :vullaby:
I don't remember what the scout looked like, but I know we wanted to run the same Nasty Plot Vullaby again. I think Scarf Growlithe also looked good. I built this incredibly standard structure with two variations because there was some disagreement on what the Toedscool set and EV spread should be.
17 Speed Toed Version - https://pokepast.es/3aa972df809f5486 (I noticed there's no scarf Growlithe in samples )
Fat Toed Version - https://pokepast.es/82c934287aee9e57
I actually don't even know which he loaded. I'm not going to calc and figure out because I think its funny not knowing.

Adamant Vullaby Offense (Week 5 vs hxmo)
:mienfoo: :vullaby: :mudbray: :foongus: :elekid: :glimmet:
https://pokepast.es/b5df0550de8f7d87
This is my favorite team I passed MDB for LCCL. I know I wanted to build Sub SD Mienfoo because I felt he could pilot it well. Since we're not doing the Mienfoo lead handshake we needed another Pokemon to lead well into Foo. I got my answer for that in my SSNL match vs Greedy. He owned me with adamant Vullaby. It has a 75% chance to OHKO fast pivot Mienfoo. Then I wanted a Pokemon good into TTM structures. I added Life Orb Fire Punch Elekid. This Pokemon absolutely shreds through TTM with Thunderbolt for Mareanie, Fire Punch for Toedscool, and Psychic for Foongus.

I will be clearing out my builder soon, so maybe I'll make another post soon with all the fun and serious teams I'm getting rid of for yall
 
Dropping 3 new teams for a post-shellder world.

Petting My Dog
growlithe-hisui.gif
mienfoo.gif
vullaby.gif
chinchou.gif
stunky.gif
sandshrew-alola.gif

(1400 peak, 43-15 record)​

:growlithe-hisui: was a Pokemon I was immediately interested in with the ban of Shellder. Scarf Flare Blitz and Head Smash do an amazing job of either revenge killing or cleaning up games, and now you don't have to worry about a certain someone coming in and clicking shell smash while you're choice locked. Since these are the only two moves you really need that bad, we just throw on Sleep Talk to let it be a viable option to switch into Foongus and eat a spore.

:mienfoo: is the standard fast pivot set. It's common for a reason, it's extremely strong and easy to fit on a team. Priority is good. Knock off is good. Pivoting is good. Strong STAB is good. Regenerator is good. Believe it or not, Mienfoo is good.

:vullaby: is, in my opinion, the current best Pokemon in the tier. Not only is any Nasty Plot set extremely threatening, but your opponent also has to guess between not only which Plot set you are, but even if you're running Plot at all, or are you instead a Knock Off/Brave Bird set? This Vullaby, in fact, is a very sneaky Tera Ground Endure set. The team ended up not being amazing into electrics, over relying on Chinchou who is also needed for things like opposing Vullaby, so this surprise option can really help take unexpected kills and go for a full sweep. Not too many other Pokemon fight for tera either on this team, with my 2nd most common one being Growlithe for stronger Flare Blitzes, meaning tera blast is actually pretty low cost to be able to click.

:chinchou: is an excellent glue Pokemon here. It give you access to pivoting, and excellent typing, an electric immunity, and a relatively fast Pokemon that hits hard with strong coverage. This thing will answer most Vullaby sets, can come in on Elekid when needed, and handles more niche threats like Wingull, opposing Growlithe, or Numel.

:stunky: is great. I love Stunky. I wanted a knocker, I wanted a fast Pokemon, I want a tspikes absorber because I hate glimmet, Stunky's got my back. You're fast, you have the best move in the tier, you have priority, you have an amazing Pokemon that's always going to force a 1 for 1 trade at worst.

:sandshrew-alola: may be one of my worst sets of all time. My team lacked hazards, hazard removal, and a consistent priority option (I hate relying on fake out and sucker punch). Rather than rework my team to make it actually good, I decided to force Sandshrew-A to be the glue that holds this team together. And it almost kinda works! Does an excellent job keeping Vullaby in check, revenging, and doing its hazard-related duties. You will frequently think "man I wish I had earthquake rn" however, I fear.

Overall, this team did the job, but wasn't amazing and is definitely the worst of this mini batch. But I think it's very fun to end up in an endgame where Growlithe-H is able to just flare blitz through damaged and/or knocked Pokemon and clean house for you.

SCREENSHOOTERS
impidimp.gif
mienfoo.gif
vullaby.gif
numel.gif
minccino.gif
trapinch.gif

(1400 peak, 28-4 record)
​
Yep, it's screens HO.

:impidimp: sets screens. Dazzling gleam hits Vullaby and Mienfoo which is always good. You can pivot. Very surprising stuff.

:mienfoo: loves taking advantage of the screens to be fast, strong, and set up behind a sub when it can. Standard "I want to beat Foongus" set with tera steel, sub, and SD. It's a Mienfoo so it will always be good.

:vullaby:, too, will always be good. This 3 attacks NP set is one of my favorites, Dark Pulse being able to do surprising damage to things like Chinchou or Zorua-H and being an actual consistent 100% accuracy move. Despite that, 3 of this team's 4 losses came on the back of air slash misses when I had committed to a Vullaby sweep. Very sad.

:numel: surprised me a LOT on this team. I honestly though this flame charge stockpile set was too much of a meme, but behind screens, you can really set up and spiral things out of control, especially if you're willing to commit your tera to the camel. This team admittedly fought lots of low ladder players because the ladder was dead (hence 28-4 only getting me to 1400), but man does Numel just dominate down there. Be weary of ghost types that force you to use your horrible attack stat to click flame charge and any encore guys, and pray for no crits.

:minccino: is here because I realized that I do not have a way to clear tspikes, and I wasn't going to find a way to fit a poison type. I hate glimmet with all my heart, so this will not do. Thankfully, Minccino is actually pretty competent behind screens, its speed letting it do its main job of keeping hazards from piling up too high, and life orb tail slaps letting it do its secondary job of killing a lot of stuff. You OHKO Mienfoo after a boost, outspeed and OHKO Weak Armor Vullaby without one, and generally do a lot of damage to everything.

:trapinch: was another Pokemon that surprised me. Obviously we all know Trapinch is strong as a trapper, but screens provided it with the bulk to really unlock its full power. Trapinch is going to be able to handle usual targets, like Elekid or Tinkatink, freeing up good spots for some sweepers (notable Vullaby appreciates those 2 being gone a lot), but behind screens it can 1v1 most Pokemon in the tier. You take under half from a Chinchou's Hydro Pump and OHKO with EQ, for example. Trapinch also acts as the team's only priority option with both First Impression (boosted by Tera Bug if you need it), as well as Feint if 1 priority option doesn't get the job done.

This team was thrown together in like 10 minutes just to see if I could run a Shellderless HO team, and I'm happy to say I am pleased with the results. There are some obvious flaws, it lacks a spore absorber and Wingull treats the team like an all you can eat buffet, but every threat on this team feels very strong and I think there's a reason I saw such good success with it on the ladder, even if it was so dead I didn't want to continue any further.



I HAVE A BOMB MK. II
koffing.gif
chinchou.gif
vullaby.gif
stunky.gif
toedscool.gif
timburr.gif

(1450 peak, ~30-5 record)​


Okay, I lied about being post-Shellder. This team, while not using Shellder, was built with the idea of using Koffing to check it, taking advantage of Neutralizing Gas to break its skill link and hard wall the now-banned monster. However, I do believe that outside of changing some Tera types, the team will still perform very well.

:koffing: was the Pokemon I wanted to build around. This team was created during the Shellder suspect, and I really wanted to try every niche answer to it I felt was maybe underexplored in the metagame. With Tera Water and Neutralizing Gas, Koffing handled every Shellder set except for Tera Blast Electric very well. Thunderbolt gave it a way to deal good damage, while also providing use against other threats such as Vullaby and Mareanie. Where Koffing really surprised me, though, was just how good it was into Mienfoo. You resist HJK, have strong physical bulk, spread burns, and very notably, shut off Regenerator. The ability to actually keep Mienfoo chipped for the rest of your team is very appreciated, and I really liked just how much value Koffing was able to get in every game by simply coming in on Mienfoo and clicking wisp to cripple whatever comes in. Pain Split kinda sucks in LC, but I still found it more useful than other options for the last slot like Memento or Fire Blast. If nothing else, a low HP Koffing can chip half of the HP off of whatever it's up against. I tried very hard to justify using Koffing instead of Foongus, who similarly does well against Mienfoo and can use Tera Water to beat Shellder, and I think the ability to shut off problematic abilities and hold its own against Vullaby justified my decision here.

:chinchou: is back to its pivoting ways, still taking advantage of its typing. It's literally the exact same set as above, doing the exact same things.

:vullaby:, too, is the exact same Tera Blast Ground set as above, to very similar success. This team is better equipped to handle electric types, but I found that the set still fits here better than other NP sets, helping the team with issues such as Chinchou and Ice Punch Elekid, who can prove to be problematic despite our own Chinchou and Toedscool.

:stunky: is stunky. Be fast, click knock off, get a trade at worst, very cool Pokemon.

:toedscool:, speaking of, handles our hazard removal, speads knocks, and is a decently fast option with a good offensive typing. Back in the Shellder era, Giga Drain and tera water were both vital parts of this team, but nowadays I think some experimenting could be done on both options, potentially playing around with DGleam/Spikes/Spore as a moveslot option. However, hitting Mudbray for x2 damage may be reason enough to keep Giga Drain here.

:timburr: rounds the team out, filling the role I really wanted of a priority option with decent longevity. This set was entirely stolen from a xonks post earlier in this thread, and it works very well. Bulk Up + Drain Punch combo together to provide strong damage boosted by Iron Fist, Ice Punch helps against Foongus (a Pokemon this team does not particularly enjoy seeing), and Mach Punch is a boosted STAB priority option, making it an excellent revenge killing option. Knock Off could have an argument over Ice Punch here, giving the team a third knocker and stronger option into ghost, but I preferred the better option against Foong, Vullaby, and Mudbray.

This team was definitely the best of this bunch, and actually got some good wins against high ladder players, including some against the top 10. I haven't taken the time to play around with it in a post-Shellder world, but I really think that outside of some tera changes, the team should be just as good as it was with the little guy around.
 
Thought I'd also do the same thing that Winterbub did for LCCL, so here's a teamdump of all the teams I made for myself. Shoutouts to Quinn Agera LilyAC for helping me out with ideas, teambuilding, and testing. Also shoutout to the whole Slugmas team in general for being a fun team to be with, I really enjoyed our run.

Wingull TTM (Week 1 vs. Eniigma)
:wingull: :mareanie: :tinkatink: :toedscool: :mienfoo: :stunky:
(Nicks inspo.)

Double Ground (Week 2 vs. seraphz)
:mienfoo: :foongus: :vullaby: :mudbray: :chinchou: :diglett-alola:
(Nicks inspo.)

LCUU Scarf Quil + BU Crab (Week 3 vs. LeJames Chonk)
:crabrawler: :cyndaquil: :meowth: :tentacool: :wattrel: :larvitar:
(Nicks inspo.)

Modest Wingull + Trapinch (Week 4 vs. Lokifan)
:mienfoo: :vullaby: :foongus: :glimmet: :trapinch: :wingull:
(Nicks inspo.)

Scarf Mudbray (Week 5 vs. Greedy_eb)
:mienfoo: :vullaby: :mudbray: :foongus: :tinkatink: :chinchou:
(Nicks inspo.)

Standard H-Growl (Semifinals vs. Lokifan)
:mienfoo: :vullaby: :growlithe-hisui: :chinchou: :mudbray: :foongus:
(Nicks inspo.)

Definitely learned a lot during this tour, especially with where I went wrong in some of my games. Until the next team tour, I shall (hopefully) be polishing my craft and come back as a better player. Will be fun to watch the remainder of LCCL. :heart:
 
Hi guys, it's me again, Eviolite Bisharp, but you can call me Pachi. I've been playing LC for an unofficial team tour named Dynasty Premier League and unfortunately we didn't made to the playoffs, and i wanted to share the teams i builded for that season since i think many of them are very cool and sharing this might help me to enter into LCPL lol. I will also send the replays of those teams and a description about them so newer players can understand how i made them and how to use them

Week 1 vs Nakoruru_XD (W)
:mienfoo: :chinchou: :gothita: :foongus: :mudbray: :sandshrew_alola:
https://pokepast.es/17a5d1ef8ba87e54

I wanted to build around Scarf Alolan-Sandshrew this week since it's a very great late-game cleaner, barring Triple Axel misses, and it's extremely terrifying due to the lack of reliable Ice resists in the tier, specially when paired with Gothita to eliminate Mareanie and force tera on things like Mienfoo or Foongus, and even if the opponent uses Tera this can be exploited by Chinchou who can exploit the tera to beat checks like Foongus or opposing Chinchou

https://replay.pokemonshowdown.com/gen9lc-2575043603-tyd06otwiexd4b0gkbwbv3ry2gdffjxpw (i won this one bc of hax but shhhh)
https://replay.pokemonshowdown.com/gen9lc-2612750550-4dxtkdhg51smvxfx6avbx39d7fgt42tpw Bonus replay where i packed up a screens team in trios vs sky

Week 2 vs Novax (L)
:mienfoo: :vullaby: :toedscool: :tinkatink: :growlithe_hisui: :mareanie:
https://pokepast.es/3a056a2b3f8609ae

Not a lot to say about this team since it's a generic TTM team but i want to emphasize the set of Toedscool since i really like Tera Fairy DGleam on Toed because of how it lures in Vullaby and it's very tough to switch into without a Foongus, althought it is harder to handle Mudbray without Giga Drain. I wanted to go with a hazard stack approach since Novax didn't had a lot of spinners on his scout

https://replay.pokemonshowdown.com/gen9lc-2581374415-69xsqqehfj1gs7ksbdkm76m0yy9fsflpw?p2

Week 3 vs hxmo (L)
:mienfoo: :vullaby: :trapinch: :tinkatink: :foongus: :chinchou:
https://pokepast.es/e15841e99b941ed7

Lowk this was the worst team i made for the tour and i think you shouldn't use it unless it's for fun. I wanted to use a lot of weird stuff like SD U-Turn Foo and Scarf Chinchou for surprise factor but i didn't had time to test the team since i played on Monday and it ended up being a bad team. I also went really nervous into that game lol

https://replay.pokemonshowdown.com/gen9lc-2582825505-q8btv4y69dsjgyo496q5e4aiokgx2l5pw

Week 4 cute vn vs Mok3s (L)
:mienfoo: :vullaby: :wingull: :tinkatink: :trapinch: :foongus:
https://pokepast.es/1e4910c3549b1b4f

Probably my favorite team not only from this tour but in general simply bc of how fun it is lol. Basically this team's idea is to be a Flying Spam team. I'm using Eject Button Tinkatink to ensure a trap on Chinchou, the best pokemon at checking this team. You basically lead with Wingull and if they lead Chinchou you go inmediatly to Tink and use the Eject Button to ensure a trap on Chou, and if they lead with something else you Protect for Foo's Fake Out or attack and then when Chou switches in you use the Tink. Trapinch survives Hydro Pump 1/16 times without Rocks and Wingull is excellent at anti-leading the main rockers in the tier (Glimmet and Mudbray) so if Chou doesn't have Flip Turn you can ensure a trap. Alternatively NP Dark Pulse Vullaby can wallbreak for Wingull if it gets an opportunity to get an speed boost so you aren't entirely reliant on Pinch if you have to trap another pokemon with it like Elekid or Tinkatink.

https://replay.pokemonshowdown.com/gen9lc-2594070508-x4uan0ldu8np6hsn1fse00y218c02q1pw
Bonus replay from Im_m0rtal who used this team vs Vxltarktimi on LC Trios https://replay.pokemonshowdown.com/gen9lc-2612596672-ptv4xd17xctb8sba9w7nn838k2638g4pw

Week 5 prav33n vs PoseidonWrath (W because of bad internet lol)
:mienfoo: :mudbray: :diglett_alola: :sandshrew_alola: :mareanie: :vullaby:
https://pokepast.es/50717315f1dc279e

Aaaaaaand we have Scarfshrew again (god i love that mon). This team is basically formed of the core of double ground of Diglett-Alola and Mudbray. Here i made a team that tried to overwhelm standard TTM structures while also having a good matchup into the fast cleaners that these kinds of teams tend to use. In this team many mons have shared checks like Chinchou and Tinkatink for NP Vullaby and Sandshrew, or Toedscool for both Alolan Diglett and Mudbray so in these cases one of the mons can try to overwhelm the checks of the other

https://replay.pokemonshowdown.com/smogtours-gen9lc-931738

Week 6 vs Yttoshirib (W)
:snover: :vullaby: :sandshrew_alola: :mienfoo: :mareanie: :mudbray:

This is a team that i used a lot in the ladder tour (just to not qualify at last minute lol) and i liked it a lot . The main win condition of this team is to try to setup snow as early as possible with Snover and try to position yourself to get an SD off with Sandshrew since it's combination of good bulk, power and amazing speed under hail allows it to sweep a lot of common team structures, and you can even boost speed with Rapid Spin to continue sweeping outside of Hail/Snow. I'm also using a cool tech for Vullaby, with 76 SpA EVs and a Jolly nature you OHKO opposing Alolan Sandshrew unless u get rlly unlucky with the 1/16 chance of not KOing lol

https://replay.pokemonshowdown.com/gen9lc-2606643804

Week 7 vs Ambi (im not going to call you Nu bro) (L)
:mienfoo: :vullaby: :foongus: :glimmet: :trapinch: :stunky:
https://pokepast.es/76b7afcfa254ec13

This is the only team that isn't my creation, i just stole the team that my friend xonks used in the ssnl vs DKM round 6 bc it gave me luck in an important match before lol. I'm never using slowfoo again

https://replay.pokemonshowdown.com/smogtours-gen9lc-936180

Thats all i have for you guys, hope y'all enjoy the teams and have a nice day/afternoon/night!
 
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Sharing my created teams from Dynasty Premier League similar to Eviolite Bisharp. Tried to experiment outside my comfort zone majority of the time as there wasn't any real stakes involved.

Double Elec + Goggles Snowshrew - W1 vs PoseidonWrath
:mienfoo: :vullaby: :sandshrew-alola: :elekid: :foongus: :chinchou:
Nickname inspo.
(You're better off just using Evio > Goggles on Shrew, I was just being schizophrenic about Foongus)

Scarf Snowshrew + NP Vull - W2 vs Incognition
:foongus: :mienfoo: :vullaby: :chinchou: :mudbray: :sandshrew-alola:
Nickname inspo.

Trapinch + H-Growl Offense - W3 vs Mok3s
:mienfoo: :trapinch: :vullaby: :elekid: :mareanie: :growlithe-hisui:
Nickname inspo.

(W4 and W5 I stole teams lmao)

LO H-Growl + Ada Scarf Vull - W6 vs hxmo
:mienfoo: :vullaby: :growlithe-hisui: :chinchou: :mudbray: :foongus:
Nickname inspo.
(Fun fact: This was originally the team I created for Lokifan in LCCL Semis, however I opted to go for a more standard structure back then)

Standard NP Vull - W7 vs Eviolite Bisharp
:mienfoo: :vullaby: :foongus: :mudbray: :chinchou: :sandshrew-alola:
Nickname inspo.

Double T-Blast Salandit + Goth - Semis vs Novax
:glimmet: :toedscool: :gothita: :mienfoo: :salandit: :vullaby:
Nickname inspo.

Make sure to listen to the music linked in the nickname inspirations for my teams too, they're all really good.
 
Hi! I wanted to dump a team of mine that I built during LCSL and talk about Bramblin for a bit since I think it has a lot of merit in today's metagame.

:mudbray::glimmet: + :bramblin:
A huge problem with BrayGlim hstack nowadays is that TTM is a huge problem mu for it, with Toedscool checking both Glimmet and Mudbray and spinning away hazards. While coming up with ideas in the builder I realized that Bramblin would be a very interesting partner for BrayGlim teams as it spinblocks and takes less than half from Toedscool's Knock Off, making it really easy to keep hazards up. Pairing it with another spiker also frees up a move slot for it to run both Shadow Sneak for prio and Power Whip to check Toedscool and Bray, and punish NP TGround Vullaby as long as you're a bit thoughtful about preventing a Weak Armor proc.

Week 3 - xzeroxman v. Theycallmephil (W) :bramblin::shellos::mudbray::glimmet::mienfoo::gothita:

I built this team as a proof of concept before this week but Novax is a mean user and vetoed it even though it did pretty well in t e s t s. Since this week didn't matter however I passed it to xzeroxman for his game. I decided on using Shellos as a rocker since this 3 looked really weak to Shrew, allowing me to give Mudbray a Resttalk set, giving the team a nice wincon and lot of longevity in the long run. I only had one slot left at this point after the mandated Foo slot (that I gave SD since the team was lacking a bit of firepower while also needing a Chou switchin, so Scarf wasn't an option), so I decided on Gothita over Vullaby last, as I felt the team needed a trapper for Foongus and opposing Mienfoo (which the team felt hilariously weak to) more than I needed Vullaby.

This probably isn't the best Bramblin 6 as it has a decent amount of weaknesses (+2 Spe TB Ground Vull and SD Foo are two that you really need to look out for, for instance; Shrew can also find opportunities to spin since Bramblin loses to it) and could use some more optimizations (like Sleep Talk Goth so the team isn't Spore fodder) but I think it showcases Bramblin's niche in the metagame quite well. It's a solid B- rank imo, has a better niche than Squirtle and Timburr and is a better spin-blocker than Zorua-Hisui.

I was feeling a bit bummed about going undrafted this LCPL, but I'm happy I was able to prove myself with my record in Scrub League (if you really think about it I'm basically 5-0 if you count xzero winning with my team heh) and I'm feeling optimistic about the future. Thanks for reading
 
Wanted to post my favorite team of the gen

:chespin: :sandshrew-alola: :mienfoo: :drifloon: :mareanie: :mudbray:

:chespin: is the spiker and one of the team most important defensive piece. its really solid into foongus, mudbray and digletts without tera fly ( as well as some other less important mons). in most good mu u wanna just be clicking spikes and synth. Drain punch is important to not let shrew in for free. Tera ghost to spin block and get out of goth if need be, but i almost never tera this guy.

:sandshrew-alola: :mienfoo: :these guys are pretty standard, i dont have much to say about them, tera rock for emergency vull and dog check.

:mareanie: this one is quite bulky, but i think on this team just the threat of hazards and psn is enough for this bozo to generate pressure. 12 speed is a bit annoying and will sometimes let u in situations where u have to tie a -1 stinky, but otherwise this spread is solid

:mudbray: this guy plays a bit differently on this team, i typically play it somewhat aggressively in the early game trying to get rocks up and some chip on vull

:drifloon: is a part time spin blocker, part time time cheese guy. Defense allows u to tank knock off from foo, endure and wisp can make it somewhat more consistent to postion this guy. Theres a couple of ''gambits'' that u can try to force if ur ever losing. (ex:u can tera ground and endure against a chinchou trying to hit u with a water move)

1783528766970.png
 
Hello everyone! This year I had the honor of helping the OU room build for Little Cup in PSPL. I didn't get to play at all due to the tournament's rules, but I did all the shadowbuilding that I could each week. Our team is sadly out in the Semifinals now at the hands of our very own LC room (+ Italy), so I figured I may as well drop a team dump for the tournament!

Pools Week 1 (W vs parkermaycry):
:mienfoo: :elekid: :mareanie: :tinkatink: :growlithe-hisui: :toedscool:

Pretty standard TTM team. Our player, d18l, wanted to bring elekid and growlithe-hisui this week, and this felt like the best way to fit both. Not too much to say about this one.

Pools Week 2 (W vs BlackKnight_Gawain):
:mienfoo: :mareanie: :tinkatink: :growlithe-hisui: :toedscool: :vullaby:

Extremely similar to last week, but with Vullaby > Elekid. Actually the exact same 6 as one of our sample teams, but we changed up a few of the Tera types and removed Psychic Fangs + Rock blast from Growlithe-hisui's moveset to instead use Sleep Talk.

Pools Week 3 (L vs bro torterra):
:vullaby: :foongus: :Diglett-Alola: :squirtle: :mienfoo: :mudbray:

By far the team I was least involved with personally due to being on vacation at the time. Our scout made us incredibly confident that we would be seeing Sandshrew-Alola offense, so we decided to try cteaming it with Tera Water Foongus/Mudbray, Mixed Heat Wave Vullaby, and, the star of the show, Tera Stellar Squirtle. Unfortunately took took our first L this week on the back of a HJK crit, +2 Tera Stellar Mud Shot leaving Chinchou at 1hp instead of killing, and some misplays.

At this point, the OU room made it out of the pools stage with a record of 2 wins, 0 losses, and 1 tie, and officially advanced into top 16 bracket.

Top 16 (L vs mind gaming):
:mienfoo: :impidimp: :vullaby: :chingling: :stunky: :trapinch:

For this week only, georgiethefirst took over playing for d18l. The team is a modified version of my Screenshooters team from earlier in this thread, replacing Stockpile Numel with Cosmic/Stored Power Chingling and Minccino with Life Orb Nasty Plot Stunky, as well as a few smaller changes like Stealth Rock > Feint on Trapinch and Tera Poison > Steel on Mienfoo. Our opponent unfortunately brought Wingull, which is one of the team's worst matchups, and a misplayed endgame of Mienfoo vs Mareanie + Wingull resulted in a loss. Still a very effective team imo, and I did hold rank 1 with it on ladder for a while during testing.

Top 16 Tiebreaker (W vs mind gaming):
:Diglett-Alola: :Chinchou: :Vullaby: :Mienfoo: :Foongus: :Tinkatink:

As it turns out, we would get a chance to avenge that loss, as the week finished 4-4. Our opponents, Deutsche, chose LC as their tier of choice in the tie breaker. This time, we decided to try and cteam TTM hard by building around Tera Blast Flying Diglett-Alola, who can single handedly break open the core. Our opponent actually ended up bringing a Foongus team built around Tera Normal Life Orb Meowth, but this let our Tera Ghost Vullaby find an opening and clean up the game for a win.

Top 8 (W vs Meru):
:Toedscool: :Glimmet: :Larvesta: :Mienfoo: :Vullaby: :Gothita:

Another team that looks very similar to an existing sample, but with Vullaby > Stunky.  The Larvesta + Goth + Glimmet + Toed + Mienfoo + Dark Type team of 6 performed very well during LCLT, and we wanted to give our version of it for this week, as we felt Larvesta had a great matchup from the scout. The only real surprising part of this team is Tera Stellar Gothita, which hit some ranges we liked, but other than that it's a very basic form of this team. It also has no water resist and its only fire resist is Glimmet, so I would suggest being very careful with it lol.

Semifinals (W vs Greedy_eb):
:Mienfoo: :Vullaby: :Foongus: :Trapinch: :Chinchou: :Stunky:

Our scout for the week made us very confident in Groundspam, the real question was how to go about it. We settled on this version, using Trapinch + NP Tera Blast Ground Vullaby held together by the defensive core of Foongus + Chinchou and Knock Off spammers in Mienfoo and Stunky. Georgiethefirst made a very clutch last minute call to switch us over to Safety Goggles Stunky, which completely shut down the opponent's Foongus and gave us free momentum and Knocks. Georgie also made the call on Roost > Endure on the Vullaby set, which ended up letting it get a speed boost off of Mienfoo and then heal up vs the opposing NP Vullaby, winning the mirror match and going on to 6-0 thanks to a lucky 1/16 roll vs Tera Ghost Foongus (though I think we were in a very solid position even without that roll).

Unfortunately, this is where the run ends, as despite our win here, Italy + LC dominated the week 5-1 to secure their spot in the Finals and knock us out of the tournament. Despite the sad ending, I enjoyed my first experience getting to build for Tournament games, and I'm very happy with our 5-2 record in LC. I also took 2 alts to rank 1 with teams I was testing but didn't get used, so expect some RMTs in the future when I have the time to write them up :)
 
How do you start those thing? Do you usually just post the teampaste at the start? Whatever
I made the team following the announcement of the aipom suspect, and i wanted to build something that wouldnt fold agaisnt the three handed monkey while adding a zorua-h set that i had in mind for a while but didnt have the guts to use for open (though i did a similar set with air ballon agaisnt Éric ). Didnt make the req ultimately, but i had a good time for the most part
https://pokepast.es/9128a8173a2ad283

The whole thing started with me wanting to use a couple of mon that werent ranked higher, hence :shellos: and :larvesta: showing up here, though the latter main role was acting as the fight check and something to throw into :aipom: to make it more manageable with burn.

:zorua-hisui: Now, i know it's weird item choice (and i even had thief at the begining for some reason), but the main goal of that zorua is to act as a dedicated lead. Eviolite kinda ran into the issue that vullaby would OHKO and sure, you could just remove 1 speA into hp so you only get OHKO on a highroll but you wont have enough hp to switch back in again unlike colbur which could allow you to eat more hazard and still be an annoyance agaisnt the <17 mon if need be. You also live a knock with hazard from full agaisnt a LO :aipom: knock for what it's worth. Tera doesnt really matter with how frail it is but if for some reason it's still fully healthy later in the game, it's like a last resort with tera to knock a tera fire : growlithe-hisui:

Knock off and WoW are kinda self explanatory, though i usually disguised :zorua-hisui: as :larvesta:, and for some mysterious reason this always lured the speA vullaby who wouldnt care significatly about being burned, but you're avoiding the Weak Armor proccing. Taunt follow the same vein as the first two, except it's useful if the opponent decide to lead :tinkatink/:mudbray:/glimmet: into a "bad" matchup and you can always sack it into one of those annoying fight check that walk around with recovery and spore, though i'd usually just sack zor for a knock on mare and taunt the foon just in case. Bitter malice is more of a personal taste, since it help whoever come next. Also the damage roll are usually close enough,you usually have like <20% something to 2OHKO something instead of 3OHKO with bitter that it never mattered enough for me

:larvesta: Enable shellos with Flame body/WoW to check mon with High power move or high atk like :Mienfoo: or :mudbray:. I usually just chuck it at :aipom: even with hazard since they always click fury swipe into a burn, so :shellos: could just come in. I do despise using :larvesta: as :zorua-hisui: disguise, since they always switch Np :vullaby: or :glimmet:. There's time where i'd aggresively tera :larvesta: early if i'm facing a SR that isnt :mudbray: /:glimmet: so it can switch into rock more comfortably if you need it more but can't afford to spin ,like in matchup with a spinblocker.

:toedscool: Beat :mudbray: and :glimmet: which are issue.I did started with dazzling gleam instead of spore and would repeteadly sack it into :vullaby: to push as much damage on it until i decided to just go for spore since it would be good in like 80% of the time, the 20% being whenever they bring :foongus: and :bramblin:, but the former rarely get switched in despite the lack of way to make progress agaisnt it. Sack it for a spin if you ever manage to remove their SR setter or you want to send :larvesta: for a tera next, though you can skip it if there's already a burn on key mon while :shellos:'s alive and you want to get more chip.

:elekid: Help clean up the :foongus:/:mareanie: or revenge :vullaby:, assuming it doesnt carry tera ground and scarfless :mienfoo: for exemple. I did opt for protect instead of something more useful like knock because i didnt wanted to get worn by fake-out, outstall some burn (i've only double protect once over all my game) and also to not get revenge and mauled to death by :growlithe-hisui: and to a lesser extent :sandshrew-alola:, the latter mostly mattered when your suspecting it's scarf and want to scout whetever you're sending :shellos: or :zorua-hisui:.

For the former though, it's a very important move since it's pretty much going to try revenge :elekid:, so this help scouting Head smash or flare blitz. Also it help pivoting the other fatass into the field,

:stunky: I initially wanted to try it since i read a post from colin about tera ground and wanted to give it a go, though this team is definitely not the one to go for it. I tried using it during the latter part to deal with :glimmet: but it just made some move awkward since i didnt want to get anything worn down and i'd lose my t-spike absorbed. Nothing much to add except tera dark sucker usually ko a :growlithe-hisui: after one chip of rock. Be sack happy with that mon, especially if you can trade a knock on defensive mon like the usual fight check or meta mon like :mienfoo: or non np :vullaby:, since the latter usually ran overcoat Tera ghost.

:shellos: I was kinda in a weird phase with that mon, it's in a weird spot where it check some mon (somewhat) but struggle to repeatdly switch in, like physical vulla taking roughly 33% with BB, forcing you to spam recover and leaving you vulnerable to a switch. I personally struggle to get rock out since you had to manually spend a turn healing, and people would usually react in two way.
1. Keep spamming the highest damaging move, usually with :vullaby:
2. Switch into grass mon
It's a bit hard to deduce what the opponent is going for, but usually if you dont see a :foongus: or :toedscool:, you're safe with mashing the recover button, in the second case, you should consider clicking ice beam since this mon is a grass magnet, and if you already set rock, you usually 2OHKO :foongus:. :toedscool:'s a bit iffy, but you should be fine switching toed and trade a bit. Oh, and it also help not autolosing to a :sandshrew-alola:, that's very important for a team that either get hit supereffective by either move or straight up die to a triple axcel

Here's a checklist on what can :shellos: switch into
:sandshrew-alola::corphish::larvesta:
:tinkatink: (trading rock)
:vullaby:&:wingull: sack for damage, only physical vull is safe to keep
:growlithe-hisui: Early on when healthy and you cant sack something expendable like :zorua-hisui: or have elekid soak with protect
With a burn
:mienfoo::mudbray::diglett-alola::timburr:, any mon that click physical move and hit like a ram with neutral resist really

Zorua-Hisui Disguise

Before ending this, i do want to go a bit over some explanation about lead disguise, while i pretty much lead :zorua-hisui: 90%~ of the time, i sometime used :elekid:/:stunky: depending on matchup (:glimmet:/:impidimp:screen) and sometime you might just run one of the other three, but avoid :shellos:, the other two atleast have some usable utility/"winning" matchup on lead.

:larvesta: Usually the main one i used since :mienfoo: switch out, and :mudbray: might go for either stone edge or SR. Also attract :vullaby: for some obvious reason since it doesnt care about being burned and a u-turn into a np ground might just make you lose the game or heavily set you back. Usually i'd click W-o-W t1 or taunt if :mudbray: or :glimmet: show up, as it delay the hazard. Dont hesitate to trade with the :mudbray: if they dont have another SR setter. If vulla switch into a W-o-W, you should probably consider clicking taunt next so it's more manageable

:Toedscool: Very rarely, since it doesnt match well into :mienfoo:, though you can lure a knock and guarante(85% of the time) a W-o-W, but you could also be very obvious if your opponent isnt running a team weak to toed (something like :mareanie::mudbray + another ground/grass weak). Better to just lead with toed if your opponent load up with :glimmet: since i very rarely match a :glimmet: user that doesnt lead with it. It does have the same downside as larvesta to bring :vullaby:, but if you're getting :foongus:, you're guaranted an almost free knock off, it depend how much you're willing to bet on your opponent expect you to switch into elekid

:Elekid: Probably one of the best choice, since opposing :mienfoo: will click knock off or attract :mudbray: both who doesnt enjoy being burned this early. I didnt used as much as i should have in hindsight. It does get a bit iffy if they lead with :elekid: since it's less bothered to go for a knock and get burned.

:stunky: Kinda run into the same interaction as :elekid:, where :mienfoo: might go for a trade or switch into either :mudbray: or :tinkatink:, the latter is a bit easier to bully if it's running air ballon since you can taunt it and either trade or go :shellos:

:shellos: Dont

Threatlist
Just dumping a couple mon in no order that probably just beat it easily or put you in a tough spot that probably make unable to recover

Np :vullaby::wingull::chinchou::impidimp:(Screen team)::bramblin: in a hazard heavy team:glimmet::toedscool::numel::munchlax:

The first three kinda make for shaky predict ( where if you predict wrong, you lose/get something heavily chipped, though ;wingull;'s, much easier to revenge).The last three are obnoxious after a boost, with :numel:/:munchlax: both being likely to just swept through the whole team without an answer if they go with a setup set since you dont run Hjk or a strong attacker that can get a 2x hit. Fuck :glimmet: though

Not much to add, i think it's a decent team that could hold his own agaisnt most standart stuff(like beating autopilot eric thrice and only losing when he brought the abominabel camel) despite the fact it struggle into HO and mono ground. I also think i've tested enough with it...
1788039404459.png
 
https://pokepast.es/5025519c197ff2b5
This *bulky offense* team is designed to create opportunities for Minccino to sweep the opposing team in the late game using the move Tidy Up, Mudbray provides Stealth Rock and a strong physical presence, while Mienfoo and Stunky help advance the game state through Knock Off and offensive pressure. Toedscool offers hazard removal via Rapid Spin and additional coverage against common threats. Nasty Plot Vullaby provides the team with a strong secondary win condition and pressures physically bulky teams from the special side. Overall, the team aims to wear down the opponent using entry hazards, Knock Off, and offensive pressure before allowing Minccino or Vullaby to close out the match.
:mudbray: :vullaby: :stunky: :Toedscool: :mienfoo: :minccino:
 
https://pokepast.es/5025519c197ff2b5
This *bulky offense* team is designed to create opportunities for Minccino to sweep the opposing team in the late game using the move Tidy Up, Mudbray provides Stealth Rock and a strong physical presence, while Mienfoo and Stunky help advance the game state through Knock Off and offensive pressure. Toedscool offers hazard removal via Rapid Spin and additional coverage against common threats. Nasty Plot Vullaby provides the team with a strong secondary win condition and pressures physically bulky teams from the special side. Overall, the team aims to wear down the opponent using entry hazards, Knock Off, and offensive pressure before allowing Minccino or Vullaby to close out the match.
:mudbray: :vullaby: :stunky: :Toedscool: :mienfoo: :minccino:
E o tera do tods?
 
:bronzor::elekid::mienfoo::vullaby::mareanie::tinkatink:

BRONZOR MY BELOVED

this team works to bring in bronzor at any possible gamestate. it does this by being intentionally weak to bronzor's good matchups as explained in this post. bronzor excels at keeping rocks up vs ice shard sandshrew-alola and non-knock variants of toedscool, aka the 2 spinners of the tier. it is weak to knock off so any mon that can knock it will try to, including mienfoo and vullaby. we run power gem and psychic to chip these mons as they come in; tinkatink to absorb knock off. could be run with defensive shellos for the same effect, as shown below.

bronzor is good at checking nasty plot these vull answers: glim, bray, a dig. so I put on a timid heat wave np vull for the tinkatink mu.
elekid runs modest because it doesnt need to worry about the a dig mu, this helps secure marginal damage increases including volt switch damage on incoming mienfoo.
236+ SpA Elekid Volt Switch vs. 0 HP / 36 SpD Eviolite Mienfoo: 7-10 (33.3 - 47.6%) -- guaranteed 3HKO
Possible damage amounts: (7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)
236 SpA Elekid Volt Switch vs. 0 HP / 36 SpD Eviolite Mienfoo: 7-9 (33.3 - 42.8%) -- guaranteed 3HKO
Possible damage amounts: (7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 9)
there's a few other applications of modest elekid but I'm feelin lazy

tinkatink can run twave over rocks for extra support on NP vull. this brings in chinchou to be knocked and kissed MWAH

the rest is pretty standard I'm sure you can figure out why I'm running jolly 196 Def mienfoo lol

:bronzor::shellos::foongus::elekid::diglett-alola::mienfoo:

this team is less reliant on bronzor defensively because of shellos and foongus not being ground weak, and a dig putting pressure on glim. shellos is here as a knock absorber, as mandatory in any bronzor team. the problem matchup for the team is mudbray, patched by zor.

try building with bronzor and tell me how it goes I'm deathly curious

https://replay.pokemonshowdown.com/gen9lc-2685747602-8ctylwtouq4qkluktn0ljqmd3xhvslgpw
 
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